@Athol fine by me. Honestly, I'm not too picky on what kind of Spirit you are aligned with. As long as your character isn't soley based on 'awesome spirit' than I'm cool with it.
Would you be interested in a MxM pairing in a modern day fantasy setting? (Not very interested in the romance part of MxM, but more into dynamic personalities that work together). Thanks.
"Abigail did everything she was supposed to do. Not one single mistake, not one slip up, and yet, here she is. Lying on her stomache, her face half consumed by a pool of blood from the hole in her chest mixed with the other Spirit user's blood. Her last moments on this forsaken battlefield show her lying down, embracing her death.
When she made a contract with the fox spirit Abigail thought her power would go unparalleled in battle. The Fox Spirit, along with granting her extreme physical capabilities, gave her great speed and uncanny reflexes. Pair this with her skill with a dagger and she became a force of nature. This force was short lived when she came across another spirit user, a stronger spirit user. Her fox spirit was by no means weak but her naivety lead her to underestimate her opponent who had a contract with a Spirit of Metal.
Abigail died that day on the battlefield not knowing where she went wrong. Her contract with the Fox Spirit was terminated allowing her spirit to make a new contract with another spirit user. Such is the way of war, I suppose. You train, you travel, you fight, you travel some more and then you die. This is one of many stories of war that I've come across. Although this one is of failure, there are many of success. This story is to be learned from. If there is one truth you can gain from Abigial it is this: No matter how strong the bond with your spirit is, war changes everything. " -An excerpt from the journal of Rory Winkle
The Spirit War Chronicles takes place in a post-modern world where humans and spirits form contracts together in order to fight in the ongoing war between different nations. Outside of the city gates lies the badlands. Where demons, think anti-spirit, roam wild doing whatever they please. The Rp will be centered around a few individual Spirit Users who take it upon themselves to travel through the badlands finding a way to put an end to the war.
The City Nation of Honorfire is at war with the nation of Drogo-Kai who has started training Demon Users, a practice that is taboo. Demon Users directly violate the treaty between the two nations because of the inherently evil nature and destructive tendencies. Honorfire and Drogo-kai are neighbouring nations, this means the war between them hits very close to home. The badlands were already a dangerous place, adding Demon users and enemy Spirit users turns the badlands into a vast stretch of land that that has taken the lives of many. The badlands is now regarded as "the battlefield" by locals.
Here's some more info If that previous chunk wasn't enough for you lol.
The magic system in this Rp revolves around the contract made by a human and a spirit. There are a countless number of spirits to make contracts with ranging from animal spirits to elemental spirits to material spirits. Basically anything you can think of. Spirits themselves can only be seen by those who summon them.
A contract can be made with a spirit by following a traditional ritual summoning. You call upon a spirit by giving praise to it. Once the spirit manifests you sacrifice an item with high sentimental value along with a drop of blood. Once the spirits accepts your sacrifices the contract is made.
There is 3 rules to a contract. 1) You may only form a contract with one spirit and this contract last for life. 2) A drop of your blood must be given to your spirit each year on the anniversary of the signing of a contract. 3) Breaking the previous rules of the contract will result in your immediate death.
Other then those 3 rules, anything goes.
when a contract is formed with a spirit the person becomes a spirit user. A spirit user gains inhuman capabilities along with a unique power. Strength is enhanced, Speed is enhanced, Durability is enhanced aswell as both hearing and eyesight. With each spirit come a different power, a power that is characterized by the type of spirit you use. For example, a flower spirit user might gain the power of photosynthesis, gaining energy or healing capabilities whilst in the sunlight. A water spirit might grant you the ability to become water. A spirit of death might grant you the ability to decay whatever you touch. Get creative.
Honofire is a massive city nation that has been a hub of trade and commerce for centuries (think New York City for scale). The city is surrounded by a border which is heavily guarded. Inside the border is a bustling city with tall buildings and winding streets. Much like modern day, there is vehicles, city transportation, commercial sized building etc.. Honofire also has it's own militia who is tasked with training new spirit users and preparing then for the badlands.
A large stretch of land that is home to the dangerous creatures known as demons. The badlands has dense forests and hilly fields that stretch across the horizon. Roads and paths swerve through the badlands, made by travelers before you. The land is similar to no mans land in way. Both the nation of Honorfire and Drogo'kai are surrounded by badlands, being only a couple thousand miles apart most of the battles between the nations takes place here.
The City Nation Of Honofire
(large pictures ahead)
Demons
The Badlands
TL;DR A war breaks out between two nation because of a treaty that has been broken. Spirit users use the power of spirits to aid themselves in battle.
The badlands is a stretch of land that resides between the two nations, it is also home to demons (can be seen as anti spirits).
PC's will travel through the badlands as spirit users, looking to end the war by defeating demons and the enemy nation.
I have more ideas floating in my head for this, but for an interest check, this is all I got.
@EldarionI Sure, sounds good to me. Arthir currently lives in the same forest where Soveliss set up camp, so it would make sense that he would spot Soveliss during a hunt or something like that.
Many days have past since Soveliss left Cyrodil, what was once "The Great Imperial City" was now a husk of its former self. Looking back on the days gone, Soveliss was quite satisfied with how much progress he's made. Since his early days of travel in Hammerfell, he made a plan to visit one of many major cities in each province; In Cyrodill it was the imperial city, in Skyrim he was White run bound. Since entering Skyrim from the south, Soveliss' travel has been nothing but hard. Cold winds, vicious wildlife and bandits made the travel even more difficult. But once Soveliss reached the main land, things got much easier.
Looking around this new city in which he finds himself in, he feels like his hardships during his travels weren't for naught. Falkreath was the city, or at least what remained of Falkreath, that Soveliss decided to set up camp and spend a day or two. He pitched a tent on the outskirts of the city and waited out the day till he slept.
"If I had to choose...I'd rather fight and die on my feet, than to live in cower on my knees."
Name
Soveliss Doletta
Age
22
Race
Redguard
Gender
Male
Class
Warrior (duelist)
Main Skills
One Handed fighting: Soveliss is proficient in using short one handed weapons like the axe, mace or short sword. Typically preferring to fight with two axe; One in each hand.
Light Armor: Thin leathers and clothes work best for his fighting style.
There really isn't one word you could use to describe Soveliss, if you're around him long enough you will see that his true colours are a mix of things. On a general note, Soveliss is an understanding person who will always try to empathize with people. If he feels like you are a genuine person, he will makes friends with you on the spot. But, if he has second thoughts about someone, it might take some time before Soveliss starts to open up to them. He has a philosophy he stands by; Respect someone until they give you a reason not to.
Backstory
Soveliss grew up knowing nothing of freedom. Soveliss, His father and his brother worked as blacksmiths for a small settlement occupied by memebers of the dragon cult. For as long as he could remember, Soveliss was making weapons for these dragon cultist against his will. He'd always dreamed of escaping from this depressing lifestyle and one day he did. The cultists left to raid another settlement and acquire more slaves and Soveliss took this opportunity to run and never look back. he urged his father and brother to escape with him, but they saw freedom as futile. Soveliss gathered a few things and left, leaving his brother and father behind. Although it was a hard choice to make, to this day Soveliss still regrets nothing. He made a promise to hinself to return to his family and free them and if they perished because of his actions then he would avenge them. Soveliss now travels across tamriel in search of the famous 'Order of the Nine' in hopes to grow stronger and join their honorable cause.