Turning to Zenith, the old man acknowledged him with a nod just as Gwen arrived. "A good morning to you as well, Zenith m'boy. A mug of coffee would be fine, extra cream and sugar, please."
Like a rumble of granite, Marduk laughed for a moment as the elder Ria displaced her clothes, much to the dismay of her peers and to his amusement. Really, the girl ought to turn it down a little; dear little Vin looked as though she'd eaten a chili! As for himself, well, Leons arrival proved much more distracting. The poor boy was a bit of a klutz and his 'friends' were not so helpful in that regard. He frowned as the pixie made her displeasure known in a manner he rather disapproved of - there's disliking food, then there's wasting it.
He was just about to offer the boy sweets to help him out when Lilliana arrived and promptly defused the bomb known as Gwen by throwing a robe over her head. It looked like their Guild members were arriving one after the other now. Now Lilliana was a member he wasn't well acquainted with, which, while regrettable, was also unavoidable. The girl had scarcely been here for 4 months, and a forth of that time was spent away on a mission. Not to mention the girl was hardly the most social creature - case in point, she'd just disappeared into her room without another word. Even the times when she was at the guild she spent socially isolated. He really ought think of a way for her to open up to the others.
Marduk would rather not be too intrusive, but well, he felt it might do her a little good. On a more personal level, Fenixtear was founded on the old ways - where the guild was more a home and its members more like family, sometimes more so than the real thing. It didn't feel right to have any member stand apart from the rest, even if it was of their own volition. It would be a bad joke to say he wanted to change the way the council, and magic society as a whole, worked if he couldn't enact the those same changes in his very own guild.
"Well, at least Felix exists," he thought jokingly as he watched the boys efforts to grow stronger manifest in the form of asking for Ria's hand in sparring. The younger Ria sibling declined, of course, but he was certain that wouldn't dissuade Felix in the slightest. The boy would probably turn his attention to Leon or himself next. He'd be glad to help of course, but first things first...
"Ah dear Vin, the effects of your diabolical machinations on this guild bring this old man to tears," of laughter, "I suppose I must resolve myself to a life in your service. Woes me." He sighed dramatically and took a delicate bite of his sandwich. Turning to Zenith once again, he said: "These are really quite good Zenith. Nicely done."
The tip of his cane clacked quite audible on the floor of the guild as he walked towards his comrades gathered about the bar. The old man had just gotten up from slumber himself. He found himself sleeping longer and longer hours these days. He'd like to attribute it to age, though it might also be from the lack of activity going around. There hasn't really been much going on, the past week. He kept himself busy when he could of course, keeping house and generally watching the door, but such activities didn't really get the blood pumping, not to mention dear Ria (bless her heart) did her fair share of chores, which lessened the amount of work he had to do.
He considered asking her to leave a bit more to him. With how things were, he may just end up sleeping all day, then he'd be an old man in mind and in body!
"I see you're all up and about," he chuckled as he came into view. He heard them before he saw them, and nodded to them all. "A good morning to everyone. I hope haven't missed anything. Sometimes it feels like I sleep for days on end, ha!"
The old man pulled a seat next Lavinia, letting his cane hang off the backrest. The girl was being her usual self, which was to say amusingly evil, and Marduk gave her thumbs up. "So how goes your hostile take over of our unfortunate guild? Not well I hope, I quite like it as it is."
A Caster Type Magic that creates portals. The magic operates on a basic principle - objects go through one end, and come out the other. Inertia generated in the instant while going through the portal is retained. Distance and number of portals created are entirely dependent on his magic power. His upper range for his portals is 3 kilometres if he really strains himself and is limited to single portal. His effective range in combat is 500 meters.
Lock Out - Marduk is capable of locking out specific, non-living things from entering his portal. Ex. If a man jumps into a portal configured to lock out clothes, the man comes out the other end wearing nothing.
Shadow Portal - The portals created are invisible to the naked eye. Creating these portals require great concentration from him, which, if broken, are broken.
One for All - Creates a specialized portals a single entrance point can have multiple exit points. Choice of exit points is entirely up to him.
