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12 mos ago
Current Hey remember when this site didn't have 3 tabs in the IC threads? Crazy.
2 likes
4 yrs ago
I feel like Myriad Reality is somehow the secret glue holding this entire site together
6 likes
5 yrs ago
People like to nudge aside the fact that there's a level of commitment to hosting, and joining an RP. The majority of players don't have it in either case, regardless of how interesting an idea is.
4 likes
5 yrs ago
I've been gone so long that I forgot what the status bar was like. It's like coming back to an old apartment, except it's not an apartment anymore, it's just two walls and a lot of heroine addicts.
3 likes
6 yrs ago
The status bar serves one of three purposes. You can be pretentious, you can tell people about your personal problems, or you can be a smartass.
3 likes

Bio

Nihilist, but like, the cool type of nihilist, you know?

Most Recent Posts

Main thread found here: roleplayerguild.com/topics/171969-car…

All of the current plot lines have stabilized with our most recent character additions, and we have opened up two more slots for Caravan, and may have more opportunities in the future. Current rules for new players are as follows:

1 - New players have the choice of injecting themselves into existing plot lines, or creating their own entirely. As such, you have the opportunity to create very defining and important characters, as long as you bounce your ideas off of me first and they see acceptance. It goes without saying, that you can have a significant impact on the world and its characters if you have enough control IC, but do not expect everything you plan to go smoothly! New players have the choice, after picking a plot thread, to be interacting with NPCS exclusively controlled by me (Akin to a 1x1) or joining with new players to form secondary groups apart from the main group in the world of Thoris.

2 - All players can have multiple characters. Not all characters have to be important, but they must be confirmed with me, and have a sheet accepted.

3 - Note that we progress fairly quickly. It's clarified in the rules exactly what this RP expects from new players. Those who fail to meet standards will be put on auto-pilot, and if this behavior persists for a week or two, you will be ejected without warning, and have your character(s) apprehended by yours truly. We do not tolerate slacking. Unless you have a clear and concise reason for absence, such as a vacation, funeral, or other significant plans, you will be held fully accountable for your inactivity. This has always been an active role play, and we aim to keep it active.






Caravan, Final Resurrection


"...The blame for what has come to pass cannot be placed with a mindless creature of the wilds. All people must reap what they sow, if we as a whole are to make changes for the better. We cannot avoid the monsters hiding within our own flawed morals, we can only fight to the last and hope for a brighter tomorrow..."
~ His highness King Ralphus XII, 1238, 'Ralphus' official inauguration speech' ~



Thoris is a sprawling world of magnificence and wonder. It is absolutely brimming with life and magical energies that transcend mortal understanding, occasionally dipping into realms of divine power where gods watch over mortals with eager eyes. In these lands, the forces of nature once lived in tandem with one another. Locked in a tranquil cycle of life and death, the world's creatures took only what they needed to survive while birthing generation after generation of offspring. There was a sense of order buried within the chaotic struggle for survival that persisted day after day. But just as fate's cruel hands always predict, this balance would not stand in the wake of mortal desire.

Intelligence arose over time as the threat of evolution took hold of all that maintained balance in the world. Its grasp sought only to conquer and control everything from the trees to the sun's light. With the rise of more sentient races, the nature of magic began to evolve as well. It morphed to adapt to the life that took control, changing from an energy that maintained balance, into something more sinister which served only to tip and tussle nature to the whims of the selfish. It had begun then, the series of vicious crimes against life itself, which brought endless turmoil to the innocent creatures of Thoris.

Civilizations have risen and fallen since the dawn of man, acting as tides against the natural elements while leaving only weathered stone in their wake. The ruins of old have since returned to nature, disregarded in lieu of more practical modern practices. Despite this radical abandonment, the generations have brought unusually rapid advancements in the understanding and application of magical energies. Intelligent races have risen to levels of power that consistently stand toe-to-toe with the natural forces around them. It has come to the point where the dominant races of Thoris are able to live without fear of nature's wrath, allowing them to advance their nations peacefully, unlike their predecessors that have fallen so miserably in the past. Because of this, the current era is often considered by historians to be an era of rebirth and power. History before this golden fourth era is however, fragmented and jarred. There really is no telling how the prior eras had come to an end, or how much time had passed between them. Nobody bothers to question it, given the immense power that modern magic has been able to awaken.

The current year is 1252-4E, marking the longest recorded era of advancement in known history. The kingdoms of Thoris have come to an accord, following the second great war, to maintain peace and guide all intelligent species in the right direction. But with so many different cultures, a clash of morals will remain unavoidable. Even now, particular superpowers struggle to stay relevant in the ongoing zeitgeist of magical and national advancement. Every nation holds a voice at the continental counsel, wherein all leaders and political figures have a chance to voice their concerns. But their demands and worries are not treated as equal. The unrest within certain political bodies continues to grow as the global union restricts certain actions and perpetuated the growth of larger nations over smaller settlements. None are sure of what each kingdom plans beneath the veil of diplomacy. But with time it might become clear that peace cannot exist with certain elements maintaining a persistent role.


