STATUS:
Most people say to me I don't know what love is because I am single but I always tell them that I do know what Love is thats why I am single. An no one understands what I am trying to say xD
8 yrs ago
Current
Most people say to me I don't know what love is because I am single but I always tell them that I do know what Love is thats why I am single. An no one understands what I am trying to say xD
Name: Locknar (Pronounced LOCK-NARE) Age: 110 years old (looks between 35 & 40) Gender: Male Birth Year 4th Era Year 180 Race: Human Nationality: Nord Homeland: Cyrodiil Beliefs: Teachings of Akatosh
Height: 193.04 cm (6 foot 4 inches) Weight: 90.7 kg (200 lbs) Eye color: Blue Hair Color: Light brown Hair style: Shaven Facial hair: Goatee Body type: firm and muscular
Has one tattoo which covers the entirety of his back from the neck down. The tattoo branches off towards the arms from left to right and extends down the center of the back ending roughly at the hips. Full arm extension opens the tattoo revealing it more. Consists of a dragon very similar in appearance to Alduin clutching to a symbol laden with skulls. The tattoo's specific meaning is unknown given Dragons have not existed now since the downfall of Alduin by the dovahkiin, however the symbol in which Alduin clutches to is a symbol of life and death in Nordic culture. The cross meaning life and the skulls meaning death in particular. So one possible meaning is Alduin the Dragon God whom once clung to life now clings to death.
Scars: No existing scars
Beliefs: Locknar was born Nord but grew up in Imperial Cyrodiil so unlike his blood kin he does not really hold the beliefs of sovngarde when the body dies. With that noted he also does not believe in a true life after death. Even with all he had seen within the world, Locknar truly believes that there is nothing beyond life, at least for himself. He practices the teaching of Akatosh in the sense of his morals, humility before all else, endurance before falling, legitimacy before absolutes. As with all who learn the teachings with Akatosh Locknar has also developed beliefs from the nine divines. His beliefs are his moral compass, he does not discriminate between one race or another, and he treats all like brothers and sisters. Mercy before death, honor before betrayal, intelligence before foolishness. Locknar believes in virtue and that one good deed is worth more then all the gold in Tamriel. Those that steal off others for their sustenance deserve punishment and those that would give a beggar a gold coin love. Likes:
Swordsplay - Locknar is an avid swordsman, he is almost always training with blades of any kind. He is a master of all blades which have an edge. His one true passion is life was to be the best of any who ever matched him to the point where swordplay became his one if only true love in the world.
Integrity - Locknar likes one who can be trusted and one of good morals and values. He appreciates one who will do right instead of wrong and is honest over lieing to protect themselves. He has respect for those who choose their own self worth over material gain.
Intelligence - Locknar being of an intelligence not often seen in Tamriel enjoys others who have the same, he often times enjoys a great conversation. Not to say the less learned annoy him as he often enjoys all company, he simply just enjoys those that are more then just brawn.
Puzzles - Locknar enjoys puzzles and riddles and things that make you have to think. He is an expert when it comes to solving something most deem impossible to solve. This is also attributed to his ability to think strategically.
Night - Locknar just has a thing for night time, this is actually one of the few things no one has ever understood about him. He has never been much for the sun if he could avoid and often times prefers to lay outside after nightfall looking at the sky and the moon.
Dislikes:
Weakness - Locknar can not stand weakness, often time sounds pretty harsh but most merely don't understand what he means. The weakness Locknar hates is the weakness of giving in and throwing yourself over when you know you can still fight. He believes firmly in fighting for yourself until you can no longer do so.
Bandits - Locknar hates bandits, its not that everyone who works hard to get robbed doesn't but he has a deep seething hatred for men and woman who rob others for personal gain. He has no remorse for those who harm or kill others just for their own nefarious reasons, this is one of the rare times where Locknar rarely shows mercy.
War - Locknar doesn't like war, this may seem like a fairly normal response to something that takes so much life but to a man who has fought many, a deep hate for it arises. Its a mere waste of good life usually over ideals that benefit no one and in the end only prove that the only way forward is with the blood of young men and children.
