Name: Janet Howell
Age: 14
Age (Before Magical Girl): 68
Gender: Female
Gender (Before Magical Girl): Male
Appearance:
Specialization: Water and Sound
Weapon: Fist - Janet is a street brawler and is not afraid to fight dirty. Any advantage in a pinch could decide the outcome. Her technique is not graceful but effective. Her experience comes from her former life in an environment where if you don't fight, you die.
Melee (Dual Weapon) - The Vial Blade, aside from being a terrible pun, is a blade that forms from the magic water contained inside a small round vial. It is exceptionally sharp but not as rigid as other blades. Impacts can deform the sword relatively easily. What it lacks in impact resistance it makes up for in being able to rapidly reform and change shape. The form it takes is limited by the amount of water held in the vial, so no giant weapons. Still it is versatile though limited by her own knowledge of weaponry.
Power: Tentacles - Since being purified her tentacles take the form of two pigtails of water flowing from her head. These can stretch and move as she pleases in order to push and grab things.
When under metamorphosis Janet's body completely turns to water and her legs are replaced with tentacles. Normally only used for movement she can control a single one to stretch out and grab things. Its reach is as far as Janet has water to do so, meaning she can draw from other parts of her body to extend it further. Despite looking like jellyfish tentacles they are not poisonous in any way.
Perks:
Combat:
Enhanced Weapon - Her strikes are swift and precise beyond even her own experience. This allows her to compete with foes who may be physically stronger by landing solids hits more often.
Healing Artifact - A
Mermaid Pendant she keeps in her Big Backpack. The gem in the center must be placed against the target for healing. She uses this sparingly for obvious reasons.
Dual Weapon (Gold Coin) - Gains the melee weapon Vial Blade. It comes in the form of a vial that holds magic water and forms into a weapon. She is able to manipulate its shape.
Gifted (Gold Coin) - Ever Mist. Able to disperse water vapor into the air she can create a thick mist to hide and confuse those around her. It is called Even Mist because it is difficult to be blown or burned away. Being held in place by her gift it has a limited ten yard radius and will move with her. She is aware of those in the mist.
Flexibility: Though she is not always amorphous she is still flexible beyond what most can do.
Monstrous Metamorphosis: Due to the application of a magical artifact, Janet has been purified of her corruption. However the wish cannot take away Magical Overload. As a result the magic that ordinarily would force her to be a Monster Girl has shifted into metamorphosis when she is under intense pressure.
Support:
Incognito - People tend to miss that she is even there. This is helpful for sneaking up on an enemy or slipping out of her parent's place unnoticed. And given her past could be seen as somewhat of a blessing. She may be doing good, but she tries to fly under the radar when she can.
Big Backpack - Holds the Vial Blade and her Healing Artifact. Comes with all the standard items outlined in the Perk's description. Still more space for other items.
Absolute Direction - Able to inexplicably locate things so long as she has a solid concept of what it is.
Patron: Solo
Patron Benefits:
Free Agent: Having no one to tell her what to do, Janet is free to work for whomever she wants.
Magical Overload: A holdover from being overcharged with magic by Justine. It allows her to have a second Specialization even without being a Monster Girl.
Patron Drawbacks:
Alone: At the moment Janet has no one to help her.
Second Specialization - Her transformation into a monster girl has resulted in another specialization, Sound. She is a siren of the depths, possessing a powerful voice that she can use to enhance allies, weaken enemies, mislead and even lure.
Monstrous Form - No longer applicable, but detailed below as the magical implications still linger. This now takes the form as Monstrous Metamorphosis.
Amorphous - Janet's body has completely turned into water. She is extremely flexible and able to deform her body in extreme ways.
Nonstandard Limbs - Her former jellyfish-esque appearance is further realized as it as her new natural form. Janet's legs become tentacles and a bell is now draped over her head. This is how she appears when not disguised as a normal girl. She can retract the bell though to prevent it from being in her way.
Chaos Engine - Having been torn from her former patron her mental state took a hit. Where she once sought order under a single banner she now breeds chaos.
Second Specialization - Her transformation into a monster girl has resulted in another specialization, Sound. She is a siren of the depths, possessing a powerful voice that she can use to enhance allies, weaken enemies, mislead and even lure.
Fighting Style: A fist and melee fighter. Her knowledge of improvised combat and just above average strength for her age makes her a feisty one. Transformed her strength and vitality jump significantly. Under Metamorphosis her liquid form and sound manipulation makes her difficult to predict and restrain.
