Name of nation: Sazkarjhia (Sazkarjhit)
Species: Sazkarjhian
Sazkarjhians are about 6'5" and on average weigh about 180 pounds. Both sexes have muscular-although-flexible builds, with bright orange, smooth skin with flourescent yellow patterns running along them. They have black, glossy, globular eyes with white pupils that increase in size with age. They have elongated snouts with a large maw with sharp, conical teeth and molars towards the back (Sazkarjhian's are omnivorous but have strong carnivorous tendencies). They respire chlorine gas, and find atmospheric oxygen toxic (In reciprocation to most aerobes, who respire oxygen but find gaseous chlorine to be very toxic). Males have six, long, flacid horns on either side of the back of their head. Females' horns are relatively short and blunt.
Due to their inability to breathe oxygen, they usually wear suits of powered armor with chlorine rebreathers. However, their technological advancements have led to capsules that can temporarily alter biological makeup to make their chlorine breathable to other species or oxygen breathable to them.
Alongside this, certain Sazkarjhians possess certain magical powers, evident in the differentiating color flowing through their veins through major cardiovascular points (temples, wrists, etc.). These are rare and are usually Vessels of gods, those who are not are still regarded as their children or "He/She Who Has Been Marked."
Description of government: Theocratic Dictatorship
Sazkarjhia is led by a body of "Vessels", or prophets of the Sazkarjhit gods with the head, or Grand Vessel, being a prophet of the Supreme Being known as "Zarwaun" ("Sarwun", in the Sazkarjhit vernacular Sazka). The Grand Vessel makes decisions with these other inferior Vessels to pass decisions for the empire. Under this is a military cabinet consisting of the Supreme Commander, Supreme General of the Sazkarjhit People's Army, Supreme Fleetmaster of the Sazkarjhit People's Navy, and the Admiral of the Sazkarjhit People's Space Exploration Initiative (SEI).
Freedom of Religion, however, is condemned by the Vesselage as it is under their law, "The sacrilegious defamation of logical constitution." As a result Sazkarjhit that are caught practicing other religions are exiled. Attempting to spread this religious system as, again, in the Vesselage's terms, "poisoning the youth of the great Sazkarjhit people", is punishable by death by firing squad.
Description of military: The Sazkarjhit Military of the Common People, also known as the People's Military, is comprised of three different branches:
People's Army of Sazkarjhia
The main ground and intra-atmospheric air divisions of the military. Several units are involved in it, including:
Infantry: Standard footsoldiers using assault rifles that load with a rotating energy battery, among other weapons.
Anti-Armor Infantry: Footsoldiers wielding two-barreled guided missile launchers known as the Type-11 Personal Anti-Armor Weapon.
Heavies: Technically known under the Sazkarjhia Defense Firm Heavily-Armored Universal Combat Soldier Program, the "Heavies", as they're colloquially known by soldiers, are 2.13 meter tall hulks of titanium and carbosteel plating with extremely powerful and complicated movement systems making them walking main battle tanks. The increased armor brings their weight up to about two tonnes. They can carry a vast array of armaments; ranging from heavy automatic weapons to flamethrowers to portable coilguns.
Commandos: Under the Sazkarjhia Defense Firm's Biologically-Augmented Super-Soldier Program, known as the "Commandos", are augmented supersoldiers experienced with close-quarters combat. Attached to a Commando's wrist is a large, boxy implement with a pad at the front. Known officially as the Mark I Extremely High-Power Kinetic Impact Weapon, the machine sits on a rail and allows a Commando to throw a several-tonne punch; effective in causing severe damage to structures, vehicles, and soliders alike.
HT-1 Scarpios Hover Tank: With a high-powered coilgun turret, one machine gun turret, one coaxial machine gun, and jumpseat bays on either side allowing a total of ten soldiers, the HT-1 is the ultimate assault vehicle.
HV-6 Sparrowhawk Utility and Attack Aircraft: Capable of fitting twenty soldiers, and being able to be used as a close-support craft, the Sparrowhawk is a tour-de-force of military technology. A four-barreled autocannon mounted in the nose and six two-missile pods allow it to be deadly for gun runs, while they're useful for insertions, extractions and deploying Airdrop Soldiers from high above.
AV-1 Furosi Aerial Attack Vehicle: A modified version of the HV-6 for air combat, the AV-1 features two autocannons, automatic countermeasures, bays for bombs, flammable adherent or thermite canisters, and several missile pods allow it to be especially deadly in the airborne theater.
