Name: Do'ava
Age: 28
Gender: Male
Race: Khajiit, Cathay
Birthsign: The Warrior
Appearance: Do'ava is on the shorter side, standing at 5 feet 8 inches and is lean with muscle. He has a single gold earring in his right ear. His fur is pitch black, turning a charcoal color in direct sunlight. His left hand is oddly pure white, including his left hand claws. His eyes are golden with thin black pupils. This Khajiit has several scars all along his body, a testament to his years as a caravan guard. He has dreadlocks the same color as his fur, if not darker, that go down to the middle of his neck.
His eyes, though acute and sharp, have a somewhat crazed look to them. No doubt due to his skooma use. As such, sometimes Do'ava will appear twitchy and irritable when he is usually calm and friendly. Do'ava typically wears armor that is a combination of leather and metal, with a cloak for when the weather gets rough. He wields two scimitars, both of which he keeps on either hip.
Biography: Do'ava was born in Southern Elsweyr in the 179th year of the Fourth Era. He was the son of a pair of skooma farmers. Obviously illegal, Do'Ava or just Ava back then, was born into a life of crime. Ava learned from a young age to watch his back, as his parents' plantation was constantly targeted by rival gangs. He learned the ins and outs of growing skooma and street fighting, how to dodge guards and cut purses. But Ava grew bored with the life he led, always staying in the same place, talking and fighting with the same people. When he was 15, he left home and headed towards the coast, using his parents' connections to join a smuggler ship. Still working with skooma, but they sailed all over Tamriel. His family, while sad to see him go, were supportive and Ava knew they would get by just fine without him.
The year was 4E 194 and Ava was sailing the ocean. He found it so much more thrilling, learning to sail, dodging imperial ships and pirates alike. Ava found a brotherhood among this band of thieves he had never known before. Cruising into harbors in the dead of night and moving crates of skooma under the noses of idiotic guards. Ava never knew being a criminal could be this much fun, as before he was essentially the son of a well paid farmer. After a year, Ava was awarded his prefix of Dar. Apparently smugglers love nothing if not a good laugh. Dar is the classic prefix for thief. Dar'Ava continued the smuggler's life, but besides learning to sail and move illegal narcotics, he also picked up a habit. Skooma. It's common for smugglers to take skooma to keep alert for the authorities into the night and while Khajiit have a large tolerance, some still get addicted. After 5 years of use, Dar'Ava was definitely addicted to skooma, but he managed it well. Well, until he finally got caught.
They were off the coast of Skyrim, heading back home after an especially risky run on horseback to Riften. It was an early misty morning, and they didn't see the dual imperial vessels and nordic long ships sandwich them on either side. The ships slammed together and the smugglers were quickly overrun. Dar'ava earned one of his scars that day and was quickly thrown into the prison in Winterhold. It wasn't exactly ideal. Locked up in a cold and wet prison cell miles and miles from the warm sands from home. Dar'ava spent a year in prison, where he got the Khajiit earring of a prisoner, a single gold loop through his right ear. It was in the year 201 that Dar'ava was approached by Drovassa, a Khajiit merchant caravan leader. Somehow this silver tongued cat had convinced the infamously prejudiced Stormcloak guards to let him in. However he got in, he offered Dar'ava a choice. With the rise of dragons, caravans always needed capable combatants to protect them. Drovassa offered him a position as a caravan guard. Dar'ava knew if he didn't go he would rot in here for at least another 10 years, best case scenario. So he took it. The next day he was suited up in some custom armor and weapons of his choice and off they went.
