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    1. Tip Tappers 9 yrs ago

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I'm sure it won't come to that, but I appreciate the offer and I'll keep it in mind. The OOC's only been up for a day now anyway. I guess I should probably go ahead and make a character though, I'll work on that. First I want to get all the locations finished up though, working on that right now.
@Sho Minazuki Sounds good. Nice detail there, forgot about the little Tune icons on the different harp songs.

The OOC is up. You two are welcome to drop your completed applications in the characters tab whenever it's convenient for you. Hopefully the new topic will add some visibility and bring us the two applicants we need to get started.

roleplayerguild.com/topics/126774-the-..


~Setting~

The roleplay will take place primarily in Labrynna for a good long while at the start, but there certainly exists potential to move into Holodrum as time goes on. For the sake of us having enough content to work with, we will take artistic license and assume that the settlements that are featured in Oracle of Ages are only the most major ones, and that there are other towns scattered across the map. For one, you can't walk from one end of the country to the other in ten minutes; the in-game map can be used as a reference to where things are in relation to each other, but I'll work out the actual scale of things at my own discretion. To give you a sense of where this all fits into the geography of the great Zelda universe, let's say Labrynna and Holodrum are two neighboring continents separated by the Sea of Time, a lesser ocean. The journey from one continent to the other is about two weeks by boat so the trip isn't impossible to make but it's certainly not trivial. Both continents are far to the south of Hyrule proper, and to cross the Great Ocean to Hyrule takes several months and is a notoriously treacherous journey for all but the largest of ships and the most daring crews. The people of Labrynna and Holodrum (in story, we'll call this part of the world "The Land of Ages and Seasons", or just TLAS if you're lazy like me) know of Hyrule and vice versa, but aren't really concerned with them all that much and contact is scarce. Since Zelda and Impa traveled over very few have made the trip otherwise.

~Backstory~



~Main Premise~



~Important Locations and Extra Lore~
If you want to me to elaborate on something that appeared in game that I haven't covered below, please ask and I'll do my best to fill you in. If you want to create a new settlement or location in Labrynna (say, for your character's backstory or something), feel free to run it by me, there's no reason why we all can't do a little worldbuilding. I'll update this list as I get more time to fill out more locations.





~Characters and Application Format~

Our group will come together after a small crisis in Rauru and come to a natural decision on which side we support as things move forward and we become more caught up in such matters. The title may be misleading; this Nayru could very well be the true Oracle of Ages and her prophecy could be true. I'm leaving it open ended because it's more interesting that way. Keeping the group small will hopefully give everyone plenty of time to struggle with these issues along with the regular classic Zelda adventuring and dungeoneering that's standard with this sort of thing. Expect political intrigue, twists and turns, and a lot of appropriated lore from other Zelda games to spice things up. I'll link ZeldaWiki when I can if you're not super big on the backstory just to help out, but Zelda's pretty much down the middle as far as fantasy goes so don't let the underused setting throw you off.

As far as the types of characters that will be allowed, I don't want anyone from Hyrule proper to be part of the player cast; you should all be local. As such, races that are only associated with particular regions outside of the Land of Ages and Seasons won't be allowed; this includes Sheikah and Gerudo, so you needn't ask about them. Just for starters, you have humans (not Hylians, they're different!), Zoras, Gorons, Deku Scrubs, Tokay, and Subrosians. If you want to be a unique snowflake and go for an enemy race, I'm not necessarily opposed to it, but it should be humanoid enough to reasonably work in an adventuring party; for instance, it would be hard for me to justify why two dudes and a zora would choose to hang out with a rotating pillar of flame that shoots lightning and fireballs or a ravenous wolf or some crazy ass shit like that. If there's something you want to include that isn't on any of my lists, I might allow it. Just ask and I'll try to work with you the best I can.

I only want like four people, so that the group stays small and the posting rotation doesn't get out of hand. I will not accept based on a first come first served basis, and I will instead just choose the best four applications I receive within a certain period of time. Please see below for the information on the application process.


Here's a blank version of the CS with nice tags and formatting for your easy copy/paste needs.



~Rules~


Please let me know if you're interested in making a character, or if you have any questions. You can find our interest check here to see what we discussed there.
Aha~

Alright, added the bit about Rauru in. Simple and easy enough motivation for her to be there~

As for her parents...their relationship is awkward at best. Added that in a little blurb under other~


Thanks for adding those bits, it looks great to me now. I like your spell choice too, and if you want you could even make her a little more experienced with alchemy. Syrup and Maple were most famous as potion makers, I'm sure at least some of that got passed down in the training. Backstory is straightforward and leaves room to go pretty much anywhere with the character. I give it a firm noice out of noice.

