...I want Varric to be a product of his environment and thus a more interesting character. But still a dick.
...Isabellia Courtana Faunarios, the Flame and final captain of pirate vessel, The Enchanting, tossed herself into the seas to find a final peace.
...Perhaps he clubbed a man over the head with a rock out of vengeance and then buried him in limestone...you'll never worry about these little things unless you ask him - which is, as far as he's concerned, just the way it should be.
...he has a hard time trusting anything without hard evidence, and he does not trust his instincts if they hint at something being true without that proof. By extension words mean little to him without the action to back them up.
...and so, for the first time in his life, Thomas found himself in a position of terrifying importance.
Only the finest for the Legend's Forgery, ladies and gents - only the finest!
For a second there, I thought everyone might have been taking it a bit far with all the depression spreading around...but then again...it IS a plague we're talking about. Like in Darkest Dungeon, depression/madness is pretty much the ground level.
This is turning out to be a nice little character roster though - have we got any others besides NorthernGR and c3p-Oh, or will it continue to stay open to application (with new entry-points adapting over time, essentially)?
WHAT IS YOUR CHARACTER'S NAME? WHAT DO THEY PREFER TO BE CALLED? Though "Ifor" was the name given to him at birth, he generally prefers to be called by his nickname..."Ifor".
HOW ARE THEY BEST RECOGNIZED IN A CROWD? Shorter-than-average legs, longer-than-average arms, a heavily-set brow and wispy goatee the length of a cooking-ladle cast this particular 'man' as a rather strong break from the traditional mold. Yet despite his otherwise monstrous qualities, there's something serene about the stare that's eternally plastered to his tan visage; a collected and inquisitive tranquility neither unfazed by the glaring rays of the sun nor unshaken by the harsh bite of frost. Within a crowd, he may be one of the few fish looking upstream instead of down.
WHAT IS A STRANGER'S FIRST IMPRESSION UPON MEETING THEM? HOW DOES YOUR CHARACTER SEE THEMSELVES? Ifor is a quiet fellow, rarely speaking - or making much noise at all for that matter. What activity he does make is done during life's softer moments: fiddling with an idle trinket here, observing a faint smudge there - dabbling where others would only see brief trivialities. His stare would seem to encompass the experiences of a lifetime within a single second...or alternatively, might merely be seen as rude, or even unnerving. It's in part due to the latter attitudes that his personal habit is to remain a part of the world rather than to act as its center - maintaining a distance from which he can safely relax, and observe the finer mundanities it has to offer.
WHERE DID THEY GROW UP? WHERE DO THEY FEEL AT HOME? The past is a bit of an interesting dilemma for Ifor; on the one hand, he can recall the joys of feeling mud through his fingers, wheat-fields grazing his ankles as he hobbled past and the blissful delights of buttered sweetcorn. On the opposite end of the spectrum, however, he can't dispel the rancorous sound of coins clinking through uncaring hands - of the rotting stench of the dead and the searing heat of sun-baked irons upon exposed skin. For these reasons, he does and doesn't care to think much about times of yore, and feels most comfortable in places far away from those retched harbors of plague and misery. Coincidentally, the Legend's Forgery has traveled quite heavily throughout its days, and requires little more than a strong arm to help in running it.
WHO ARE THE MOST IMPORTANT PEOPLE IN THEIR LIVES? Once, he might've thought his mother and father, siblings and neighbors to have taken the mantle as his guardians and friends; yet now he's not so sure, and so instead forgoes the usual attachments of guild and kin - seeking to do good turns to those that might do so for him. To Ifor's eye, respect is a privilege...not a birthright.
WHAT IS THEIR PROFESSION, SKILL OR LIFESTYLE? WHAT DO THEY THINK THEIR STRENGTHS ARE? WHAT ARE THEIR ACTUAL STRENGTHS? Ifor is a veteran of the trickier or more taxing physical labors. He's harvested wheat and picked herbs, separated chaff and corpses alike - mined lime and dug pits as deep as barns. Most recently, he spent a good few months swabbing decks and maintaining rigging aboard one vessel, before becoming cast adrift by storm and doing the exact same thing aboard the next. Despite the relative mundanity of these conditions, however, the odd bird finds this type of work rather suiting; he'd get to go places in the ship few others would dare, to experience all the finer details others might miss...like the crack in a floorboard that leaks seaspray onto unwary passengers below, or the peculiar scenario of getting one's goatee stuck while retarring the hemp rigging. He believes his greatest attribute to be his ability to observe what others might miss...but in truth, it goes beyond that; for Ifor doesn't just examine everything he sees, but instead *catalogs each individual frame to an almost inhuman degree. This goes just as well for social interactions - for while a good deed is rarely forgotten, a grudge is never left overturned.