Greed - Locknar despises the greedy not for the money they possess for he himself is quite wealthy from a life long lived with opportunity, but he despises those that lord above others because of their wealth and never care to give back to those who need it most. He often looks upon the wealthy with bated breath as they pass by, their thoughts of being above everyone else clear.
Necromancy - Locknar hates Necromancy and the ones who practice it, having faced many foes who were brought back from death Locknar hates having to see the once departed used like a chained animals for amusement or nefarious bidding. Necromancers are the second to last that Locknar will show no mercy towards.
Main Specialty: Combat Skills:
One-Handed (Master)
Archery (Master)
Sneak (Master)
Lockpicking (Master)
Restoration (Master)
Destruction (Master)
Light armor (Master)
Order and Justice are twin blades of Daedra make acquired from a run in with a group of Daedra summoned to protect a Daedra Gods temple within Skyrim. Both blades are enchanted with light magic, they are lethal and deadly against all races. But against evil creatures such as Daedra or the dead such as skeletons or so forth both swords upon contact will produce an explosion of blinding golden light which dispels any evil creature they touch and or will inflict severe damage weakening stronger creatures. Both swords have an extra enchantment which bounds them to their user, if anyone try to steal the blades or use them without the owners say so will result in super heated hilts which will cinder your skin to the bone if held long enough.
Dragons Claw is a bow made from elder dragon bones, it is one of the strongest and sturdiest bows in Skyrim. Crafted specially out of bones acquired from a defeated dragon it is a heavyset bow with a very strong pull string which leads to devastating shots that destroy targets. The bow itself is enchanted with destruction magic making any shots loosed from its pull string strike the target with a massive burst of shock damage. Due to its make only the exceptionally strong and trained can use it properly or get enough pull to pierce through and enemy. A second enchantment is also applied on this bow bounding it to its owner if one were to try and steal or use this bow without the owners say so it will become heavy like a huge boulder making it impossible to pick up.
Locknar has a special set of armor obtained from becoming a Nightingale, listener to the Night Mother herself. Each piece of armor is incredibly light but at the same time is as tough as dragon skin itself. Each piece of armor is enchanted to aid the user in stealth and silence. The boots are enchanted to silence all footsteps, the chest plate is enchanted to make the wearer disappear completely at will even more effective at night. The gloves make lock picking silent and unseen and the helmet provides the wearer the ability to see in the dark.
The sun... so bright, so beautiful, for so long.. just a blight in the eye's of one who had lost their way. For so long I stood in the shadows and let the pain eat away at me, let my agony define me, and my anger control me. Laat Dovahkiin, the last dragonborn, the hero of skyrim who would rise to defeat Alduin the God of all Dragons, that was just a small part in my story. From the cutting block in Helgen to this old man sitting here in the shadows of the moon fantasizing about the sunlight he shunned. Life really does come to a full circle in the end, from whence we came so shall we come again when the days grow dark and eye's lose their sight. There is so much that I can not remember now, they are just memories, flashes of a life long lived across old eye's. This will be my last writing, my mind is waning and my eye's are closing and this time lest they close for good. These words will make no sense, for those that would know them have long perished in my age. But know whoever finds these words that I died finally without regret, that my long reign in the dark has come to its end, that the last dragon born now in the waning signs of the morning has moved from this place.
Locknar's hand shook as he wrote the words on the parchment, the warm air blew across him as he looked out upon the grassy knolls below the deck of his home. For a moment his sight blurred and his hand stopped, his time was very near and there was no stopping now what none can escape. Even the strongest of warriors must one day face their own mortality. Lest this was the hour that he go, he would go in peace and not in battle like many before him had predicted he would go. Locknar slowly put the quill aside in the well of ink and stood shakily on weakened legs and walked to the balcony silently. This would be his last look over Skyrim, his last look over everything he built, destroyed, saved, it was the way that true Nords all longed for in the end, even if most believed Nords longed for death in battle. Even an Imperial raised Nord could see that if one lasted this long then it was a good life. Locknar's eye's blurred again, he raised his hand wiping his arm across them, when his sight return he saw curiously, a man standing below him on the grass below. The man was but a simple commoner, one whom lived not far to the north of his house, a farmer whom he did not know his name. Locknar's eye's blurred once more and when his sight returned fully the man before him was just suddenly gone like he had never been there. Squinting the darkness Locknar looked around slowly, there was not much surprise in his eye's for he had been seeing things for days now, preludes and memories marking his time to pass, all though why he saw a farmer he never really got to know was beyond him.