All for One - Creates specialized portals where multiple entrance points have a single exit point.
False Portal - A fake portal is created. It is neither an entrance nor exit point, and attempting to touch it will simply make it disappear.
False Portal: Trap - A fake portal that is loaded up with magic. Interacting with it causes it to explode. The strength of the explosion is dependent on how much Ethernano he places on it. The maximum yield of these explosions can level a small house.
Magic Rank: B
Equipment:
Magic Cane - It's a cane that's also magic. Makes the canes tapping louder.
Strengths
Wealth of Experience The man is a legend in his own right, even if that legend is now faded. But where his body might be fraying apart, his mind is still as sharp as ever, and with that comes undiluted all the experience and tactical expertise that he's acquired over the decades. Outside of combat, he's an excellent organizer, book-keeper, and he's great at giving life advice!
Mind of Steel Even when he was younger, his determination and mental toughness have been the stuff legends are made of. Pain may as well not exist to him and on the magic side of things, good luck using any kind of magic that interferes with his mind.
Massive Strength and Magic Capacity Though his stamina and durability have deteriorated massively, he still boasts an impressive physical combat ability that allows him to hold his own in the short while that he's in good condition. Fighting him recklessly and underestimating him therefore promises the aggressor a surprising amount of pain.
Weaknesses:
Past His Prime Old, injured, and physically past his prime, there's a reason that in the guild, he has the least amount of completed quests and is usually found keeping house rather than adventuring. While still a considerable force on the field of battle, he cannot keep up a fight for long - at most, he can fight at maximum strength for 8 minutes - not to mention many other skills of his are greatly diminished.
Bleeding Heart Has always been this, and is in fact the cause of many of the injuries that now inhibit him. He's risked his body to permanent injury many a times for the sake of someone else, whether or not he gets recognition for said deeds, and perhaps even worse, even if the person he is trying to save is directly opposed to him.
Weak to the Youth Will flat out refuse to hurt those he considers children, instead attempting to subdue them, if use of force is required. Dotes on the younger ones a bit too much.
Weak to Damage In his younger days, he was a durable powerhouse, a veritable brick wall that made fighting him an exercise in pain and frustration. This could not be further from how he is today. His body is a shadow of itself and he seemingly takes damage too easily.
Personality: Marduk is a patient, tolerating man, though firm and does not turn a blind eye to wrong doings. While he seems slow to act, the truth of the matter is he is merely considering other angles of approach and once he has settled on one, he decisive and final. With regards to conflict, he is not adverse to it, in fact encouraging it as a means to grow - however, combat is another, and while he is not a pacifist, he will most likely try to resolve things with words, before resorting to dragging their face across the curb.
Not exactly a quiet old man, Marduk is quite chatty and enjoys a good conversation, even if that conversation is quite literally over nothing. Generally friendly, there are few things that actually anger him - particular among those is the harming of children, and the deliberate, malicious manipulation of a persons' feelings, particularly between family or lovers. When faced with such things, even his anger is cold, and in acting on it he is calculative, precise and incisive. Forgiveness, therefore, rarely comes, either because the perpetrators have been punished duly, or there is no one left to forgive.
History/Bio: A former Wizard Saint candidate and local legend, Marduk was once part of the Magic Councils' personal forces, with him in particular being assigned to missions that required overwhelming force and swiftness. His record of completed missions, should said missions be classified as quests, his tally would be:
100 Year Quests: 1 10 Years Quests: 7 SS Class Jobs: 22 S Class Jobs: 117
However, as none of these were official quests, he never received monetary compensation for them - not that he minded. For him, the objective had always been to serve the people, to the best of his ability. Marduk was not a man of extraordinary background; born to an ordinary couple, his father was a magic tool manufacturer, while his mother was a school teacher and writer, there was nothing that would indicate him as a special existence.
But perhaps that was a driving force in and of itself. He was born with talent and innate magic power, yes, but also an appreciation for the 'normal' things in life - to be sad without tragedy, to be experience happiness over the littlest things, to be angry without atrocity as its cause, to love without reservation and without ulterior motives. It was growing up in this atmosphere that strengthened his resolve as he grew into his magic.
