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4 yrs ago
Either RolePlayerGuild.com is glitching, or everyone is studiously ignoring my PMs.
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@Zool I was thinking along the same lines you were, but the outdoors is actually quite a ways off. Their coffin room exits into a HUGE lobby, where thousands upon thousands of similar rooms are connected. Then a HUGE entryway connects to that, with huge double doors at the end of it leading outside. They're not hearing much in there unless someone blows a war horn near the entrance - which is entirely feasible, since the tower entrance is situated at the peak of the mountain overlooking the city.
@Thinslayer
Thanks. Oh, also, probably won’t have time to post it til a bit later, but I actually have a couple of ideas to build on the magic system you mentioned before. Mostly because somehow, I think I might’ve completely independently come up with the exact same one, at least in terms of the main three schools of it involving runes, working with spirits, and casting using your own soul. Legitimately surprised the hell out of me when I saw that bit.

lol that's awesome. I'd like to hear what you came up with.



EDIT: Edits galore. Holy smokes.
Preferred character sheet format:

[center]
[h1]Names, nicknames, aliases, or titles go here[/h1]
[img]Image url goes here[/img]
[/center]
[u]Species[/u]: If you're alien, your new species. If you're native, your current species.
[u]Gender[/u]: Self-explanatory.
[u]Maturity[/u]: Biological stage of development, e.g. child, adult, etc. Include age if it's relevant.
[u]Origin[/u]: Earth is the old world. Aion is the new world. Specify if neither.
[u]Possessions[/u]: Important items your character owns when the story begins. An exhaustive list is unnecessary.
[u]Abilities[/u]: Unique skills, magic powers, etc.
[u]Description[/u]: Put everything together. Describe your character as if you were a story narrator introducing them to your readers.
Okay, let me explain my thoughts behind the scenes a little bit. I was on the fence about making that post at all. I agreed with you that letting the players finish their introductions was a good idea. But part of me was worried that they were waiting on me for something, or that they were stuck. My own excitement to participate also got thrown into the mix and clouded my judgment. So I jumped the gun, basically. I needed someone to give me a reality check and say, "Hey, they still need to finish their introductions." I am grateful that you did so. So please believe me when I say I'm glad you spoke up.
From now on I'll refrain from speaking of turn orders & everything else.

I'd rather you didn't refrain from that, honestly. But do whatever you feel is best. :)
@Conscripts I'm still torn between Aion and Xadia. Use whichever sounds better to you. xD
@Dark Cloud In all seriousness though, please don't feel bad for asking me to change stuff. I don't want to be the GM who ruins everyone's gameplay experience just because nobody had the courage to ask for something different. I don't take offense easily (I think), so feel free to say what needs to be said. :)

@Rabidporcupine I like that idea quite a bit. It opens up a lot of doors for me as GM, so I am absolutely game for that. :D
There, edited. If we're defaulting to round-robin turn order, GM elects to pass this round.

And no worries. I'd rather you be That Guy than I be That Guy. :P
@Dark Cloud I can still do that if you'd like.
The wooden dolls are essentially remote-controlled magic drones. Their pilots are stationed further away, their minds linked to the dolls in full-dive VRMMO style. They serve the Witch's purposes in every possible way: they train their pilots to fight against stronger enemies, and they train their enemies on the dolls, making everybody stronger in anticipation of the coming Void incursion. Of course, strengthening her enemies does risk making it harder to take down their weakling overlords, but that is a risk she feels is worth taking.
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