People's Navy of Sazkarjhia
Main Naval Force used for both attack and defense.
Marku-Class Heavy Cruiser: Main-line cruiser, used as flagships. Armed with a powerful coilgun used for firing antimatter as well as plasma throwers, torpedoes, missile pods and magnetic artillery.
Darbor-Class Heavy Frigate: Heavy and built for long range. The Darbor-Class Frigate is powerful and used often for escort and assaulting positions.
Manumar-Class Light Frigate: Nimble and fast, but poorly armored. The definitive scout ship for the People's Navy.
Trikolo-Class Destroyer: Extremely heavily armored and loaded down with magnetic artillery and antimatter launchers. Nicknamed "Fortresses with Engines" by crew and bystanders alike.
Samani-Class Prowler: Capable of using a very powerful cloak and deploying antimatter warheads, proving to be devastating hit-and-run vehicles but also excellent for stealth insertions or espionage. The main drawback is that their reactors can overheat and vents in the middle of the craft will often eject steam when deactivating the cloak, which can easily give away their position.
Pulsar-Class Electronic Warfare Vessel: Capable of completely crippling vessels with electromagnetic pulse emitters and other such technology, they make effective ships for crowd control.
Rakora-Class Assault Ship: Smal and capable of entering the atmosphere easily, they can provide support on the ground or board ships in space.
Basilisk-Class Fighter: Small and nimble, devastating when flying in squadrons.
Sarpinta-Class Interceptor: Launched from tubes in ships like torpedoes, they're extremely deadly with solar/battery-powered laser projectors and autocannons, in large groups their incredible speed and maneuverability make them very deadly foes to contend with.
Technological Overview: Sazkarjhit technology is mixed in development. They have developed powerful weapons using antimatter, and have vast technological achievements in the form of the Translight Hyperjump Engine, which tunnels through Slipstream Space. However, most of their technology is nuclear-powered and lower-grade superweapons use plutonium, while most ship and on-ground reactors use thorium as fuel.
Sazkarjhit medicine is also very advanced, often studying medical reports from other empires on other species and strictly cataloging their findings. Contrary to the popular belief that their religious zeal leads them to believe in faith healing.
Cultural Overview:
As mentioned above, the Sazkarjhit are religious zealots and practice their religion, Zarwaunism ("Sarwuna") to an extreme. Magic is not common, but those who have it are viewed as descendants of the gods. With this, there are several gods and goddesses in the religion:
Zarwaun: The "Supreme Being", the father of the universe, the God of Right - Representing the Religious and Governmental region of Karboria
Yuturata: The "Industrial Being", the father of metalcraft and fire, the God of the Forge - Representing the Industrial Region of Daramaska
Markura: The "Matriarchal Being", the mother of nature and maternity, the Goddess of Life - Representing the Bountiful Region of Bellaran
Oparas: The "Fortunate Being", the mother of fortune and misfortune, the Goddess of Balance - Representing the People's Region of Gamaria
Markarapas: The "Wealthy Being", the mother of commerce Trade , the Goddess of the Coin - Representing the Mercantile Region of Borsarsa
History:
Sazkarjhia was formed from two tribes, the intellectual Saz and the warlike Jhia. After many years of bloody war, a treaty was signed. When leaders realized what was possible when they combined their achievements, they sought to form together and take over the rest of the tribes. 20,000 years ago, the International Doctrine of Saz-Kar-Jhia was signed atop Mount Karbor, a site that would later become a holy focal point for Zarwaunism. Around 10,000 years later, a man identified only as The First Prophet began spreading the first ideas of Zarwaunism. The Pagan/Atheistic nation vehemently rejected this, but he soon gathered enough supporters. In an attempt to overthrow the leadership, a civil war that would later be known as the Ten Year's Bloodshed started. Millions of deaths later, the First Prophet would step to power, only to be shortly assassinated by a pagan nationalist. However, the ideals held strong, and soon the Zarwaunist regime took over the rest of Sazkarjhia.
About 9,000 years later, the first effective FTL drive, the Translight Outersystem Engine, was developed. Sazkarjhia soon sought to go out and conquer the stars. First they acquired two colonies, a metal-supplying moon known as Markada Minor, and a flat, bountiful farm colony known as Trimubelo III. Soon, eight more colonies were captured, and Sazkarjhia has begun to look out farther, and to maybe spread their religion to have those understand the Path of Divine Right, and the Father of the Universe.
[[COPIED FROM ORIGINAL APP so will tweak when I have time]]