Dar'ava had picked up the scimitars from Redguard smugglers and he proved so talented with them that he chose to wield two. Dar'ava began to travel Skyrim with the caravan, guarding the cargo. It wasn't the best paying, not compared to the skooma trade. Speaking of skooma, that year in prison with very little skooma broke Dar'ava a bit and his dependence increased as he binged it when he got out. Of course he was clever enough to keep it from Drovassa, but it was an issue getting it in Skyrim. Regardless, he kept on working, bashing heads and slicing throats when needed. It was in the peak of the civil war that Dar'ava had met Hector Sibassius. Despite being an Imperial stooge, Dar'ava found himself intrigued by the man. That intrigue lasted all the way until the caravan and imperial patrol Hector was a part of was ambushed by bandits. It was the most bandits Dar'ava had ever seen in one place and he used to be a big time smuggler. It was a bloody battle, half of the caravan was wiped out and a quarter of its cargo was ruined. Dar'ava earned another scar and narrowly saved Drovassa's life by decapitating a bandit who was about to lodge an axe into Drovassa's head with a move he learned from an old Redguard man.
This action won Drovassa's respect and gratitude and might have caught the attention of Hector as well. Drovassa declared Dar'ava a thief no more and instead had proved himself a warrior, earning the prefix Do. Do'ava beamed with pride and felt relief he had taken Drovassa's offer. The civil war came and went and Do'ava continued to work as a senior caravan guard. They had branched out into Cyrodil so the trips were longer and more dangerous, but better paying. Until one day, when Do'ava got a letter from Captain Hector Sibassius telling of a dangerous mission. While Do'ava had no love for the Empire, he always knew the importance of contacts, even from a young age. Plus with dangerous missions comes money and he could always use more of that. So Do'ava took a leave of absence from Drovassa's caravan company and went to meet Hector Sibassius...
Personality:
Despite being a former criminal and full time caravan guard, Do'ava is a pretty easy going and friendly person. Everything he does borders on obnoxious arrogance but just manages to stay in the admirable confidence zone. In combat, he thoroughly enjoys himself. Do'ava's general approach to life is live everyday like it might be your last. In his line of work that is a very real possibility. But his demeanor changes completely when he's going through skooma withdrawals.
There are several stages to Do'ava when he hasn't got a fix. When he hasn't gotten a fix for a few days, he'll become twitchy and irritable. After a week and a half he'll become straight out rude and hostile and after about two weeks he'll become crazed and dangerous. With each week without skooma, he becomes deadlier, like a cornered animal. His love for skooma is so much he'll put himself and others in harms way to make sure nothing happens to it. While usually a good friend, skooma is the one thing that will completely shatter any affection he has towards a person. While a 'good' friend, Do'ava isn't a fan of becoming emotionally deep or sacrificing his own plans for others. A chief reason why he hasn't had any long term relationships of any kind.
Do'ava's combat style of running and slashing makes him a glass cannon, able to dish out the damage but not take it as much, despite armor. While Do'ava is no fool when it comes to combat, he doesn't have the mindset of a large scale tactician. As such, he will go into battle not considering the possibility of being surrounded or out supplied. He's at his best when he's just living in the heat of the moment, the ground fight.
Skills:
- Experienced Dual Swordsman: Years of fast living on the seas and as a caravan guard has made Do'ava a master of the dual blade combat style.
- Silver Tongued: Being a former criminal and member of a merchant caravan for 7 years, Do'ava knows how to manipulate people.
- Skilled Sailor: Do'ava can sail and navigate pretty much ever ship in Tamriel, given time.
- Skooma Farmer, Smuggler, and User: Do'ava is a bonafide expert in all things skooma, spending his life growing, moving, and using skooma.
- Blood of the Khajiit: Being a Khajiit, Do'ava just has a natural talent for certain things. Stealth and Secrecy is something Do'ava doesn't do often, but when he does, he can keep up.
Equipment:
- Caravan Guard Armor: A combination of leather and metal, this armor set is a great all around light armor. (Similar to Brigand Armor from Skyrim, but more sleeves.)
- Two Scimitars: Scimitars he purchased from a Redguard merchant once he was hired by Drovassa. Named Nisava and Talaasi. Their names are inscribed on the blades.
- Winterhold Prison Earring: An earring he was given by a fellow smuggler before said smuggler was executed. Do'ava wears it to honor his smuggler crew. Who ever said there was no honor among thieves?
- 5 Medium Sized Skooma bottles: Pretty self-explanatory.
- Small Pack: Just the bare essentials....like skooma.