”Memoirs.. I see that you humans still like to write your little books. One such as me never understood the need to record events that would long be forgotten, but I am far from understanding the vicarious nature of humans.”
Locknar heard the voice from behind him, he turned silently to face the farmer from below, in his hand was the piece of parchment he had been writing upon. Once upon a time the man before him would pay for such and intrusion, but and old body against young was not a reality. Then again Locknar felt as if the man before him was not what he seemed but his mind was too foggy to think straight beyond that small realization.
”Are you death come to take me?”
Locknar spoke the words lowly his breath in short gasps, his heart beating slower and slower, the time was very near. The man in front of him dropped the piece of parchment, his face neither reflected surprise, nor amusement from the question, in fact no emotion could be seen on his face, he was like a rock.
”No I have not come to claim your soul, Sithis is the one who had lay claim to your eternal rest, I have no need for such things. No I have come because the balance that is Tamriel is being threatened and your passing will tip the scales and the balance in which I longingly preserved will thus be shattered and this I can not allow. For you see when your creation was to be you had a set path, but your mortal toils strayed you from it and what you were set to accomplish remains undone and this alone will spell the end for all.”
Locknar shook his head slowly as he struggled to understand what the man was every trying to say. At that moment he could barely comprehend none the less understand. The only thing he understood now is that it was time to go and at least he would not go alone, even if the one before him was making less then any sense to him. Locknar grabbed the wooden rail as his breathing became less steady, his heart slowly ceasing to beat, slowly looking up the man stood before him his hand extended towards him.
”Balance must be preserved and you must live to do so.”
Locknar suddenly felt a great pressure on his body, he rose in the air as he felt like electricity was flowing through his body, his vision suddenly became less foggy as he found himself standing within a world of darkness and decay. He felt his mind clear slowly as he became to comprehend better then he had in the waning years. Looking down Locknar saw his aged and dieing body however he felt energy within him again. Locknar walked forward as he approached a large body of darkened water, he looked into it and saw his reflection appear back before him, as he watch his body suddenly began to change his age seemed to just slowly transform away as his muscle returned to him, his energy long lost returned to him as his entire being was transformed before his own eye's.
Locknar looked down upon his own body as his color had returned, his youth had been restored, the world swirled around him as the stranger from before came back into view, Locknar felt his feet hit the wooden deck below. As the light around him disappeared Locknar raised his hand up stretched his fingers before making a solid fist, turning his looked at the wooden railing, with one solid punch he broke his fist through the railing to his own surprise. He was young again, its almost as if he had been sent fifty years back in time to his prime. Locknar slowly turned to face the man from before, his mind was clear now as he spoke in a deep roughened voice.
"What did you do to me? Why did you stop me from dieing? I do not understand why I have been spared what was to be my end. Who the hell are you? Some sort of Daedric god trying to buy my allegiance with youth?"
"Quiet mortal!"
The man hissed at Locknar as he raised his pushing Locknar back with a rather hard gust of energy, Locknar caught the railing as he looked back at the man with bated breath, however he kept quiet as he was not stupid enough to do anything more without trying to figure out the situation before him.
”Understand that I did not desire to revive your life to you, it was your own failings that brought you to the brink of Sithis, your mortal toils corrupting your once vibrant soul. Your time in coldharbour however has been erased and for that you should kneel to me for there are worse places then this Skyrim. But I care not for subtle human respect, long ago you were Laat Dovahkiin, a hero to these lands, your destiny was set before you even before your birth and this destiny you embraced, you brought light where there was dark and brought balance between the good and the evil. But your emotions clouded your judgment and you turned from that path, you became the very thing you for so long fought against. You let yourself succumb to the darkness and for that you were damned, and you damned all of Tamriel with you, for your destiny was not yet done, the road not yet finished.”
