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23 days ago
Current Stop being passive aggressive. Just be aggressive.
7 likes
1 yr ago
It is certainly not 'optimal', but it *is* doable, depending on what you want to do with it. You could go swords or valor bard and play them more like a warrior with some magical ability
2 likes
2 yrs ago
One might say your villain arc has begun. Embrace it.
5 likes
2 yrs ago
Man do I love watching the circus
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I'll probably get an ooc up tonight
@Jaredthefox92 Probably not, this RP is going to focus around a small group of people, if playing as an antagonist, you'd be playing by yourself for pretty much the entire game
Fun fact: If you click the picture, music will play.



F A S T F A C T S
▲ Futuristic Fantasy setting
▲ Action, adventure, drama, romance, and mystery.
▲ Magic, airships, magitek, eldritch abominations and one hell of a road trip.
▲ Story shaped by the players. World-building encouraged.
▲ The RP itself will most likely progress at a slower pace, as people have other commitments that of course must come first.


P I T C H


And cometh the swallowing darkness.
A blighted destiny by sinners south,
leaving only tragedy by powers wrought.
By hands of Lyssa and the touch of her lips,
those brought pure will face the tide.
Despair not for those lost in the darkness
but look towards the peace of the new dawn.
Canticle of Fajjar 17:1

The story of Spiritum is about a world known as Yerin, a world where magic and technology have mixed and flowed together for centuries. Long before man had conquered the world, creating massive metropolises, machines that could soar among the very heavens, and highways that stretched seemingly endless across the horizon, before it all a pact was made with the Gods. In exchange for our eternal reverence they taught us the secrets of magic, the ability to draw from the Astral Mist to bend and shape reality in ways thought to be unimaginable. The Gods gave them the gifts of powerful and magical minerals descending from the heavens in floating islands, and embedding themselves over and around the lands of Yerin. Large concentrations of these minerals fueled the industrialization of the world, and would form the centers upon which great civilizations would form around. Referred to as Levistone, when refined into Etherium fuel, these magical minerals served as power sources, mechanisms to enable flight, and the backbone of which modern technology would be built on.

It would be these valuable minerals which would nearly plunge the world into ruin due to greed and malice in equal parts. One of the kingdoms that had formed around massive deposit of Levistone would one day become the sprawling Vangar Empire. Over time the Vangar evolved into a strong military and industrial powerhouse. They used the Levistone to fuel their army and industry and over time the large deposits across their lands began to run empty. To ensure their continued prosperity, Vangar began to invade the many lesser kingdoms around them to secure their Levistone supplies for their own use.

This cycle has lead to the current state affairs with the Vangar-Rassvet conflict. The small Kingdom of Rassvet was a small but influential land with a storied history dating back to when the Pact was made. Rassvet followed a policy of strict isolation and neutrality for most of its existence, preferring to keep out of major conflicts whenever they could. Careful guarding and use of their own Levistone deposits have preserved them to state of potential power unmatched in all of Yerin. Seeing an opportunity to secure a massive boon to their Empire, the Vangar marched into Rassvet with the intent to annex the kingdom and secure their prosperity for the near future.

Leading the charge against the Vangar invasion is a special branch of the Rassvet military known as WARDEN. Selected from a very young age based upon their aptitude to draw upon the Mist, these warriors possessing both martial and magical skill far above the standard soldier. With the help of these warriors, the Rassvet army has managed to hold the much larger Vangar Excursionary Force at bay for a little over six months now. Though day by day the Vangar continue to gain ground and casualties mount in the thousands on both sides.

All the while the coming darkness as foretold by the Oracles themselves approaches. Many believe it is a product of the war and the dead. The corpses and the smell of blood driving the monsters from their hiding places mad with a ravenous lust for blood. Many also theorize that the rapid mining and usage of Levistone disrupting dens of monsters, and bringing them out into the forefront.

Among all of this, the story of Spiritum focus upon a group of freshly graduated WARDENs intent on going on one last road trip as a sort of collective 'family' before they are shipped out to the front lines. Par for the course things don't go as planned. One series of unforeseen events later eventually leads to this group coming to escort a young child with a mysterious necklace connected to the coming darkness and hunted by both Rassvet and Vangar on a world spanning journey to save it all.


O O C I N F O


Welcome one and all to Spiritum - Reborn, a reboot of @Hexaflexagon's Spiritum RP. two parts Final Fantasy, and one part Lord of the Rings, Spiritum is a story about nations and nationalism, moral quandaries, plucky adventures and the lengths at which individuals will go to preserve their power.

