Welcome to the universe, where we all live in the galaxy called The Tresymatra, a trio of arms swirling around the center.
Due to the size of the galaxy and the rarity of spacefaring civilizations among its trillion stars, trade-routes and travel tracks reach across vast stretches of the arms, some spanning tens of thousands of light-years without anything but the occasional communications-relay. Those that have cause to venture on such voyages are either merchants, dignitaries, emmigrants or outright weirdos. And armies of course. So too is the case of the refitted cruiser;
now primarily transporting refined materials and pioneering settlers along its routes.
You have all been passengers or crew on the Cloudseeker, and most of you have just experienced a quite brutal awakening. Roused from cryogenic suspension, the ship in pandemonium, everyone rushing to reach one of the escape pods before the Cloudseeker breach the atmosphere of an unforseen planet in its path. Having had no warning of this new obstacle, the warning sirens scream of the imminent crash. You just barely make it to one of the escape pods. At least you won't crash along with the Cloudseeker, you'll crash apart from it.
A few hours later, you wake up to find your pod survived the crash, and after wrangling the hatch you emerge on an alien world. Welcome to Chralmede!
Whello there! I'm Windstormugly and this little story shall hopefully see you scifi people manage to survive and leave the planet of Chralmede. As you may have noticed, this is to start with a scifi world, and that is the impression your characters will have starting out. As the story progress and your characters explore more and more of the world, you will learn that the world may be more wondrous than you had ever imagined.
In the Character Tab, information your journey and adventures on Chralmede have gathered will appear as you find it. Both in regards to the world/planet itself and NPCs there.
Rules: 1) GMs words are LAW 2) No double or ooc posting IC 3) Follow site guidelines 4) Your character is not Rambo, neither is your character a mary sue, and no deus ex or plot armor is applied 5) D.S.G.S. Do Shit Get Shit 6) Read through the Tresymatra and add one of the faction names into your CS
Within our wast galaxy, too many things to mention are happening, each arm however has a dominant faction. In the arm of Metal, the android hold of Ervzet keep its dominion under proper law and order. In the arm of Beast, the hivemind H'jaoveq shield her vassal states from pollution and ravage. And in the arm of Faith, the god emperor of the terran empire absolve the sins of his subjects.
Character Sheet: Name: Species: Age: Sex: Appearance:
Assignment: (why are you on this ship traveling thousands of lightyears to bring both cargo and people to systems far apart? Are you a passenger? A stoveaway? One of the crew? One of those weirdo scientists and researchers that are always on any given deep space vessel?)
Equipment: (please keep it relevant to your ship assignment and below knowledge and skills)
Augments: (are you genetically or cybernetically augmented)
Skills:(base it on education and some background knowledge - (no elite soldier professors thank you very much)
Education: (Maximum of two PhD’s or specialities within a core or market if you want to be anything close to expert or highly skilled)
Personality: Biography:
If you want to be something strange and original, please give an explanation of them in “hiders”. If you want to be an alien from any media, they will be fit to this universe, not the other way around) The crew and passengers of the ship are from many different space-faring people, with a few restrictions; All have some version of eyes, manipulation extremities, and are on the physical size between a cat and an elephant.
There are no gaseous or liquid species, and while there are cyborgs and androids, there are no societies of anything but either Artificial “Narrow” or “General” Intelligences, hardware and energy is a physical limitation. There are no known biologically immortal species. --- While active space travel affects the mental faculties of all species in terms of spatial awareness to some degree and muscle-loss relative to perceived gravity, genetic modification has a bigger impact on species as a whole. Regarding genetic and cybernetic modification; Most wealthy strata of any genetically advanced society have done away with common genetic issues, though not all.
Most actively tailored genetic changes are done before the individual is born, changing a grown individual requires increment changes by RNA-viruses or similar, and are not in any way pleasant for the recipient. There is no known way to be biologically immune to high doses of radiation (like that of outer space). There is no quicker than a day for regeneration of extremities or internal organs, and complexity lengthens the timetable.
