STATUS:
To all my RP buddies, I'm gearing up for Camp Nanowrimo in July! My RPs will be slowing down this month and next. PM me for a quick response to an RP I'm in!
10 yrs ago
Current
To all my RP buddies, I'm gearing up for Camp Nanowrimo in July! My RPs will be slowing down this month and next. PM me for a quick response to an RP I'm in!
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10 yrs ago
Back to the grind! Unavailable to post from 3:30 to 10:30 PM EST! Your Fortune: You will find something lost long ago!
10 yrs ago
Working tonight! Unavailable to post from 3:30 to 10:30 PM EST! Stay classy, Guildies!
10 yrs ago
Work tonight! I'll be unavailable to post from 3:30 to 10:30 PM EST! Will check threads and posts during breaks.
10 yrs ago
Work tonight! I'll be unavailable to post from 3:30 to 11 PM EST!
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Bio
Roleplay addict, I work two jobs which unfortunately cuts back on my roleplay time.
In my limited free time I GM one ONLY WAR tabletop game, play a shopaholic Zeltron in a Star Wars game, and try to resist the urge to write long stories as the aftermath usually plunges me into a dark and unhappy depressed state.
@The Wyrm Good point. I mean, the Aegire aren't circumnavigating the globe. But I'll rewrite it to emphasize their strategic position rather than naval dominance. Basically that they control the toll booth from West to East.
"'The inauguration ceremonies and festivities will take place five weeks from now in the royal palace in Arkronia. As honered guests and subjects to the crown your attendance is expected.
Yours’s sincerely,
Drokon-Al, Steward of Arkron'"
Dekatia Jura finished reading the missive, briefly rearranged her legs in the Coral Palace's warming pool, then folded the letter. Her confidants sat with her, watching, waiting on opposite ends of the heated pool. They were the power block of the Oligarchy. Lord Phera Hetos with his pirate-scarred torso tried to look unconcerned, but Dekatia could tell from the twitching of his arm fins that he was thinking a mile a minute. Meanwhile, Lady Dalia Iretis folded her hands and pondered. Waiting. She was a slippery one, Dalia. Always waiting for someone else to speak before letting her thoughts be known.
"Well?" Phera asked. "What does this mean to us? Aside from a dinner invitation for you, Dekatia?"
"It means a great many things. The missive itself is hastily written. The page mis-spelled the Arkronian word for 'honor' at the end among many other things."
"Likely the tenth letter the poor sod had to write," Dalia said. "Not like the Arkronians to get ten pages to write a single copy of the same letter each. That would save time. It also reads like a request."
"Remember the letter from Amon-Mar last year, railing about our fishing ships at Ikeshi waters?" Phera said. "I thought he was going to launch an expedition. They didn't even bother to have it written in the Crown Prince's name. Just the Steward."
Dekatia was preparing to make a point when Phera waved for her to stop. He gestured the lone human servant in the outer hallway, minding their togara. "You- bring us rum. Chilled. Take as long as you need." The man bowed, his own white togara nearly brushing the tile floors before stepping away, with all the practice of one who has many times been asked to step away from a conversation not meant for their ears. "But Stewards have had power. Significant power. The Second Rebellion was practically managed by the Steward to the Emperor in the critical days."
"In a normal regency, yes," Dekatia mused, scratching her neck-gills. "But there's pageantry and announcements and such. Precedent would require the announcement of the regency first, then this invitation. There's a sense of haste here. The Arkronians are not observing protocol. Five weeks is not enough time to form a royal court and a diplomatic mission with the peers of the Empire. Offices must be filled, patron posts reassigned. That is a business that can take months. Something is wrong."
"The plague rumor?"
"Maybe. Maybe not. We've seen a few cases on ships from Arkronia." Dalia reached out of the pool, grasping an oyster before slurping down its meat. "The rest of the crew is allways fine, but the Arkronians on board are dead by the time they reach our shores. We've had a few perfectly preserved bodies brought ashore in pickled barrels for the Healers College to view. It's only a matter of time before the word gets out."
That sparked Phera's interest. And his Thassite passion. "If Arkronia is stricken by a plague that only affects them, however unlikely, it represents an opportunity that we cannot afford to miss. We missed our chance at revenge in the Third War by trying to placate both sides. The nyleos of our cause demands we not miss the Fourth."
