Name: Shir Anders
Age: 18
Gender: Female
Race: Human (The branches growing from her head are mostly a fashion statement constructed of shadow)
Rank: 4 of wands
Appearance:
Personality:
Shir was always a loner, even as a child she was more content to create games to play by herself out of shadows and her imagination. She likes comedy but is spare with her own words and dislikes those who speak thoughtlessly. Too used to being judged by her appearance, she has little patience for those that do so.
She has conflicted views about how she wished others to perceive her. One one hand she wants to be recognized for her actions and deeds instead of by her appearance. In other cases she prefers to simply go unnoticed. That isn't to say that she's shy. Shir is easily provoked when a remark is made towards her and will speak freely when she has strong thoughts about something.
Brief Backstory:
Born with the bleached hair and pale skin of an albino, Shir was always ostracized by other children. Born to a sailor father and an often absent mother, she quickly learned to be self sufficient. Growing up, she was often mistaken for a desert dwelling Nem and her small stature did little to change this as she grew older. At one time this made her resentful of the diminutive species but now she feels a bit of a kinship towards them.
As her magical potential developed, people seemed to avoid her more and more and she became increasingly self reliant. Eventually at the age of sixteen she slipped away from home in the dead of night to find a place to belong. She doesn't know if her parents missed her and doesn't have any intention of returning.
As a result of her albinism, her eyes are extremely sensitive to bright light and her skin tends to burn easily.
Equipment:
None
Skills:
Shadowmancy: Shir summons and controls beings and objects from shadows, with larger and darker shadows giving form to larger and more powerful creations. These creations are unthinking and are animated solely by her will. They can be banished or diminished by strong enough light, but even the darkness cast on her skin by her clothing is enough to maintain a small minion or a weapon.
Shadows directly connected to her are much more powerful and as such, she tries to keep her constructs close at hand. Shir has a limited amount of sensation though her shadows and can feel what they touch.