Avatar of trecklerzzz
  • Last Seen: 2 mos ago
  • Joined: 9 yrs ago
  • Posts: 11 (0.00 / day)
  • VMs: 0
  • Username history
    1. trecklerzzz 9 yrs ago

Status

Recent Statuses

9 yrs ago
Current Everything you do is insignificant, but it is important for you to do it.
9 yrs ago
I am terribly bored...

Bio

User has no bio, yet

Most Recent Posts

This is more or less a general interest check on a few ideas.
Writing level would be Casual, to near one liners depending on situation. Might work in Discord depending on what people here like.

So, question time!

1. Discord or no for conversations that don't require a lot of extra writing between naritive?

I can manage discord or even a narrative writing if we're going to base it here since it can add more zest and mood into our story. (cause honestly I don't usually use discord)

2. Space and aliens sci-f, High Fantasy world wide adventure, or horror, death, and suspense?
Man I'm a huge fan of sci-fi and aliens. It might take time for creating one though since there are a lot of different sources out there.

3. Preferences of Combat, Exploration, Role-playing, Moral Dilimas, Puzzle/Traps, Crime, Murder Hoboing, Meta-Gameing, Power Gaming, Politics, and War/Nations. Just list your favorite 3 or 4, and maybe give me some insight as to why.

I wanted something that goes along the lines of cyberpunk campaigns that involves a lot of interactive NPC's. Some might not like this but I'm alright with it. I chose this kind since there are a lot of resources we can get inspirations from like Cyberpunk 2020 or Shadowrun.

4. How active do you like NPCs to be? Do you like having them in the party or at least strong enough to survive following the party, or do you prefer them to stay on the side lines so the PCs can enjoy all glory? Maybe a mix? Why?

I wouldn't want the NPC to tag along with the entire ride of our party, but it would be cool if the NPC can help us during hard times where it can guide us on the "right" path. Cause sometimes I understand if we get so far from fixing the main issue and ending up in a dark corner of the story. So an NPC that could give us bonus clues would be wonderful. Cause I would normally say this because as a DM I've noticed that PCs are more interactive if they feel like the DM cares about the players that are playing the world that he created and not just sticking to an NPC that he made just so he can play along with the PCs. Though it totally depends on how you handle it.

5. Bigger or smaller groups?

3-6 would be great. It gives us enough space to be attached to one another. Cause sometimes if it's a bigger group it's harder to cooperate with a lot of ideas bombarding the campaign. Or sometimes it could be the total opposite.

6. Homebrew cool?

Homebrew would be twice the fun.

I think that's all. If I run anything here it will all be original work. I might run a RWBY setting if convinced.
Leveling up

Every character gains a competence point at the end of an adventure. Get new upgrades in-game (buy, steal, receive them as payment).

Healing

How fast wounds heal depends on the conventions of the settings. The setting may have injectors with nanorobots that heal people in minutes or hours. On the other hand, dirty back alley clinics may do the job with realistic healing times? The GM decides.

Fighting System (d20)


When a character hurts someone she / he inflicts one damage point to the relevant health category of the target. The category depends on what kind of damage the weapon inflicts: »Blunt«, »Sharp« or »Bang

1-3: Bad Fail: You miss your target and may hit a bystander or one of your team, or your weapon just jams.

4-6: Fail: You just missed.

7-9: No fail, but no success either: You may transform it into a »glancing blow« but accept a severe complication. But if the target has cover, you hit the cover instead anyway.

10-13: Glancing Blow: You did it, but somehow a complication appears. But if the target has cover, you hit the cover instead anyway.

14-16: You hit it. Well done.

17-20: Bullseye! Do an additional damage point. You may choose to pass on this extra damage but gain some other advantage, like hitting the target in an unprotected spot or defeating a minor goon instantly. Positive or negative circumstances may modify your roll by +1 or –1.

When the damage reaches the »T.B.« entry in the health meter, make a »Tough Bastard« roll and see if your character can resist the pain or have to act defensively for a round. Users of the »Android body« upgrade don’t feel pain and ignore this.