"...I fear the day when god will finally see through our feigned piety, and banish the paladin order from its overpowering throne atop the world..."
~ Head General and 4th Father of Arcadia's Paladin order Exodar Ramsey, 1245-4E, 'Our crusade against Smor'Gen'Blok' ~



The Magic of Thoris




Magical Classifications















Divine Classifications













The Races of Thoris











Threat Class System


Common throughout the major nations of Thoris is the universal Threat Class System, or TCS, used to disambiguate different types of beasts that prowl in the wild. Threat levels dictate how Nations should respond to any given creatures, but are more commonly acted upon by the Nations of Arcadia and Marrenfall, considering their superior Caravan systems and importance in Thoris.

















The Main Nations of Thoris















Relevant IC Lore Ends Here


Glad you read through that, or didn't. Either way, here's the stuff you need to read in order to join up.



Rules and Regulations
1 - No god modding/power-playing/auto-hitting/all that nasty stuff. You all know this by now, I don't even know why I need to state it.

2 - Please, do not add major lore without consulting me first. You're free in-character to create explanations and locations within the universe without asking me, because it's a pretty HUGE setting. But don't go creating entire nations without letting me know about them, just so we don't end up having things contradict each other. You are free to create new magical classifications, races, nations, etc as long as we speak about it first, and you may expand on the existing nations as well. This role-play's central theme is evolution, we're playing in an evolving world.

3 - Be friendly, be tolerant, and be tolerable. I have a zero tolerance policy for self-entitled tools who go around insulting people because they think it's funny or entertaining. If you're one of those people who can't treat others with respect, you're outta here, yo.

4 - Please address me if you have any questions or concerns. I want to make this fun for everyone involved, and avoid alienating Role players. I'm open to ideas and I'm very flexible. Take advantage of that, or don't.

5 - If you cannot post frequently, then this may not be the RP for you. If you lack the time management skills to type up frequent posts, or merely suffer from constant writers block, I will not pause the progress at the expense of the entire party to wait for you, and you will fall behind.. furthermore, characters that are inactive for an entire week will be taken over by me, and become a permanent NPC. If you have something significant to deal with IRL that truly makes it impossible for you to post, like a funeral, vacation, etc, I will take temporary control over your character with your intents in mind, and allow you to return to them at any time.

On that note however, there are no requirements for post length or detail. As long as you can manage a coherent paragraph that creates progress and doesn't alienate other players, you'll be welcomed without judgement. This is very much a role play for all skill-levels.

6 - Note that all characters entered now will not be involved directly with the main group. You will either be part of a secondary group, or in a side-plot with me or somebody else 1on1 until you join the main story.



Character Sheet..?

Here's a very basic outline for you to use at your leisure. Use it as guidance, and format it any way you'd like.

Name: (First and last, or a single name/title your character goes by.
Age:
Appearance: (Pictures, or text-based descriptions are both fine)
Personality: (Optional)
Height:
Race: (One of the primary races, or one of your own creation.)
Home Nation: (One of the four primary nations, or a nation of your own creation.)
Magical Capabilities: (Classifications, specific specialties, etc.)
History: (Your backstory.)


With all that out of the way, welcome to Caravan.



The Royal Insignia of Arcadia
@Dynamo Frokane I guess I would consider myself a naturally left-leaning centrist with conservative values. I don’t know much about economics or politics, and I condemn most people who consider themselves “well versed” in politics, because the vast majority of the time, nobody has a clue what they’re actually talking about.

Having and sharing opinions is fine and dandy, but a fair amount of the time, acting like your political opinions have more validity than others when you have no political background is tantamount to claiming omnipotence. Well, unless you’re a nazi or something. Then you’re just a moron.

Unfortunately, every other self-righteous tool thinks that they’re a learned economist because they read three articles on economics, and they heard somebody who might know what they’re talking about say something in a vaguely intellectual fashion. I try not to comment on topics I don’t fully understand at all, but I feel like most political arguments between average people are fruitless, vapid, and often devoid of fact. For that reason, and the fact that people get pissy if you don’t agree with them, I try to avoid political debate. Any time that I do get involved, it’s mostly just to point out how abysmally ignorant something is.

Of course, the same could be said about writing, art, or any other creative medium. But at least those topics are subjective.
@Odin I actually can't. I don't know much about the topic at hand.