Magic:
  • Labrynna Firebrand L1 (Labrynna Fire Ring) - When activated, it wreathes whatever weapon he is wielding in flames, adding more damage, and a little extra range in the form of a stream of fire. If he obtains other elemental rings he can use different elemental or effect versions as well.


Another great character. Did you draw that yourself? Nice touch with the Zora water symbol on the sword. You could add a bit about his actual physical features for the appearance if you want, the drawing is hella dope for sure but it would be nice to have some bits about his height and hair color and other juicy deets, you know? I mean just in case anyone's gotta describe him when he takes his helmet off and all that.

Only real problem I have with the sheet is that I'd rather him not start with a spell ring since he's a warrior character. That is a good idea for a spell ring though, he may acquire it later. I'll compromise on the fire effect; what if he can ignite his sword during the Dragon Spin Attack, but it only lasts for the duration of the attack? Then it would be more like a secret sword art than a conventional spell; there is precedent this for this in the series, as Link sometimes learns the Spin Attack and the Sword Beam in games where there isn't a conventional magic meter, even though these are magic-based attacks. The fire effect would, however, mean there would be a cooldown period between effective uses of the Dragon Spin Attack because he's using magic effects with no magic energy. If this were the case, you'd describe the Dragon Spin Attack in the Magic section and where you would normally put the ring name, you'd just put Sword Art. Like ~Dragon Spin Attack (Sword Art)~

Does that sound fair? Otherwise I really like the sheet. The tie-in with the brother in Holodrum is nice, and his standing in the Seashell Knights gives me easy opportunities to involve that faction with the party. Not to mention he's fuckin' cool and shit like that. So rad. I give it a fresh out of dope.
The character looks great to me. You might want to add a note about her parents in the backstory, but if that's not really important to the character at all I won't force you to. It's fine the way it is in that regard. Maybe you could say a bit more about what she's been up to lately? I haven't mentioned it yet, but we'll be starting in the village of Rauru, a small town on the southern end of the Nuun Highlands. It's a popular waystation for travelers as it's a convenient stop on the road from Lynna City out to the mining town Darunia, but it's also somewhat close to the Fairies' Woods. You can choose to incorporate that into your backstory or not, but it might be wise to have some explanation for why she's in the area. You didn't know that though, so it's not your fault. Great job!
Yeah that'd be pretty neat. My ideal number is four, and if we only get one more applicant, I wouldn't mind playing a character, but I wasn't really planning on it.

I updated the locations post with some new entries, and I'll try to finish off the last of them in the next update.

I'll look over your character soon and get back to you with my thoughts.
Yeah sure. If you want, you can even use the canonical Maple, who would be an old witch by now anyway. Might be neat to have a legacy character in there but if you'd rather not use established material, either way is fine by me.
If you guys want to get started with your sheets, feel free. The template is below.

~Character Sheet~


Here's a blank version of the CS with nice tags and formatting for your easy copy/paste needs.

[B]Name:[/B]

[B]Race:[/B]

[B]Age:[/B]

[B]Gender:[/B]

[B]Appearance:[/B]

[B]Clothing/Armor:[/B]

[B]Weapons:[/B]

[B]Skills:[/B]

[B]Magic:[/B]

[B]Inventory:[/B]

[B]Backstory:[/B]

[B]Wallet:[/B]
That sounds like a pretty good idea. In addition to the effects-based rings that are already present in the games, I bet we could manage standalone spells through spell rings. There's precedent for that in other Zelda games; when the Great Fairies give Link the three spells in Ocarina of Time, they come infused in those crystal things. However, those are the most powerful spells; I bet the standard spells a mage calls upon regularly could be linked to gemstones small enough to fit on rings. Being a trained magic user is still important, though, because Link needed a magic bar to make use of them. Thus, in order to tap into the magic powers of a spell ring, you'd need to have like, awakened your magic energies through training or teaching or a gift from some mystical creature.

The passive effect rings can still be worn by your average joe and work because they don't need any input of magical power to apply their effects. The ability to craft a ring with a specific effect would probably be reserved to high level magic users, with all other rings crafted by chance through Gasha Nuts. Mid and low level mages probably buy the spell rings from jewelers, but they would be pretty rare and expensive so most people only have a few.

Does that sound like a good idea? Tying standalone spells to rare rings makes it very easy to understand what you can and can't do, but it also opens up opportunities for you to learn new spells as the story goes on without having to do like a long training montage of spellcrafting or whatever. It's also consistent with the source material, which is always a plus. Rings would contain weak and mid-power spells, but the big powerful spells would need to be channeled through items like the Fire Rod.
It's something that can be learned with careful study and guidance (which is why the human mage we see like Maple have mastera, like Syrup), but it will never be anything more than a minor power unless you're taught very well and you work it at for a while, or else you have something else to augment it, like magic rings or the Fire Rod, or a gift from something else magical, like the Great Fairies giving Link spells and magic power in Ocarina of Time.
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