Dekatia felt her own sympathies stirring, but knew better than to leap into the open arms of Rebellion- especially so early in this game. "Let us suppose, hypothetically, that I leave with the delegation and the coronation goes perfectly. That the plague is not a true scourge, but a passing sickness. If we are too blatant in our measures, we could trigger the final catastrophe before we have avenged our great-fathers. An invasion of the isles while the Neutrals launch us into a civil war. Even collaborators would not be spared from Arkronian attack."
"Unlikely," Dalia said with a laugh, seizing another oyster. "I dine with the neutrals every week. I lead them in the Chamber. They haven't the strength or the will to launch a coup if it was demanded of them from the Emperor- this one or the last. They invested heavily in the attempted colonization of Ikesh and lost everything but their votes when Amon-Mar sided against them at court. He broke his ally's legs to placate an enemy."
"And what about their votes?" Dekatia wondered allowed. "More than half is still, well, more than half."
"Pass those here," Phera said, gesturing to the oyster tray. "Votes mean something only when one respects the rules. Paper shields. If the marines are called to overthrow their Houses, it can be done."
That is dangerous thinking. An unsecure leg on our Triumvirate. Luckily, it seemed that Dalia agreed with Dekatia in this thinking.
"Securing the homeland in such a way would be a bloody affair, no matter how many of the other Houses are destroyed. And we could be just as easily overthrown by a Neutral minority with outside help."
"I'm sorry Pheram but I agree with Dalia. We cannott be the ones to launch a Fourth War. If that's even what we want at this time. Aegire's place in such a venture would be limited to begin with. Secure Ikesh to protect the homeland from invasion, then cut the sea lane to the Emperor's allies. Withdraw the marines from the west to allow piracy to rage unchecked on the loyalists. Call our levies and prepare them for whatever opportunities arise. That's the best plan we can make without consulting other... interested parties. And it's not a full plan."
Pheram paused, cracked open an oyster, and eyed the Aegiri's First Lord. "So our plan is...?"
"Absorb and deflect. I will attend the coronation as instructed. Kiss the ring, go through the motions. I will make no promises that the three of us would not agree to keep. In the meantime, we need to prepare for all eventualities. Phera, you will venture to Ikesh. Hold talks with the Saa'kaleed about the isle. Take the temperature of their leadership. The harder they press for the isle, the more we know they plan to resist invasion. We both need it for the same reason. If they propose joint ownership of the isle, they may want an alliance, or have no plans to launch a rebellion."
As we turn over a new leaf in the bosom of the Arkronian people it has once again come to the attention of the Rea-Abi that the matter of the landmass between our two nations is still yet to be defined. The island, Ikesh in our tongue, is part of the traditional patrimony of the Saa’kaleed, promised to us countless summers ago in exchange for our support during trying times. The fact this matter still divides our people today is unworthy of these enlightened times. It is why I have been granted clearance to discuss these matters independently to find a swift resolution to our differences.
High Vizier Faisal Hassan,
Your missive is received and the First Lord has empowered me to begin negotiations. We too wish to resolve this thorn in our peoples' history. I represent Lady Dekatia's interests with the Marines of Aegire and will be thus empowered to enforce any agreement we come to regarding Saa'kaleed territorial claims. I will be sure to make myself available at a time and place of your choosing.
A vestigial nation of survivors from an ancient empire decimated by the Akronites' homeland, the Aegiri are a nation consumed by wealth, posterity, and legacy. Their ships keep the trade lanes free of pirates and corsairs. The Aegiri neighbors question their loyalty and commitment. The Aegiri and Akronites both know that they are merely patient- but the Akronites seem to have forgotten this fact.
The Aegiri did not raise forces to fight for the Rebels, but the Thassite Faction paid for food, weapons, and the material needs of the Third Rebellion.
Population/Races
The Aegire are primarily descended from human tribes, but also have a number of Sea-Folk in their coastal cities. Sea-Folk are descended from the old Empire of Thassa, having fled a destructive war against the ancestors of the Akron to found the Oligarchy. Sea-Folk are often green or blue skinned, possess webbed feet and hands. Though it is a common misconception that they can breathe underwater, this is false- a sea-folk can hold their breath underwater for roughly an hour before suffocating.
Humans within the Aegire nation are bronze-skinned, hardy folks who have traditionally lived in the isle's hills and small forests. While they were originally an insular, xenophobic people, their conquest by the Sea-Folk and the ensuing generations of living side-by-side with them has created a more-or-less intermingled society, separated only by the biological needs of their aquatic neighbors for sea water.