Guilds were too commercialized and joining the Rune Knights was, in his eyes, inefficient. Working as an independent mage he caught the interest of the Magic Council. They who inducted him into their forces, and directed him in what they believed to be the most efficient and effective way of helping others. For a time, he was content with his role - he felt as though he were doing good, and oftentimes he could visibly see the effects of his actions and feel pride in it.
However, as he grew stronger he also began to realize that not all was right with the direction of the Magic Council. They gave lip service to their creed of serving the people, but oftentimes it felt as though they would forgo the spirit. The sense of accomplishment from before had gone. Even as a Wizard Saint he would often find himself at odds with the council and some of his fellow Wizard Saints, frequently questioning their directives and challenging their decisions. There were even times he nearly came to blows with them.
Marduks' sense of justice would not fold however, and as time went on his influence and power grew. He was not the only one dissatisfied with the direction the council had gone, and there were many dissidents in the council that saw him as a rallying figure. Slowly but surely he began to take steps to direct the council back to what he saw as an organization that served for the good of the people, and encouraged the wonders of magic.
That it would all come to a crashing halt was perhaps, a result of his own hubris.
It was supposed to be a routine purging of a Dark Guild - a simple task, one he done dozens of times before, and not even the most dangerous task he had done. The Dark Guild in question was large in number and their members were fairly skilled, but the outcome was never in question. It was the aftermath that was troubling.
The Dark Guild in question was nothing special, at least when compared to other such guilds... except for one thing. The guild master had a child, a child that not only bore witness to the destruction of her home, but also escaped from it. Her freedom would have been short lived - the people who were after her disliked loose ends, and for a girl her age, escaping from their notice forever was impossible.
It was her fortune that she did not escape Marduks' notice either. Marduk confronted the men after her - fellow members of the council that had accompanied him in the guilds' subjugation. He demanded they turn back, to leave her to him. He had seen them in action - among the many dead during the operation, the 9 men he confronted were responsible for most of them. There was something off with how they acted, and their preference for killing instead of subduing set off alarms in his head.
He supposed he shouldn't have been too surprised when they turned on him and attacked, accusing him of going against the will of the council.
Though he would emerge the victor in the ensuing battle, he was left crippled and cursed. It was through sheer will alone that he survived long enough for help to arrive and heal him. Blind, deaf and paralyzed, the following year felt like a personal hell as he struggled to recover, and once he did, it felt as though the world had changed drastically.
His opponents in the council had made their move, taking advantage of his time confined in a hospital. Cutting him off from his support base, manipulating key backers into their favor, it felt as though the rug had been pulled out from under him. He no longer even had the power to investigate the men that had attacked him. His work that he had been for nothing, turned to dust at the hands of shortsighted men and power hungry tools.
And yet still, that might have been a minor setback, were it not for the fact that he was no longer a Wizard Saint. The fight had damaged him permanently. From an S-class juggernaut, he became a shadow of his former self. With his loss of title and power, he could not even mount a comeback against the men that had undermined his efforts.
In the following years, he faded into the background, still trying to do good when he could, but no longer able to influence the council as a whole. Eventually, he asked to leave the councils services altogether, and returned to life as an independent mage. In that time he felt as though he were wasting away, watching as the Council began its unstoppable march into a road that he felt promised many things, but with happiness not being among them.
It was around this time that he'd heard of the founding of a guild - not just a corporate guild, one ruled by money and ultimately by the powers that be, but one that followed the old ways: the spirit of adventure, family, and a love of magic rather than money. He came to the conclusion that even if he was no longer able to change the council directly, that would not stop him from helping the ones that could. Their power came from the money that came from the guilds. If the guilds no longer cared about money then perhaps the council would follow suit?
After all, what better way to cut out a tumor, then by its roots.
Extra: Likes playing board games.
5'0" (152cm) 92.5 lbs (42kg)
Name: Vashya Rafflesia
Age: 11
Guild Mark Location: Right Hand
Magic Type: Erosion Magic
A type of Black Magic that focuses on the accelerated breakdown of an objects existence.