Stop being hypocrites and just answer the man's poorly phrased question for the love of god.
Northern Marrenfall, Gybol's Cafe
4th of Summer - 11:04 AM


Gybol's answer was completely unsatisfying. But the old guy expected as much. "I'm too old for this," He grunted, "But rest assured that I have no intention of ratting you out. The last thing I need are Marrenfall's OMAS goons running around the Suburbs like a pack of hungry dogs. Those idiots are..." He paused tapped his spoon against the edge of the bowl quietly, losing focus for a moment. He'd forgotten why he'd even come to the Suburbs for a split second, almost going totally comatose in his chair before shaking the dark feeling off. He'd just spoken negatively of Marrenfall's Organization of Magical Artifacts and Science without a second thought. A lot of citizens would avoid him for holding such a negative opinion like that. The organization was one of, if not the largest force keeping the Suburbs magic-free, and safe. Not many would take kindly to someone referring to them as idiots.

"I apologize for my tone." He reached for his hand and placed in on the table, revealing his balding cranium. "Mister Gybol," He lowered his hand, picked up his copy of Gybol's pendant, and lifted it. "What you are wearing is either a magical artifact, or a very astute replica... Most wouldn't be able to tell the difference at a first glance. The garnet typically has a sparkle to it, something I've an eye for after staring at the same jewel every day for the past twenty two years. It's a sparkle that your pendant lacks. If I didn't know any better, I would believe you were telling the truth... But I'm inclined to think otherwise when I look at this jewel." He rotated the pendant and nodded. "This jewel is most certainly enchanted. The garnet usually glimmers eternally, as long as it's supplied with mana regularly. But since I've sat down, I've noticed two things." He put the pendant back on the table, and picked up the small dark orb from his tray once more. "Not only have my artifacts ceased function, but no matter how much I urge my nodes to act, I cannot make that girl faint." He glared at Gybol intensely with his one good eye and moved the small jewel to one side. "Mister Gybol, I am an old man without access to his magic. I am in no position to threaten you or your young employee, nor do I have any desire to do so. Whatever magic that this establishment is enacting to dampen my abilities and tools is none of my concern. But if that amulet is indeed a pair to my own, then I must insist you share with me the details of how it came to be in your possession." The man eyed the back room, making sure to keep his voice low enough so that Nina was none the wiser. It was a success. That stupid girl was already face-deep in the leftovers that Gybol had provided. The old man put his trinkets away slowly after he finished speaking, and sighed deeply.
Berganfont, Lilith's Keg
4th of Summer - 9:01 AM


Peter was a little confused, but he knew that his mama would be able to make sense of it in an instant.

"I heard, Pete," Lilith called out, not lifting her head from the bar-top, "Help your brother with the stove. Farmer's lunch." Peter spun around and nodded before darting into the back room. He knew every dish on the menu based on his mother's cute little nicknames for the food. Sometimes they were based on the customers, other times it was something weird like farmer's lunch or sweet and sour. He'd never get it wrong, regardless. His awkward habit of memorizing obtuse queues was he number one talent, after all. Hopefully that would help him when he got older. "You can sit at the bar if you want, Shane," Lilith offered, "I don't know how many times I gotta tell you I don't bite."
Nillium Encampment, The Burroughs
3rd of Summer - 9:25 PM


Philip remained unconscious as Ayer rummaged through his pockets. But Locke had not yet passed out. He still writhed underneath his coverings in pain with burn marks scarring his face, arms, and upper body. Despite that, he still tried to speak to the two fugitives. But it wouldn't do much. His voice was completely drowned out by the blood pooling in his mouth. Each time he spoke, Locke was forced to stop himself and clear his throat with a sputtering series of coughs. As Ayer and Paric walked off, he finally gave up and put his full focus on evening out his breaths. This wouldn't be where he died.

Later, 9:34 PM


The guards, after dispersing from Mop's little performance, returned to their patrol routes. If Ayer and Paric were planning on taking the streets, or continue through the alleys, they would have eventually spotted them for sure. But the boardwalk was massive, and men were limited. It was only a matter of time before they saw an opportunity to scurry across undetected, and find themselves a selection of boats. The Nillium's Fang towered overhead and cast a dark shadow on the men, while several smaller boats, usually tasked with patrol, fishing, or small deliveries, were lined up on the opposite end of the dock with nobody to guard them. However, high above both men, there were several patrols keeping a close eye on the pride of their fleet. Julius Barrel stood, or rather, sat among them on top of the cabin's roof with a wad of herb stuck in his cheek. The Nillium captains were not adverse to drug use, but Locke and Julius were especially addicted to their substance of choice. Where Locke preferred a hard liquor, Julius had a taste for a variety of mildly hallucinogenic plants found throughout the entirety of the Lemow Forest around Leias. Today's herb of choice was fizzle root. It dampened the man's sense of hearing significantly, and in return, he lost a great deal of feeling in both of his arms. Experimenting while on-duty was strictly prohibited. But Julius didn't care. After all, he was practically the strongest person in the entire city.