Cybernetics can be anything from an extra arm to a surveillance eye, while more advanced are bio-integrated circuitry or replacement organs. No replacement brains neither grown nor built are viable. Biological printers and specialized cybernetic enhancements are advanced technology in any society. --- Regarding mental and psychic abilities; The brains of living things are remarkable, but so are fusion-powered supercomputers, and you don’t see them lifting things out of touch. Seriously however, some species have evolved or engineered their brains and nervous systems to handle vast amounts of information and energy (comparatively speaking).
This has NOT given rise to any amazing telekinetic abilities. There are those whose brains analyze incoming sensory information with enough speed and precision that they effectively see anything in the vicinity, know things about others and their surroundings, feel emotions and thoughts of others. With the right cybernetic enhancements on both parties, the reading of minds, even mind to mind communication is possible. (though implanted wireless devices are a lot more convenient) All of this has already been employed in some way by simple animals and plants through pheromones, infra/ultrasound, EM-radiation and any other biological processes.
“Technomancers” in the definition of having cybernetic implants that allow you to link with and either read and or write to/control digital/electrical systems with the right interface, of course exist. But the complexity, range and speed with which such is done also tax the mental faculties of the individual in question. Burning a neuro-integrated circuit is not fun, or healthy.
Any species experimenting with the idea of “psychic powers” come to the same conclusion; “Any apparent effect on the macro scale requires unacceptable amounts of energy to emanate EMQFs with stable localized micro points wherein interference can be achieved. Side effects include temperature fluctuations and static charges along with harmful radiation. This results in the desired effects negated and overwhelmed. While cascade effects can be theorized, computation and reliable utilization is the realm of speculative science."
Materials; What are the nanobots made of, are they a metal, an organic compound (maybe they are freemoving cells), or some kind of metamaterials? They're metamaterials.
How easily accessible are the atomic or molecular components? Not very, it's a blend between DNA and nanotechnology
What are the limits of these materials in terms of tactile strength, hardness, pressure, cold, heat, radiation, oxidation etc?
They have the hardness of a diamond, extremely tough resistants to extreme temperatures, but melt quickly when exposed to super heated metals and weapons.
Energy; How are the nanobots powered, do they have internal fuel-cells, glucose, microscopic solar-panels, are they fueled by ambient radiation be it alpha beta or gamma or through the usage of a thermocoupling, subspace microwaves or nearby electromagnetical fields? The issue is their extreme size constraint, holding a charge without magical technology of hyperspace linkage mean they either have to have a constant supply of energy or have a short active time limit before recharge.
They absorb energy, be it solar, electrical, friction, heat, ect to keep themselves going, much like a perpetual motion mechanism.
Capabilities; What is the use of the nanobots, because due to their size, it is hard for them to do more than a single or a few things. Maybe respond to a chemical imbalance by releasing medicine or expand to seal a wound. If the function of the nanobots are of the more destructive variety, how is this achieved? is it something dependant on their energy-levels to perform certain actions, are they dependant on outside environmental factors, or do they need to attain a certain group-density to reach the grey goo critical mass. This is of course the information about the nanobots most influenced by the other four points.
They can build almost anything out of anything. Like McGiver but near microscopic.
Control; Do the nanobots follow a preset of commands or instructions regardless of what the user wants? Or are they all equipped with a small processor and narrow ai, maybe a connection network to all the other nanobots for a pseudo-hivemind. They try to carry out their latest instructions.
Production; This is the kind of nanobots that assemble more of themselves out of nearby raw metals. Anything that can conduct a electrical charge can be used to create more.
Ok, I must apologize. I did not manage to properly explain this. These are the reasons that nanobots are NOT used for much more than medical enhancements. And even the extremely few places that have more versatile kinds of nanobots struggle mightily with these five categories of PROBLEMS regarding nanobots.
I would not have accepted a character who is a mass of nanobots.
Now then, for your specific kind of nanobots;
The answer is a solid no. Three main reasons: 1) the materials they are made of and the way they are produced directly contradict eachother, as well as having them be made out of different materials is one of the big issues. 2) you put heat as a problem, but also heat as an energy source, again a contradiction. And again, the problem is they cant have all these different ways of getting energy. 3) the versatility, no, just no.
