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    1. TurboTuber 11 yrs ago

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I am all up in the middle of trying to write a CS (in spite of earlier comments which may or may not have implied I would have one all sizzled up by now) but I am running into a couple of issues that might be isolated to me, or could be common to however many people are also in the in utero stage of their sheet. While I have a pretty good grasp of the races involved and the general premise behind the setting, much of it still eludes me. I'm not 100% on where the level of technology is as there is a sci-fi tag and a picture of a fairly modern city, but besides that no real sign what the state of tech is. Is the Gaia/Earth of the setting the same as ours (if worse for wear), or another beast altogether? My money would be on the latter since there are psychics and such (but maybe this is just an effect of the realms converging?).

Without a firm base of knowledge for how this world works, I feel like I'm walking on thin ice trying to establish my character in this world. For instance, I thought it would be fun if they grew up as part of a traveling caravan that made a living scavenging the remains of cities that existed before the veil thinned. But I'm hesitant to do this, as I'm unsure if that would be a thing that people would do in this setting. If it is, what would that look like? Do people currently use wooden carriages and beasts of burden to carry them? Do cars exist? Could this be like, a caravan of old buses and Volkswagen vans? What sort of skills do people have in this world? Are there firearms? Would it be stupid to make my character use a melee weapon? I just feel hesitant to put any great amount of effort into any aspect of my character, as I have this background fear that I'm making too many assumptions about the world that don't mesh with the vision you guys have for it.

I'm really sorry if this sounds like complaining or something. This genuinely looks really fun and like there was more effort put into it than a lot of RPs I've seen, but I just want a little clearer an idea of how this world works.
Oh hells yes, still all full of interest up in this. I should have a CS up by tomorrow morning at latest.
Hey, this looks really neat. So neat that I'm logging into this account for the first time in over a year to express interest.
Tavel loved taverns. Not in the way his mom did, though. She had (maybe still did, Tavel was bad at visiting) seen them as the shrines of inebriation that many dwarves rever them as, places to imbibe until one's face was numb enough to initiate a brawl. No, Tavel loved them because they were a fantastic place to sell the stupidest crap this side of stupid-ville and have no more enemies walking out then he did walking in. As it turned out a man in the throes of drink was especially susceptible to a good sales pitch, and one listened to the 6'5 man long enough they would almost unconsciously start reaching for their wallets (Tavel liked to refer to them as "on-tapped markets"). Thank the gods (whichever, Tavel wasn't too picky) too, since it was harder to turn a profit in Gaia than he had anticipated. He had thought that the cosmopolitan nature of Terra would have opened a wide array of potential customer demographics, but that had not really been the case. All of his usual tactics were eventually thwarted by some passer-by, whether it be a foreign visitor debunking his exotic goods routine or an actual expert showing Tavel's technobabble to in fact be mostly bunk. So was his day until Tavel ventured into this tavern (The Grounded Sparrow, if he recalled from the sign outside the door) and unloaded some far out-dated engine parts to a few unlucky S.O.B.s complaining of vehicle troubles and a couple of blue-tinted rocks that, after only five minutes and a feigned accent, he successfully convinced a man were in fact pieces of crystallized water from the exotic locale of Aqua that had been subjected to a sufficient amount of pressure. As he watched the inebriate stagger off to show off his newfound treasures, Tavel found himself yearning for some better goods.

Having successfully extricated some of the more regrettable wares from his inventory, Tavel began walking towards the bar to end his hard day with some ale. It was, however, not to be; he was not halfway to his destination before overhearing the conversation of a neighboring table. Its occupants were strange, but only in that they were the most perfectly generic group of adventurer's that Tavel had ever seen: first you had your armor-clad knight, proudly displaying his newly-acquired chunks of crystallized water to his comrades. Next there was a magic-user, clearly differentiated by the large tome by his side. A gunslinger completed the party, looking for all the world like someone whose whole identity is based off of the fact that she used guns. In any event, it was less the absolutely generic nature of the inhabitants that led Tavel to eavesdrop than it was the nature of their conversation. They seemed to be in deep discussions about a rumor of work protecting a trade caravan. Now that sounded promising. From what he could hear, the work paid relatively well and would involve a fair bit of travel. These were both very positive points for Tavel, who suffered currently from the duel needs of wanting to get away from Gaia (maybe even Terra) and needing a bit of extra cash to upgrade the quality of his wares. It didn't take long for the merchant to make up his mind, and he soon found himself gathering as many details about the work as possible.
2 weeks later:

Walking towards the Terran landmark of Fool's Redoubt, Tavel fidgeted with the enchanted hammer he kept on his back as he tried to make himself look as intimidating as possible. When it came down to it Tavel wasn't really that adept of a fighter, so he'd be relying on his skills as a salesman to secure an in with this caravan job. After all, who was he but another ware to polish up and convince someone to buy? He was big, he was strong, there really wasn't any reason not hire him. Before long Tavel had spotted a dwarf and a siren not too far from him, and Tavel knew he had found his employers / customers. Striding up confidently, the man wiggled his mustache,put his closed fists against the sides of his hips, and exclaimed "Hello, are you the ones who posted the caravan job?" As he spoke, Tavel looked around to see what sort of people his potential "coworkers" were.
Freeshooter92 said
Everything has an elemental affinity, even goddamn rocks.No points if you guess which one.


It's water. Rocks are the secret geniuses of RUNE.
Thank goodness, a while longer and I would have a serious potato chip on my shoulder.

...

I'll be here all week, folks.
Username: TurboTuber

Name: Tavel Mardrum (although given his habit of giving fake names this is of dubious importance)

Race: Human

Age: 28

Gender: male

Homeland: Ventus

Appearance: An absolute giant of a man, Tavel's musculature is large enough to make his intense height seem oddly proportional. Though the top of his head is completely barren of any hair, a fine, light brown handlebar mustache is displayed proudly across the middle of his face. While surely grandiose, this facial hair does nothing to conceal the wide grin that usually finds itself possessing Tavel's mouth. His clothing is often fit for traveling great distances, though he does have at least one semi-formal set of clothing for whatever posh emergencies may or may not arise (they seldom do). Most of his possessions have been shoved into the very large backpack Tavel is always with, though his hammer is typically tucked away between his back and the pack.

Size: Tavel stands at an intense (well, for a human at least) 6'5, weighing in at around 240 pounds.

Elemental Affinity: Fire

Bio: It should come as no surprise given the amount of both metal and technology in the area that Ventus would attract quite a few blacksmiths and merchants. These two groups fit together like two peas in an economically sound pod, one being the production side and the other being the "convince people that they NEED this helmet, and they need it RIGHT NOW" side. It was from a union of these two groups that Tavel was conceived, the result of a merchant named Helip Mardrum stoking the forge of his dwarven blacksmith and eventual wife Tranda. The roulette wheel that is the miracle of species cross-breeding then spun and churned out a human male.

It was tough being the son of a merchant and a blacksmith; Tavel spent much of his childhood with both parents trying to pull him in the general vicinity of their profession, hoping to add their progeny to the prestigious ranks of people who build things and people who sell things. By his 15th year it became clear that Tavel had chosen the latter, his mother's influence really only reflected in Tavel taking up smithing as sort of a side-hobby. Most people his age would probably have chosen something a little more flashy than hitting metal with a hammer, but most people don't have two parents making two different career sales pitches all the time. By the time his 20th year rolled around Tavel was well-versed in the art of barter and store-keeper charisma, and so he set off into the world with nothing to his name but a hammer, some metal knick-knacks he could pass for antiques, and a fold-away table to display his wares.

Tavel saw much of the world in the next eight years, making his way as a traveling salesman and selling new, cutting-edge pieces of junk. Though he took to the trade like a noun to a complementary noun, the man never really found his fortune. That was the price of being a merchant on the road; without any consistent suppliers he was forced to sell whatever items he could get his hands on in his travels, meaning a good deal of whatever profits he managed went right back into resupplying future ventures.

