Avatar of Windicator
  • Last Seen: 9 yrs ago
  • Joined: 9 yrs ago
  • Posts: 236 (0.07 / day)
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    1. Windicator 9 yrs ago

Status

Recent Statuses

9 yrs ago
Current I might go inactive again as my life carefully rips itself apart, burns itself and rises from the ashes like a phoenix. In the mean while, that means irregular online times and possible inactivity.
9 yrs ago
Really makes one crave breakfast when its 8:30 am and people keep posting mid night munchies.
1 like
9 yrs ago
When you want to add to a post but see people reading through the Int Check.
9 yrs ago
Guess what time it is? IC Time!
9 yrs ago
4 more days to go till my hopefully deserved brake.

Bio

I'll probably better my bio overtime but for now i'll drop my Email address here

It can feel that my favorite word is sorry.

Makuta12@gmail.com

I live in Finland and my time zone (currently) is GMT+2

My most preferred genres: Mecha, sci-fi.
I'm also not very much into Romance focused RPs
While those are my preferences it won't meant it's an exclusive list.

The bio suggested me to add the RPs I'm involved in (SoonTM)

Have a nice RP

Most Recent Posts

My personal suggestion would be for Tobiax to create the OOC post anyways as the creator of the tabletop game, and promptly make Iatos co-GM. I don't see how splitting the responsibilities 50-50 would do more harm than good. Tobiax can handle the system, Iato the other story.


@Iatos@tobiax This is also a fair option (forgot about the Co-GM option but gotta play it cool)
There are many ways to go around this problem (and if you indeed ARE going through this debate in PM, sorry for the bother but I'd lack such information to make other deductions than this seems stale)
If it makes your hearts any warmer Co-GM has the same rights as GM over anybody else really (as far as I know) but can(?) be got rid of if need be (not to insulst or otherwise down value @Iatos)
In BIONICLE 9 yrs ago Forum: Casual Roleplay
I'm fine I guess, I'm looking to switch education so I'm pouring my all to clear the tests from this cycle and I'm moving house exactly today.
after next week I'll probably just be rotting at home for a while though if I won't manage to find a streak of luck.

I should get to posting but by the looks of it I'd most likely be able to post (at least up to mu standards that are very arbitrary but do exist) Saturday the 6th of February unless I just get the inspiration without real effort to draft the post up.
@Iatos@tobiax

The solution I see is Tobiax would probably send the base CS. I'll cut down the work for that if it's the same as in the first one. Otherwise, The GM should make the Thread but the creator should provide the resources (are they not available otherwise)

In hai~! 9 yrs ago Forum: Introduce Yourself
I hereby welcome you to the Roleplayer Guild (with no authority to back myself up what so ever but I won't let that stop me) You'll very likely find a suitable RP soon.
Glad to have ya on the site @HorseLover76

You'll probably get comfortable with the site if you can muster yourself to go along on some RPs (or one, I won't judge)
People here tend to be accepting and probably willing to put up with a 'Newb' learning the ropes

I'm not probably a worthy guide but you can PM me if there's something I can offer.
It will be a timeskip within a reboot; a 'hard reset' of the game. New players can join, the roster will be reset, the building mechanics may change, etc. Basically, it'll be a new chapter in the overarching story to get the setting up and running again and move things along.

So regardless of whatever you want to call it, your thoughts?


So Timeskip In universe / IC and a Reboot of the RP?
That would probably work seeing how the things have gone.

I'll say I don't really mind the setting and I don't mean that in the bad way, it's just about execution but I trust you.

On completely different note, I got into Front Mission 3 a little lately, clocking some 5 hours in though.
Truth be told however. You probably should be Gm yourself for your own created Rp. After all its easier for you to find a balance in your own system if you know exactly how you made them in the first place.

Tossing the Reins to someone else in the first place is pretty much like saying... Here... handle this I will look on to see how it goes.


I may be wrong saying this but I believe @tobiax has been running an RP under this system already (and I believe still will) and as such, I can see him wanting to get another DM/GM for this so he can know how others would run it and see it from the other side.

you lost me on tone, and I think everyone, such as @Natsu and @Windicator should agree on these things


I quiet like the tone of Cram topped choco-latte that's shaken and not stirred.

The killer DM might be off the list for a test run though. ( I know you said that you won't do it)
@WindicatorI admit I may need to adjust the energy costs, but I still can't seem to justify not having an Energy stat.

But you get my point, yes? It's as much about the DM as it is the players and the items and enemies included in the game. Don't give heaps of experience, that way the upgrade-a-stat or be able to level up dichotomy remains a balance on the players, because investing more in stats means taking more BattleExp to Digivolve (when the DM lets them.)


I guess I can see where you are coming from seeing as how grounded this system seems to be to the one present in Digimon World and changing the mechanic from a "Energy bar" to "Special slot/Technique slot" or possibly just CD based would change the dynamic drastically but I seemed to have had shifted to the PnP mind set and yeah, most of them have reasons even besides tracking for existence of such slots.

I can agree with you would it be implemented in a efficient way with some thought put into should we really see X spamming its signature ability/technique Y for the next 5 encounters (though that would imply bad balance anyway). I mean in no way to actually invalidate Digimon that are specialized in said abilities/techniques.

On another note, I think I found your earlier Digimon Table Top.

I guess I don't have an argument against this, implementation needs to be thought out however as if flawed the game will probably feel a little dull.
In BIONICLE 9 yrs ago Forum: Casual Roleplay
Been busy with school and will be for a while but I'm still in and just might drop a post in sometime.
Main point about Energy, @Windicator and @Aurrorian, is that in early games such as Digimon World, and even in the Digimon Story series, Digimon do have an MP stat. Now, I know what works in video games doesn't work in tabletops, but, well, Digimon are sort of geared towards fighting, like, it's natural for them. So, I couldn't see justifying a daily limit to the number of Spitfires a Digimon can do, especially if they're as likely to miss or hit. I did, however, put daily limits on certain terrain modifying features. I feel like the Energy stat is just something that you don't MontyHaul with in giving items that recover Energy frequently if you see the players having an excess of damage output. Maybe it's not good to rely on that, but there's no hard way to stop a DM from putting something they don't expect a player to be able to use on an enemy, only for them to have what's needed to use it, or carry it around until they can. Example here.


Sure, This will probably happen eventually also.
If I had to say, it's almost mandatory for that matter in VG where you really can just fight for your life every 7th tile no rest and no real other logical factor. It's a fair point that digimon don't exhaust their move pool easily, but can you really imagine wargreymon just spamming terra force in any story setting? I guess those might be in but having a CD might just work to balance the thing out but I saw nothing of the abilities so I don't know any numerical values to base my opinion on.

I see you've also stumble on Jared on the off note.

my take on the "predator incident" as told by jared, is that the GM should have been more careful with a particular item, if needed to be made in first place so that it just might be destroyed upon defeat so players would not get OP just like that. maybe facilitate it with an outside source or just give some OP ass potions with little duration (though jared has a video with dangers of potions).
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