When the damage reaches the K.O. entry, your character falls unconscious. If the character suffers further damage, she/he is dying and needs medical help soon.
Character Creation

■Self: Choose the name of your character and her
or his concept.

■ Competences: Spend nine points on competences.

■ Upgrades: Spend three points on upgrades or swap
some or all three for additional competence points.
Some upgrades require a main upgrade first. These
upgrades are marked on the character sheet. Decide
how your upgrades look and work.
Example: Is your »Enhanced Movement« upgrade a
mechanical implant? Are the whole legs artificial, or
is it a biogenetic modification? Or maybe it’s made of
nanotech super steroids that were installed via injection?
You decide.

■ Disadvantage: You may choose a significant problem
for your character and get another point in competences
or in upgrades this way. But now you have to
roleplay this problem.

■ Initial equipment: It reflects your competences. Put
for example a point in »Guns« and you have a pistol.
Put in two and you have a shotgun or a submachine
gun. Put in three and you have a mean assault rifle or
something similar



Character Sheet
I am currently new here and wanted to roleplay pretty much a cyberpunk kind of setting, I am not much of an expert with words but I can pretty much work my way into it. Anyhow, I've created a world and can guide you guys on what I've come up so far. This world involves magic but we wouldn't use it that much since this is a post-magic era. We'll be using a d20 for every roll, so don't worry if you're afraid if you're having doubts that it'll be hard since you don't know much about dices.

Past
Earth, the year 2344
Humanity used to rule the world, they've roamed the lands for thousands of years. Things were peaceful until one single idea changed everything permanently. The government and the world top companies funded a project that combines artificial magic and machinery together to build a new hybrid race. They call these robots Artimag Machina, these machines are capable of adapting to their environment and has intuition. Every single Artimags is connected to a terminal handled by government and companies, so they can easily track creatures under their country via Artimags. Most of the Artimags were also used for military purposes as front liners in war since they are disposable according to the government's perspective. They've created the Artimags as the slave for their vision of a better world, a utopia for their future.

The terminal was linked to a power source called Lilith, this also controls the Artimags' core that works as like brains. Lilith is a magical crystal on that is secured atop a tower protected by the government enforced with high maintenance security. The tower behaves like how telecom companies connect every cellular device through radio waves sending charges or power to the terminals. This tower keeps the Artimag's software updated and stable. (At this point the tower is like a compatibility magic. A good example of my logic behind this is the way we use certain models of batteries on different devices. If the battery is not compatible it might possibly short and burst.)

The year 2353
A catastrophic event hits nations when a great tsunami crushed Lilith. When Lilith crashed to the lands it spreads a radioactive energy leaving the people with no choice but to evacuate their homes. No one really expected that the destruction had bigger consequences, but after the Artimags shows signs of change in their behavior people started to panic and governments started annihilating every single Artimags. Though it wasn't easy for the government to do so since the Artimags' magical core overrides itself and the knowledge that they've adapted for years had taken its toll on the people. Artimags knows how people behaves, reacts, and thinks to certain situations and it was easy for the Artimags to foresee how people handle things.

It was later concluded that the Artimags had developed feelings and started questioning their existence and their rights. Once they've rebelled against the government it started a great war between the machines and man. There are certain people that also rebelled against the government and created an alliance of activists. The country was divided into two and the rise of the anarchists had begun.

The year 2370
After two decades, the war between machine and creatures was put into an end. Humanity had used all of their magical capabilities in making enchanted weapons in order to defeat the Artimags and its followers. Each mechanical weapons were embedded with a magical crystal linked to each of its user's brain. Most of the Artimags were almost erased from their existence, every single Artimags left from the war had abandoned and were hid underground where they call it the Garden of Eden.