Age: 28
Gender: Male
Race: Khajiit, Cathay
Birthsign: The Warrior
Appearance: Do'ava is on the shorter side, standing at 5 feet 8 inches and is lean with muscle. He has a single gold earring in his right ear. His fur is pitch black, turning a charcoal color in direct sunlight. His left hand is oddly pure white, including his left hand claws. His eyes are golden with thin black pupils. This Khajiit has several scars all along his body, a testament to his years as a caravan guard. He has dreadlocks the same color as his fur, if not darker, that go down to the middle of his neck.
His eyes, though acute and sharp, have a somewhat crazed look to them. No doubt due to his skooma use. As such, sometimes Do'ava will appear twitchy and irritable when he is usually calm and friendly. Do'ava typically wears armor that is a combination of leather and metal, with a cloak for when the weather gets rough. He wields two scimitars, both of which he keeps on either hip.
Biography: Do'ava was born in Southern Elsweyr in the 179th year of the Fourth Era. He was the son of a pair of skooma farmers. Obviously illegal, Do'Ava or just Ava back then, was born into a life of crime. Ava learned from a young age to watch his back, as his parents' plantation was constantly targeted by rival gangs. He learned the ins and outs of growing skooma and street fighting, how to dodge guards and cut purses. But Ava grew bored with the life he led, always staying in the same place, talking and fighting with the same people. When he was 15, he left home and headed towards the coast, using his parents' connections to join a smuggler ship. Still working with skooma, but they sailed all over Tamriel. His family, while sad to see him go, were supportive and Ava knew they would get by just fine without him.
The year was 4E 194 and Ava was sailing the ocean. He found it so much more thrilling, learning to sail, dodging imperial ships and pirates alike. Ava found a brotherhood among this band of thieves he had never known before. Cruising into harbors in the dead of night and moving crates of skooma under the noses of idiotic guards. Ava never knew being a criminal could be this much fun, as before he was essentially the son of a well paid farmer. After a year, Ava was awarded his prefix of Dar. Apparently smugglers love nothing if not a good laugh. Dar is the classic prefix for thief. Dar'Ava continued the smuggler's life, but besides learning to sail and move illegal narcotics, he also picked up a habit. Skooma. It's common for smugglers to take skooma to keep alert for the authorities into the night and while Khajiit have a large tolerance, some still get addicted. After 5 years of use, Dar'Ava was definitely addicted to skooma, but he managed it well. Well, until he finally got caught.
They were off the coast of Skyrim, heading back home after an especially risky run on horseback to Riften. It was an early misty morning, and they didn't see the dual imperial vessels and nordic long ships sandwich them on either side. The ships slammed together and the smugglers were quickly overrun. Dar'ava earned one of his scars that day and was quickly thrown into the prison in Winterhold. It wasn't exactly ideal. Locked up in a cold and wet prison cell miles and miles from the warm sands from home. Dar'ava spent a year in prison, where he got the Khajiit earring of a prisoner, a single gold loop through his right ear. It was in the year 201 that Dar'ava was approached by Drovassa, a Khajiit merchant caravan leader. Somehow this silver tongued cat had convinced the infamously prejudiced Stormcloak guards to let him in. However he got in, he offered Dar'ava a choice. With the rise of dragons, caravans always needed capable combatants to protect them. Drovassa offered him a position as a caravan guard. Dar'ava knew if he didn't go he would rot in here for at least another 10 years, best case scenario. So he took it. The next day he was suited up in some custom armor and weapons of his choice and off they went.