Could I make something out of nanobots, or is that illogical?
Not so much illogical as extremely inconvenient and expensive. Nanobots are very useful machines, especially for medical purposes. But the problems with them in a broader sense are many, without any specific order here are five ways of describing them:
Materials; What are the nanobots made of, are they a metal, an organic compound (maybe they are freemoving cells), or some kind of metamaterials? How easily accessible are the atomic or molecular components? What are the limits of these materials in terms of tactile strength, hardness, pressure, cold, heat, radiation, oxidation etc?
Energy; How are the nanobots powered, do they have internal fuel-cells, glucose, microscopic solar-panels, are they fueled by ambient radiation be it alpha beta or gamma or through the usage of a thermocoupling, subspace microwaves or nearby electromagnetical fields? The issue is their extreme size constraint, holding a charge without magical technology of hyperspace linkage mean they either have to have a constant supply of energy or have a short active time limit before recharge.
Capabilities; What is the use of the nanobots, because due to their size, it is hard for them to do more than a single or a few things. Maybe respond to a chemical imbalance by releasing medicine or expand to seal a wound. If the function of the nanobots are of the more destructive variety, how is this achieved? is it something dependant on their energy-levels to perform certain actions, are they dependant on outside environmental factors, or do they need to attain a certain group-density to reach the grey goo critical mass. This is of course the information about the nanobots most influenced by the other four points.
Control; Do the nanobots follow a preset of commands or instructions regardless of what the user wants? Or are they all equipped with a small processor and narrow ai, maybe a connection network to all the other nanobots for a pseudo-hivemind? Or are they controlled directly on the group-density by a normal-sized user or system, radio? infrared? em? pheromones? psychic field?!? Do they lose all coherence when left alone or do they try to carry out their latest instructions?
Production; Were they built in a lab by printers, or painstakingly handcrafted by a micro-engineer, were they grown inside a body by the same process as viruses? Or is this the kind of nanobots that assemble more of themselves out of nearby raw materials? Consider what is needed to built a certain kind of robot, and then shrink the printing or tools down to the micro-scale.
If you want to be something strange and original, please give an explanation of them in “hiders”. If you want to be an alien from any media, they will be fit to this universe, not the other way around) The crew and passengers of the ship are from many different space-faring people, with a few restrictions; All have some version of eyes, manipulation extremities, and are on the physical size between a cat and an elephant.
There are no gaseous or liquid species, and while there are cyborgs and androids, there are no societies of anything but either Artificial “Narrow” or “General” Intelligences, hardware and energy is a physical limitation. There are no known biologically immortal species. --- While active space travel affects the mental faculties of all species in terms of spatial awareness to some degree and muscle-loss relative to perceived gravity, genetic modification has a bigger impact on species as a whole. Regarding genetic and cybernetic modification; Most wealthy strata of any genetically advanced society have done away with common genetic issues, though not all.
Most actively tailored genetic changes are done before the individual is born, changing a grown individual requires increment changes by RNA-viruses or similar, and are not in any way pleasant for the recipient. There is no known way to be biologically immune to high doses of radiation (like that of outer space). There is no quicker than a day for regeneration of extremities or internal organs, and complexity lengthens the timetable.
Cybernetics can be anything from an extra arm to a surveillance eye, while more advanced are bio-integrated circuitry or replacement organs. No replacement brains neither grown nor built are viable. Biological printers and specialized cybernetic enhancements are advanced technology in any society. --- Regarding mental and psychic abilities; The brains of living things are remarkable, but so are fusion-powered supercomputers, and you don’t see them lifting things out of touch. Seriously however, some species have evolved or engineered their brains and nervous systems to handle vast amounts of information and energy (comparatively speaking).
This has NOT given rise to any amazing telekinetic abilities. There are those whose brains analyze incoming sensory information with enough speed and precision that they effectively see anything in the vicinity, know things about others and their surroundings, feel emotions and thoughts of others. With the right cybernetic enhancements on both parties, the reading of minds, even mind to mind communication is possible. (though implanted wireless devices are a lot more convenient) All of this has already been employed in some way by simple animals and plants through pheromones, infra/ultrasound, EM-radiation and any other biological processes.
