Avatar of Versa
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    1. Versa 10 yrs ago

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5 yrs ago
Current someone recommend me a switch game that isn't animal crossing
5 yrs ago
@Obscene, I’m honestly not so sure of that myself
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5 yrs ago
@Poohead, I’m young and my liver is Irish.
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5 yrs ago
I’ve been daydrinking so much since quarantine started. I don’t know how to to back
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5 yrs ago
We have a PW on the guild?
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The OOC has been made, but edits will be constantly added to it!

@ERode@Epsir feel free to repost your sheets into the Character Tab.

Everyone else, send it over there to be reviewed.
Snobby Students are Summoned as Heroes?






Before your ultimate demise...



The students of class 14-A from Kurtzpel University are the cream of the crop, elite students handpicked from multiple countries in light of their academic prowess. Often they are shipped around the globe, pitted against other gifted youths from rival organizations to establish the University’s dominance in the modern world. Today was just another one of those occasions, recently landing in Glasgow via plane flight though their ending destination would be another short trip on a local bus. There were a few strangers on that bus, thought the majority of it had been occupied by these lovely students. However, there students were quite reputable and while it was a nuisance to them while in public it was more dangerous while alone. This bus ride was one of those rare situations, and with the assistance of some criminal underbelly the strangers today on that bus were sent to hijack it. The driver has great resolve in not wishing to turn over these youths easily and while he did put up a good fight, the scuffle resulted in a head on collision with an eighteen-wheeler killing all occupants in the aftermath. Usually with such a traumatic story you would think that this is where the story ends. But truthfully, this is only the beginning to a far greater story to be told.


A new beginning for you humble students...



You are one such student of the prestigious Kurtzpel University, and in some cruel twist of fate have died along with the rest of your classmates in a bus accident. You don’t quite recall everything about your death, but you do remember most of your life on Earth. Unfortunately you are no longer living the pompous life, and have been summoned by the deity of Twintania to that very world. You will not recognize your classmates, and you will not recognize yourself as you are being remade entirely by the goddess for her world. Whatever misadventures unfold thereafter are up to the players whims, though they do have some form of responsibility on their shoulders. Their summoning was foretold, The Heroes of Light have once again returned to the forces of Darkness. Twintania is made up of two continents, the one which carries the majority of the world’s races “The Holy Continent”, and another that is rarely visited and is host to numerous otherworldly dangers and hostile climate dubbed “The Land of Darkness”. The Holy Continent is greatly favored by the goddess and because of this the land greatly prospers, droughts are rare, storms are only frequent along the coastlines, and famine is rarely a problem for the numerous civilizations. That doesn’t mean that there isn’t problems however as prejudice runs rampant among the numerous races, those with different beliefs and practices are witch-hunted by the Order of Holy Fire, wars while not often do occur. Though the biggest threat arises from the Land of Darkness, a great calamity said to occur every one hundred years. Armies of demonspawn, rows upon rows of unspeakable monstrosities coming to reap distraction on the holy land in defiance of the goddess.


Info Dump



The Heroes of Light

Numerous legends exist about the heroes summoned by the goddess of Twintania. Claiming one or creating one is as simple as showing the crest on your hand that proves you were summoned by the goddess rather than being native to the world itself. A legend does not really need to define the hero in their entirety, though the legend does decide what the goddess has bestowed upon you. For example:

• The Theif Who Stole the Sun - Legend states that a cunning rogue would be summoned to assist in the defense of the Holy Continent against the forces of darkness. His blade forever sharp, his wit like no other, and a sleight of hand so skilled that he could steal the sun from the very sky. The goddess would gift this hero with a blade that could turn day to night allowing them to hide beneath the cloak of night at their whim.

• The Heartseeker - There are already numerous famous archers and rangers across the Holy Continent, but none could compare to the one summoned to defend the Holy Continent against the forces of darkness. This bowman could strike any foe in the heart regardless of circumstance with perfect precision. Legend states that they would be gifted with a bow crafted by the goddess herself that would grant the archer the ability to fire an arrow once a day that would without a doubt strike their enemy in the heart.

The feats a hero is capable of depends entirely on the class they were summoned as. While there are a multitude of different classes already in Twintania, that does not restrict a new type to be summoned by the goddess. While guns are not nearly advanced enough for a “Gunner” to be available as a class to the natives of Twintania, it is entirely possible for one to be summoned with modern day pistols on their person should their legend permit it. Heroes are also capable of understanding and speaking every language, this includes texts and ancient scriptures normally unintelligible. Each Hero is summoned with the mark of the goddess somewhere on their body, whether it be their hand, their back, their forehead, and upon this marking is three chevrons that indicate the amount of times they may take fatal damage.