Locknar scowled at the being before him but could say nothing for he spoke the truth of the matter and that could not be denied. Locknar had fallen to his own pain, the loss he suffered drove him into the shadows and he caused the same chaos he had once fought. But he was not that person anymore, he had long ago walked from that path trying to find the light again, to become who he had been before and not the man he became.
”Who are you, what are you, a god?”
If it will sate your human curiosity yes I am a God, I have inhabited this souls body for a time to come to you and you alone. Mortals could never speak my true name but I ages long past I was known as Anu the god of justice, light, I am the embodiment of all things that choose the good over evil. I helped to create everything that is and I am the one who created you very much like my brother Padomay created Alduin. We are two forces of opposite sides, the light and the dark, the balance that makes life possible. Throughout all of history of Tamriel there have been heros and there have been villians, one bent on destruction of all and one to save it, and the balance was preserved. Every prophecy, every Elder Scroll as you deem them, it was all born through us. Born through one purpose, to keep the balance between darkness and light. But now that balance is threatened, my brother moves to destroy everything, to upset the balance and throw Tamriel into complete chaos and this I can not allow. Your life was meant to preserve this balance, but you chose to walk away from your destiny and now darkness is coming to cover all of Tamriel.”
Locknar listened silently what he was being told was beyond anything he had ever before encountered. If what was being said were true then there were gods above Akatosh above the nine divines, the gods that truly created everything. An the darkness Anu spoke of, what was this darkness that was coming and how had he been the one to cause this... unbalance between light and dark?
”I see the confusion before your eye's mortal it is the one thing I can understand about your kind, they fail to see the entirety of their mortal lives. Your life was suppose to inspire others to take the mantle an rise above and become heros just like you used to be. Your life was intended to create the new heros that would be the ones to face what is now coming to Tamriel but because your turned to darkness you alone have changed the future. I am here now to right it, to allay the darkness that now threatens to consume all, there is still time and you are going to be my instrument in preserving the balance.”
Me? What can I possibly do aside from face this darkness myself? An if your power is so mighty then why do you need me, why can't you keep the balance yourself instead of using us like mortal pawns?”
”Don't test me mortal the only reason your alive is because of your usefulness. I can not directly mess with the fate of the mortal planes, these rules in which were set by both me and my brother. I can influence and preserve but I can not directly involve myself. Reviving your life essence is close enough to breaking that rule. Besides my brother and I are of exact same power, our first fight created all the planes mortal an alike, if such a fight were to happen again all life would end as you know it. An you can not face this new darkness mortal, your time is passed and thus you are no longer meant to be the one to save Tamriel. No you will train the ones who are meant to face this darkness, thus comes the end of my presence here. Within the coming days warriors of all races and gender will be approaching you, they will not know the reason why, and you will not tell them until such a time that it is right to do so, you will know when. You will train them so they may claim their destiny and in doing so you can redeem yourself so when your time arrives you can go to a place where you can truly rest in glory and not despair because if you choose to believe or not, there is life after you leave this mortal coil.”
Locknar blinked merely a fraction of a second and Anu was gone completely from view, looking around silently Locknar knew himself to be alone now. Walking to the table slowly Locknar picked up the piece of parchment he had been writing on and looked at the words. Looking up he crumpled the piece of parchment up on his hand for his story had just been rewritten and his path had been made clear to him now. True darkness was coming and he would be the harbinger who would usher in the ones who would stop it.