WHAT ARE THEIR FEARS, FLAWS AND SECRETS? Curiously enough, Ifor has no fears - for every height is a new overwatch to explore, every abyss a depth yet untamed...every sound a host yet unseen. This leads into his biggest flaw, in which Curiosity Kills The Cat. Ifor's apparent lack of a survival instinct has earned him countless troubles in the past, and nearly ended his survival on more than one occasion. Because of this, he has learned to try and rely on the wisdom of past endeavors in order to successfully navigate the future...which leads into flaw #2: Stagnant Recall. Without trusted guidance to say otherwise, the man'll spend anything from minutes to hours contemplating the same questions, racking his brain as he proceeds to cycle through the whole of his human existence for the answers.
Speaking of trust, that's a principle Ifor has learned not to take lightly, and as such many of his worldly actions might be seen as secretive and recluse. Perhaps he stole some sweetcorn from his brother's yet unprepared birthday meal...perhaps all of the sweetcorn. Perhaps he clubbed a man over the head with a rock out of vengeance and then buried him in limestone - or maybe he even spits on those officers' goblets you admire so as to help r e a l l y bring out the polish in 'em. You'll never worry about these little things unless you ask him - which is, as far as he's concerned, just the way it should be.
WHAT DO THEY WANT MOST? WHAT DO THEY ACTUALLY NEED? If you were to give Ifor a choice between the sun and the moon, his answer would be: "Both." If you were to then give him a choice between any gift of his choosing, it would end up: "All of them." In truth, Ifor isn't particularly picky because he lacks the imagination to be so; his world is only as visceral or as mundane as the one he sees before him...and its endless curiosities enthrall him to their discovery. Therefore, his entrenched desire to explore and catalog usurps all else, driving him ever-onward through heat and hail and even the presence of death itself in the pursuit of his quest to experience all that the universe has to offer him. If anything, he wishes to know everything...yet he believes himself lacking the time to do so - which of course, only intensifies his desire all the more. If anything, he needs a space separate from the laws of life and livelihood - where time and possibility can be expanded to the fullest...and where one need only think of something for it to be true.
Through some strange irony, he most requires the ability to Dream in order to satiate the maw of his desires - yet lacks the knowledge of such simplicity completely.
IF YOUR CHARACTER COULD HAVE ANY SUPERNATURAL ABILITY, WHAT WOULD IT BE? To have dreams of that which is not or has yet to be, and to be able to acutely memorize them.
HOW HAS THE PLAGUE AFFECTED THEM? WHY ARE THEY ABOARD THE LEGEND'S FORGERY? Because of the plague, Ifor was sold away for extra man-power; because of the plague, he experienced first-hand the trappings of slavery and the bliss of escape; because of the plague, he's known the loss of love, the loss of life and the loss of dignity - and from this he's grown robust and wise, and is not a book to be judged solely by cover. The Legend's Forgery is little more than a stepping-stone in that journey - yet where it will take him this time, none could ever truly say; perhaps to more sweetcorn?
HOW WOULD YOU LIKE TO SEE THIS CHARACTER CHANGE AND DEVELOP? Thinking it over, Ifor is an excessively disillusioned character - admiring or scorning the world for himself, by himself. He loves to observe the world around him, but seems to largely ignore those others living within it. With all that being said, I think it'd be interesting for him to learn to share his vision with others - to open their eyes to the subtle curiosities surrounding them as much as they do him. Gluttony never did anyone any favors.
PITCH A SMALL SUBPLOT THAT WOULD BE PERSONALLY MEANINGFUL TO YOUR CHARACTER. There might come a day when he discovers a trinket no man has ever touched, which leads him to a place no man has ever entered. And from there, perhaps, might lie the answers to all his questions - of the untold sounds whispered in words unheard...of the unseen sights secluded from the violations of age and discovery.