The Races

• Huma : The default race, and the most favored by the goddess, are also known to be the most cruel of the races. Their affinity for Light Magic and their closeness to the goddess herself has fueled the ego of Huma over generations to the point that they believe themselves to be superior to the other races of Twintania. Faith comes before all for the Huma, and if you are not faithful the Order of Holy Fire will shortly find you and burn you at the stake.


• Elfa : The elves are the eldest of the races and have recently retired their worship of the goddess and instead have made pacts with various Elder Beasts within their great forests. While their lives may be longer than that of the Huma they are not as plentiful, and struggle to maintain their population and as a result rarely leave their borders. Their affinity for Wind Magic and keen senses have only assisted in their xenophobic state for the past few centuries.


• Dwema : The Dwema race are descendants of the golems that built the first cities of Twintania. These golems scattered the world after their purpose was fulfilled, and as they disappeared for hundreds of years new creatures emerged from their disappearance. These earth descendants are the dwarves, gnomes, and giants. They maintain their ancestors talents for shaping the elements being master builders, smiths, and inventors unlike the word has ever seen.


• Bestia : The newest race to Twintania are the Bestia, a diverse people with rich culture and little to no belief in the goddess. They are mostly animal-like in appearance, ranging from what would be seen as a anthropomorphic wolf to a beefy bearded man with dog ears. Their beliefs are in the stars and the sky, having more faith in astrological forces than some woman in the sky. They are known to have a strong affinity with Lightning Magic, and senses that rival even elves.


• Orca : Orcs, goblins, oni, these are all classified into the Orca race. Hundreds of years ago they lived peacefully with the Dwema, living alongside them in the mountaintops and trading amongst eachother. However the Orca belief system changed at some point, and warfare became their new way of life, this destroyed the peace between the races. Their natural affinity for fire magic only made this change easier for the warbound race, now they are mostly broken into tribes scattered across he Holy Continent.


• Lizardmen : The Lizardmen believe themselves to be older than the elves, and perhaps even the goddess herself? Believing themselves to be descendants of dragons, the progrenitors of Twintania and worshipping a dragon god with the world’s very name. They are an eccentric people, and they have a strong calling to discover new magic, being ruled by a council of Archmages. Most Lizardmen are peaceful as they do not have the longest of lifespans, though they are hardy, with an innate resistance to poisons and an affinity for water magic in particular.


The Progression System

Our newly summoned heroes will not be summoned into this world as weak underdeveloped tadpoles. They will have their strengths at the start, the ability to survive in the conditions of this world, though they will be nowhere near where they need to be for that final battle. To reach that point there will be an incredible amount of hard work that can’t be cheated, or perhaps it could? To these heroes and these heroes alone, a system is in place to allow them to progress themselves in ways normal denizens of Twintania cannot. Swinging your sword and striking an enemy will raise your strength, sprinting will raise your stamina, landing a blow with careful precision will raise dexterity, speaking to the goddess will raise your faith, and reading texts from the world will raise your intellect. The amount of effort placed into simple tasks required to survive in this world are calculated by some otherworldly algorithm within the universe, and then at dusk when the sun falls from view your status points are dispersed accordingly. A level numero uno Hero Class character starts with twenty-five stat points to distribute among their starting parameters.

The Magic of Twintania

Magic occurs when someone with apt knowledge to do so harnesses mana from the leylines of Twintania and within themselves to cause a reaction that by normal means would be impossible. Spells being the more structured form of doing so, as they have set expectations and formulated occurrences, though basic manipulation of elements could also be classified as magic though such simplific use does not require spells. The elements that can be formed with mana are many typical from your run of the mill fantasy world: Fire, Water, Wind, Lightning, Earth, even some more complex elements like Blood and Shadow. The limits of this magic aren't really well known even by the denizens of Twintania themselves, though the heroes are rumored to be the most capable in doing so.

Character Skeleton


@Epsir

It accomplished the task, thank you very much and if you end up swapping them before we start that is fine too!
@Epsir

Love the sheet through and through. Any way we can get a picture of a faceclaim however? You can of course keep the pretty watercolor as it fits her general theme, but url one in for me so I can see this unhinged woman’s mug.
@13org

And if you really want, write up sheets for all of them and perhaps some of the ones you don’t use can be used later down the line as NPCs. Though do focus on the one you decide on first, set that bar!
@13org

For the time being, I think I’d like to keep it at one character per person. Pets, companions, things of that nature are okay if they make sense though.




