Avatar of vFear
  • Last Seen: 4 yrs ago
  • Old Guild Username: vFear
  • Joined: 11 yrs ago
  • Posts: 444 (0.11 / day)
  • VMs: 2
  • Username history
    1. vFear 11 yrs ago

Status

Recent Statuses

5 yrs ago
please do not sacrifice erode i don't remember how i met them but i remember them being a nice friend
7 yrs ago
hell yeaH I'M BUYING BOTH MY DUDE i have no self control and got a beat to get crunk wit
1 like
7 yrs ago
i'd say i didn't know i needed a persona 5 dancing game, but let's be real, i knew the whole time. youtube.com/watch?v=0INh3MY…
8 yrs ago
Seeing CGI young Carrie Fisher in Rogue One lowkey hurt.. ;;
4 likes

Bio

Most Recent Posts

e̒̒̑̈́̌ͨ̚ ̫̫͔n͓̳̟̫̂̒̀ͮ̊ ͙͚̗̏͛̐ͅt̼̳͙̯̎̔ ͫr̩̙̒̽̊̐̚ ̳̞̬̦̑o͈̲̺̟͎͋̒͛ͩͅ ͚̱͙͇̲̗̩̔ͨͮ͋͒p̮͉͉ͯ ̟̣̳̿ͨ͋ͬ̒y͖
no̡ųn •̵ ͘a͟ ́la̧c͘k̵ ͡o͏f ǫr͠d͟ér͟ or̷ pr҉e̛di̕c͟t̵a̴b̵i̴l҉it͡y̢; ҉gr͜a̸d̡ùa͏l ͞de̴cline i̴nt̕o̷ disor̶d̀èr.
i n c h a r a c t e r


e̒̒̑̈́̌ͨ̚ ̫̫͔n͓̳̟̫̂̒̀ͮ̊ ͙͚̗̏͛̐ͅt̼̳͙̯̎̔ ͫr̩̙̒̽̊̐̚ ̳̞̬̦̑o͈̲̺̟͎͋̒͛ͩͅ ͚̱͙͇̲̗̩̔ͨͮ͋͒p̮͉͉ͯ ̟̣̳̿ͨ͋ͬ̒y͖
no̡ųn •̵ ͘a͟ ́la̧c͘k̵ ͡o͏f ǫr͠d͟ér͟ or̷ pr҉e̛di̕c͟t̵a̴b̵i̴l҉it͡y̢; ҉gr͜a̸d̡ùa͏l ͞de̴cline i̴nt̕o̷ disor̶d̀èr.
o u t o f c h a r a c t e r


The lorekeepers tell of a time many years ago: when man could freely traverse both the shattered land below and the cruel void above, without fear of the ground rending beneath them or the great black plucking them out of reality. They tell of a time when unprecedented scores of men lived in peace across hundreds of planets, plagued not by struggle and trials. They tell of a time of order and harmony; and while only a fool would dismiss the counsel of a keeper, their teachings are certainly far from gospel. Know that we are safe here: within these walls atop this mountain, we are all that are left. Be uncompromising with your trials, respect your elders, and help all those in need. We can only find our final utopia together.
Aryav the Fourth Hand, delivering a speech to graduates from the Path of Knowledge.

i n t r o d u c t i o n
The galaxy has fallen, and since began to wither. Once, man ruled the void: not one star was beyond their reach for it was their domain, justly conquered for them to rule. Then, man was faced with a grand cataclysm, fire and brimstone so great that it simply cast them out of the void. Man was never granted mercy: whatever the sins of man were, they were too dire for a just end. They were sentenced to suffer until the very end, to struggle and die midst the coals.

In the mountains of Myar, caught betwixt the cruel void and the great wastes, the remnants of man endure their punishment in relative comfort. The mountains are hospitable: the last flowing streams provide water, the soil provides food, and the walls provide security. Behind their great walls, the hermit communities of Myar lock the troubles of the galaxy outside, granting themselves their own small measure of peace. Although, it is no secret that their peace is running out: for years, those same streams have been slowly drying and those same crops have been slowly withering. All efforts to breathe life back into their homes have failed. Myar will not be so kind to them for much longer. If humanity is to survive, the void must be conquered yet again.