Personality: It seems like a good starting point here would be to mention that Tavel is one of the most pleasant people you will ever meet. On a day-to-day basis the guy is just upbeat and friendly, a real glass is half full type. However, it's not entirely clear to what extent this is an accurate reflection of his personality, as his sales tactics while on the job are varied enough to call into question any expression of emotion Tavel gives. Depending on the location, goods, and clientele he's been known to go for the cold but knowledgeable technology buff angle, the accented peddler of exotic goods, or even the old standard of the secret friend to the customer cutting them a deal (a tactic that still works in spite of Tavel being the proprietor and thus having no management to cut deals behind the backs of). He'll go all-out in these endeavors, inventing fake names, dressing the part, and even altering his speech patterns to offload his useless junk onto the unsuspecting public (not that everything he sells is junk, but junk is far easier to come by). While it is entirely possible that Tavel is a full-on glass is half full AND whatever's in it is delicious kinda guy, it's harder to say for certain when so much of his profession is based around dishonesty.

Skills: As should be fairly evident by now, Tavel is pretty good at selling things. The whole charisma thing seems to come pretty naturally to him (though it's really just years of working at it). Also, even though the extent to which it is a skill is debatable, Tavel is very strong for a human. Years of traveling with a huge pack on his back has given Tavel strength beyond most others of his race, and his muscular frame definitely reflects this attribute. He's also pretty okay at math, a near necessity for someone who deals with monetary transactions and how to bend them in his favor.

Thanks to his mother he's also got some minor skills with blacksmithing, though if he's being really honest about it his skill level is about "meh."

Equipment: As mentioned before, most of Tavel's possessions are carried in the large pack on his back. The primary exceptions to this are his hammer, which is wedged between himself and his pack, and his folding table which is strapped to the very rear of his pack like an awful shield. The pack itself contains one pocket for his clothes, one for his wares, a final large one for his food and toiletries, and a couple small side pockets for whatever little miscellaneous items he might have on him (as well as a locked money pouch).

Tavel's hammer has a simple heat enchantment on one side of the head, allowing it to superheat when being used. Although commonly a tool for blacksmiths who need a quick source of heat, the extreme temperatures can add a real kick that any victim of the tool is sure to feel.

Other: While he does carry a large hammer around all the time and is possessed of considerable physical strength, Tavel isn't actually much of a fighter. He knows how to swing the hammer if worst comes to worst, but in all honesty it's more of an intimidation thing to keep him safe on his travels.
I seriously considered using a picture of Braum from League of Legends, but that just seemed a liiiittle too well known.

Also I added a line to his equipment section adding an enchantment to his hammer. Am I supposed to deposit this thing in the codex?
Username: TurboTuber

Name: Tavel Mardrum (although given his habit of giving fake names this is of dubious importance)

Race: Human

Age: 28

Gender: male

Homeland: Ventus

Appearance: An absolute giant of a man, Tavel's musculature is large enough to make his intense height seem oddly proportional. Though the top of his head is completely barren of any hair, a fine, light brown handlebar mustache is displayed proudly across the middle of his face. While surely grandiose, this facial hair does nothing to conceal the wide grin that usually finds itself possessing Tavel's mouth. His clothing is often fit for traveling great distances, though he does have at least one semi-formal set of clothing for whatever posh emergencies may or may not arise (they seldom do). Most of his possessions have been shoved into the very large backpack Tavel is always with, though his hammer is typically tucked away between his back and the pack.

Size: Tavel stands at an intense (well, for a human at least) 6'5, weighing in at around 240 pounds.