“Technomancers” in the definition of having cybernetic implants that allow you to link with and either read and or write to/control digital/electrical systems with the right interface, of course exist. But the complexity, range and speed with which such is done also tax the mental faculties of the individual in question. Burning a neuro-integrated circuit is not fun, or healthy.
Any species experimenting with the idea of “psychic powers” come to the same conclusion; “Any apparent effect on the macro scale requires unacceptable amounts of energy to emanate EMQFs with stable localized micro points wherein interference can be achieved. Side effects include temperature fluctuations and static charges along with harmful radiation. This results in the desired effects negated and overwhelmed. While cascade effects can be theorized, computation and reliable utilization is the realm of speculative science."
Is there a option for a magical creature to be an imposter in the ship crew? Like, it replaces one of the dead crew members to spy on them?
Hi there!
If something like this happened it would do so after quite a while in the story. The goal to begin with will be focused on introducing your scifi characters to a new world. Everything native will thus be in my purview so I can give the right thematic feel for it.
Welcome to the universe, where we all live in the galaxy called The Tresymatra, a trio of arms swirling around the center.
Due to the size of the galaxy and the rarity of spacefaring civilizations among its trillion stars, trade-routes and travel tracks reach across vast stretches of the arms, some spanning tens of thousands of light-years without anything but the occasional communications-relay. Those that have cause to venture on such voyages are either merchants, dignitaries, emmigrants or outright weirdos. And armies of course. So too is the case of the refitted cruiser;
now primarily transporting refined materials and pioneering settlers along its routes.
You have all been passengers or crew on the Cloudseeker, and most of you have just experienced a quite brutal awakening. Roused from cryogenic suspension, the ship in pandemonium, everyone rushing to reach one of the escape pods before the Cloudseeker breach the atmosphere of an unforseen planet in its path. Having had no warning of this new obstacle, the warning sirens scream of the imminent crash. You just barely make it to one of the escape pods. At least you won't crash along with the Cloudseeker, you'll crash apart from it.
A few hours later, you wake up to find your pod survived the crash, and after wrangling the hatch you emerge on an alien world. Welcome to Chralmede!
Whello there! I'm Windstormugly and this little story shall hopefully see you scifi people manage to survive and leave the planet of Chralmede. As you may have noticed, this is to start with a scifi world, and that is the impression your characters will have starting out. As the story progress and your characters explore more and more of the world, you will learn that the world may be more wondrous than you had ever imagined.
In the Character Tab, information your journey and adventures on Chralmede have gathered will appear as you find it. Both in regards to the world/planet itself and NPCs there.
Rules: 1) GMs words are LAW 2) No double or ooc posting IC 3) Follow site guidelines 4) Your character is not Rambo, neither is your character a mary sue, and no deus ex or plot armor is applied 5) D.S.G.S. Do Shit Get Shit 6) Read through the Tresymatra and add one of the faction names into your CS
Within our wast galaxy, too many things to mention are happening, each arm however has a dominant faction. In the arm of Metal, the android hold of Ervzet keep its dominion under proper law and order. In the arm of Beast, the hivemind H'jaoveq shield her vassal states from pollution and ravage. And in the arm of Faith, the god emperor of the terran empire absolve the sins of his subjects.
Character Sheet: Name: Species: Age: Sex: Appearance:
Assignment: (why are you on this ship traveling thousands of lightyears to bring both cargo and people to systems far apart? Are you a passenger? A stoveaway? One of the crew? One of those weirdo scientists and researchers that are always on any given deep space vessel?)
Equipment: (please keep it relevant to your ship assignment and below knowledge and skills)
Augments: (are you genetically or cybernetically augmented)
Skills:(base it on education and some background knowledge - (no elite soldier professors thank you very much)
Education: (Maximum of two PhD’s or specialities within a core or market if you want to be anything close to expert or highly skilled)
Personality: Biography:
If you want to be something strange and original, please give an explanation of them in “hiders”. If you want to be an alien from any media, they will be fit to this universe, not the other way around) The crew and passengers of the ship are from many different space-faring people, with a few restrictions; All have some version of eyes, manipulation extremities, and are on the physical size between a cat and an elephant.
