I hate it when a roleplay just starts and everyone specializes in the same general area in a roleplay that has the possibility to be diverse. (I.e too many healers, fighters, bards, etc.)
<Snipped quote by vancexentan>
It always seems to be an issue when given a choice. I've noticed it a few times and people seem to gravitate towards a certain class, species, genre, etc. I think this needs to be always in the back of the mind and if the GM wants to limit slots, than he or she should.
Another way to get around this could be crossing classes over. Don't have a great example but it might be enough to break that general mould.
What do you mean? I wanna 360 no scope somebody!
Or I want to compromise myself with a giant badass rifle!