Touch of Rot
Vashya's touch causes an accelerated state of decay. The longer an objects natural breakdown is, the longer it takes for the magic to eat through it. Vashya's magic potential limits her from doing anything more than eroding things plants and rocks quickly.
Center of Erosion
Vashya can imbue an object with her magic and cause it to become a focal point for the erosion to spread. Objects touched by imbued will be affected as though touched by herself.
Chain Breakdown
From a single touch, objects that are linked physically to one another are affected by her magic and proceed to breakdown.
Shadow of Miasma
Creates a mist that slowly erodes that which comes into contact with it. Though not as potent as her other spells, it also confuses the senses and is thick enough to blind those caught within it.
Tendril Erosion
Vashya cab create a tendril from her magic that can extend the effects of her magic, acting effectively as hands. Can choose whether or not to affect what it touches.
Magic Rank: D
Equipment: - A pendant from her mother
Strengths:
Inquisitive Curious and keen to learn, Vashya unhesitatingly looks for questions as much as she looks for answers to those questions.
Intelligent Vashya is more intelligent than the average child her age. Her learning and retention ability are easily prodigy level. She rarely forgets things she's seen and heard, and is often able to apply the things she's learned to solve out of context problems.
Patient A shared trait with her father, though not quite the same. While she still often acts impulsively and without thinking, when she has a set goal in mind, her focus sharpens and she's capable of holding herself back a great degree in order to achieve her objectives.
Weaknesses:
She's 10 Impulsive, unfocused and generally just does what she wants because it's fun; touches things she shouldn't, eats random things off the floor like a child half her age, and generally dislikes being told to stop the fun thing that she's doing.
Seriously she's tiny Well, not literally - she's actually quite tall for her age, however she's 10; quite fragile, still developing bones, and very much shorter than everyone else in the guild.
A literal child Keeps secrets because someone gave her a snack to keep quiet, forgets to keep things quiet, sneaks off without telling anyone where or why and likes to bother people not just to satisfy her curiosity, but also she likes bothering people.
Personality: A naturally curious and not at all withdrawn child, Vashya is energetic, constantly looking for things to do, and takes an interest in everything. An emphatic person by nature, Vashya is sensitive to the feelings of those around her and often is easily influenced by the emotions of others. She takes joy in simple things and is open with her feelings and expressions. Although not as tempered as her father, she is patient and willing to delay gratification in pursuit of a greater goal.
While she can be petulant and whiny, it is rare that she is ever truly angry - and her anger is very much unlike that of a child. Perhaps even more so than her father, she can be vindictive and calculatingly cold when enraged.
History/Bio: The only child of a single mother, Vashya was often told that she was her mothers dream and precious treasure. For all the years that she lived with her mother, she was taught the magic of her family. For awhile, Vashya was happy with that - her mother showered her with love and praise, and she enjoyed the feeling of using her magic. It came so naturally was as though the magic was made for her!
As she got older though, the training became stricter and stricter, and punishments for failures became harsh and cruel. Her mothers personality became manic and frantic. There were times where Vashya would catch her muttering to herself in the corners of her home, her eyes empty. At times her face would become so distorted that Vashya failed to recognize her, and hid in her room out of fear. Always her mother would be waiting just outside her door, a smile on her face and with words to placate and assure her everything was fine.
It turned out that her mother had been possessed by an Etherious Demon, who had possessed her mother and groomed Vashya as her new host, one fit to hold its power in full. Vashya was unaware of this, but the change in her mothers personality was a result of her mind and body breaking down as it failed to fully fuse with the demon.
On the day that her mother died, she was found by child-services, who had come upon hearing reports from neighbors about her screaming the night before. She was catatonic and unresponsive, clutching to a letter her mother left her. It instructed anyone who found her to bring her to the man that was her father, and to explain the circumstances of her death, rather than to send her off to an orphanage.
Extra: The demon sometimes talks to her. She's quite friendly with it.