And so, our story turns to those who have began the Path of the Void, whether willingly or otherwise. The void is a cruel place, tenfold worse than the great wastes between the mountains, and only one of the three prior expeditions have ever returned: plagued by voices and visions, with darkness in their eyes. These voidsmen bear the burden of their people, tasked with finding a new utopia to settle, where the coals have faded and life may begin again. It is a cruel fate: to face the horrors of the void on such small odds. One can only hope that they will succeed.

p r e m i s e
Entropy is a science-fiction post-apocalyptic roleplay in a custom setting, which is more or less made up as we go along to try and keep things focused on being fun and interesting. The cast will be charged with exploring a post-apocalyptic galaxy in a salvaged ship in order to find a new home for a dying humanity. Many expect them to fail and none sane know what lies in the void waiting for them.

Inspiration for Entropy comes from titles like Fallout, Firefly, Duskers and Dark Souls, with a bit of a twist based around entropy and horror. There will definitely be mature themes, if not just for how unapologetically grim I picture the universe being.

Please feel free to drop a line if you're interested! I'm hoping to try something new and a little different with the setting, so if you're thinking about experimenting, please feel free to join me! I like to think I'm pretty relaxed and that we can all have a good time.

l o r e j o u r n a l

@Normie
None of the lore is pre-existing, it's currently everything I thought up while trying to sleep last night. So yeah, once the OOC is up there'll be a catalog of everything the PC's know, exactly as you said.

Yeah, more or less spam. Posts like theirs is really uncommon, almost everyone is really cool. I just happen to know them outside of RPG on not-so-great terms.
@Normie
Sure. If we get enough interest I'll tag you in the OOC once it comes up.

To answer your questions:

1. I'm planning for some vague fantasy elements, yeah. Magic "exists" but is really vague and abstract, to the style of Game of Thrones even. For example, the Lorekeepers are mages. I'm currently kicking around a "Voidtouched" concept that's effectively when someone goes into space and between them leaving and coming back, something happened to give them supposed visions, make their eyes a sheer black, and some other traits. The lorekeepers would all be voidtouched who didn't go insane. If it interests you, you're definitely welcome to play one.

2. Myar itself is a desolate wasteland below the mountains. More or less on the money with Fallout, if not more desolate and unforgiving. The mountains are the most hospitable places on the planet, hence why the hermit communities have set up and walled up there. It'll likely be a profession among the mountain hermit communities to explore beyond the walls, Path of the Ranger or something like that. It'll be Rangers who found the new ship.

3. Definitely multiple planets, yeah, and I'll admit they'll be made up as we go lmao. What'll be there, though.. who knows? Spooky cataclysms dude.
e̒̒̑̈́̌ͨ̚ ̫̫͔n͓̳̟̫̂̒̀ͮ̊ ͙͚̗̏͛̐ͅt̼̳͙̯̎̔ ͫr̩̙̒̽̊̐̚ ̳̞̬̦̑o͈̲̺̟͎͋̒͛ͩͅ ͚̱͙͇̲̗̩̔ͨͮ͋͒p̮͉͉ͯ ̟̣̳̿ͨ͋ͬ̒y͖
no̡ųn •̵ ͘a͟ ́la̧c͘k̵ ͡o͏f ǫr͠d͟ér͟ or̷ pr҉e̛di̕c͟t̵a̴b̵i̴l҉it͡y̢; ҉gr͜a̸d̡ùa͏l ͞de̴cline i̴nt̕o̷ disor̶d̀èr.
i n t e r e s t c h e c k



The lorekeepers tell of a time many years ago: when man could freely traverse both the shattered land below and the cruel void above, without fear of the ground rending beneath them or the great black plucking them out of reality. They tell of a time when unprecedented scores of men lived in peace across hundreds of planets, plagued not by struggle and trials. They tell of a time of order and harmony; and while only a fool would dismiss the counsel of a keeper, their teachings are certainly far from gospel. Know that we are safe here: within these walls atop this mountain, we are all that are left. Be uncompromising with your trials, respect your elders, and help all those in need. We can only find our final utopia together.
Aryav the Fourth Hand, delivering a speech to graduates from the Path of Knowledge.