Elemental Affinity: Fire

Bio: It should come as no surprise given the amount of both metal and technology in the area that Ventus would attract quite a few blacksmiths and merchants. These two groups fit together like two peas in an economically sound pod, one being the production side and the other being the "convince people that they NEED this helmet, and they need it RIGHT NOW" side. It was from a union of these two groups that Tavel was conceived, the result of a merchant named Helip Mardrum stoking the forge of his dwarven blacksmith and eventual wife Tranda. The roulette wheel that is the miracle of species cross-breeding then spun and churned out a human male.

It was tough being the son of a merchant and a blacksmith; Tavel spent much of his childhood with both parents trying to pull him in the general vicinity of their profession, hoping to add their progeny to the prestigious ranks of people who build things and people who sell things. By his 15th year it became clear that Tavel had chosen the latter, his mother's influence really only reflected in Tavel taking up smithing as sort of a side-hobby. Most people his age would probably have chosen something a little more flashy than hitting metal with a hammer, but most people don't have two parents making two different career sales pitches all the time. By the time his 20th year rolled around Tavel was well-versed in the art of barter and store-keeper charisma, and so he set off into the world with nothing to his name but a hammer, some metal knick-knacks he could pass for antiques, and a fold-away table to display his wares.

Tavel saw much of the world in the next eight years, making his way as a traveling salesman and selling new, cutting-edge pieces of junk. Though he took to the trade like a noun to a complementary noun, the man never really found his fortune. That was the price of being a merchant on the road; without any consistent suppliers he was forced to sell whatever items he could get his hands on in his travels, meaning a good deal of whatever profits he managed went right back into resupplying future ventures.

Personality: It seems like a good starting point here would be to mention that Tavel is one of the most pleasant people you will ever meet. On a day-to-day basis the guy is just upbeat and friendly, a real glass is half full type. However, it's not entirely clear to what extent this is an accurate reflection of his personality, as his sales tactics while on the job are varied enough to call into question any expression of emotion Tavel gives. Depending on the location, goods, and clientele he's been known to go for the cold but knowledgeable technology buff angle, the accented peddler of exotic goods, or even the old standard of the secret friend to the customer cutting them a deal (a tactic that still works in spite of Tavel being the proprietor and thus having no management to cut deals behind the backs of). He'll go all-out in these endeavors, inventing fake names, dressing the part, and even altering his speech patterns to offload his useless junk onto the unsuspecting public (not that everything he sells is junk, but junk is far easier to come by). While it is entirely possible that Tavel is a full-on glass is half full AND whatever's in it is delicious kinda guy, it's harder to say for certain when so much of his profession is based around dishonesty.

Skills: As should be fairly evident by now, Tavel is pretty good at selling things. The whole charisma thing seems to come pretty naturally to him (though it's really just years of working at it). Also, even though the extent to which it is a skill is debatable, Tavel is very strong for a human. Years of traveling with a huge pack on his back has given Tavel strength beyond most others of his race, and his muscular frame definitely reflects this attribute. He's also pretty okay at math, a near necessity for someone who deals with monetary transactions and how to bend them in his favor.

Thanks to his mother he's also got some minor skills with blacksmithing, though if he's being really honest about it his skill level is about "meh."

Equipment: As mentioned before, most of Tavel's possessions are carried in the large pack on his back. The primary exceptions to this are his hammer, which is wedged between himself and his pack, and his folding table which is strapped to the very rear of his pack like an awful shield. The pack itself contains one pocket for his clothes, one for his wares, a final large one for his food and toiletries, and a couple small side pockets for whatever little miscellaneous items he might have on him (as well as a locked money pouch).

Tavel's hammer has a simple heat enchantment on one side of the head, allowing it to superheat when being used. Although commonly a tool for blacksmiths who need a quick source of heat, the extreme temperatures can add a real kick that any victim of the tool is sure to feel.

Other: While he does carry a large hammer around all the time and is possessed of considerable physical strength, Tavel isn't actually much of a fighter. He knows how to swing the hammer if worst comes to worst, but in all honesty it's more of an intimidation thing to keep him safe on his travels.
I've almost got a CS done, but it's taking awhile because I'm super baked right now and also filled with sour cream and chives.
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