Hello there and welcome to Hero's of Tamriel I am glad you took a moment to stop in and have a look. To alleviate some of the questions that might arise I am adding this note to the end of the short opening story. This story is taking place approx. fifty or so more years after the events of Skyrim. The current time frame is Era 4 Year 262. You the roleplayer will be assuming the role of a character of your creation whom of which is destined to become a hero that will stand in the face of a new darkness threatening all of Tamriel. This story is going to start specifically in Skyrim and at certain points will progress to other lands. Some of you might ask about why you came to Locknar for training a man you have never meant before, this is entirely up to you, aside from the fact your destiny is to do so you can decide why you did it, a vision, a dream, someone told to you to, its up to you. My character Locknar is powerful and has mastered most skills, this is simply for roleplay purposes to train you so no its not because I am power hungry. I will not be making an actual character (to train) as your all the heros I am just an old coot who got a second chance at life ;). I am not implementing a level system I thought about it and even toyed with one but I would rather not complicate this anymore then it might become, so if it comes down to Player vs player I will moderate your fight if you find yourselves incapable of coming to a conclusion. Finally this is an open world roleplay, nothing is set in stone aside from the main storyline, when your not training with my character you life is your own, have a drink, help your ma an pa on the farm, rob someone (actions have consequences remember that) this is free roam like the game itself. I believe that should conclude what I wanted to get out there for you to know, if there are any questions, confusion or so forth you feel free to message me through PM or the thread I am happy to answer.
1. First rule is simple, my word is law within this roleplay and what I say is the final word. If you don't like something I do, or an action I make, then talk with me privately but don't get sore in the OOC.
2. Follow all rules provided by the forums, you should know them and if you don't then make sure you read them you can and will be kicked if you break them.
3. Keep the story realistic, there are no cheat codes for god mode or carrying capacity. You are human (or a cat depending ;) ) there are limits to strength and how much damage one can take. Rule of the thumb if something seems impossible or unrealistic it probably is.
4. No Mary or Gary sues this is not a love letter to yourself, be original and be creative with your character.
5. No god modding and or controlling someones elses character unless you have express permission to do so.
6. No characters from other realms or video games, you have to have a character which fits in with realm. (didn't think id have to add this but never know I suppose)
7. This is a PG-13 roleplay so anything in the form of sexual pleasure beyond kissing and very [limited] groping is fade to black.
8. Be active and if a time comes when you can't be (real life takes priority) then please inform me and the rest of us of it, otherwise I can only assume you abandoned your character and they are under my discretion to deal with.
9. On the terms of swearing and possible blood and gore it is allowed but remember we may have some youngins around so please keep it moderate, if your not sure something is appropriate then please ask I am always happy to help.
10. Follow all my rules I don't prefer being strict, I prefer being relaxed and having fun. So in this light put 'I will Follow your rules' at the end of your bio so I know you read them.
11. Just have fun and make a kick ass story, thats what were here to do right!?
Note:This section is purely for your reference when choosing skills for your Biography. For this role play, skills will be broken up under three categories, Magic, Combat, and Stealth. You will be allowed to mix and match skills however you must choose one main specialty, this will determine how skilled you are in your chosen skills. For example if you choose combat as your main specialty and you choose One-Handed, your skill in one handed will be more proficient then if you choose lock picking or destruction. You may have two skills from your chosen specialties and one skill from the two remaining specialties. Do not worry about starting with too many skills, you will have various opportunities to learn new skills through the role play. Also choose wisely because this will be your main form of combat throughout the roleplay.
Note:The list below is for your reference when choosing your race, all races below are approved and free for use. Any race not on this list must be looked over and approved by me. This includes custom creations or mixes between two different races. Also no one may be a Daedra just for future reference. Also note while there is no current level system races that have extra proficiency in skills will be list under race information. If you choose said race you will have extra proficiency if you choose a skill listed under that race.
Warning! Your picture must correlate to your chosen race, if it does not then you will be automatically rejected.
Altmer (High Elf)
The Altmer, or High Elves, are a race of elves that inhabit parts of Tamriel. They are one of the ten default playable races, primarily known for their enhanced magical abilities.
Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Argonians are creatures that can come and walk around on land but they are mainly made to be a water creature which can easily be told by their water breathing ability.
Bretons are half-elves who populate the province of High Rock. They are capable mages with high magicka resistance but have few other distinctive features. They are considered an intelligent race in Tamriel, known for a proficiency in abstract thinking, a possible reason for their adeptness in the magical arts.
Bosmer (or Wood Elves) reject the stiff, formal traditions of Aldmeri high culture, instead preferring a romantic, simple existence in harmony with nature and its creatures. These "country cousins" of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, they excel in Stealth roles.