In the distant future - or perhaps the past, or even the present - intergalactic civilization fell to a great cataclysm. The nature of the cataclysm is all but unknown, and for all the survivors living in the Mountains of Myar know, they are the last men left; and their time is running out.

Welcome to my interest check! It's been a while since I've ran something, so I might be a little rough around the edges while getting off the ground. My vision for Entropy draws inspiration from titles such as Fallout, Firefly, Duskers and Dark Souls, in the theme of entropy in a science-fiction post-apocalypse galactic adventure. The roleplay will follow a group of citizens from the hermit community of Myar that have been selected - or perhaps even volunteered, if they're brave enough - to crew a recovered and repaired "voidcraft" (space ship) and find a path to a utopia for their friends and family. Focuses will include character development, exploration, and learning exactly what happened to the universe, with horror themes.

The void is both terrible and wide, plucking the greatest minds of Myar from existence with ease, so all sorts of interesting stories may lead to a character undertaking the Path of the Void: it may be a punishment for a dire crime, it may be a hereditary responsibility, it may even be a rite of passage before undertaking the Path of the Hands to govern the Mountains of Myar. I'm looking for interesting characters with flaws, and to this end I'm hoping to build the lore around these characters to give them the best chance of being interesting and fun to roleplay.

Please do post if this interests you at all, if you have any ideas for the setting and/or a character, if you want me to expand on any of my thoughts at this stage (which are subject to change if it'll make things more interesting/fun), or anything else really. I'm looking for ideally 4 people but am happy to flex up to 6 if interest is high enough.
@MeteorD
Here I was thinking you were straight outta the pits of advanced.

@vancexentan
just because we're cute and prime shipping material
stop being so gooD AT WRITING @MeteorD
I FEEL INSUFFICIENT
urquhart castle irl:



Also yeah, my internet exists again. Post is up, pending a spelling/grammar check that probably won't happen because i'm lazy tbh.

Location: Urquhart Castle, Scotland.
Interacting with: James Hartnet @Shadow Daedalus; Saber of Black @Turboshitter; Arieh Ayondale @Turboshitter.
Magical energy: 600 out of 600 → 592 out of 600.

After the situation was explained to him, Archer was initially silent; his expression was still, offering no visible reaction to his young master. A moment later, his expression cracked into a faint smile, before erupting into a gentle laugh as he eased his stance.
"Oh heavens, you rascals; kidnapping the grail war out of spite." As he eased his stance, he relaxed his hand, his carbine vanishing into thin air as he did. "But it would certainly be a waste not to make the most of it. Yes, I'll help you, boy." He shifted to take a spot besides his master, standing at his flank with a pair of perceptive eyes. If nothing else, the grail war was going to be a unique one, and.. in some ways, he did sympathize with the young magi.

Naturally, due course proceeded. More servants arrived, more masters made their introductions, and each time Archer looked over not only the servants, but their masters. Quietly, he considered his first impressions on each one, occasionally pursing his lips or shifting his weight in thought. Every other time, he reminded himself that it didn't really matter - being more of a protest than a war, by the sounds of it. That is, until the final summoning lingered. As his master quietly glanced towards him, he offered an uncertain 'hmm' in response.
"I can't sense anything, at least..." he explained, closing his eyes as he focused on his perception. All seemed well enough - seven servants, seven masters, everything should be in order-

"Wait, master-!" As Archer shouted his warning, the treeline came to life. From one end to the other, far and wide, several different hues of the rainbow spontaneously appeared before spewing towards them. As he lifted his right hand, his carbine appearing back between his fingers, he cocked his left to throw his master aside; fortunately, it appeared it wasn't needed, as his master was quick enough to respond of his own accord. Throughout the volley, he stood firmly behind his masters shield, training his aim on a nondescript prominent magus throughout. "It appears he has a sense of dramatic timing about him..." he commented, through a set of gritted teeth. It appeared that things wouldn't be that simple.

