Avatar of TheMaster99
  • Last Seen: 2 mos ago
  • Joined: 10 yrs ago
  • Posts: 331 (0.09 / day)
  • VMs: 3
  • Username history
    1. TheMaster99 10 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

6 yrs ago
Current Bio is finally redone! Still want to add more to it eventually, but I'm happy with it for now.
6 yrs ago
Might be active again soon™. Bio/etc definitely needs a lot of TLC.
2 likes
8 yrs ago
School and work on my birthday. Yay.
3 likes
9 yrs ago
OMG 33 on the ACT!!
1 like
9 yrs ago
Hmm.. maybe I should update this? ...Nah.

Bio


Luke aka TheMaster99

Nineteen | EST | Discord




About Me

I am a second year undergraduate student at the Rochester Institute of Technology which, as the name would suggest, is in Rochester, New York. I am studying Software Engineering – essentially, programming plus all of the processes, paperwork, etc. that I'll be doing in the real world. I have been programming in some capacity since I was eight, and once I discovered programming I simply never stopped writing code. Some of that code I've written was for this very website, and hopefully there will be a fair bit more of that in the near future.

I discovered programming in a game called ROBLOX, and coincidentally that is also where I first discovered roleplaying. One day I was exploring the forums, and noticed a roleplaying section. Curious, I took a look and I was instantly hooked. The content was mostly in the Free RP level, with a small amount of Casual tier games, but at the time even that was high quality content to me. Over the years my interest in the game faded, and although I continued programming after ultimately leaving the community, I did not continue roleplaying.

Years later, I gradually started wanting to get back into roleplaying. I began googling around, and after looking at a few different websites I finally decided that the Guild seemed to be the best of them all. I made an account on December 13, 2014, and started jumping into some games; I quickly decided on sticking to mostly High Casual, but eventually moved more towards Advanced as I realized that most of the games I was in were easily at that level anyway. This was right around the time that Mahz was working on rebuilding the website from the ground up, and after chatting with him for a while in the IRC during some site downtime I decided that I wanted to help.

I ultimately didn't contribute too much, but nevertheless I was the first (and so far, only) non-anonymous user to help Mahz with developing the website. As a reward, after he implemented the trophy system I was awarded the special Benevolent Cyberpunk trophy, which gives me a special userbit that looks like this:



After roughly a year and a half of being here, life started getting in the way more and more, and my activity became increasingly infrequent. Eventually, a little after the two year mark, I became completely inactive; I was in my senior year of high school, neck deep in college plans, and didn't have time for it anymore. I'd log in every now and then to check if I had missed anything, but until quite recently never stayed. I am back now, though, and hopefully I'm here to stay. I plan on getting back into roleplaying in the near future, and I also plan on starting to help out with the website once more. I've learned so much since when I first saw the code running the Guild, and hopefully I'll be significantly more helpful than I was back then!



Most Recent Posts

In Mahz's Dev Journal 10 yrs ago Forum: News
I think it's perfectly acceptable to just count page loads. Sure it's not going to be an exact tally, but obviously an interest check with 150 views is getting a lot more attention than one with 15 views. Not all 150 views will be repeat visits/search bots/bots in general. The idea is just to know if nobody likes the concept, or if nobody is bothering to check it out, which would be very useful to me personally, as a current interest check I have running has only one reply, and I have no clue whether people dislike the idea, or just haven't looked.
In Mahz's Dev Journal 10 yrs ago Forum: News
@LegendBegins Integrating an applet into html is trivial. But why would that be useful, or even necessary?
In Mahz's Dev Journal 10 yrs ago Forum: News
@Lillian Thorne If memory serves correctly, then no. It was just a suggestion that this thread's regulars are split more or less right down the middle on.
In Mahz's Dev Journal 10 yrs ago Forum: News
<Snipped quote by Captain Jordan>

I respectfully disagree. We're holding an evolving, intelligent argument with new reasons that have not been stated before. Thus we are further enlightened on the subject and we (or Mahz) can make a more informed decision.


I respectfully disagree. We are repeating the exact same arguments ("this is stupid and will create more work" "no, not doing this is stupid, and it will result in less work" etc) over and over again, without any compromise whatsoever – the only attempt at such seems to have been largely ignored. None of us will ever agree on which is better, and we can theorycraft (or circle jerk, in this case) which is better for millennia. Both sides have said everything that can possibly be said on the matter, and it really is time to just move on and let Mahz do as he sees fit.
In Mahz's Dev Journal 10 yrs ago Forum: News
I know I'm a bit late to this party, but frankly I think this argument is ridiculous.