The ability to manipulate water combine with her weapon and power give her defensive and offensive capabilities. Able to fire jets of water she can push others away or off balance. With sweeping motions she can make standing water flow in any given direction. While it does not have much power to injure it is effective at distracting and disruption. Possessing a magical weapon of water and her new appendages make her a formidable individual that is difficult to fight up close. The tentacles being made up of water allow her quick switching and fine control of one at a time. Getting near her could result in getting grabbed and pulled into a punch, stab, or envelopment of water.
When faced with overwhelming odds or emergency circumstances she can release Ever Mist. Unlike before where Janet would simply hide in the mist, she is part of it and able to break down and reform anywhere inside the cloud as she pleases. In the mist her Incognito and Purification Artifact are particularly effective and making pinpointing her all the more difficult. The mist can also be used to hide others or as an escape technique.
Having a secondary specialization of Sound she is very acute to noises around her and can manipulate the vibrations to silence, redirect, or change sounds. While most of what she can do with sound is more subtle she does possess a sonic scream as a direct attack. Her singing voice can be hypnotic and can be used to soothe, anger, or lure those around her. Buffing and debuffing also come through her voice.
Stats (Untransformed):
STR: +4 (Gifted)
AGI: +4 (Flexible)
VIT: +4 (Average)
MAG: +3
LCK: +3
Stats (Transformed):
STR: +13 (2 Bronze, 1 Water, 2 Fist, 1 Melee, 2 Dual Weapon, 1 Enhanced Weapon)
AGI: +15 (1 Platinum, 2 Water, 1 Sound, 1 Uniform, 1 Flexible, 2 Amorphous)
VIT: +10 (1 Silver, 1 Bronze, 1 Average, 1 Meelee, 1 Enhanced Weapon)
MAG: +12 (2 Silver, 1 Bronze, 1 Water, 2 Sound)
LCK: +5 (1 Sound)
Stats (Metamorphosis):
STR: +15 (2 Bronze, 1 Water, 2 Fist, 1 Melee, 2 Dual Weapon, 1 Enhanced Weapon, 2 Metamorphosis)
AGI: +17 (1 Platinum, 2 Water, 1 Sound, 1 Uniform, 1 Flexible, 2 Amorphous, 2 Metamorphosis)
VIT: +12 (1 Silver, 1 Bronze, 1 Average, 1 Meelee, 1 Enhanced Weapon, 2 Metamorphosis)
MAG: +12 (2 Silver, 1 Bronze, 1 Water, 2 Sound)
LCK: +5 (1 Sound)
Personality: Freed from Justine and Father's influence, Janet has been rather lost. She has been trying to decide exactly who she wants to be. Things taking a turn for the better she wants to try and recapture some of the levity and energy that she had when starting out as a magical girl.
History: Once a monster in his own rite. Before becoming a magical girl the man was a criminal. Theft, aggravated assault, and murder were three things on a list of crimes he committed. Sentenced to a lifetime in prison his days of freedom looked to be over. Forced to learn to survive in a constantly dangerous where alliances mean everything and friends may stab you in the back. Regret would not begin to describe the feeling that weighed on his shoulders. Having spent more than thirty years behind bars he resolved to make the best of the situation and be a model prisoner. The years have not been kind to him but he persisted nonetheless.
And then came an unusual creature, something called a Beacon. Visiting the cell he had been noticed for his genuine turn in life. However what good does that good will do locked up? Offering to make a contract the man was given a chance to make a real difference in the world. Taking the offer without needing much thought the details did not really matter. He was given some coins and then everything changed. Finding his body twisting and shrinking he was rapidly turned from an old man into a teenage girl.Once a monster in his own rite. Before becoming a magical girl the man was a criminal. And then came an unusual creature, something called a Beacon. Accepting the terms given to him he found his body twisting and shrinking as he was rapidly turned from an old man into a magical teenage girl. She became a bearer of light and justice under the banner of the Beacon.
Still relatively new to all of this, Janet found herself fall victim to a sinister plot. Captured she was brainwashed and corrupted by a magical girl named Justine von Visceral. Undergoing another transformation into a monster girl, Janet was used as an agent to deal a severe blow to the Beacon HQ in Penrose. A puppet, the girl she remained by Justine's side when the combined forces retaliated to stop the destruction of love in the world. Justine was defeated and in the process Janet's mind was freed. But that was not before the girl had taken the life of another. Knowing what she'd done crushed Janet and she sought to make amends. Firstly with Beacon as she would surely be a target. The harder apology is surely to come after that. Thankfully a friend was able to cure her of the corruption caused by Justine, but there was still work to be done.
Incantation:
"Let the water than gives life and wears down mountains be my strength."Additional Info: