Avatar of TheMerlin
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    1. TheMerlin 4 yrs ago

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Recent Statuses

3 yrs ago
Current Wind's howling.
4 likes
3 yrs ago
Looking for group
3 yrs ago
Looks like I'm a casual roleplayer after all.
6 likes
3 yrs ago
Such is the role player's life
4 likes
3 yrs ago
Mummies were also used for paint and fertiliser. The more you know!
1 like

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Link to original interest check:
roleplayerguild.com/topics/187027-sco…
Rules

1. Do not control, maim or kill anyone else's character(s) without their consent.

2. Do not post in this thread if your character has not been approved yet.

3. Do not harass, insult or flame anyone.

4. No erotic content.

5. No one liners.
Character Sheet


IMPORTANT
Please pm me your cs and wait for my approval before posting it here


This is just a guideline...



Name:

Appearance:
[PICTURE] (Optional)

Alias(es): (Optional)

Age:

Gender:

Description: (Height, build, skin/hair/eye colour, special features, etc.)

Role: (Knight, Battlemage, Spectre)

Specialty:

Personality:

Background:

Equipment:

Abilities:

Extra: (Optional)
Blep. Forgot about the zeroth post thing.
Feel free to ask questions, share ideas or just have a chat.

Even from a distance, it was plain to see that the Vaimese had brought their full might to bear upon the nation of Belisio. There were no tricks, no signs of diversionary tactics or strategic manoeuvring, or any semblance of strategy at all... save for one: superiority of numbers. An endless sea of men and material crashing against the line of Belisian defenders below in an unrelenting wave of fire. Knight Commander Roland Leonis stood at the front of the bridge as he watched the battle unfold, grimly noting that the left flank was beginning to waver.

"Helmsman, take the southern approach," he said as a bright explosion bloomed on the battlefield and lit up the night sky, no doubt magical in nature. "And make haste."

"Aye, milord," the pilot responded as he turned the steering wheel, causing the sky carrier to yaw ever so slightly to the left.

Surprised by the change in course, the captain of the ship glanced at his console before speaking up, "Sir, is that wise? Our orders were to approach from the west and flank the enemy, this will take us directly to the front."

"Yes, I am aware," Roland replied. "For that is my intent."

"But sir, with all due respect-"

"The situation has changed, captain. By the time we move into position, our left flank will have fallen and it will be too late to provide any reinforcements at all. The time to deploy is now. Will you accommodate?"

The captain fell silent for a moment as he read the tactical feeds on his console before looking back at the Knight Commander and replying with a slight bow, "As you will, my lord."

"Very good, now call the battlegroup to assembly. It is time to join the fight."

And with those words, Roland turned and made his way across the bridge with one hand resting on the hilt of his ancestral longsword, Starlight. Ever so faintly humming with power in anticipation of the battle to come.



Meanwhile in the shuttle bay of the carrier, Liffis Kai stood among the other Spectres with his eyes closed and hands clasped in silent prayer. Some others were following suit until the voice of the ship's captain announced, "All hands, prepare to deploy. I repeat, all hands prepare to deploy."

Liffis opened his eyes and looked around as men began rushing all over the place. Pilots to their shuttles, technicians to their stations, soldiers to their squads and standing amidst them all like a river around a rock were the nation's fighting elite. Knights, Battlemages and Spectres, each one an army unto themselves. Some were veterans of a hundred battles, others were newly made. Either way, all of them wielded powers far beyond that of the average human being.

Though they were all meant to form a single battlegroup, each of them only stood with their own kind. Knights with Knights, mages with mages, Spectres with Spectres. At least between the Knights and Battlemages, there was a sense of camaraderie. An exchange of boasts and insults, but around the Spectres was a conspicuous gap between them and anyone else as though surrounded by a forcefield. Even the soldiers avoided them if they could help it.

Liffis hoped that none of his fellows would take it to heart. He was no stranger to being ostracized and he did not think that there was any malice involved. It was only natural to be wary of those who could read the thoughts of others, though Liffis was not so skilled at that as he was in controlling emotions. That of his own as well as the enemy's.

Perhaps there was also something about the program itself that was unsettling to others, but as Liffis contemplated what that something might be, a coughing fit interrupted his thoughts and he muffled it with a hand over his mouth until it subsided.

Not long now, he thought as he moved his hand away and looked at the blood on his palm, a constant reminder of the time he had left in his shortened lifespan. "Hope I can make it worthwhile," he said out loud without realizing it, another quirk from the Spectre program.

His eyes glazed over as he continued to stare at the blood on his hand, becoming so lost in it that he did not notice the Knight Commander entering the shuttle bay. His presence marked by his tall stature and suit of plate armour.
@Omni5876@Neianna86 I think this will look familiar to you guys.
SCORCHED EARTH



Belisio.

Once a nation of progress and prosperity,

A beacon of hope in a world ruled by fear,

Now besieged.



For centuries, we have fought to free ourselves from the tyranny of magic.

Now at the turn of the 1st millennium, the Vaimese Empire seeks to undo all that we have achieved,

To scorch the earth and drag us all back into the darkness.

A return to magocracy.



Whether we are ready or not,

Whether we are willing or not,

War is upon us and we must fight to survive.

For Belisio!



Setting

This will be a humans only roleplay set in a world called Ith with a blend of medieval fantasy and sci-fi elements. The technologically advanced nation of Belisio is currently at war with the mage ruled Empire of Vaim and your character(s) will be fighting on the side of Belisio.

The year is 990 U.E. (United Era) and by the time the roleplay begins, the Vaimese Empire will have already conquered most of the world. Against an ancient and powerful foe, Belisio now stands as the final bastion of resistance and you will be part of the defence sent to meet the Empire in battle upon the borderlands.

To be clear, the Vaimese are not primitive by any means. In fact their technology level is on par with Belisio. The main difference however is that the Vaimese forces will be numerically superior and their leadership is entirely composed of mages while all non-mages serve as slave soldiers, whereas Belisio is famed for its Knights. The most capable warriors in the world who epitomize what ordinary men and women can achieve. Expect to face human wave tactics and heavy spell bombardment in the battle to come.


There will be two distinct types of magic, ki and mana. Ki is the power of the individual soul inherent within all living beings and through rigorous training, it can be used to transcend one's physical limitations and harness all human potential. Enhanced speed, strength, reflexes, impenetrable skin and advanced regeneration, all of these feats are available to masters of ki as well as imbuing weapons and armour to increase their durability, or charging the very air itself to deliver attacks from afar.

All Knights of Belisio are certified masters of ki who are able to fight with blade and bullet in equal measure, and they are equipped with the best equipment their nation can provide. Of particular note are the ancestral armaments that some houses possess which after passing through the hands of many generations of ki users, they have inherited the power of their former wielders and can cut as effectively as any energy weapon or guard as well as any suit of power armour. It is therefore not unusual to see the Knights of Belisio sporting medieval equipment dating back to the Age of Ancients alongside state-of-the-art technology such as personal shield generators, cloaking devices and integrated jet boosters.

In Belisian society, Knights are heroic figures whose stories have inspired the people throughout the ages. Noble houses have been producing some of the nation's finest warriors for generations and commoners may be elevated to peerage should they prove worthy of the honour of knighthood. In the Empire of Vaim, ki users are fit only for the purposes of labour, cannon fodder or entertainment within their gladiatorial arenas back home, while mages hold all the real power and their mastery of mana determines their position within society.


Mana is the power of the elements which were once thought to consist of earth, water, wind and fire, but in our current modern understanding, it is more akin to solids, fluids, gases and plasma. Regardless, only those born as mages (whose souls are different from regular people's) are able to wield the power of mana and when speaking of magic, it almost exclusively refers to the mana arts. Whether it's forming a ball of fire or raising a wall of earth and ice, there is virtually nothing a mage can't achieve if they simply put their minds to it. The only thing they can't do is controlling organic matter or empowering their own bodies like ki users can.

There are 2 methods of using mana, manipulation and casting. Manipulation is directly controlling the elements in one's surrounding environment. This is limited by line of sight and the availability of whatever the mage can skilfully control, but is quicker and generally less taxing to use. Casting on the other hand involves the conversion of raw magical energy into matter to conjure something from nothing. Useful for when resources are limited or unavailable, but the feedback is more burdensome on the mage as manipulation is still required after casting, essentially doubling the cost of power involved.

For the nation of Belisio, mages serve more of a support role and aren't immediately elevated to the status of nobility like they would be in Vaim, but are still considered to be valuable assets throughout all levels of society. Though few in number, those specialized for warfare are known as Battlemages who fight alongside Knights and use their talents to bolster their allies. There is a longstanding rivalry between Knights and Battlemages, but at the end of the day, they both form the nation's fighting elite and are both leagues above the common soldiery.


With genetic and cybernetic enhancements, it becomes possible to rival the power of ki users and mages without being able to use either forms of magic, though such technology is highly experimental and dangerous, and its effects on the human soul is known to be detrimental.

By entering the Belisian super soldier program known simply as Spectre, one who survives the plethora of implants and injections gain enhanced physical attributes and extraordinary psionic abilities, granting them the power of telekinesis and telepathy. In exchange however, their lifespans are drastically shortened and they forego ever being able to tap into their own ki. Their powers are based on science, not magic and is therefore unique to Spectres. This program is available to non-mage volunteer soldiers only and the Vaimese themselves view it as barbaric, but desperate times call for desperate measures.

So to sum up, there are 3 types of powers: ki, mana and psionic; there are 3 different roles to choose from: Knight, Battlemage and Spectre; and you'll be fighting for the nation of Belisio against the invading forces of the Vaimese Empire. By the time the roleplay begins, you'll be heading towards the frontlines on board an airship much like the helicarrier from Avengers. If you are interested in joining the roleplay and making a character, just shoot me a pm and we'll work out the details. Everyone can have up to 2 characters and are free to format their cs however they like, just gotta include the basic info provided below.

After thinking about it for a while, I've decided that I'm going to shelve this idea for now. I haven't actually roleplayed in a while and I feel like I need to warm up a bit first before continuing this project. I'll return to it once I'm ready.
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