@j8cob For your review, guild master! For the image, I'm still drawing it, but I'll add it before making an IC post, if he's accepted.
Name: Marduk Girga
Age: 60
Guild Mark Location: Across his upper back
Magic Type: Portal Magic
A Caster Type Magic that creates portals. The magic operates on a basic principle - objects go through one end, and come out the other. Inertia generated in the instant while going through the portal is retained. Distance and number of portals created are entirely dependent on his magic power. His upper range for his portals is 3 kilometres if he really strains himself and is limited to single portal. His effective range in combat is 500 meters.
Lock Out - Marduk is capable of locking out specific, non-living things from entering his portal. Ex. If a man jumps into a portal configured to lock out clothes, the man comes out the other end wearing nothing.
Shadow Portal - The portals created are invisible to the naked eye. Creating these portals require great concentration from him, which, if broken, are broken.
One for All - Creates a specialized portals a single entrance point can have multiple exit points. Choice of exit points is entirely up to him.
All for One - Creates specialized portals where multiple entrance points have a single exit point.
False Portal - A fake portal is created. It is neither an entrance nor exit point, and attempting to touch it will simply make it disappear.
False Portal: Trap - A fake portal that is loaded up with magic. Interacting with it causes it to explode. The strength of the explosion is dependent on how much Ethernano he places on it. The maximum yield of these explosions can level a small house.
Magic Rank: B
Equipment:
Strengths
Wealth of Experience The man is a legend in his own right, even if that legend is now faded. But where his body might be fraying apart, his mind is still as sharp as ever, and with that comes undiluted all the experience and tactical expertise that he's acquired over the decades. Outside of combat, he's an excellent organizer, book-keeper, and he's great at giving life advice!
Mind of Steel Even when he was younger, his determination and mental toughness have been the stuff legends are made of. Pain may as well not exist to him and on the magic side of things, good luck using any kind of magic that interferes with his mind.
Massive Strength and Magic Capacity Though his stamina and durability have deteriorated massively, he still boasts an impressive physical combat ability that allows him to hold his own in the short while that he's in good condition. Fighting him recklessly and underestimating him therefore promises the aggressor a surprising amount of pain.
Weaknesses:
Past His Prime Old, injured, and physically past his prime, there's a reason that in the guild, he has the least amount of completed quests and is usually found keeping house rather than adventuring. While still a considerable force on the field of battle, he cannot keep up a fight for long - at most, he can fight at maximum strength for 8 minutes - not to mention many other skills of his are greatly diminished.
Bleeding Heart Has always been this, and is in fact the cause of many of the injuries that now inhibit him. He's risked his body to permanent injury many a times for the sake of someone else, whether or not he gets recognition for said deeds, and perhaps even worse, even if the person he is trying to save is directly opposed to him.
Weak to the Youth Will flat out refuse to hurt those he considers children, instead attempting to subdue them, if use of force is required. Dotes on the younger ones a bit too much.
Weak to Damage In his younger days, he was a durable powerhouse, a veritable brick wall that made fighting him an exercise in pain and frustration. This could not be further from how he is today. His body is a shadow of itself and he seemingly takes damage too easily.
Personality: Marduk is a patient, tolerating man, though firm and does not turn a blind eye to wrong doings. While he seems slow to act, the truth of the matter is he is merely considering other angles of approach and once he has settled on one, he decisive and final. With regards to conflict, he is not adverse to it, in fact encouraging it as a means to grow - however, combat is another, and while he is not a pacifist, he will most likely try to resolve things with words, before resorting to dragging their face across the curb.
Not exactly a quiet old man, Marduk is quite chatty and enjoys a good conversation, even if that conversation is quite literally over nothing. Generally friendly, there are few things that actually anger him - particular among those is the harming of children, and the deliberate, malicious manipulation of a persons' feelings, particularly between family or lovers. When faced with such things, even his anger is cold, and in acting on it he is calculative, precise and incisive. Forgiveness, therefore, rarely comes, either because the perpetrators have been punished duly, or there is no one left to forgive.