The boats that Ayer and Paric had easy access to were all large enough to fit 10 men comfortably. They all had cabins, and arcane propulsion devices. For such an unkempt, and low-tech city, Nillium was host to quite advanced naval hardware. They were efficient enough that anyone with mana could easily fuel them, and simple enough for anyone with even a narrow understanding of Human-tech to pilot. All of the boats looked similar though. There were no paint jobs or intricate designs to be found along their hulls, and their cabins all looked fairly similar with differing levels of wear along the edges. But between the 4 or 5 larger boats, a much smaller vessel was situated almost underneath the 10-foot high docks. The only thing keeping it in place was a length of rope wrapped around one of the pole. It had no anchor, and drifted casually in and out of sight, under the dock and then away into the water. The water itself looked pretty deep too. If they were unfortunate enough to fall in, the men wouldn't be walking to shore.

From where they stood, looking out into the sea would not show them much. They were on main-land after all. The only other landmass in sight was barely visible as a silhouette, and from there, they could see even larger boats making their way back to shore. If they wanted to escape via the water, they may have had a hard time doing so.

Northern Marrenfall, Gybol's Cafe
4th of Summer - 11:03 AM


The man let out a wheezy chuckle.

"Your stories are as colorful as your skin, sonny," he bleated before taking in another spoonful of soup. Nina slowly backed away from the weird conversation between old men, retreating into the kitchen to find herself a little meal. The man looked towards the girl briefly. As she disappeared into the back room, his smile melted away.

"Tell me where you got that necklace, boy," he grunted aggressively. He wanted details, and didn't sound like the type to walk away unsatisfied.

Berganfont, Lilith's Keg
4th of Summer - 9:01 AM


"Cheapest?" Peter mumbled, "All meals cost the same, now. We'll get you whatever you want!"

Lilith finally peered out of the kitchen and started to work into the bar-top with a ragged cloth, rubbing it down until even the grungy wood sparkled.
Smor'Gen'Blok, Wor Tribe's Destroyed Hearth-site
3rd of Summer - 10:03 AM


Za'Kul's words didn't scratch the density of Wor's blockade. The frontal Lok'Sha ignored him and strengthened their pose.

"Words mean nothing! Help weak Lok'Sha and die at their side! Pitiful!" A hand reached out from behind the man who spoke for his people. He turned around slowly, but his head spun back around, along with his entire body. He was launched off the ground by one of his kin, and landed at Za'Kul's feet, grunting in pain as he skid across the uneven stone floor. Behind him, one of the larger Wor Tribesmen stood with his fist outstretched.

"Ku'La! What you doing!?"
"Treachery!"

"Only treachery be your disregard for sisters and brothers," Ku'La grunted, "Only pitiful nature is that in hearts of Pure Bloods of Wor. Tribe fall to pieces and you concerned with pettiness. Young Kul speak truth." The man pulled his fist back and darted past Za'Kul without making eye contact. A moment later, two more men, and one woman, followed suit, each one a different shade of beige, all wielding tools around their hips for forging and mining. The remaining Lok'Sha that had united to block the Kul's path were taken aback, and softened their stand as their supposed leader lay on the ground before Za'Kul, slowly picking himself up. The Lok'Sha behind them stepped aside, as if to invite Za'Kul forward. They didn't feel they had any right to block his path after that.

But, the man on the ground thought differently, quickly reaching out for Za'Kul's ankle with one hand as the four tribe members rushed past Za'Kul.

"Poison! You are poison!"

Baeshri Pass, Caravan Centaurus
3rd of Summer - 10:30 PM


"If we're really agreed, I'll go as well," Noru insisted, "My treatments are finished. If anyone is injured by some cruel twist of fate out in the field, my presence is an asset. I have plenty of mana and stamina to spare as well." Neal lowered his right arm and flexed it a few times, considering his options. "Neal should not be moving around to much, anyways. One wrong move, and you're likely to injure your arm to a point where I won't be able to fix it."

"Fine by me," Neal huffed, "I'm still a little tired myself." His reluctance in trusting the two strangers was slowly fading. Despite being a man that was absolutely set in his ways, the overwhelming praise that these Druids received in lieu of his doubts was difficult to argue with. He wasn't fond of it, but for now, he had no reason to judge them so harshly. Zay nodded to himself and stood up. The Captain lowered his bunk and began to climb into it.

"Then it's settled," He grunted while heaving himself up, "Search the area for as long as you can. As long as possible, preferably. It would be good to let everyone get some rest before we head too far away from the Caravan." He eyed Daelin and nodded in his direction from his bunk. "I know I could use a nap."
I see absolutely no appeal to playing a role that offers even less flexibility than playing a fictional canon character. We go from you must pertain to these parameters, to you must pertain to these parameters, but you're also extremely mundane.
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