Culture/Society:
The Aegiri occupy a precarious position within the struggle for the throne. The banking houses of Aegire are independent mercantile ventures and are the lifeblood of the isle. The ships entering and leaving the harbors of Aegire find safe ports and provisions, money-changers, and buyers and sellers of goods. A man with a little coin and a lot of patience can make a fortune in a few years if he is careful. Money is a central part of Aegiri society, but it is not the central part.
Within Aegire, each citizen strives toward a Nyleos, a concept brought from the old Empire. A rough translation is "What survives me", though this misses the sense of obligation associated with the Nyleos. The man who makes a fortune on the docks has an obligation to leave a legacy that survives him and his family- a public park, a shrine to the Sea. Most common folk are content to have something as simple as an addition to their home or a family garden for the Nyleos. Though if it is within the means of the person to do more, it is expected that they should.
Humans within the Isle originally held a closed off, xenophobic clan-based society. For generations, the Isle was a haven for piracy and runaway slaves, while the differing clans fought one another for supremacy. Today, humans have integrated into the Isle and while they do not hold the same wealth and status as the Sea Lords, they wield their power in other ways. By their nature, they can live longer in the island's center and thus hold a monopoly on land ownership. Likewise, they provide most of the levies when the Sea Lords call the Isle to arms in the face of the prior Rebellions. Most have adopted the concept of Nyleos from their neighbors, but unlike their neighbors, the human clans do not feel a deep hunger for revenge against the Crown like the Thassites.
Religion
The Aegiri worship the Sea as a dual deity, one of generous bounty and destructive wrath. Most towns have open air shrines where practitioners will offer gifts Her, while larger temples in the city are constructed for sailors to offer libations and Nyleos gifts in the event they do not return from their voyages.
While the Kingdom of Akron was an offshoot of the great Overseas realms establishing its dominance, the Aegire isle was established by cousins to the sea-realm of Thassa. The sea-folk colonists fled a war of devastating proportions between Thassa and Akron's overseas realms, settling themselves in the hills and plains of Aegire. They brought with them their maritime skills, a hardy constitution, financial wisdom, but also a wariness for direct conflict. While Akron was re-establishing itself over its neighbors, Aegire subjugated the local human tribes and absorbed them into a new mercantile state.
When Aegire and Akron were finally "reunited", there was little debate among the merchant houses- they quickly subjugated themselves, offered tributes of gold and silver, and pledged their support to the new throne if only their new lords would abandon the wars of their homelands. Akron, newly established and in need of both funds and legitimacy, accepted the coin and signed a pact of friendship. Even after the conquest of the mainland, Akron relied upon the Aegiri to keep commerce flowing- tribute and trade flowed west, bribes and edicts flowed east.
The rebel nations of the continent often look upon the Aegire as cowards for refusing to take to the fields of battle in the Rebellions, but the Aegire are more evenly split in their support than would appear to outsiders. The Aegiri were already almost exterminated by the Akron's ancestors and barely escaped that fate. In the Second Rebellion, they called their levies to war on behalf of the Crown, but did not sail from the isle, arguing that they were at risk of invasion from the Yurevians. Rumors have been recorded in history books that this was a ruse to buy the Rebellion more time, avoiding an attack from the south- it succeeded, though the Second Rebellion failed.
During the Third Rebellion, the Sea Lords were split between Neutrals and Thassites- those who supported a war of revenge against the Crown. Individual Thassite Houses provided arms, food and in some cases, transport to the Rebel factions. The Neutrals called the armies to muster once again to defend the homeland on behalf of the Crown, but the Thassites decided to try and seize command of the isle by force. A coup against the First Lord was launched as the island was hit by a typhoon. In the confusion of the storm, the First Lord escaped death, though her staff was murdered by coral knives. A purge was soon conducted of the Thassites, setting back their plans for revenge by an entire generation, bringing calm to the Aegiri and placating the throne while the Third Rebellion was crushed.
Government
The people of Aegire are ruled by the merchant princes, though none claims royal blood. The true titles are Thalassocrats- literally Sea-Emperors, but to the common folk, the vulgar title flows better. Most are simply the heads of the great Merchant Houses within the isle.
Economy The Aegire are supreme shipwrights and craftsmen of luxury goods. Sea-folk tend work in the ever busy dockyards, or making works of art from the glassworks or the coral-shaper houses. Pearl divers and underwater mines provide extravagant jewelry to royalty across the mainland. Humans on the isle are common laborers, soldiers, and farmers. Any ship docking in the Isle will be able to buy fresh fruits, olives, cheese, salted meat, and fresh wine and water to complete its journey.
