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Alright here’s my re-re-revised version of Baba Yaga:

Alright here’s my re-revised version of Baba Yaga:

@ADamnFiddle @Over Illusion What do you think would be appropriate prep time for the hut and the horsemen? I was thinking the hut could maybe be built over the course of a couple days, and imbuing all four horsemen with E-Rank Servant power would take maybe a week.
@Gummy1295
Yeah, must have missed that, my bad.

Remove the modifier from Magic Resistance. Like Fiddle said, Protection from Wind covers that already, so there's no need for it.

Please justify the defense nullification aspect of the spear, as well as the thrown attack. Are there historical anecdotes or anything like that you're pulling from?



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If this was the case then every Rider's NP would be 1-99.

For the Bounded Field, it should be the range of the Bounded Field itself. You can use Bloodfort as inspiration, but since it's a hut it should be a decent amount smaller.

For the mortar and pestle, range should be 1, since it only affects itself and Caster.


Ah, that’s what you were driving at. Ok, I’ll fix it. Thank you for explaining :)
@Over Illusion *shrugs* The Caster class is about, if nothing else, prep. I put Divinity at D because no one’s really sure what the hell Baba Yaga is. Her ambiguous nature makes pinning her down as a goddess, a priestess or an avatar really quite difficult (she may even be just a witch).

As for the range, I worded it that way because even if a target is out of range, both her NPs are highly mobile and can simply reposition.
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We're not necessarily doing things strictly on a first-come first-served basis. If two sheets get approved around approximately the same time, we're open to evaluating both and deciding between them.

With that said, I'll give your sheet a look-over in the morning, unless Fiddle gets to it first.


And like that, here’s my revised sheet for you and @ADamnFiddle to look at:

I believe my Caster is done if that is fine with everyone



Sorry, but both Casters have already been taken. One’s been apped, and mine is currently under review.
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You are but a child.



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Potnia should be removed since Authority's a no-go and Potnia itself is super strong even among Authorities, so it's not the best move either mechanically or for balancing.

For Elemental, here's Paracelsus's skill from GO Mats.

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Ergo, he makes a philosopher's stone, then does even more stuff to it until it becomes a cool familiar guy. I'll need some sort of lore justification for how she's able to do this without a philosopher's stone.

Really the Mortar and Pestle doesn't do anything particularly special even by modern magecraft standards, so it should prollly be E.


Yeah see I didn’t know that’s what those did because I haven’t read Prototype’s weird new... thing, and I regard Grand Order with the same distaste as a stale dog fart burrito. I was just going off the wiki. I’ll either find older, better explained skills to replace them or make up pretentious or silly-sounding names for my own custom ones (since that seems to be the standard modus operandi for literally every new GO Servant)

Also got it changing the rank.
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Authority is barred in the modern day outside of very specific circumstances. Also this is a shard of the N U M B E R O N E Authority.

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Controlling the elements isn't the same as making Paracelsus-style Elementals. It's important to remember that Paracelsus makes them by taking a philosopher's stone (photonic crystal), which is itself a very prep-heavy thing, and then doing even more prep to it. They aren't an instant thing. You can have her able to make "Elementals" in the Paracelsus sense, but you'll need to explain how she's making them in the same way Para does.

Also granting plus corrections on top of HSDW isn't going to be permitted for balancing reasons.

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Justify the range.

Where is it generating that much magical energy from?

I'm assuming the plus modifier applies defensively in the case of offensive NPs below the Anti-Fortress level.

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I'm very confused by the range.

I'm not sure why a broomstick that amplifies magecraft is B rank.

The effect will be treated as magecraft amplification in the sense that, while using it, you'll win against something of equal rank.




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Since it's approved, go ahead and pop it into the Characters tab.




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You're born with Circuits, they don't manifest past a certain age. It's just a matter of if you learn how to open them (a magic senpai/parent realizes you have Circuits and trains you).

I'm assuming the Tohsaka/Aozaki mention is just as a comparable example.

Define what the fist wraps and gloves do.




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F is not a rank.

MGI isn't "how good you are at magic", it's "how much magical energy you can store". If they have no magical experience then it should be at the lower ranks, ie D or E.

Leave it at C.

Summoning wraiths is fine. Keep in mind the dangers of prana expenditures regardless, though.


I swear I can’t fucking keep up with all this new shit that keeps coming out of Grand Order and the Fate franchise’s bajillion spinoffs >_<

P.T. and Elemental were things I just added because they made sense with Baba’s lore. I can replace them with something else if they don’t work for whatever arbitrary reasons the wiki decided weren’t important enough to mention on the skills page. As for the hut, it’s mobile because that’s what it does in the legend :P

Seriously though, do you want me to justify it based on in-universe rules or do you just want a throwaway explanation as to why it can do that? Also I’ll agree with whatever rank you think the mortar and pestle should be. I just thought that since it was chariot-esque and capable of flight it should have a moderately high rank.
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