The Dunmer, more commonly referred to as Dark Elves, are the dark skinned elven natives of the province of Morrowind. They have red, glowing eyes and their skin tones vary from green to grey, and even light blue. They are known to be extremely strong, intelligent, and very quick, but are said to be ill favoured by fate.
Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. With this they were able to fight off the Redguard and control most of Tamriel. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire. Imperials have a grudge on the Khajiit. The Imperials control most ports in Tamriel and are similar in appearance to Bretons despite their darker skin color.
Restoration Block Destruction Enchanting Heavy Armor One-Handed
Khajiit
Khajiit are one of the humanoid races which inhabit the continent of Tamriel, primarily their home province of Elsweyr. The Khajiit, along with the Argonians are referred to as the beast-races of Tamriel. They are one of the ten default playable races, and are known for their natural agility and stealth.
Nords are a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and even magical frost. They are enthusiastic warriors, and act as soldiers and mercenaries all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare. They thrive in the cold, reminiscent of their native Atmora, and are known as a militant people by their neighbours. Nords are also natural seamen, and have benefited from nautical trade since their first migrations across the sea from Atmora. They captain and crew the merchant fleets of many regions, and may be found all along Tamriel's coasts.
Redguards hail from the province of Hammerfell. They are a stocky, powerful race that are known to be extremely quick and hardy. Legend has it that Redguards are innately more proficient at weapons than any other race. They are excellent in all arts concerning blade and shield. They have descended from a long line of warriors and mystic seers.
The most naturally talented warriors in Tamriel, the dark skinned, wiry haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free ranging heroes and adventurers, than as rank and file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also blessed with hardy constitutions and quickness of foot.
The main religion of Hammerfell is a type of religion mixed between ancestor worship and a nine divines type religion.
The Orsimer (more commonly known as Orcs), are the sophisticated barbarian peoples of the Wrothgarian and Dragontail Mountains. Though they are common in the walking city of Bosmer kings, Falinesti, and in other great cities throughout Tamriel. They are in-fact elves or mer, hence the name Orsimer, meaning 'Corrupt Elves'. They are noted for their unshakeable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Imperial Legion.
Heavy Armor Block Enchanting One-Handed Smithing Two-Handed
[b]Note:[/b] Any armor or weapons you choose I want a reason why you have or own it. Some armors are extremely rare and some are just plain not obtainable through normal means. So whatever you choose it has to have good reason to be in your possession. Iron armor, steel, need no real explanation but the more exotic you get the more you need to explain your coming by it.
[b]Note:[/b] You don't have to share every detail of your life, but tell us where you came from, why you are who you are, how you ended up where your at. Give a feel for what direction your life drove you in and why.
Name: Locknar (Pronounced LOCK-NARE) Age: 110 years old (looks between 35 & 40) Gender: Male Birth Year 4th Era Year 180 Race: Human Nationality: Nord Homeland: Cyrodiil Beliefs: Teachings of Akatosh
Height: 193.04 cm (6 foot 4 inches) Weight: 90.7 kg (200 lbs) Eye color: Blue Hair Color: Light brown Hair style: Shaven Facial hair: Goatee Body type: firm and muscular
Has one tattoo which covers the entirety of his back from the neck down. The tattoo branches off towards the arms from left to right and extends down the center of the back ending roughly at the hips. Full arm extension opens the tattoo revealing it more. Consists of a dragon very similar in appearance to Alduin clutching to a symbol laden with skulls. The tattoo's specific meaning is unknown given Dragons have not existed now since the downfall of Alduin by the dovahkiin, however the symbol in which Alduin clutches to is a symbol of life and death in Nordic culture. The cross meaning life and the skulls meaning death in particular. So one possible meaning is Alduin the Dragon God whom once clung to life now clings to death.