@Mokley Valid points >_); I've reworked the areas specified into a more coherent mass, but I can try my hand at further alterations if you think everything's still a bit too vague.
WHAT IS YOUR CHARACTER'S NAME? WHAT DO THEY PREFER TO BE CALLED? Though "Ifor" was the name given to him at birth, he generally prefers to be called by his nickname..."Ifor".
HOW ARE THEY BEST RECOGNIZED IN A CROWD? Shorter-than-average legs, longer-than-average arms, a heavily-set brow and wispy goatee the length of a cooking-ladle cast this particular 'man' as a rather strong break from the traditional mold. Yet despite his otherwise monstrous qualities, there's something serene about the stare that's eternally plastered to his tan visage; a collected and inquisitive tranquility neither unfazed by the glaring rays of the sun nor unshaken by the harsh bite of frost. Within a crowd, he may be one of the few fish looking upstream instead of down.
WHAT IS A STRANGER'S FIRST IMPRESSION UPON MEETING THEM? HOW DOES YOUR CHARACTER SEE THEMSELVES? Ifor is a quiet fellow, rarely speaking - or making much noise at all for that matter. What activity he does make is done during life's softer moments: fiddling with an idle trinket here, observing a faint smudge there - dabbling where others would only see brief trivialities. His stare would seem to encompass the experiences of a lifetime within a single second...or alternatively, might merely be seen as rude, or even unnerving. It's in part due to the latter attitudes that his personal habit is to remain a part of the world rather than to act as its center - maintaining a distance from which he can safely relax, and observe the finer mundanities it has to offer.
WHERE DID THEY GROW UP? WHERE DO THEY FEEL AT HOME? The past is a bit of an interesting dilemma for Ifor; on the one hand, he can recall the joys of feeling mud through his fingers, wheat-fields grazing his ankles as he hobbled past and the blissful delights of buttered sweetcorn. On the opposite end of the spectrum, however, he can't dispel the rancorous sound of coins clinking through uncaring hands - of the rotting stench of the dead and the searing heat of sun-baked irons upon exposed skin. For these reasons, he does and doesn't care to think much about times of yore, and feels most comfortable in places far away from those retched harbors of plague and misery. Coincidentally, the Legend's Forgery has traveled quite heavily throughout its days, and requires little more than a strong arm to help in running it.
WHO ARE THE MOST IMPORTANT PEOPLE IN THEIR LIVES? Once, he might've thought his mother and father, siblings and neighbors to have taken the mantle as his guardians and friends; yet now he's not so sure, and so instead forgoes the usual attachments of guild and kin - seeking to do good turns to those that might do so for him. To Ifor's eye, respect is a privilege...not a birthright.
WHAT IS THEIR PROFESSION, SKILL OR LIFESTYLE? WHAT DO THEY THINK THEIR STRENGTHS ARE? WHAT ARE THEIR ACTUAL STRENGTHS? Ifor is a veteran of the trickier or more taxing physical labors. He's harvested wheat and picked herbs, separated chaff and corpses alike - mined lime and dug pits as deep as barns. Most recently, he spent a good few months swabbing decks and maintaining rigging aboard one vessel, before becoming cast adrift by storm and doing the exact same thing aboard the next. Despite the relative mundanity of these conditions, however, the odd bird finds this type of work rather suiting; he'd get to go places in the ship few others would dare, to experience all the finer details others might miss...like the crack in a floorboard that leaks seaspray onto unwary passengers below, or the peculiar scenario of getting one's goatee stuck while retarring the hemp rigging. He believes his greatest attribute to be his ability to observe what others might miss...but in truth, it goes beyond that; for Ifor doesn't just examine everything he sees, but instead *catalogs each individual frame to an almost inhuman degree. This goes just as well for social interactions - for while a good deed is rarely forgotten, a grudge is never left overturned.