The world of Yerin is a living and breathing one. A world with its own convoluted and sometimes purely idiotic history spanning backwards thousands of years. It's a world with its own backstabbing aristocrats, religions, cultures, heroes, and prophecies. Yet at the same time much of this background has been intentionally left as vague snippets. Allowing players to add to the lore as little or as much as they please.

The story itself will go at a slower pace focusing more upon character interaction and development in the interest of creating good scenes and interactions between players rather than rushing forward from action set piece to action set piece. The focus always being on telling a good story. It's a strange tale about friendship, war, the inevitability of oblivion, the burden of fate, and the choices we make. But hey if it sounds like your thing well then why don't you come and say hi?


T H E C O M P E N D I U M


General world-building stuff for your reading pleasure. More will be added as we go on.







Emil blinked with confusion as the man with the black cowl and sword removed his headwear, revealing himself to be none other than Tristan Baske. He exchanged a glance with Tork, who had caught up by that point and responded with a roll of the eyes and a grunt. Emil had no idea who the other one was, with the pitchfork- he certainly didn't work for the Aviary, though his seeming friendship with Greytail might have suggested otherwise. Both of them seemed to be trying to get on his side- the pitchfork wielding lad calling him a lord, and the actual lordling trying to spin him a lie.

"I'd think that stryx handlers and thieves would be tucked away in bed by now. A shame really... I really didn't want to run into anyone just yet."

"A shame, yes." Emil responded somewhat sarcastically as he idly stroked the wing feathers of the vicious bird at his side.

"But seriously. Don't go running for help. I'm not a cold-blooded thief like that guy over there. I only wanted to borrow this stryx for a little bit. I promise I was going to tell you."

At this, Emil laughed a mirthless laugh, "Oh, yes right, of course you were. I assume you were just going to leave a little note signed and sealed on our doorstep yes?"

At this point, Tork, the Aviary guard turned to Rylan, "Oi, you there. Ye might be fast, but do you think yer farster than my crossbow? Stay where you are." With a huff, Tork regarded Emil, this time with his eyes firmly locked on Rylan. "Emil, whats the plan eh? Cut their hands off or leave em to the Stryxes? Don't much like thieves or thieving bastards."

"What I'm more interested in," Emil replied, responding to Tork and addressing Tristan at the same time, "Is what an untrained layabout wants with a Stryx denmother, other than to feed himself to her when she gets hungry."

While the Durand Stryxes were domesticated enough to the point where they wouldn't actively eat humans, chances were these two didn't know about it. At least, Emil assumed they wouldn't know. Tristan was trying to take one of their female Stryxes- which, while larger and more powerful than the males, were considerably more stationary- similar to male lions, and made poorer mounts than their smaller male counterparts. Tristan must've thought the bigger Stryxes were the better stryx, which was why he was trying to steal one of their females- arguably the most valuable Stryxes in the entire Aviary.

"So, Lord Baske, of what need do you have of a Stryx?"
I see no problem keeping them as NPCs- as we're heading off on our journey to the new continent, its not wise for the entire warband to venture off on their own each time- they'll need base camps, supply lines, and the people to protect them- as well as the ship that they arrive on, as that is their only way back. And who better to protect these key positions than a small detachment of Inquisitors from the warbands? Galahad as the warleader would probably find some value in keeping at least a few Inquisitors in reserve while the rest venture forth, especially in these hostile lands.

Hassan is very versatile in social situations, but while he is an Inquisitor, with all the training an Inquisitor has, he's not nearly as frontline a fighter as Viveca, Ziotea or Stina. Makes sense for him to stay behind and work with the non-Inquisitors and coordinate their efforts.

While Astraea is certainly a fighter, she also works very well as a healer, so having her in their base camp would make sense, to aid them with any injuries they may return with. She also doesn't work very well with others- particularly non-Lanostrans, or even other Lanostrans like Tatiana, and through their bickering while in Lanostre, I can see why Galahad might put her in the back, though it is a bit of a stretch.

Rodion is a scout. Scouts work best on their own or in small groups, where they leave the smallest footprint and aren't easily noticeable. Having him perform scouting duties would be a good way of keeping his character relevant, but 'out of scene' when the rest of our characters are doing stuff.
I'm still here! Been busy with work and all
Finishing up my CS!
I'll throw out mine too

Hi. Hey. Yes. Hi.
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