Current
Masses are always breeding grounds of psychic epidemics.
5 yrs ago
The highest, most decisive experience is to be alone with one's own self. You must be alone to find out what supports you, when you find that you can not support yourself.
1
like
5 yrs ago
One cannot live from anything except what one is.
5 yrs ago
The slave to virtue finds the way as little as the slave to vices.
6 yrs ago
The core of an individual is the mystery of life, which dies when it is 'grasped'. That is also why symbols want to keep their secrets.
Bio
The Harbinger of Ferocity
Agent of the Wild, Aspect of the Ferine Nature, red in tooth and claw.
"There is, indeed, no single quality of the cat that man could not emulate to his advantage." - Carl Van Vechten
I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.
My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.
Brannor will take his opportunity attack against Orchid's target, with a 15 to hit, 12 damage should it have struck the target, @Hekazu. I am presuming that is a questionable attack but he will not be using his Bardic Inspiration die, saving that for Cyanwrath in the hopes that the others can slog down the wounded and advancing enemies while he goes to preoccupy the dragon.
Main Mood: Lively | Fave Food: Raw Flesh | Pet Peeve: Meekness | Style of Battle: Spirited and tribal, loud.
As to be expected of a youthful Rakasta who has been graced by Sharess, a once Mulhorandi power and lieutenant to Anhur, and companion to the primal spirit Nobanion, and follows ancestral ways of said goddess, Mists on the Mountain is impulsive and passionate. One to enjoy pleasures and hedonistic tendencies, despite being such an outsider to the greater realm due to his questionable mortal qualities, Mists gets along well with those who mean well and who follow their desires. Passionately pursuing what is valuable in life in its exploration is what fuels him and, despite being a novice, calls much of his magic to life. It grants him a surprisingly deep wisdom for a young Rakasta and makes him strangely insightful from time to time.
Likewise, as a cleric, rather a shaman, Mists follows a certain dogma that borrows from the various forces of the Felidae portfolio and exalts them with expected fervor. Much of his sentiment revolves around enjoying one's self to the point that nothing goes to waste, that living things are sacred and should be preserved in their own place of the cycle, that the strong survive but they survive best with good leaders, and that all must work together for the cause. This sense of wholeness and unity, as well as sentiment, is not easily won from Mists but those he favors quickly become particular favorites.
Age: 20 | Height: 7'6" | Weight: 678lbs
A young Rakastodon, Mists on the Mountain, is a very distant Rakasta relative to the far more common "Jakar", or the word the Rakasta use to describe the Tabaxi. As all of these creatures are born under the portfolio of Felidae and are attributed to Bast, they are all large, cat-like humanoids, with Mists on the Mountain being no different in that regard, barring unusual size and scale. As with other "Ancestor Rakasta", Mists is of relatively gigantic proportions despite being a fairly young Rakastodon, towering well over seven feet high and weighing just over a third of one ton, which is expected of the breed, as is the massive canine teeth they bear.
As with other Rakastodon, Mists bears a fairly thick pelt of fur, which in his particular case more a rust color and adorned with elongated, thin rosettes than a more plain tan. With bright, youthful pale blue eyes, long whiskers at the muzzle and from the brow and jaw, along with an apparent absent of scarring, it is clear such a Rakasta is not well traveled or well experienced. As with others who come into their wandering age, Mists on the Mountain has decided to venture out and understand the world as it is now, wearing little more than a crude set of scrounged armor and equipment that poorly fits, notably a chain shirt that covers only his chest, which is otherwise dressed with but a loose, cropped gambeson. With large exposed arms, rolled leather pants cuffed at the knee, and without boots or gloves, the most decoration Mists has come from his leather belt, bandoleer, and assortment of leather bracelets, anklets, claws, and teeth. Despite this, Mists on the Mountain has a distinctive and well-kept amulet worn about the thickness of his large neck, one readily identified as a holy symbol of Bast, also known as Sharess; a goddess of the portfolio Felidae.
However, despite being an odd amalgam of many varied armors and equipment, ranging from chain mail to bits of furs and hides, the most distinctive element outside Mists' necklace is his choice in weapon; a sizable, bladed spear. Affixed with further ornamentation, such as being bound and decorated with leather and its weathered blade brightest and sharpest at its bite, it is abundantly clear this is not a weapon belonging to a Rakasta, although said primitive touches obscures that. Presumably, Mists chose said weapon during his travels, or at least fashioned it out of a large walking staff which would be more expected among young shamans, a form of cleric.
All young Rakasta, perhaps most famously the Tabaxi, experience wanderlust at maturity and are often cast out of their tribes as a result as a coming of age ceremony. For the Rakastodon, as they have done for years beyond their own number, this means recently mature males and females must go out into the world and survey all they can and return with not just knowledge of it and its secrets, but also the strength needed to defend their tribe. For Mists on the Mountain and his tribe, his role as a novice shaman is to unlock the greater secrets needed to guide his people and more importantly, quench his thirst for learning beyond what can be taught by his own kind; he must be made more tempered and disciplined, rather than lively and free of consequence. The only way to do this is down the path of life experiences.
So it became only natural that Mists was sent away with very limited goods and supplies, forced to live off of what he has learned, and has since discovered. Although as one expects, this is not easy for a monstrous race or one that is so few and limited. While he has skirted the worst of threats, his wandering, meandering endeavors have led him to a newer, greater adventure.
