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12 mos ago
Current Hey remember when this site didn't have 3 tabs in the IC threads? Crazy.
2 likes
4 yrs ago
I feel like Myriad Reality is somehow the secret glue holding this entire site together
6 likes
5 yrs ago
People like to nudge aside the fact that there's a level of commitment to hosting, and joining an RP. The majority of players don't have it in either case, regardless of how interesting an idea is.
4 likes
5 yrs ago
I've been gone so long that I forgot what the status bar was like. It's like coming back to an old apartment, except it's not an apartment anymore, it's just two walls and a lot of heroine addicts.
3 likes
6 yrs ago
The status bar serves one of three purposes. You can be pretentious, you can tell people about your personal problems, or you can be a smartass.
3 likes

Bio

Nihilist, but like, the cool type of nihilist, you know?

Most Recent Posts

I may be willing to host something to that effect in the near future myself. But Rather than simply coming up with an RP as the only acting GM, I would rather collaborate on something that may attract players from across the boards.

The tournament idea isn't a bad idea at all. In fact, I rather like it. But something more akin to a battle-manga - with appropriate genre application of course - might work out better for people who get especially butt hurt about losing. Something where characters grow with an express focus on combat. In this case there would be cases where a character's victory would be more in line with their arc and the overarching storyline, rather than their inherent 'skill level' during combat. While I do think that there is some manner of competition in a few forms of RP combat, it shouldn't be the focus of the aim is to attract new players.

However, I am not going to host or participate in anything that moves at a pace similar to advanced. I simply don't have it in me to keep myself invested in something that doesn't have very consistent pacing.
PVP and competition is all about playing to win. There is no other way to play and saying otherwise is disingenuous, and if new players cannot understand this basic concept then don't come to the arena or participate in tournaments.

There is no other reason to play fighting games, card games, compet FPS, or any of it but to win and do your best.



Oh my god wow.

I was gone for the weekend did you people actually accomplish anything or are the last two pages just argument?

I ask because I would like to know whether I should actually read all of it.
Who even needs judges. If people aren’t obsessed with winning, they’ll concede for the sake of the story.

Now who wants to GM this shit.
Anyone remember a time where game journalism wasn’t garbage and everyone hated billy because he had a gamecube and you didn’t? I don’t.
6 is the best entry and crystal chronicles is up there with it. Tactics too.
Who could hate Captain not-the-main-character and his edgy parade of tropes though? 12's character's were pretty bad, but the focus was entirely centered around the feud between countries and the results therein. Unfortunately, it doesn't do a great job of using the main party to emphasize any of the story's focus. The major antagonist is not Vayne Solidor alone, but rather the combined forces of his country, which is why the secondary characters are so much more interesting than Vann the fuckboy and his miscreant gang of shitlords. Unfortunately, the game writes Vayne as some kind of godly force, and gives his character too much power when the entire story has been concerned with international politics on a wide scale from the point where you finally have the full party, going onward.

I still like it a lot despite how poorly the story was handled.


Yes please.
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Actually, a 'group arena RP' might be a good idea.
I've always priotized the success and enjoyment that the roleplay offers as a whole over the individual preferences of each player. I wouldn't be able to let individuals that take weeks to post hold back an entire group. But then it's just like it's been mentioned, it depends on the group and the players. Sometimes you're just not compatible with others.

But if you're not compatible with others, I think it's less selfish to just jump ship, or force yourself along. It's better in the long run, otherwise you are just a detriment to the entire game.
How about you explain something instead of just saying "no you".
I'm not the one trying to explain why the game's good. I don't understand the argument you're trying to make. Instead of assuming that you're just rapid-firing vague ideas, I'm giving you a chance to expand on them further.

"the full breadth of the combat system."
Watched my dad 100% the game. It doesn't change at all. Some of the post-game requires a little more attention, but the strategy remains the same. Cycle the same three paradigms, mash A.

"If you're gonna be a reductive ass about it"
That was my genuine summary of the points you seemed to be trying to make. Is that not what you were trying to say?

No, that was Final Fantasy 2. And then again in Final Fantasy 3. And then even again in Final Fantasy 8 and 12 and
...What? What?!

The best combat experience the series had to offer was 10-2. 6 wasn't even a good combat system.
Oh my god.

"Play the game better and you'll learn why it's good"
O h m y g o d.


I apologize, but I just... I just can't continue this discussion. There's not much of an argument to be had on most of the points that you choose to bring up, as they're very opinionated, or what I'd perceive as just plain incorrect. I also think that 'you're playing the game wrong' is only a valid defense of a game when somebody goes out of their way to intentionally break it. This would in fact refer to strategies such as min-maxing, or something like being able to walk through Last of Us without partaking in a great deal of the combat; Speed running comes to mind, to be honest. The game boldly presents mashing A as a viable and encouraged 'strategy' that works. The focus is on paradigm shifts, which is a blatant simplification of what could have otherwise been a perfectly ok combat system.

At best, I can admit that the game is functionally ok at best. As far as the story itself goes, there's no changing either opinion on that. I could concede that the storytelling is maybe ok? But I think that the dialogue, pacing, exposition, characters, etc, are all completely terrible.

I mean, like the game if you want. I was mostly curious as to what your reasoning behind enjoying the game was, and why that may be. I think I understand your perspective a little better now, even if I don't share it.
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