Dar'ava had picked up the scimitars from Redguard smugglers and he proved so talented with them that he chose to wield two. Dar'ava began to travel Skyrim with the caravan, guarding the cargo. It wasn't the best paying, not compared to the skooma trade. Speaking of skooma, that year in prison with very little skooma broke Dar'ava a bit and his dependence increased as he binged it when he got out. Of course he was clever enough to keep it from Drovassa, but it was an issue getting it in Skyrim. Regardless, he kept on working, bashing heads and slicing throats when needed. It was in the peak of the civil war that Dar'ava had met Hector Sibassius. Despite being an Imperial stooge, Dar'ava found himself intrigued by the man. That intrigue lasted all the way until the caravan and imperial patrol Hector was a part of was ambushed by bandits. It was the most bandits Dar'ava had ever seen in one place and he used to be a big time smuggler. It was a bloody battle, half of the caravan was wiped out and a quarter of its cargo was ruined. Dar'ava earned another scar and narrowly saved Drovassa's life by decapitating a bandit who was about to lodge an axe into Drovassa's head with a move he learned from an old Redguard man.
This action won Drovassa's respect and gratitude and might have caught the attention of Hector as well. Drovassa declared Dar'ava a thief no more and instead had proved himself a warrior, earning the prefix Do. Do'ava beamed with pride and felt relief he had taken Drovassa's offer. The civil war came and went and Do'ava continued to work as a senior caravan guard. They had branched out into Cyrodil so the trips were longer and more dangerous, but better paying. Until one day, when Do'ava got a letter from Captain Hector Sibassius telling of a dangerous mission. While Do'ava had no love for the Empire, he always knew the importance of contacts, even from a young age. Plus with dangerous missions comes money and he could always use more of that. So Do'ava took a leave of absence from Drovassa's caravan company and went to meet Hector Sibassius...
Personality:
Despite being a former criminal and full time caravan guard, Do'ava is a pretty easy going and friendly person. Everything he does borders on obnoxious arrogance but just manages to stay in the admirable confidence zone. In combat, he thoroughly enjoys himself. Do'ava's general approach to life is live everyday like it might be your last. In his line of work that is a very real possibility. But his demeanor changes completely when he's going through skooma withdrawals.
There are several stages to Do'ava when he hasn't got a fix. When he hasn't gotten a fix for a few days, he'll become twitchy and irritable. After a week and a half he'll become straight out rude and hostile and after about two weeks he'll become crazed and dangerous. With each week without skooma, he becomes deadlier, like a cornered animal. His love for skooma is so much he'll put himself and others in harms way to make sure nothing happens to it. While usually a good friend, skooma is the one thing that will completely shatter any affection he has towards a person. While a 'good' friend, Do'ava isn't a fan of becoming emotionally deep or sacrificing his own plans for others. A chief reason why he hasn't had any long term relationships of any kind.
Do'ava's combat style of running and slashing makes him a glass cannon, able to dish out the damage but not take it as much, despite armor. While Do'ava is no fool when it comes to combat, he doesn't have the mindset of a large scale tactician. As such, he will go into battle not considering the possibility of being surrounded or out supplied. He's at his best when he's just living in the heat of the moment, the ground fight.
Skills:
- Experienced Dual Swordsman: Years of fast living on the seas and as a caravan guard has made Do'ava a master of the dual blade combat style.
- Silver Tongued: Being a former criminal and member of a merchant caravan for 7 years, Do'ava knows how to manipulate people.
- Skilled Sailor: Do'ava can sail and navigate pretty much ever ship in Tamriel, given time.
- Skooma Farmer, Smuggler, and User: Do'ava is a bonafide expert in all things skooma, spending his life growing, moving, and using skooma.
- Blood of the Khajiit: Being a Khajiit, Do'ava just has a natural talent for certain things. Stealth and Secrecy is something Do'ava doesn't do often, but when he does, he can keep up.
Equipment:
- Caravan Guard Armor: A combination of leather and metal, this armor set is a great all around light armor. (Similar to Brigand Armor from Skyrim, but more sleeves.)
- Two Scimitars: Scimitars he purchased from a Redguard merchant once he was hired by Drovassa. Named Nisava and Talaasi. Their names are inscribed on the blades.
- Winterhold Prison Earring: An earring he was given by a fellow smuggler before said smuggler was executed. Do'ava wears it to honor his smuggler crew. Who ever said there was no honor among thieves?
- 5 Medium Sized Skooma bottles: Pretty self-explanatory.
- Small Pack: Just the bare essentials....like skooma.