Avatar of TheMaster99
  • Last Seen: 2 mos ago
  • Joined: 10 yrs ago
  • Posts: 331 (0.09 / day)
  • VMs: 3
  • Username history
    1. TheMaster99 10 yrs ago
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Status

Recent Statuses

6 yrs ago
Current Bio is finally redone! Still want to add more to it eventually, but I'm happy with it for now.
6 yrs ago
Might be active again soon™. Bio/etc definitely needs a lot of TLC.
2 likes
8 yrs ago
School and work on my birthday. Yay.
3 likes
9 yrs ago
OMG 33 on the ACT!!
1 like
9 yrs ago
Hmm.. maybe I should update this? ...Nah.

Bio


Luke aka TheMaster99

Nineteen | EST | Discord




About Me

I am a second year undergraduate student at the Rochester Institute of Technology which, as the name would suggest, is in Rochester, New York. I am studying Software Engineering – essentially, programming plus all of the processes, paperwork, etc. that I'll be doing in the real world. I have been programming in some capacity since I was eight, and once I discovered programming I simply never stopped writing code. Some of that code I've written was for this very website, and hopefully there will be a fair bit more of that in the near future.

I discovered programming in a game called ROBLOX, and coincidentally that is also where I first discovered roleplaying. One day I was exploring the forums, and noticed a roleplaying section. Curious, I took a look and I was instantly hooked. The content was mostly in the Free RP level, with a small amount of Casual tier games, but at the time even that was high quality content to me. Over the years my interest in the game faded, and although I continued programming after ultimately leaving the community, I did not continue roleplaying.

Years later, I gradually started wanting to get back into roleplaying. I began googling around, and after looking at a few different websites I finally decided that the Guild seemed to be the best of them all. I made an account on December 13, 2014, and started jumping into some games; I quickly decided on sticking to mostly High Casual, but eventually moved more towards Advanced as I realized that most of the games I was in were easily at that level anyway. This was right around the time that Mahz was working on rebuilding the website from the ground up, and after chatting with him for a while in the IRC during some site downtime I decided that I wanted to help.

I ultimately didn't contribute too much, but nevertheless I was the first (and so far, only) non-anonymous user to help Mahz with developing the website. As a reward, after he implemented the trophy system I was awarded the special Benevolent Cyberpunk trophy, which gives me a special userbit that looks like this:



After roughly a year and a half of being here, life started getting in the way more and more, and my activity became increasingly infrequent. Eventually, a little after the two year mark, I became completely inactive; I was in my senior year of high school, neck deep in college plans, and didn't have time for it anymore. I'd log in every now and then to check if I had missed anything, but until quite recently never stayed. I am back now, though, and hopefully I'm here to stay. I plan on getting back into roleplaying in the near future, and I also plan on starting to help out with the website once more. I've learned so much since when I first saw the code running the Guild, and hopefully I'll be significantly more helpful than I was back then!



Most Recent Posts

@UltikanaRe Not your fault, I'm not sure that I actually mentioned it anywhere.
@UltikanaRe Strategy, weather, element of surprise (or lack thereof), traitors... Sure, this can be reduced significantly with good planning, adaptability, discipline, etc., but imo it won't be as easy as you may think.

I get what you're saying, and agree with the fact that the largest, strongest army will always succeed. Size of the army is generally going to increase as the amount of land you control increases, so adding the # of tiles approximates this. Strength of the army isn't as easy - beyond allocating additional modifiers to the construction of barracks, siege equipment, training sessions, etc. (all of which I definitely feel are reasonable, and are perfectly okay with me as long as the values are reasonable. They aren't mentioned in the OP, but it is mentioned somewhere IIRC that I am lenient about creative stuff like this as long as it is reasonable. If this is not mentioned, then I will add it), there isn't much more that can be done. There is already a modifier for battling more than once within a short period of time, representing fatigue, homesickness, etc.
Both parties roll 1-10, and the difference between the modified rolls determines the victor. The modified roll is the 1-10 roll plus the number of map tiles your settlement controls, and a modifier from battling too recently.


Of course in a real situation you would be right, but it would be too complicated to factor actual population, strength, etc., so factoring in the amount of land is a compromise. Generally, if you have more land you are probably going to have more men to fight for you, and be stronger. I know it isn't necessarily accurate, but it is the simplest solution without having people sort it out amongst themselves, which could result in arguments over which side deserves to win more, etc. Besides, a dice roll takes random chance and luck into account, which is always good
They shrunk my territory...
It was meant to include borders with the mountain and forest.
Also, how do you get a 0 and a 10 on a 10-sided die?


As McHaggis said, your land was shrunk to be fair. To have one settlement start with 4 tiles, another with ~22 (I counted, don't remember the exact number though) is a very large gap. If, for example, your settlement was to battle McHaggis' at the beginning with your 22 tiles, you would be guaranteed to win even if you rolled a 1, and she rolled a 10.

Speaking of which, thank you for pointing out the 0-10 roll. That was an oversight, and has been fixed.