Scars: No existing scars
Beliefs: Locknar was born Nord but grew up in Imperial Cyrodiil so unlike his blood kin he does not really hold the beliefs of sovngarde when the body dies. With that noted he also does not believe in a true life after death. Even with all he had seen within the world, Locknar truly believes that there is nothing beyond life, at least for himself. He practices the teaching of Akatosh in the sense of his morals, humility before all else, endurance before falling, legitimacy before absolutes. As with all who learn the teachings with Akatosh Locknar has also developed beliefs from the nine divines. His beliefs are his moral compass, he does not discriminate between one race or another, and he treats all like brothers and sisters. Mercy before death, honor before betrayal, intelligence before foolishness. Locknar believes in virtue and that one good deed is worth more then all the gold in Tamriel. Those that steal off others for their sustenance deserve punishment and those that would give a beggar a gold coin love. Likes:
Swordsplay - Locknar is an avid swordsman, he is almost always training with blades of any kind. He is a master of all blades which have an edge. His one true passion is life was to be the best of any who ever matched him to the point where swordplay became his one if only true love in the world.
Integrity - Locknar likes one who can be trusted and one of good morals and values. He appreciates one who will do right instead of wrong and is honest over lieing to protect themselves. He has respect for those who choose their own self worth over material gain.
Intelligence - Locknar being of an intelligence not often seen in Tamriel enjoys others who have the same, he often times enjoys a great conversation. Not to say the less learned annoy him as he often enjoys all company, he simply just enjoys those that are more then just brawn.
Puzzles - Locknar enjoys puzzles and riddles and things that make you have to think. He is an expert when it comes to solving something most deem impossible to solve. This is also attributed to his ability to think strategically.
Night - Locknar just has a thing for night time, this is actually one of the few things no one has ever understood about him. He has never been much for the sun if he could avoid and often times prefers to lay outside after nightfall looking at the sky and the moon.
Dislikes:
Weakness - Locknar can not stand weakness, often time sounds pretty harsh but most merely don't understand what he means. The weakness Locknar hates is the weakness of giving in and throwing yourself over when you know you can still fight. He believes firmly in fighting for yourself until you can no longer do so.
Bandits - Locknar hates bandits, its not that everyone who works hard to get robbed doesn't but he has a deep seething hatred for men and woman who rob others for personal gain. He has no remorse for those who harm or kill others just for their own nefarious reasons, this is one of the rare times where Locknar rarely shows mercy.
War - Locknar doesn't like war, this may seem like a fairly normal response to something that takes so much life but to a man who has fought many, a deep hate for it arises. Its a mere waste of good life usually over ideals that benefit no one and in the end only prove that the only way forward is with the blood of young men and children.
Greed - Locknar despises the greedy not for the money they possess for he himself is quite wealthy from a life long lived with opportunity, but he despises those that lord above others because of their wealth and never care to give back to those who need it most. He often looks upon the wealthy with bated breath as they pass by, their thoughts of being above everyone else clear.
Necromancy - Locknar hates Necromancy and the ones who practice it, having faced many foes who were brought back from death Locknar hates having to see the once departed used like a chained animals for amusement or nefarious bidding. Necromancers are the second to last that Locknar will show no mercy towards.
Main Specialty: Combat Skills:
One-Handed (Master)
Archery (Master)
Sneak (Master)
Lockpicking (Master)
Restoration (Master)
Destruction (Master)
Light armor (Master)
Order and Justice are twin blades of Daedra make acquired from a run in with a group of Daedra summoned to protect a Daedra Gods temple within Skyrim. Both blades are enchanted with light magic, they are lethal and deadly against all races. But against evil creatures such as Daedra or the dead such as skeletons or so forth both swords upon contact will produce an explosion of blinding golden light which dispels any evil creature they touch and or will inflict severe damage weakening stronger creatures. Both swords have an extra enchantment which bounds them to their user, if anyone try to steal the blades or use them without the owners say so will result in super heated hilts which will cinder your skin to the bone if held long enough.
Dragons Claw is a bow made from elder dragon bones, it is one of the strongest and sturdiest bows in Skyrim. Crafted specially out of bones acquired from a defeated dragon it is a heavyset bow with a very strong pull string which leads to devastating shots that destroy targets. The bow itself is enchanted with destruction magic making any shots loosed from its pull string strike the target with a massive burst of shock damage. Due to its make only the exceptionally strong and trained can use it properly or get enough pull to pierce through and enemy. A second enchantment is also applied on this bow bounding it to its owner if one were to try and steal or use this bow without the owners say so it will become heavy like a huge boulder making it impossible to pick up.