Military
The Aegiri have a standing force of several thousand Mariners, most of whom are at sea conducting patrols against pirates. Some even maintain small garrisons in the coastal regions of the other "nations" under the Akron Throne. The Sea-Lords have called their levies to war during each rebellion, but never sailed out to fight rebel or loyalist forces- the first two conflicts saw only a mass of conscripted farmers hastily gathered. After a series of reforms in the wake of the rebellion's failure, citizen levies are now expected to arrive on the field with the capability of fighting with pike and crossbow. The Third Rebellion saw less of a rabble and more of a battle-line formed, but never deployed.
The Aegiri fleet does not possess the numbers to dominate the continent, but it remains a potent threat toward the disruption of shipping and commerce for the entire continent. A blockade of the east sea lane could cripple the ability of the loyalists to project power in the east, or block a rapid invasion of the west from rebel forces. Using this threat would bring the unmitigated hatred of half the realm upon the Aegiri and so it is a threat that is only whispered of in the halls of power, never spoken aloud.
Territory
The Aegire Isle is the new homeland of the Thalassocracy. The lower banks and shorelines in the west are full of marshes and wetlands, while the east coast is dotted with coral reefs that are equal parts beautiful and dangerous- many ships lie at the bottom of the sea after falling off course.
Though not official territory, many "embassy markets" can be found in ports along the south coast, representing the interests of the Merchant Houses of the the Sea Lords, and providing ports for the Marines- many will escort the trade ships of their home ports to and from the Isle in exchange for a negotiable fee- "insurance" against the hazardous reefs and pirates that infest the southern waters.
Factions: The Sea Lords are currently split into two factions:
- The Neutrals see themselves as arbiters of prosperity and stability on the continent. Conflict has broken out three times already and each Rebellion was more deadly and disruptive than the last. The Neutrals believe that if goods cross borders, then armies will not. Things like oaths, power politics, and border disputes will be resolved in the halls of rulers so long as the realm is stable.
- The Thassites have not forgotten that the seed of the Akron throne was watered in the blood of their ancestors. They view their Nyleos to be a world without the bloody Akronites to continue their oppression of the world. From their shores, they seek to remake the true Thalassocracy from a gilded market into a dominion over the waves. It was they who funneled money, arms, and supplies to the rebels in the Third Uprising- though they attempted to launch a coup against the First Lord of the Waves Agnamakias and seize control of the army. This was unsuccessful and resulted in a purge of leadership to placate the Akronites.
Characters:
- First Lord Dekatia, ruler of the Combined Houses. - Faction: Uncommitted - First Lord Dekatia Jura, head of the Jura Merchant House, rose to prominence by re-establishing trade with Yuravia, one of the longest and most profitable routes open to the the Isle. Most concerning to outside politics, Dekatia has not openly professed her allegiance to the Neutral houses of Tyre, Phenax, and Iretis- the traditional power block of the Neutrals. A spate of bad luck as seen their power wane, while the Thassite houses of Hetos, Ketaphos, and Kelema have recovered from the purges in the wake of the Third Rebellion.
@Milkman In my experience, Discord can descend into minutia that slows down or halts IC. Please be very strict in policing how much IC talk happens there.
@Blandina I think they initially started out as a big-brother, little-brother relationship. I'm going for kind of a Carthage-lite with a Greek flavoring here. Aegire probably established themselves along the Skekari ports and kept them free of piracy, but as the clans unified and leaned toward Crown loyalty, the anti-crown Aegiri faction started to withdraw their support. Skekari is unified by then and steps in to fill the void. The Neutrals (pro-Crown) are cool with it.
A vestigial nation of survivors from an ancient empire decimated by the Akronites' homeland, the Aegiri are a nation consumed by wealth, posterity, and legacy. Their ships keep the trade lanes free of pirates and corsairs. The Aegiri neighbors question their loyalty and commitment. The Aegiri and Akronites both know that they are merely patient- but the Akronites seem to have forgotten this fact.
The Aegiri did not raise forces to fight for the Rebels, but the Thassite Faction paid for food, weapons, and the material needs of the Third Rebellion.
Population/Races
The Aegire are primarily descended from human tribes, but also have a number of Sea-Folk in their coastal cities. Sea-Folk are descended from the old Empire of Thassa, having fled a destructive war against the ancestors of the Akron to found the Oligarchy. Sea-Folk are often green or blue skinned, possess webbed feet and hands. Though it is a common misconception that they can breathe underwater, this is false- a sea-folk can hold their breath underwater for roughly an hour before suffocating.