It will not be a problem, especially with an opt in/out system. I have yet to see a gm evil enough to lock someone out for no reason, or even without plenty of warnings. If a gm wants to micromanage their rp, let them. If they want to be a troll to someone, which I truly don't understand why you think will be so common, let them - the mods can deal with it, and I guarantee it won't happen often enough to be a problem.

Perhaps an appeal system would work? If a gm doesn't provide any reason at all, a player can hit an appeal button, immediately overriding his blacklisting and alerting the mods to check it out. It'd have a large warning stating that to abuse this will be punished severely. The mods then check it out (perhaps put a field for the gm to state a reason (required) before being allowed for both the player and mods' benefit) and decide who is at fault. Either way it is blatant trolling, and can be punished as such (especially for the player if they appeal just for the luls). Perhaps even limit how many appeals one may have for life? Say, 3?

Lastly, restricting the ability to post cannot be compared to deletion of content. Allowing any person to delete someone's hard work is evil. Allowing someone to police their own "territory" to keep order and/or be a dictatorial idiot (and be punished as such) is a great idea. Removing someone won't happen often to begin with, and when it does I am very confident the reasoning will have been discussed beforehand (and warnings probably delivered as such). But as said above, perhaps it is best to just let Mahz decide himself, since we clearly won't be able to agree?
Tristan will probably help sweep. Will give him an opportunity to check out the electrical setup at the same time, and he definitely won't be interested in going into town.
@UltikanaRe Yes, I put it in both (checked with Mahz first to make sure this is okay) because it applies to both. Use either one, it doesn't matter. I'm just posting in both so more people who could potentially be interested can see it.


The End of Days - a Post-Apocalyptic Nation RP
There ain’t any big cities anymore. New York, London, Berlin… They’re all graveyards.


Premise:

It has been two months since the dead started risin’ across the globe – just long enough so we’re not all running about like headless chickens, but not enough for this whole… kerfuffle to have sorted itself out.

What? You ain’t mad at me calling the ‘end of the world’ a kerfuffle, are you? What can I say: I’m an optimist.

Estimates say most of the human race are dead, scattered to the wind. The cars on the highways are tombstones and there’s no real way to travel across the good ol’ US of A. It’s worse than that. Everyone who was in this province when the apocalypse started are stuck here, and I bet over half of them have kicked the bucket themselves in the panic with no real organisation. I hear that’s starting to change, though; I hear groups are starting to form here in the Yellow Gullies, leaders are starting to come out of the woodwork.

I hear you’re one of them.

So you’ve got a following. Big deal. If you ain’t strong enough to seize this land and all her holdings for yourself, well… The zeds are gonna get you, aren’t they? That is, if the other people don’t first.



The Battleground:

Well, that’s a bit pessimistic of me. There hasn’t been any over-the-top bloodshed yet. All I can say is, “Welcome to the Yellow Gullies, and may your stay be a wild one.” It’s a chunk of land that’s a fair size but not entirely fortunate: it’s fenced in by pretty much impassable roads to the east, west, and south, all swarming with the dead. Hordes like to come in from those directions now and then, so you’d best be on the lookout.

“Why can’t you escape to the north?” I hear you ask. Well, there’s a bit of a problem, that being the mountain range – the Crags. Experienced climbers only, or at least, that’s what all the signs say.

Anyway, on to the beefy stuff: resources. There’s a whole lot of untapped wilderness around here, but I’m guessing you’re not looking to be spending half of your time collecting berries and then sitting in the outhouse ‘cause they turned out to be poisonous. There are a few lil’ towns – villages, but we don’t call them that up here – all with different supplies left untapped and dangers to overcome. Some of them might even be inhabited. Since this ain’t a national park, there’ll be a ton of hamlets and holiday cabins around too, and I’m sure some of them could be fixed up. It ain’t my job to know about all of that; it’s yours.








GMs

What these people say (OOC), goes.





Resource Management:

Everything, except thinkin' or reflectin' on events gone by, requires TIME to do. This isn't the city out here, and it never will be. We work in MONTHS that go by like clockwork as we take thirty day chunks out of life to work our way through. A DAY means a lot out here.



Dice-Rolls:

Out here, we do things fairly. Sorta. There’s a lot more shades of grey when it comes to combat in real life than there ever were in video games or make-believe.



But What About..?

– Food and Medicine (Etc…) – It only takes an action of 2 DAYS to gather an amount of food equal to the amount your people will need for a month and perhaps it can even be entirely avoided by building a farm of sorts.
– Disasters and Random Events – There will be random events, but in the essence of fairness, the whole region (as in, everyone’s settlements) will be facing the exact same thing at the exact same time. It will be up to you how you deal with them, and how many DAYS you spend sorting out potential problems… or not. Just be prepared for the consequences.
– Population Growth – You can spend DAYS to recruit survivors too, though not at a 1:1 ratio, of course. As long as it seems fair, we’ll allow it.






Thank you for checking out my Interest Check! Me and @McHaggis have been wanting to do a Nation RP lately, started thinking about it, and, well, here we are. If anyone has feedback on how to make this better, we are glad to hear it. I have high hopes for this roleplay, and I hope you do too!
@UltikanaRe I will come up with a map in the morning, and it'll be filled out with all relevant information when we get to that point. Which reminds me: there will be map tiles, which is a modifier for battling. Will fix the post since I first to mention this.


The End of Days - a Post-Apocalyptic Nation RP
There ain’t any big cities anymore. New York, London, Berlin… They’re all graveyards.


Premise:

It has been two months since the dead started risin’ across the globe – just long enough so we’re not all running about like headless chickens, but not enough for this whole… kerfuffle to have sorted itself out.

What? You ain’t mad at me calling the ‘end of the world’ a kerfuffle, are you? What can I say: I’m an optimist.

Estimates say most of the human race are dead, scattered to the wind. The cars on the highways are tombstones and there’s no real way to travel across the good ol’ US of A. It’s worse than that. Everyone who was in this province when the apocalypse started are stuck here, and I bet over half of them have kicked the bucket themselves in the panic with no real organisation. I hear that’s starting to change, though; I hear groups are starting to form here in the Yellow Gullies, leaders are starting to come out of the woodwork.

I hear you’re one of them.

So you’ve got a following. Big deal. If you ain’t strong enough to seize this land and all her holdings for yourself, well… The zeds are gonna get you, aren’t they? That is, if the other people don’t first.



The Battleground:

Well, that’s a bit pessimistic of me. There hasn’t been any over-the-top bloodshed yet. All I can say is, “Welcome to the Yellow Gullies, and may your stay be a wild one.” It’s a chunk of land that’s a fair size but not entirely fortunate: it’s fenced in by pretty much impassable roads to the east, west, and south, all swarming with the dead. Hordes like to come in from those directions now and then, so you’d best be on the lookout.

“Why can’t you escape to the north?” I hear you ask. Well, there’s a bit of a problem, that being the mountain range – the Crags. Experienced climbers only, or at least, that’s what all the signs say.

Anyway, on to the beefy stuff: resources. There’s a whole lot of untapped wilderness around here, but I’m guessing you’re not looking to be spending half of your time collecting berries and then sitting in the outhouse ‘cause they turned out to be poisonous. There are a few lil’ towns – villages, but we don’t call them that up here – all with different supplies left untapped and dangers to overcome. Some of them might even be inhabited. Since this ain’t a national park, there’ll be a ton of hamlets and holiday cabins around too, and I’m sure some of them could be fixed up. It ain’t my job to know about all of that; it’s yours.








GMs

What these people say (OOC), goes.





Resource Management:

Everything, except thinkin' or reflectin' on events gone by, requires TIME to do. This isn't the city out here, and it never will be. We work in MONTHS that go by like clockwork as we take thirty day chunks out of life to work our way through. A DAY means a lot out here.



Dice-Rolls:

Out here, we do things fairly. Sorta. There’s a lot more shades of grey when it comes to combat in real life than there ever were in video games or make-believe.



But What About..?

– Food and Medicine (Etc…) – It only takes an action of 2 DAYS to gather an amount of food equal to the amount your people will need for a month and perhaps it can even be entirely avoided by building a farm of sorts.
– Disasters and Random Events – There will be random events, but in the essence of fairness, the whole region (as in, everyone’s settlements) will be facing the exact same thing at the exact same time. It will be up to you how you deal with them, and how many DAYS you spend sorting out potential problems… or not. Just be prepared for the consequences.
– Population Growth – You can spend DAYS to recruit survivors too, though not at a 1:1 ratio, of course. As long as it seems fair, we’ll allow it.






Thank you for checking out my Interest Check! Me and @McHaggis have been wanting to do a Nation RP lately, started thinking about it, and, well, here we are. If anyone has feedback on how to make this better, we are glad to hear it. I have high hopes for this roleplay, and I hope you do too!
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