All of those concepts could be cool if fleshed out well, roll the dice, or perhaps play whichever role you haven’t played in a while?
Worthy of many-many rerolls.
FAQ

What do stats really distinguish if there aren’t any real numbers?
• For every point spent in a single attribute, you’re closer to reaching godhood. A person with ten points in strength will be able to confident ahold and swing a sword with ease, where as someone with fifty points in strength would be able to rip a tree out of the ground. A person with ten points in stamina could sprint in armor for about five minutes before reaching exhaustion, where as someone with fifty could run from one region to another without braking a sweat. Dexterity is a weird one because it’s more of an increase of skill and talent threshold, but it also allows the person to move their bodily more efficiently so ten points you can climb a tree at above average speed, and fifty you are able to balance a dagger on your nose while climbing a tree gracefully. Ten points in intellect you’re reading a book from Twintania and learning a spell but it’ll probably take some time before you master it. Fifty points your skimming the book all the while absorbing every bit of information on the spell. Faith is a bit unique where your faith distinguishes how much favor you have with the goddess, you’re essentially going from a believer, to a practitioner, to a conduit.

What are the limitations on legends? Does a hero need to be inherently good, or can that be ambiguous?
• The Holy Goddess is not picky when it comes to summoning heroes to her world, she is a whale rolling a gatcha and praying for some SSR heroes to make her investment worthwhile. Whether your legend is a horrible necromancer with a dagger that holds one-hundred souls, or a just Paladin whom rides in on horseback, as long as you’re fighting on her team she will summon you.

How much knowledge do the characters have of this world?
• Zero, null, and I’m sure we will get some characters who have sunk hours into a fantasy mmo who will be like “Wow, I know what to do, I used to be a raid leader in my favorite game which this reminds me of.” it brings me joy to say they are surely mistaken.

What are the limits to a character’s abilities?
• There aren’t really any limits, I am fully confident that I will be able to nerf whatever broken or incomprehensible ideas some players may have. Rather than that is more so the fact that you start off as a low-tier Hero Class. And while you are gifted a tool based on your legend, you have no idea if that item will work as gracefully as you intended. If you want to be Gilgamesh and have your legend involve some sort of mage that summons weapons to fire at your enemy, sure, but with your 5 Intellect you’re gunna summon two swords before exhausting yourself. If your character is gifted a quiver that never empties, good luck landing all of those shots with 5 Dexterity. Always strive for improvement.

Will my character learn more abilities as time goes on?
• Yes, so if you give yourself twenty abilities from the starting line you probably won’t learn anything for a long time. This isn’t some VRMMO Roleplay where you need to time your cooldowns and min/max your spells, having simple blanket abilities that are useful and diverse are the way to go.


What do you think the posting speed for this roleplay will be?
• Once per week is what I was thinking, and I work full-time as well so I am capable of working around schedules. Should you go MIA for an extended time however, a GM is puppeting your character so we can get a move on.

How about the actual post substance themselves?
• Three well written paragraphs at the minimum for single person posts, six for collaboratives.

As more questions are answered I’ll add on this, but until then~

Tes luna vi luna
Sol sollus a esta
𝕬𝖑𝖇𝖗𝖊𝖈𝖍𝖙 𝕯𝖎𝖊𝖙𝖗𝖎𝖈𝖍
Biologically 20 | Male | Huma

StraightforwardBoldGenerousHonestIndustrious
LustfulGreedyVolatileBluntHedonisticVengefulVulgarProudEgotisticReckless

Background
Some students in Kurtzpel University were passionate. Others were naturally proficient. But Albrecht Dietrich was simply prestigious. Ever since he was a child, he had all the educational benefits that came with wealth, from tutors to boarding schools to subscriptions to multiple online resources, and he had parents that would drive him towards it as well. A lawyer? A doctor? A pilot? No, those were far too lowbrow when he stood to inherit the grandeur of the Dietrichs’ multinational conglomeration, which had a grasp that ranged from pharmaceuticals to big data, and the sheer amount of resources he had available to him served to make him one of the highest scoring students in his class, all at a small, small cost of any independence or agency.

Really, when the bus smashed into the 18-wheeler and his head splattered against the window, Albrecht’s last thought was simply ‘Good riddance’.

And when he found himself remade to the preference of a capricious Goddess, he couldn’t help but celebrate.

Maybe now he’d actually have a shot at living for himself.

Extras
  • Albrecht has spent his entire life pent up, and now he’s ready to explode.
  • He skipped three grades, but is currently in the body of a grown man.
  • Though he acts like a dumbass, Albrecht can still be remarkably insightful when he wants to be.




Krau is graciously accepted, such a pretty sheet to open the gates.
@13org

Please do, it’s there to be used and explored upon. And all the heroes are former university students, so I would think many of them aren’t your typical white knights.
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