Humans within the Aegire nation are bronze-skinned, hardy folks who have traditionally lived in the isle's hills and small forests. While they were originally an insular, xenophobic people, their conquest by the Sea-Folk and the ensuing generations of living side-by-side with them has created a more-or-less intermingled society, separated only by the biological needs of their aquatic neighbors for sea water.
Culture/Society:
The Aegiri occupy a precarious position within the struggle for the throne. The banking houses of Aegire are independent mercantile ventures and are the lifeblood of the isle. The ships entering and leaving the harbors of Aegire find safe ports and provisions, money-changers, and buyers and sellers of goods. A man with a little coin and a lot of patience can make a fortune in a few years if he is careful. Money is a central part of Aegiri society, but it is not the central part.
Within Aegire, each citizen strives toward a Nyleos, a concept brought from the old Empire. A rough translation is "What survives me", though this misses the sense of obligation associated with the Nyleos. The man who makes a fortune on the docks has an obligation to leave a legacy that survives him and his family- a public park, a shrine to the Sea. Most common folk are content to have something as simple as an addition to their home or a family garden for the Nyleos. Though if it is within the means of the person to do more, it is expected that they should.
Humans within the Isle originally held a closed off, xenophobic clan-based society. For generations, the Isle was a haven for piracy and runaway slaves, while the differing clans fought one another for supremacy. Today, humans have integrated into the Isle and while they do not hold the same wealth and status as the Sea Lords, they wield their power in other ways. By their nature, they can live longer in the island's center and thus hold a monopoly on land ownership. Likewise, they provide most of the levies when the Sea Lords call the Isle to arms in the face of the prior Rebellions. Most have adopted the concept of Nyleos from their neighbors, but unlike their neighbors, the human clans do not feel a deep hunger for revenge against the Crown like the Thassites.
Religion
The Aegiri worship the Sea as a dual deity, one of generous bounty and destructive wrath. Most towns have open air shrines where practitioners will offer gifts Her, while larger temples in the city are constructed for sailors to offer libations and Nyleos gifts in the event they do not return from their voyages.
While the Kingdom of Akron was an offshoot of the great Overseas realms establishing its dominance, the Aegire isle was established by cousins to the sea-realm of Thassa. The sea-folk colonists fled a war of devastating proportions between Thassa and Akron's overseas realms, settling themselves in the hills and plains of Aegire. They brought with them their maritime skills, a hardy constitution, financial wisdom, but also a wariness for direct conflict. While Akron was re-establishing itself over its neighbors, Aegire subjugated the local human tribes and absorbed them into a new mercantile state.
When Aegire and Akron were finally "reunited", there was little debate among the merchant houses- they quickly subjugated themselves, offered tributes of gold and silver, and pledged their support to the new throne if only their new lords would abandon the wars of their homelands. Akron, newly established and in need of both funds and legitimacy, accepted the coin and signed a pact of friendship. Even after the conquest of the mainland, Akron relied upon the Aegiri to keep commerce flowing- tribute and trade flowed west, bribes and edicts flowed east.
The rebel nations of the continent often look upon the Aegire as cowards for refusing to take to the fields of battle in the Rebellions, but the Aegire are more evenly split in their support than would appear to outsiders. The Aegiri were already almost exterminated by the Akron's ancestors and barely escaped that fate. In the Second Rebellion, they called their levies to war on behalf of the Crown, but did not sail from the isle, arguing that they were at risk of invasion from the Yurevians. Rumors have been recorded in history books that this was a ruse to buy the Rebellion more time, avoiding an attack from the south- it succeeded, though the Second Rebellion failed.
During the Third Rebellion, the Sea Lords were split between Neutrals and Thassites- those who supported a war of revenge against the Crown. Individual Thassite Houses provided arms, food and in some cases, transport to the Rebel factions. The Neutrals called the armies to muster once again to defend the homeland on behalf of the Crown, but the Thassites decided to try and seize command of the isle by force. A coup against the First Lord was launched as the island was hit by a typhoon. In the confusion of the storm, the First Lord escaped death, though her staff was murdered by coral knives. A purge was soon conducted of the Thassites, setting back their plans for revenge by an entire generation, bringing calm to the Aegiri and placating the throne while the Third Rebellion was crushed.