Archer looked to his master for instruction, and the instruction promptly came.
"Leave it to me." he confirmed simply, before erupting forward in a broad stride. To his right, he noted Berserker rushing to meet Saber, while Caster worked his magic and Rider stormed Saber's other flank. In raw numbers, they had the advantage, although it was a fools mistake to underestimate any Saber - let alone one with an assembly of elite magus at their back. After seizing a spot beneath the ramparts, Archer lifted his carbine to take aim. Berserker dashed and danced with Saber, making a direct shot difficult, where Archer briefly bided his time; until eventually, the opportunity presented itself. As if taking any other shot in the world, the sequence began: twist, burn, and with a cloud of smoke: a thunderous bang.

Archer wasn't particulary worried about the mages; not only was he a servant, but he had some - if minimal - magic resistance. It was when the masked man on the hill began to work, the very same man mentioned by his master, that he got worried. It was as the undead burst from the ground, assembling about the slaughtered fledgling magus, that a seed of horror grew in his gut.
"Abominations..." Archer muttered, shifting his attention to a pair of skeletons before him: "Par la grâce de Dieu, que ces âmes affligées trouvent la miséricorde..." After sending a shot into each one in sequence, he shifted his aim for the necromancer himself: "Accordez-moi le pouvoir de juger les méchants dans votre nom épineux." With that, he fired once again, sending a shot for Ayondale himself: hoping to, if not remove the master of Saber early, stretch him thin enough to allow a better chance of retreat.





Location: Urquhart Castle, Scotland.
Interacting with: Berserker of Red @MeteorD; the other Masters of Red.
Magical energy: 177 out of 180 → 147 out of 180.

Sonja stood firm as the others began their way towards her. She cast a glance for her blind companion, concerned for her welfare, to find another was guiding her. Her own Berserker slammed into the enemy Saber, to the cast of sparks and fire alike, while both Rider, Archer and Caster engaged as their strengths would dictate. There was no doubt about it: it was a sheer defeat, but they might yet escape with their lives. For now - even as she snuck a glance at Ayondale, feeling wrath burning in the pit of her stomach - that was all that mattered. Some control was returning to them, so the odds were looking good-

Undead burst from the ground, taking up arms from their own corpses. Sonja, eyes initially widening in some form of fear, let out an irritated 'tch'. While the undead were surely no match for a servant, they may very well be a match for a fleeing magus. Pulling back Berserker so early would give Saber room to breathe, so that was out of the question. In this moment, she concluded the time for preserving Od was over. As she pushed up her left sleeve, her command seal coming into plain view, she steeled her expression and pressed herself up against the archway that was her escape route.
"Nepažįsti mano vardo, bet mano darbų, nes tai darbai, kuriuos sukursime šiandien:"

As Sonja began her incantation, she lifted her left arm and presented her palm towards the battlefield. Not unlike the summoning, she lifted her other hand to brace, but this time a light poked out from the cuff of her pushed up sleeve: her family crest, thrumming with a surge of Od.
"Prieš mane stovi priešas, ir aš nekaltuosi vieni."
She muttered the words in almost native Lithuanian, gently twisting her wrist and flexing her fingers as she went. Following on from her fingers, dull blue twirls of Od formed a circle, bearing an aged crest in its center.
"Mano girliandos valia ir apribojimai duok man grifono galią. Laikyk mano valią ir nugalėk mano priešus, ir tai žinau, kad tu esi didis darbas."

The circle created by Sonja's fingers abruptly warped into a ball, not unlike an odd-cut diamond. Abruptly, it expanded in size - as if something was trying to burst out of it, as if it was an egg containing a creature ten times its size - before it expanded again, and yet a third time. Conclusively, with a brilliant shatter, a beast erupted forward: a greater familiar in the shape of a griffin, spreading its wings wide and rearing its head up. After quickly coming to its senses, it began a routine of dashing and speeding about the field in its mindless pursuit of its primal directives: kill the undead, protect the other students, and evade the mages attacks.

"Over here, quickly! Berserker, begin a fighting retreat! We're all leaving!" Sonja called to the others - both those coming towards her and to her servant, holding the front line. As she turned to take a few jogging steps, leading the way from her memory of the castle's layout, her thoughts briefly touched on her command seals. Dread began to settle into the pit of her stomach: if Berserker had gone mad, she would surely have to use a command seal to pull him out. She tried not to think about it - to instead focus on the present, their immediate escape.
© 2007-2024
BBCode Cheatsheet