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    1. Traitor 10 yrs ago

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Slackers! Get in gear! :p
I done did it. *collapses*

It got more and more complex every time I looked at it. What an abomination. Awaiting "holy shit that's way too much crap" type criticism...before I ask about more shit to add.
I'm going to slap my CS in here now. I'll probably do some more polishing in my feeble attempts to match the quality of Hex' post, but for now my neural batteries are exhausted.


Wheee, here we go! I'll get a CS up today...when I'm a little more awake.

Also holy cow @Turboshitter, that CS is so metal.

@Hexaflexagon I do have an important question after properly reading through your absurdly detailed CS:
You used several rather specific names when it comes to augmentations. Are these based on something existing (like GitS) or made up on the fly? Are we to adapt to those naming conventions and if so, can we extend that arsenal with our own, less professional sounding augment IDs?

Another question important for the general concept of my character thus far:
How big a thing is AI in the lore of GitS/this RP? Is there independently operating AI? If yes, how common is one to come across those?

I suppose I should elaborate on what I currently have in mind, lest I work this thing out in great detail and then someone tells me that it's completely contradicting the lore we're working under.
I would like to go for an AI hacker ladydude. Someone who is absolutely bonkers for writing/rewriting AI scripts and who specialises in "turning" hostile AI-based systems (be they as simple as an automated sentry turret or as complex as an independent robot person) into temporary allies. Possibly keeping a "pet-AI" around, even. Would that work at all with the lore? Would such a skill set be overpowered right off the bat, or maybe completely useless since AI is too scarce for it to be significant?
What a coincidence, I really do like dystopian futures with violent aesthetics! Suppose I've got to do some catching up with GitS to understand the setting better, but consider my interest sparked.
I can see where you're coming from. I didn't actually mean to imply that there can never be an anti-venom, just that there is none, right now. Goes hand in hand with the fact that nobody really knows about there being a venom to begin with. I'll change that bit regardless to make it less cryptic.

As for the shapeshifting aspect, I could probably take that out if it bothers you explicitly. It wouldn't take away -much- from a practical perspective. I just thought it'd be more interesting to play out.

Concerning stealth, in my case that's referring to the ability to 'disappear' in crowds via minor shapeshift-esque adjustments. That's all I really wanted to express and stealth was the most fitting single word for it.
Alright, let's see if this fits in.


If you fine people are still planning to do the rebood/adoption of this thingy thing here (which I'd assume to be true given the recent-ness), I'd have two questions.

First, would you have room for one more?
Second, how 'dark' is this aiming to be? I'd have a character idea in the back of my head but it's kinda...grim. I'm sure 'it' and this infamous Lady Nightmare would get along really well though.
@Asuu

But werewolves are humane in some aspects... Mostly...


Hoo....mane? Whassat?
Not trying to be the fun-police here, but...

Please post your character sheets here before I accept them, then they can go into the characters tab!


...is kind of explicit. Imo.
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