WIP
Name: Azzrix Grimmor
Race: Ratman
Gender: male
Age: 20
Occupation: Thief, he is training to become an assassin
Personality/Interests: at first glance Azzrix seems laid back and not really caring, but that is not the case. He is a firm believer in the term blood is thicker than water, to him his family and their honor is most important to him. This a trait that most of his family. In terms of alignment Azzrix is lawful neutral. He is a devout follower in his family's codes of thievery and assassination. Honor his very important to him and unless he is doing an assassination Azzrix will almost never stab someone in the back both literally and figuratively.
Azzrix has no qualms with killing to make his reputation as an assassin known throughout the land. Vengeance is another trait of his personality and he will not think twice before getting revenge on those who have greatly offended.
Azzrix also has a superiority complex and thinks of himself as being the greatest thief in the world and superior to people outside of his family. Even though he thinks extremely highly of his skills, he will still be willing to learn new skills and techniques in thievery. He is extremely persuasive and deceptive, which has helped him become a gentlemen thief. Azzrix believes that deceiving and talking right is just as an important aspect of thievery as sneakiness is.
If you insult his family then he he will kill you or maim you badly for your dishonorable words.
Appearance Details Body build:
Hair: fur
Hair color: blueish gray
Skin color: bluish gray
Eye/Iris color: blue
Height/Weight: five feet and five inches tall
Notable Features: he has a crescent moon mark on his cheek.
Clothing Description: he is from a noble family so his clothes are very well made and he could blend in perfectly as a socialite.
Equipment Weapon(s)
Rapier
Parrying Dagger
hand crossbow
Throwing Knives
Powers: he can communicate with and command rats.
Abilities: Ratmen are excellent climbers and have incredible senses especially sight and smell. They also are extremely agile and can barely make a sound while running. Ratmen are very hardy and stout and can take hits and keep going thanks to their tougher bone structures. And they are by no means weak, they can hold their own in a fight of strnegth.
Talents: Azzrix has been trained in the art of thievery since he was a very young child and as a teenager he began his assassin training, all of these have given him great skills in these fields. He is an incredibly fast climber and a great jumper, he once was able to clear a fifteen foot span from one roof top to another. Azzrix is an excellent swordsman and knife thrower, having trained in fancing and knife throwing since he was eight years old. He has also trained with light crossbows and is a very good marksmen.
Magic he has no magic
History: Azzrix was born to the Grimmor of master thieves and assassins who have an honor code that they follow when doing their jobs. They will not steal from the poor, they stole from the rich and evil. They never gave any of it back to the people and only used this code out of a sense of honor and having a proper challenge for their excellent skills. Their assassination code is pretty much the same and they only kill those that they consider worthy of their skills. Everyone in his family follow these codes and every mission that they take is for the success and glory of the family.
Azzrix grew up learning these principles and had dreams of being the greatest thief that the world ever knew. His father use to say that the greatest thief in the world was one who no one ever knew. From as early as seven Azzrix has trained in the arts of thievery and assassination with the help of his parents and adult relatives. Fencing, knife throwing and archery were the fighting styles that he chose for himself.
Despite his success in developing his skills Azzrix felt that he would always be in shadow of his family unless he struck out on his own to prove himself as the greatest thief that his family had ever seen. Eventually he turned old enough to leave home and go on an adventure as a thief to amass fortunes for his family and bring fame and fortune to his family. His journey soon brought him to the Blue Moon Tavern where he is interested in partaking in missions for money all the while finding challenges for his thieving talents.