Locknar has a special set of armor obtained from becoming a Nightingale, listener to the Night Mother herself. Each piece of armor is incredibly light but at the same time is as tough as dragon skin itself. Each piece of armor is enchanted to aid the user in stealth and silence. The boots are enchanted to silence all footsteps, the chest plate is enchanted to make the wearer disappear completely at will even more effective at night. The gloves make lock picking silent and unseen and the helmet provides the wearer the ability to see in the dark.
This a very interesting story I have to admit I was drawn in immediately. This brings a question to mind regarding my character I have in mind, I was thinking of a character in which they live within the Void as apposed to living outside of it. My said character is in fact permanently blind because of this choice, but his blindness also opened up other roads to him such as his other senses. These senses make him particularly useful in the sense that he can hear and feel things before they see him. This would also give him a knowledge of the void at least an understanding of it. His blindness also eliminates the his chances of seeing things that would drive him mad, not that living in the void has not had a negative effect on his sanity. My question is would this be within the realm of the roleplay and or fit with this particular story?
There is a reason I want him within the void I can of course reveal it if you like, its not born out of wanting to have a character who is a void dweller I assure you haha.
True evil never dies.. a rather foretelling platitude depending on how much you truly know about evil. Throughout the entirety of human existence evil has been one of the most overused phrases to describe despicable acts. They say a murderer is evil or a man who touches a child is evil, hell they even say being gay is another form of evil. Most whom describe evil are usually backed by religious babble to support their interpretation, not to say that religion does not know evil, but it is in the interpretation that the true meaning is lost. True Evil... true evil was what the Union Aerospace Corporation released into our realm. For those few of you who are unaware Union Aerospace Corporation or UAC for short was once upon a time a very powerful and well funded company. The UAC was the on the forefront of some of the greatest technological advances that the human race had ever seen, this was mostly due to the fact that they operated on a base far from Earth, a base housed on Mars. This in itself gave UAC the ability to create without the interference of ethical or moral dilemma. Some might argue it was this same reason that the UAC base on Mars was completely destroyed. The truth behind the incident on Mars even till this day has never fully been revealed to the public, even after the numerous lawsuits which bankrupted the UAC, no one ever truly knew what transpired on Mars. The only one who survived it never spoke of it, the horrors he had witnessed too damning to ever repeat it. It has been over fifty year since the UAC went feet first and the sacking of the Mars Facility, the once great complex on Mars has lingered, decaying into nothing for no one dare approach it. But like everything, that is now changing, a new company on the rise has decided that the Mars Base is the perfect place to base their new company and with little resistance they bought the old facility and began construction to renew it to its former glory. But something has gone wrong, people are starting to act weird and others are losing their minds succumbing to a mysterious insanity. The few who knew of the incident on Mars are now scrambling to discover the source of these events fearing what might happen if it were to go unchecked. It was only recently that contact with the Mars Base was completely lost, the worst case scenario becoming a strong reality the time for action is at hand. Two lone soldiers have been dispatched to the Mars Base to ascertain the meaning behind these events. True Evil never dies, it merely lingers until the time comes again to rise.
Okay so lets not waste no time here, obviously this is going to be a Doom roleplay, this roleplay takes place in the realm of Doom 3, it takes place over 50 to 55 years after the incident with the original Mars City once owned by the now Bankrupt UAC. A new company on the rise has bought the facility and has begun reconstruction on it to form it into their new main facility, however near the end of construction many weird occurrences involving sudden insanity and disappearances has raised an alarm and contact with the new facility has now been lost. Fearing the events from years before two lone soldiers have been dispatched to Mars to ascertain the fate of the base and discover the cause of the events plaguing it. I am currently looking for a male or female partner to get this roleplay up and running, I am ideally looking for someone who has played the Doom series or at least has knowledge of Doom mechanics involving weapons and demon types, knowing the story would be a great bonus as well. There can be romance but it isn't mandatory and as for preferences I play Male characters solely and do not mind same sex relationships. I am really looking for a dedicated person to play this through to the end and contribute to the story so if your interested please shoot me a message. Also I do Thread or PM not really into chat programs for roleplaying.