There are no gaseous or liquid species, and while there are cyborgs and androids, there are no societies of anything but either Artificial “Narrow” or “General” Intelligences, hardware and energy is a physical limitation. There are no known biologically immortal species. --- While active space travel affects the mental faculties of all species in terms of spatial awareness to some degree and muscle-loss relative to perceived gravity, genetic modification has a bigger impact on species as a whole. Regarding genetic and cybernetic modification; Most wealthy strata of any genetically advanced society have done away with common genetic issues, though not all.
Most actively tailored genetic changes are done before the individual is born, changing a grown individual requires increment changes by RNA-viruses or similar, and are not in any way pleasant for the recipient. There is no known way to be biologically immune to high doses of radiation (like that of outer space). There is no quicker than a day for regeneration of extremities or internal organs, and complexity lengthens the timetable.
Cybernetics can be anything from an extra arm to a surveillance eye, while more advanced are bio-integrated circuitry or replacement organs. No replacement brains neither grown nor built are viable. Biological printers and specialized cybernetic enhancements are advanced technology in any society. --- Regarding mental and psychic abilities; The brains of living things are remarkable, but so are fusion-powered supercomputers, and you don’t see them lifting things out of touch. Seriously however, some species have evolved or engineered their brains and nervous systems to handle vast amounts of information and energy (comparatively speaking).
This has NOT given rise to any amazing telekinetic abilities. There are those whose brains analyze incoming sensory information with enough speed and precision that they effectively see anything in the vicinity, know things about others and their surroundings, feel emotions and thoughts of others. With the right cybernetic enhancements on both parties, the reading of minds, even mind to mind communication is possible. (though implanted wireless devices are a lot more convenient) All of this has already been employed in some way by simple animals and plants through pheromones, infra/ultrasound, EM-radiation and any other biological processes.
“Technomancers” in the definition of having cybernetic implants that allow you to link with and either read and or write to/control digital/electrical systems with the right interface, of course exist. But the complexity, range and speed with which such is done also tax the mental faculties of the individual in question. Burning a neuro-integrated circuit is not fun, or healthy.
Any species experimenting with the idea of “psychic powers” come to the same conclusion; “Any apparent effect on the macro scale requires unacceptable amounts of energy to emanate EMQFs with stable localized micro points wherein interference can be achieved. Side effects include temperature fluctuations and static charges along with harmful radiation. This results in the desired effects negated and overwhelmed. While cascade effects can be theorized, computation and reliable utilization is the realm of speculative science."
So, to lessen your waiting, here is almost entirely the Character Sheet I will have you use for your characters. Some of it will of course make more sense once I've gotten the OOC up, but I think it's functional.
As I put this in the "Free section", I am not expecting an essay for your characters, and if you want to be of an original alien species I don’t need the same amount of rambling as I put to show some guidelines. Above anything, ask me to elaborate and clarify if you have a question :)
Character Sheet: Name: Species: Age: Sex: Appearance:
Assignment: (why are you on this ship traveling thousands of lightyears to bring both cargo and people to systems far apart? Are you a passenger? A stoveaway? One of the crew? One of those weirdo scientists and researchers that are always on any given deep space vessel?)
Equipment: (please keep it relevant to your ship assignment and below knowledge and skills)
Augments: (are you genetically or cybernetically augmented)
Skills:(base it on education and some background knowledge - (no elite soldier professors thank you very much)
Education: (Maximum of two PhD’s or specialities within a core or market if you want to be anything close to expert or highly skilled)
Personality: Biography:
If you want to be something strange and original, please give an explanation of them in “hiders”. If you want to be an alien from any media, they will be fit to this universe, not the other way around) The crew and passengers of the ship are from many different space-faring people, with a few restrictions; All have some version of eyes, manipulation extremities, and are on the physical size between a cat and an elephant.