Government
The people of Aegire are ruled by the merchant princes, though none claims royal blood. The true titles are Thalassocrats- literally Sea-Emperors, but to the common folk, the vulgar title flows better. Most are simply the heads of the great Merchant Houses within the isle.
Economy The Aegire are supreme shipwrights and craftsmen of luxury goods. Sea-folk tend work in the ever busy dockyards, or making works of art from the glassworks or the coral-shaper houses. Pearl divers and underwater mines provide extravagant jewelry to royalty across the mainland. Humans on the isle are common laborers, soldiers, and farmers. Any ship docking in the Isle will be able to buy fresh fruits, olives, cheese, salted meat, and fresh wine and water to complete its journey.
Military
The Aegiri have a standing force of several thousand Mariners, most of whom are at sea conducting patrols against pirates. Some even maintain small garrisons in the coastal regions of the other "nations" under the Akron Throne. The Sea-Lords have called their levies to war during each rebellion, but never sailed out to fight rebel or loyalist forces- the first two conflicts saw only a mass of conscripted farmers hastily gathered. After a series of reforms in the wake of the rebellion's failure, citizen levies are now expected to arrive on the field with the capability of fighting with pike and crossbow. The Third Rebellion saw less of a rabble and more of a battle-line formed, but never deployed.
The Aegiri fleet does not possess the numbers to dominate the continent, but it remains a potent threat toward the disruption of shipping and commerce for the entire continent. A blockade of the east sea lane could cripple the ability of the loyalists to project power in the east, or block a rapid invasion of the west from rebel forces. Using this threat would bring the unmitigated hatred of half the realm upon the Aegiri and so it is a threat that is only whispered of in the halls of power, never spoken aloud.
Territory
The Aegire Isle is the new homeland of the Thalassocracy. The lower banks and shorelines in the west are full of marshes and wetlands, while the east coast is dotted with coral reefs that are equal parts beautiful and dangerous- many ships lie at the bottom of the sea after falling off course.
Though not official territory, many "embassy markets" can be found in ports along the south coast, representing the interests of the Merchant Houses of the the Sea Lords, and providing ports for the Marines- many will escort the trade ships of their home ports to and from the Isle in exchange for a negotiable fee- "insurance" against the hazardous reefs and pirates that infest the southern waters.
Factions: The Sea Lords are currently split into two factions:
- The Neutrals see themselves as arbiters of prosperity and stability on the continent. Conflict has broken out three times already and each Rebellion was more deadly and disruptive than the last. The Neutrals believe that if goods cross borders, then armies will not. Things like oaths, power politics, and border disputes will be resolved in the halls of rulers so long as the realm is stable.
- The Thassites have not forgotten that the seed of the Akron throne was watered in the blood of their ancestors. They view their Nyleos to be a world without the bloody Akronites to continue their oppression of the world. From their shores, they seek to remake the true Thalassocracy from a gilded market into a dominion over the waves. It was they who funneled money, arms, and supplies to the rebels in the Third Uprising- though they attempted to launch a coup against the First Lord of the Waves Agnamakias and seize control of the army. This was unsuccessful and resulted in a purge of leadership to placate the Akronites.
Characters:
- First Lord Dekatia, ruler of the Combined Houses. - Faction: Uncommitted - First Lord Dekatia Jura, head of the Jura Merchant House, rose to prominence by re-establishing trade with Yuravia, one of the longest and most profitable routes open to the the Isle. Most concerning to outside politics, Dekatia has not openly professed her allegiance to the Neutral houses of Tyre, Phenax, and Iretis- the traditional power block of the Neutrals. A spate of bad luck as seen their power wane, while the Thassite houses of Hetos, Ketaphos, and Kelema have recovered from the purges in the wake of the Third Rebellion.
Roleplay addict, I work two jobs which unfortunately cuts back on my roleplay time.
In my limited free time I GM one ONLY WAR tabletop game, play a shopaholic Zeltron in a Star Wars game, and try to resist the urge to write long stories as the aftermath usually plunges me into a dark and unhappy depressed state.
Or maybe that's normal!
<div style="white-space:pre-wrap;">Roleplay addict, I work two jobs which unfortunately cuts back on my roleplay time.<br><br>In my limited free time I GM one ONLY WAR tabletop game, play a shopaholic Zeltron in a Star Wars game, and try to resist the urge to write long stories as the aftermath usually plunges me into a dark and unhappy depressed state. <br><br>Or maybe that's normal!</div>