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Zeroth


Tirasia - The Second Age




Premise

You find yourselves born into a world in which cities dot the landscape with stretches of wilderness. Great nations have risen and fallen. Empires have risen from nothing and crumbled away once more. And now, three hundred years after the last great kingdom, you find yourselves. Spurred on by tales of great works of invention and magic, there are tales of things you can barely comprehend from ages past. As you pick through the ruins, others are as well. Some will fall, and some will rise as they gain experience and grow in power with what they find.



Overview

Setting: Location of the RP - Tirasia, In the Realm of Bergarth, just outside the Bergarth Woods, a couple of weeks away from Haleah - The City of Quests, in the town of Heywood. It is a town of 1500 people, primarily humans, with an integrated mix of dwarves, halflings, some elves, gnomes, and half-elves, and a few stray others. Heywood sits in the shadow of a ruined castle or keep nestled in the fork of a river. The town's buildings are made of large and sturdy stone blocks. It is known for it's silver mining, panning the river. Smelters and smithies work almost round the clock. Others work the quarry. The forges create a smokey haze over the city, this budding spot of industry in a mostly now untamed land.
Time Frame: Early Middle Ages, just after the fall of the Roman Empire (Not Earth, but equivalent for reference purposes.)
Technology Level: Swords & Sorcery fare. Gunpowder has been made and is around, but it's pretty rare. Firearms are -unheard of- tech for most people. Some sages and scholars might know of it.
Starting Season: Early spring.
Magic Availability: Allowed, medium level.
RP Tags: Add in any others that are not available on the forum or if you ran out of spaces here.
Editions: Dungeons & Dragons 5th Edition. (Content from PHB, DMG, Unearthed Arcana, and Volo's guide is currently allowed. See Races list. Anything outside that is subject for approval. Xanthar's Guide when it is released will need to be reviewed. EEPG and SCAG are allowed as well. Homebrews are subject to approval and will need to impress the GM's.)





Rules

Add in what you are expecting as a Gm from your Rpers. How many times they are expected to post. What you will and will not allow. How you plan to handle rule violations. Let your Rpers know what you expect from the start.
  • DM/GM's word is law when it comes to ruling and game mechanics. You can ask questions, and debate, but when it comes down to it, their word is as final is getting crushed by a sixteen ton anvil dropped from the edge of the atmosphere.
  • If we give you an inch, do not try to take a mile. You will have to earn that by proving (not saying but actually proving) your intentions are good, and that you are not going to try to overrun or break the game or RP/story. This is everyone's story, everyone's narrative, not just yours. You -will- have a chance to shine, and will have the spotlight from time to time. You do not need to have it all the time.
  • If you have a concern bring it to us in PM. We will do the same for you, for the first round. Second round, if we have to have a word with you it will be openly public. If it comes to a third time, you will likely be dismissed from the RP with no hard feelings. This is mostly to keep up the quality of life and enjoyment for other players, as well as for our GM/DM's sanity. We're all adults here or presumably adults. We don't have time for drama OOCly. IC drama is great. But OOCly, it sucks the life out of us, and we don't want it.
  • Now that the 'I am GOD' set of things is out of the way... Have fun. That is the most important thing. We want you guys to have fun. We want to have fun. Plot, discuss, come up with ideas, speculate. hang out, chill, be free, and enjoy each other's company.
  • If you build a character make sure that they have a connection to another character played by another player if you can. Two connections to two different characters by two different players is preferable, or even more. It doesn't have to be major history but a passing familiarity or shared event. Even just knowing each other's rep is enough. Why? Party composition. It's easier to work with people you at least know a little bit. And it breeds RP. You will almost always have something to fuel for posting with this. It's a good idea.
  • If you need character imagery or would like edits, such as changing hair color, eye color, and maybe even altering facial features, clothes, or whatnot, you can always request this with an @mention or a PM. I'm happy to find good if not great references, and manipulate and alter and paint as needed.
  • If you have an idea, pitch it to the GMs/DMs in private message (group please), so we can discuss it. Sell us on the idea. Include what you are hoping to gain out of it, as well as how this will benefit your other players. If we say no, leave it at that. IF we say not right now, leave it at that. We may well revisit the topic later. We do appreciate all good ideas though!
  • Fill out your CS completely, or as close to it as you can before you begin play. If you wish to make changes after you start, just reach out so we can approve or just be aware. We understand personalities and things will change during play. Your CS isn't just a starting point. It is a living record. Keep it up to date, please.
  • If you're not having fun, you need to let us know. (In group PM please). We want ot make sure everybody has a good time. We'll do whatever we can to resolve it. Promise.
  • Reality-grounded. Do not expect to take a running start for the cliff of the Grand Canyon, take a flying leap, flap your arms as hard as you can and expect to fly across it. At least without doing anything that would make such a thing possible (Such as a Fly spell, or transforming, or using Levitate, or other means). This place is a world, and one that is built on rules. Rules like gravity. Some rules can be bent. Others may be broken, conditionally.
  • Don't be boring. That sounds mean at first blush. People are risk-averse in their day to day lives, and often end up doing very little of meaning or consequence. They stay in their houses and they are safe. They are not adventurers. Take a risk. Take a chance. Roll the dice. Shake things up. Doesn't have to be with everything, but, even the most timid or shy character should take a stand now and again.
  • Be an adventurer. Your character should not be just someone sitting on the sidelines playing solitaire.



Available Races

Do you have a limit to the type of Races you are allowing in this RP? Is it only humans? Are you limiting it to three elves because the number of elves in the party is too damn high? Can people make up their own race?
  • Elves - Wood, High, Dark/Drow, Eladrin
  • Dwarves - Hill, Stone
  • Humans
  • Dragonborn - All colorations. For coppers, PM the GM and Co-GM
  • Half-elves
  • Half-orcs
  • Catfolk/Tabaxi
  • Gnomes - Forest & Rock
  • Halflings - Lightfoot & Stout
  • Goliaths (giant-kin)
  • Tieflings
  • Aasimar



Character Sheet

Change The Hex Color Code In The CS To The Color Of Your Choice If You Wish To Denote You Speech Text Color. Make sure it is one that is not currently being used by an active member of the RP or white. Must use this Cs - if you do not need a section, this is for on magic users, just place N/A and move on.







Worldbook/Info






Time/Calendar in Tirasea


Year: 372 days
Months: 12 months
  • Winterfall - 31 Days -
  • Chillwind - 31 Days -
  • Last Snow - 31 Days -
  • Thawtime - 31 Days -
  • Greenbud - 31 Days -
  • Blossoming - 31 Days -
  • Planter - 31 Days -
  • Heat Rising - 31 Days -
  • Summer Flame - 31 Days -
  • Good Month - 31 Days -
  • Harvest - 31 Days -
  • Autumn Bounty - 31 Days -


Weekly Information
Days in a Week: 7
  • Moonday
  • Toilday
  • Wealday
  • Oathday
  • Fireday
  • Starday
  • Sunday


Other Info
Moons:
  • Lielik - 28 day cycle
  • Samua - 91 day cycle
  • Rieliah - 29.52 day cycle




The Powers That Be - Gods & Deities
















The Betrayer Gods




Places


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