There are no gaseous or liquid species, and while there are cyborgs and androids, there are no societies of anything but either Artificial “Narrow” or “General” Intelligences, hardware and energy is a physical limitation. There are no known biologically immortal species. --- While active space travel affects the mental faculties of all species in terms of spatial awareness to some degree and muscle-loss relative to perceived gravity, genetic modification has a bigger impact on species as a whole. Regarding genetic and cybernetic modification; Most wealthy strata of any genetically advanced society have done away with common genetic issues, though not all.
Most actively tailored genetic changes are done before the individual is born, changing a grown individual requires increment changes by RNA-viruses or similar, and are not in any way pleasant for the recipient. There is no known way to be biologically immune to high doses of radiation (like that of outer space). There is no quicker than a day for regeneration of extremities or internal organs, and complexity lengthens the timetable.
Cybernetics can be anything from an extra arm to a surveillance eye, while more advanced are bio-integrated circuitry or replacement organs. No replacement brains neither grown nor built are viable. Biological printers and specialized cybernetic enhancements are advanced technology in any society. --- Regarding mental and psychic abilities; The brains of living things are remarkable, but so are fusion-powered supercomputers, and you don’t see them lifting things out of touch. Seriously however, some species have evolved or engineered their brains and nervous systems to handle vast amounts of information and energy (comparatively speaking).
This has NOT given rise to any amazing telekinetic abilities. There are those whose brains analyze incoming sensory information with enough speed and precision that they effectively see anything in the vicinity, know things about others and their surroundings, feel emotions and thoughts of others. With the right cybernetic enhancements on both parties, the reading of minds, even mind to mind communication is possible. (though implanted wireless devices are a lot more convenient) All of this has already been employed in some way by simple animals and plants through pheromones, infra/ultrasound, EM-radiation and any other biological processes.
“Technomancers” in the definition of having cybernetic implants that allow you to link with and either read and or write to/control digital/electrical systems with the right interface, of course exist. But the complexity, range and speed with which such is done also tax the mental faculties of the individual in question. Burning a neuro-integrated circuit is not fun, or healthy.
Any species experimenting with the idea of “psychic powers” come to the same conclusion; “Any apparent effect on the macro scale requires unacceptable amounts of energy to emanate EMQFs with stable localized micro points wherein interference can be achieved. Side effects include temperature fluctuations and static charges along with harmful radiation. This results in the desired effects negated and overwhelmed. While cascade effects can be theorized, computation and reliable utilization is the realm of speculative science."
Whello there people! All apologies for my disappearance the last few days. Now then:
@Windstormugly I would be interested as well if this is still recruiting. Its always a treat to blend such styles together. Going to attempt to call the spot for the Medical specialist or Biologist : p Will everyone be a part of the same crew? Or can/will some of us be wayward from other events that left us marooned? Can/will any of us be natives of the world?
Yes, still looking for more people, you are welcome :D
Xenobiologist or medical specialist, you will certainly be damn important either way! (some more information shall be supplied while Im working on this OOC so that you can all start making characters)
Everyone being part of the same crew was my original plan, and I'd prefer to keep it that way for simplicity. (I should mention that the crashing ship is not a tiny thing. And you guys will not have been the only people on it.)
And no native characters, I've got them handled ^_^
Will this be in an overall sci-fantasy galaxy/universe? Or is the magic on planet more akin to superstition? Or is it more akin to an untapped science (how else would they describe it in this case?) to the rest of the galaxy/universe? Basically what I'm leading up to is will/can our characters be magically inclined before crashing? And in what ways? Like are space mages a thing? Or is it more like biotics from Mass Effect?
Good questions, as far as the different alien species on the crashing ship are concerned, there is no magic in the galaxy.
We shall see how your characters decide to understand any supposedly supernatural forces on Chralmede. As far as your charactes know, they are not capable of magic. An inclination or affinity though, possible. It will not be something you are aware of at the start of this story.
(Yes, your characters will have the opportunity to somehow acquire magical powers and abilities)
---
Due to the amount of interest this has garnered I will begin editing and cleaning the proto OOC document.
I will post a brief excerpt so you can start writing your characters soon.