This is more or less a general interest check on a few ideas.
Writing level would be Casual, to near one liners depending on situation. Might work in Discord depending on what people here like.
So, question time!
1. Discord or no for conversations that don't require a lot of extra writing between naritive?
I can manage discord or even a narrative writing if we're going to base it here since it can add more zest and mood into our story. (cause honestly I don't usually use discord)
2. Space and aliens sci-f, High Fantasy world wide adventure, or horror, death, and suspense?
Man I'm a huge fan of sci-fi and aliens. It might take time for creating one though since there are a lot of different sources out there.
3. Preferences of Combat, Exploration, Role-playing, Moral Dilimas, Puzzle/Traps, Crime, Murder Hoboing, Meta-Gameing, Power Gaming, Politics, and War/Nations. Just list your favorite 3 or 4, and maybe give me some insight as to why.
I wanted something that goes along the lines of cyberpunk campaigns that involves a lot of interactive NPC's. Some might not like this but I'm alright with it. I chose this kind since there are a lot of resources we can get inspirations from like Cyberpunk 2020 or Shadowrun.
4. How active do you like NPCs to be? Do you like having them in the party or at least strong enough to survive following the party, or do you prefer them to stay on the side lines so the PCs can enjoy all glory? Maybe a mix? Why?
I wouldn't want the NPC to tag along with the entire ride of our party, but it would be cool if the NPC can help us during hard times where it can guide us on the "right" path. Cause sometimes I understand if we get so far from fixing the main issue and ending up in a dark corner of the story. So an NPC that could give us bonus clues would be wonderful. Cause I would normally say this because as a DM I've noticed that PCs are more interactive if they feel like the DM cares about the players that are playing the world that he created and not just sticking to an NPC that he made just so he can play along with the PCs. Though it totally depends on how you handle it.
5. Bigger or smaller groups?
3-6 would be great. It gives us enough space to be attached to one another. Cause sometimes if it's a bigger group it's harder to cooperate with a lot of ideas bombarding the campaign. Or sometimes it could be the total opposite.
6. Homebrew cool?
Homebrew would be twice the fun.
I think that's all. If I run anything here it will all be original work. I might run a RWBY setting if convinced.
Writing level would be Casual, to near one liners depending on situation. Might work in Discord depending on what people here like.
So, question time!
1. Discord or no for conversations that don't require a lot of extra writing between naritive?
I can manage discord or even a narrative writing if we're going to base it here since it can add more zest and mood into our story. (cause honestly I don't usually use discord)
2. Space and aliens sci-f, High Fantasy world wide adventure, or horror, death, and suspense?
Man I'm a huge fan of sci-fi and aliens. It might take time for creating one though since there are a lot of different sources out there.
3. Preferences of Combat, Exploration, Role-playing, Moral Dilimas, Puzzle/Traps, Crime, Murder Hoboing, Meta-Gameing, Power Gaming, Politics, and War/Nations. Just list your favorite 3 or 4, and maybe give me some insight as to why.
I wanted something that goes along the lines of cyberpunk campaigns that involves a lot of interactive NPC's. Some might not like this but I'm alright with it. I chose this kind since there are a lot of resources we can get inspirations from like Cyberpunk 2020 or Shadowrun.
4. How active do you like NPCs to be? Do you like having them in the party or at least strong enough to survive following the party, or do you prefer them to stay on the side lines so the PCs can enjoy all glory? Maybe a mix? Why?
I wouldn't want the NPC to tag along with the entire ride of our party, but it would be cool if the NPC can help us during hard times where it can guide us on the "right" path. Cause sometimes I understand if we get so far from fixing the main issue and ending up in a dark corner of the story. So an NPC that could give us bonus clues would be wonderful. Cause I would normally say this because as a DM I've noticed that PCs are more interactive if they feel like the DM cares about the players that are playing the world that he created and not just sticking to an NPC that he made just so he can play along with the PCs. Though it totally depends on how you handle it.
5. Bigger or smaller groups?
3-6 would be great. It gives us enough space to be attached to one another. Cause sometimes if it's a bigger group it's harder to cooperate with a lot of ideas bombarding the campaign. Or sometimes it could be the total opposite.
6. Homebrew cool?
Homebrew would be twice the fun.
I think that's all. If I run anything here it will all be original work. I might run a RWBY setting if convinced.