All of the cities were deserted since the radioactivity was too harmful to humans. One city remains and they call it Neolitis. Neolitis was divided into three parts. The Slums is where all of the activists live and were despised of all the citizens that were against the machines. They were treated as pests and were forced into slavery. The center of the city is where all the other people dwell, most of them are common people, living average lifestyles and some are aristocrats that are rich enough to get a hold on the mechanical weapon used to defeat the Artimags. On the northern part of Neolitis lies the great building where the government stands, surrounded by military and enforced with a wall that towers 30 stories high.

Present
The Year 2377
It was rumored that Waybreaker, a tech company is working on another project. A better version of Artimags that would finish their goal of building a better world. This time they call this project Eve, a system that is a hundred percent safer, more controllable by their highly advanced unhackable system that is purely powered by Waybreaker's fuel.
Hello there, I am Treckler and I am quite new to this site. I am used to roleplaying at gaiaonline but it seems that it lacks the genres I'm currently craving for at this moment. Which would be crime and mystery.

What I had in mind.


I have a plot in mind that involves a guy that has a case of short term memory loss due to drug abuse. This character had killed a few amount of people that are "connected" to his brother's death. Within this story a young detective will help him solve the impossible case of finding his brother's murderer. The settings will be based on a fictional village called Pine Crest. A small community in the middle of nowhere.

A brief idea of how the town would be is like living in a modern city that is surrounded within the forest. It would be a great challenge to for the victims to escape and ask for help; since the closes civilized town/village would be a thousand miles from Pine Crest.

Important Roles:

Detective
A young detective (your choice of age) was given this murder case as his/her very first case on the job as being a detective. He/She has a family that are currently staying at their hometown which would be in the main city, far away from Pine Crest. (We'll be expecting a few calls from time to time. Hopefully, though it still depends on the liking of the writer.) The personality of this young detective will also depend on the writer's call to this matter.

The Detective's Partner: (Assistant Investigator)
This character would be slightly older than the head investigator/detective. For that this character would hopefully show superiority from time to time. I would like to keep this background short since I do not have any plans for this character; I would like to depend on how the writers/writer would want this character to be. The description written above is just my suggestion for giving you an idea on what I want for this role. Like I've said, it would still depend on how you would want it to be.

Guy
I would want to play this role since I had already planned and written a lot about him.
Brief story. This character had lost his brother that was involve in an underground business, meaning to say his brother was actually drug dealer. Who got caught up between money loss and debts, his killer was caught by his brother (guy) during the act. Every since this Guy's brother died he had a lot of problems on his hands. Unfortunately his brother's killer had the best of himself and was killed by a car. Though the Guy was still looking for some sort of vengeance. He killed the driver behind the wheels and hid the body after the tremendous event, he reported to the police that his brother's killer was still on the run.

Questions I had in mind while writing this:
So isn't easy to crack the case by checking the surveillance camera?
Unlike any other town, this town was still in development and cctv cameras for traffic aren't installed yet.
Like I've said the town was a thousand miles away from civilization and travel time is a huge pain for them. Meaning to say we can just all agree to the fact that the development is quite slow due to the travel time/distance of resources.

This would be a casual roleplay and a slice-of-life kind of this cause I don't want any supernatural stuff happening.
If you have further suggestions on this current plot I have mind, please leave me a reply. For fast replies I suggest that you should pm me or quote so that people can also see what you have in mind.

My Rules are just, please be nice to other players whenever they've made a mistake or a spelling error maybe.
I'm still new to this so it would be also nice to give me a good short tips and suggestions if you like.
Empty as hell
I would like to try a gang RP.
interesting, will keep watching until OP has decided on a good plot.
"I bet we had a blast last night, but right now go make me a sandwich."
Looks interesting, but I'm not entirely sure I can pull off a hacker character because I know nothing about hacking.


Research will be a big help if you wanted to know more about hacking. You could start of as a normal citizen who eventually got into the place where he/she would go in depth for some knowledge about hacking (He could be an activist who doesn't like the corrupted politicians.. etc, etc.). Then that could be a really good way to let the character grow.
© 2007-2024
BBCode Cheatsheet