History/Bio: A former Wizard Saint candidate and local legend, Marduk was once part of the Magic Councils' personal forces, with him in particular being assigned to missions that required overwhelming force and swiftness. His record of completed missions, should said missions be classified as quests, his tally would be:
100 Year Quests: 1 10 Years Quests: 7 SS Class Jobs: 22 S Class Jobs: 117
However, as none of these were official quests, he never received monetary compensation for them - not that he minded. For him, the objective had always been to serve the people, to the best of his ability. Marduk was not a man of extraordinary background; born to an ordinary couple, his father was a magic tool manufacturer, while his mother was a school teacher and writer, there was nothing that would indicate him as a special existence.
But perhaps that was a driving force in and of itself. He was born with talent and innate magic power, yes, but also an appreciation for the 'normal' things in life - to be sad without tragedy, to be experience happiness over the littlest things, to be angry without atrocity as its cause, to love without reservation and without ulterior motives. It was growing up in this atmosphere that strengthened his resolve as he grew into his magic.
Guilds were too commercialized and joining the Knights was inefficient. As an independent mage he caught the interest of the Magic Council, who inducted them into their forces, and who directed him in what he believed to be the most effective manner of saving others. For a time, he was content with his role - he felt as though he were doing good, and oftentimes he could visibly see the effects of his actions and feel pride in it.
However, as he grew stronger he also began to realize that not all was right with the direction of the Magic Council. It began with clandestine operations, which in hindsight were suspicious in nature, however he had scarce thought to question his orders - after all, they had said, it was for a good cause. Yet each such mission left a strange taste of ash in his mouth, as though something was not quite right. The sense of accomplishment from before had gone. Still, the Magic Council kept him on their leash with the one thing that they were aware would work against him - the truth.
Yes, these operations were questionable, but the Council knew his power and hid nothing from him. Every 'why' and 'how' was explained to him, every reason and factor given to him so that he might weigh it against the happiness of others and decide on acting for the greater good. So for awhile he could tolerate these suspect missions, unaware that in the background, the Magic Council engaged in much more sinister plots than the snippets he was being carefully fed.
Perhaps the Council had been grooming him for bigger things, perhaps they wanted to keep him blind. Nevertheless, his relationship with the Council came to a crashing halt with the extermination of a Dark Guild. Death and killing was something he was experienced with by now - it was unavoidable when you reached his level of strength, but never had he taken the life of a child. Always he acted as executioner only for those deserving, and those yearning.
The extermination of this Dark Guild was meant to be a test, to see if he was worthy of the title 'Wizard Saint' - instead, it became a different kind of test, a test of character, where he was confronted with the reality of who he was serving.
In the assault against the Dark Guild, what stood out was the simple order: complete subjugation, or else death. Understandable, given the circumstances. The Dark Guild in question was a band of assassins and mercenaries, large in number, not to mention skilled. Still, with the forces arrayed against them, it was only a matter of time until they were completely defeated.
It was the aftermath that caused him difficulties. Tasked with rounding up the members that had fled, he encountered a group of mages chasing the same quarry, one of the few remaining members of the Dark Guild that roamed free - a young girl, the only child of its guild master.
Feeling something suspicious at play, Marduk attempted to speak to the mages, who attacked him upon being discovered. Defeating them revealed a shocking truth, that assault on the Dark Guild had to purposes: one, the official reason, to put down the Dark Guild, and two to forcibly recruit its more promising members into the ranks of the Councils own band of assassins.
That the Council had assassins was shocking enough, but that they were willing to go to such lengths was abhorrent to him in a way he's never experienced before. Marduk released council mage with a warning: to leave the girl alone, else he expose them after completely wrecking their base of operations.
His warnings were heeded, but not appreciated. That the council did not go after him then was in appreciation for his work up until then, and perhaps more relevantly, because the battle with the council mages had left him permanently injured. On that day his prime ended.
Since then, he's been looking for a way to make things right, and a way to oppose the Council as nonviolently as he could. He came to the conclusion that the Councils' power and direction came only because of the funds received from the commercial guilds. In fact their power had grown steadily because of it.
So what better way end its power, than by cutting it out by the root?