I'll start accepting sheets soon, probably right after I finish mine (probably later tonight.) Also waiting on people who expressed interest previously to get their sheets up, and/or for more people to join, hopefully.
In Mahz's Dev Journal 10 yrs ago Forum: News
@KeysOfKayes

<Snipped quote by Captain Jordan>
Not sure where else to but these buttons, but here it is with the padding fixed:



Gonna launch it soon with minimal features (no mark-as-read) so I can ensure it doesn't introduce a large performance regression.

Also, I'll recreate the /subscriptions page layout on the topics-list of each roleplaying forum (i.e. make it so you see the latest IC, OOC, and CHAR post for each roleplay).

Finally, the "Latest" button for each topic/roleplay is going to be swapped out with the go-to-first-unread logic.
– Mahz


You mean this one?
Announcement:
Map has been finished, you may now claim your land.
For the beginning, either circle the area you will claim, or describe it, giving location on the map, nearby landmarks, etc. Include color to be used for the key - hex code or RGB, please! (or CMYK, if you're a weirdo) (be reasonable - for example, the Rocinha Hollow starts with 4 hexagons. If it is reasonable with your description above, then it will be allowed.)
In Mahz's Dev Journal 10 yrs ago Forum: News
@Shienvien

I noticed two random coGMs listed in the 'Edit Topic' panel for the roleplay I made today, but they didn't actually show up on the topic itself, and weren't removable. When I set an actual coGM, they disappeared. :shrug (:shrug needs to be a thing immediately, btw )
In Mahz's Dev Journal 10 yrs ago Forum: News
@Captain Jordan Maybe only track unread posts for topics you've viewed then? (imo) It shouldn't apply to every topic on the guild, it is just really distracting imo to have [NEW] covering every topic on the forum.


The End of Days - a Post-Apocalyptic Nation RP
There ain’t any big cities anymore. New York, London, Berlin… They’re all graveyards.


Premise:

It has been two months since the dead started risin’ across the globe – just long enough so we’re not all running about like headless chickens, but not enough for this whole… kerfuffle to have sorted itself out.

What? You ain’t mad at me calling the ‘end of the world’ a kerfuffle, are you? What can I say: I’m an optimist.

Estimates say most of the human race are dead, scattered to the wind. The cars on the highways are tombstones and there’s no real way to travel across the good ol’ US of A. It’s worse than that. Everyone who was in this province when the apocalypse started are stuck here, and I bet over half of them have kicked the bucket themselves in the panic with no real organisation. I hear that’s starting to change, though; I hear groups are starting to form here in the Yellow Gullies, leaders are starting to come out of the woodwork.

I hear you’re one of them.

So you’ve got a following. Big deal. If you ain’t strong enough to seize this land and all her holdings for yourself, well… The zeds are gonna get you, aren’t they? That is, if the other people don’t first.



The Battleground:

Well, that’s a bit pessimistic of me. There hasn’t been any over-the-top bloodshed yet. All I can say is, “Welcome to the Yellow Gullies, and may your stay be a wild one.” It’s a chunk of land that’s a fair size but not entirely fortunate: it’s fenced in by pretty much impassable roads to the east, west, and south, all swarming with the dead. Hordes like to come in from those directions now and then, so you’d best be on the lookout.

“Why can’t you escape to the north?” I hear you ask. Well, there’s a bit of a problem, that being the mountain range – the Crags. Experienced climbers only, or at least, that’s what all the signs say.

Anyway, on to the beefy stuff: resources. There’s a whole lot of untapped wilderness around here, but I’m guessing you’re not looking to be spending half of your time collecting berries and then sitting in the outhouse ‘cause they turned out to be poisonous. There are a few lil’ towns – villages, but we don’t call them that up here – all with different supplies left untapped and dangers to overcome. Some of them might even be inhabited. Since this ain’t a national park, there’ll be a ton of hamlets and holiday cabins around too, and I’m sure some of them could be fixed up. It ain’t my job to know about all of that; it’s yours.








GMs

What these people say (OOC), goes.





Resource Management:

Everything, except thinkin' or reflectin' on events gone by, requires TIME to do. This isn't the city out here, and it never will be. We work in MONTHS that go by like clockwork as we take thirty day chunks out of life to work our way through. A DAY means a lot out here.



Dice-Rolls:

Out here, we do things fairly. Sorta. There’s a lot more shades of grey when it comes to combat in real life than there ever were in video games or make-believe.



But What About..?

– Food and Medicine (Etc…) – It only takes an action of 2 DAYS to gather an amount of food equal to the amount your people will need for a month and perhaps it can even be entirely avoided by building a farm of sorts.
– Disasters and Random Events – There will be random events, but in the essence of fairness, the whole region (as in, everyone’s settlements) will be facing the exact same thing at the exact same time. It will be up to you how you deal with them, and how many DAYS you spend sorting out potential problems… or not. Just be prepared for the consequences.
– Population Growth – You can spend DAYS to recruit survivors too, though not at a 1:1 ratio, of course. As long as it seems fair, we’ll allow it.





Feel free to start writing settlement sheets! Put them under the character tab, and @McHaggis or myself will take a look at it.

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