WHAT ARE THEIR FEARS, FLAWS AND SECRETS? Curiously enough, Ifor has no fears - for every height is a new overwatch to explore, every abyss a depth yet untamed...every sound a host yet unseen. This leads into his biggest flaw, in which Curiosity Kills The Cat. Ifor's apparent lack of a survival instinct has earned him countless troubles in the past, and nearly ended his survival on more than one occasion. Because of this, he has learned to try and rely on the wisdom of past endeavors in order to successfully navigate the future...which leads into flaw #2: Stagnant Recall. Without trusted guidance to say otherwise, the man'll spend anything from minutes to hours contemplating the same questions, racking his brain as he proceeds to cycle through the whole of his human existence for the answers.
Speaking of trust, that's a principle Ifor has learned not to take lightly, and as such many of his worldly actions might be seen as secretive and recluse. Perhaps he stole some sweetcorn from his brother's yet unprepared birthday meal...perhaps all of the sweetcorn. Perhaps he clubbed a man over the head with a rock out of vengeance and then buried him in limestone - or maybe he even spits on those officers' goblets you admire so as to help r e a l l y bring out the polish in 'em. You'll never worry about these little things unless you ask him - which is, as far as he's concerned, just the way it should be.
WHAT DO THEY WANT MOST? WHAT DO THEY ACTUALLY NEED? If you were to give Ifor a choice between the sun and the moon, his answer would be: "Both." If you were to then give him a choice between any gift of his choosing, it would end up: "All of them." In truth, Ifor isn't particularly picky because he lacks the imagination to be so; his world is only as visceral or as mundane as the one he sees before him...and its endless curiosities enthrall him to their discovery. Therefore, his entrenched desire to explore and catalog usurps all else, driving him ever-onward through heat and hail and even the presence of death itself in the pursuit of his quest to experience all that the universe has to offer him. If anything, he wishes to know everything...yet he believes himself lacking the time to do so - which of course, only intensifies his desire all the more. If anything, he needs a space separate from the laws of life and livelihood - where time and possibility can be expanded to the fullest...and where one need only think of something for it to be true.
Through some strange irony, he most requires the ability to Dream in order to satiate the maw of his desires - yet lacks the knowledge of such simplicity completely.
IF YOUR CHARACTER COULD HAVE ANY SUPERNATURAL ABILITY, WHAT WOULD IT BE? To have dreams of that which is not or has yet to be, and to be able to acutely memorize them.
HOW HAS THE PLAGUE AFFECTED THEM? WHY ARE THEY ABOARD THE LEGEND'S FORGERY? Because of the plague, Ifor was sold away for extra man-power; because of the plague, he experienced first-hand the trappings of slavery and the bliss of escape; because of the plague, he's known the loss of love, the loss of life and the loss of dignity - and from this he's grown robust and wise, and is not a book to be judged solely by cover. The Legend's Forgery is little more than a stepping-stone in that journey - yet where it will take him this time, none could ever truly say; perhaps to more sweetcorn?
HOW WOULD YOU LIKE TO SEE THIS CHARACTER CHANGE AND DEVELOP? Thinking it over, Ifor is an excessively disillusioned character - admiring or scorning the world for himself, by himself. He loves to observe the world around him, but seems to largely ignore those others living within it. With all that being said, I think it'd be interesting for him to learn to share his vision with others - to open their eyes to the subtle curiosities surrounding them as much as they do him. Gluttony never did anyone any favors.
PITCH A SMALL SUBPLOT THAT WOULD BE PERSONALLY MEANINGFUL TO YOUR CHARACTER. There might come a day when he discovers a trinket no man has ever touched, which leads him to a place no man has ever entered. And from there, perhaps, might lie the answers to all his questions - of the untold sounds whispered in words unheard...of the unseen sights secluded from the violations of age and discovery.
The setting seems interesting (a bit like that of the "Thief: The Dark Project" game, actually - love it!), but I'm both returning to RP and am relatively new to Advanced RPs; provided I do make it in, do you have a minimum of some sort for the lengths of each post - and will it vary if interaction is dragging? Other than that, are there any key specifics about this world (or more specifically, the realms within) that I should know for my character's origins, or do I just jump right into it?
@Virgil, you've given Benjamin some connections to Sopahn, however, his bio is still vague. As it stands, Benjamin's background isn't well-explained, and is confusing to read with a lot of metaphors. I don't think you are making a lot of improvements to your character. Sorry, I cannot include you in this RP based on your submissions.