Dagger
Longspear (Glaive)
Chainmail
Clothes, Traveler's
Belt, Pouched (27gp, 7sp, 0cp)
Explorer's Pack
Holy Amulet, Amulet
Chainmail
Armour Class 16 (Chainmail) Hit Points 10/10 Speed 30 ft. Class Cleric (War)
STR 16 (+3) | DEX 11 (+0) | CON 14 (+2) INT 8 (-1) | WIS 15 (+2) | CHA 10 (+0)
Saving Throws WIS +4, CHA +2 Skills Athletics +5, Insight +4, Intimidation +2, Perception +5, Persuasion +2 Senses Darkvision 60ft, passive Perception 14 Languages Common, Elvish, Sylvan Other Drum
Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Wanderer. You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
War Priest. (2/2) From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Spellcasting. Mists on the Mountain is a 1st level spellcaster. His spellcasting ability is Wisdom (spell save 12, +4 to hit with spell attacks). Mists on the Mountain has the following cleric spells prepared:
Cantrips (at will): Sacred Flame, Thaumaturgy
1st level (2/2):Divine Favor, Shield of Faith, Bless, Guiding Bolt, Healing Word
Actions
Glaive. Melee Weapon Attack: +5 to hit, reach 10ft., one target. Hit: 1d12+3 piercing damage.
Sacred Flame. Ranged Spell Saving Throw: Dexterity Save (DC 12), reach 60ft., one target. Hit: 1d8 radiant damage.
I automatically assume every roleplay I encounter will die well before anything of merit or meaning for any of my characters will be done in this era. I also lament the fact it was not always this way in the past.
If I hear nothing back by tonight with input, I will have something for delivery tomorrow regarding a character. Failing that, I will simply be going with Mists on the Mountain.
Also, def more dark fantasy that doesn't involve Anime characters :/
Might that be narrowed down further to anything that is not anime? There is no shortage of fandom and anime. Seeing less of those and far more original content would be a welcome change. Dark fantasy, really low fantasy too, would pair very nicely in this combination be it traditionally medieval in tone or much more modern. Unfortunate that these are not only so rare, there appears to be a curse on the forum that these things vanish almost instantly and die.
I can certainly have Mists on the Mountain provide more of a support role but that will require a member volunteering to be much more defensively oriented or finding a suitable replacement. Alternatively, I can readily make a barbarian, fighter, or paladin, but I suspect any prospective new member might prefer to take one of those roles instead, @CollectorOfMyst. I do believe the best I can offer is to see what the remaining party would choose and I go from there, as one is correct, doing all the roles generally is ill advised, despite how well say a paladin can multitask. Alternatively, it could just be stated outright for the sake of the group and the balance of the game what is desired, I would not be particularly bothered.
I am indeed still about, @CollectorOfMyst, and I can make another character to fill a missing role or similar if need be. It needn't just be the one I proposed before and it would take me the entire span of less than a day to draft something new. It all depends upon just what would be most desired in the apparent departure of other players by absence.
Are my pleadings Loud enough for you to hear? In this fucked-up world In which I wonder should I live
All this hate that I feel for you My one true enemy Once was blind but now I see And it makes me question why
Have we become or always been Just the pawns up on the board? So be entertained Try to avoid the truth that’s blasting in your eyes
Have I changed things? Still I fear the answer’s no In this fucked-up world In which I feel I stand alone
All this hate that I feel for you My one true enemy Once was blind but now I see It makes me question Why do we choose to live this way? I try to free my mind from What’s not meant to be It makes me question why
[center][h3][color=f7941d]The Harbinger of Ferocity[/color][/h3]
[img]http://orig13.deviantart.net/79bb/f/2016/137/d/8/final__small__by_argentfatalis-da2um2l.jpg[/img]
[color=f7941d][i]Agent of the Wild, Aspect of the Ferine[/i][/color]
[i]Nature, red in tooth and claw.[/i]
[b]"There is, indeed, no single quality of the cat that man could not emulate to his advantage."[/b]
[i]- Carl Van Vechten[/i]
[i]I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.[/i]
[i]My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.[/i][/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><div class="bb-h3"><font color="#f7941d">The Harbinger of Ferocity</font></div><br><img src="http://orig13.deviantart.net/79bb/f/2016/137/d/8/final__small__by_argentfatalis-da2um2l.jpg" /><br><font color="#f7941d"><span class="bb-i">Agent of the Wild, Aspect of the Ferine</span></font><br><span class="bb-i">Nature, red in tooth and claw.</span><br><br><span class="bb-b">"There is, indeed, no single quality of the cat that man could not emulate to his advantage."</span><br><span class="bb-i">- Carl Van Vechten</span><br><br><span class="bb-i">I am, at my core, a personification and manifestation of those things whose blood and hearts run red with the ferocity of the animal world. It is this which convicts and controls my works, my writing, my being; the force and guidance in which I gain wisdom from. It is what inspires me as a creator and weaver of words, the very thing I admire as an author.</span><br><br><span class="bb-i">My leanings, savage as they are, are of the feline sort as there exists no greater lineage of beasts whom can be drawn from. No others captivate and motivate my talent and skill as the greatest of cats do.</span></div></div>