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    1. Wizard 11 yrs ago

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Splendid. I'm currently revising things that I've written for the ooc.
Thanks for the interest once again!

While there certainly are inspirations from XIII, this isn't XIII. The setting and plot is similar, as well as certain technologies, but the rest of the roleplay is a mixture of many things that I've borrowed from other fictions. The technology that I've borrowed from XIII is the Antimatter Manipulation Principle, then there is various hardware from Star Wars, Warhammer 40K, and Mass Effect. The concept art that I've so vigorously searched for will fill in the blanks as we go. The magic system is based on technology and chemistry in contrast to actual magical energies.
Thanks for the interest! We are in the same boat Pi. It felt like XIII had some really meaningful themes going for it, but fell flat in the end and was consumed by the dumbed down happy-go-lucky mentality and atmosphere that is Final Fantasy in general. I'm trying to salvage what was good about it and circumvent the shortcomings.

While I do have most aspects of the roleplay planned already, to the last detail, is there anything anyone of you would like to see in terms of concepts, culture, technology, bestiary, or anything else?


Premise
There is a concept known as the Simulacrum. It was presumably created by Edda, the maker. In the event that Edda is contradicted, the Simulacrum forces the creation of the universe to repeat. The current universe and the world is a copy of many copies before it. This process is about to happen once more, but something is different this time. Our characters are the original versions of themselves within the current copy of the world. This has caused the normal course of events to disrupt and change.

Hundreds of years ago, mankind was nearly brought to extinction by a disease that turned man and beast into titanic monsters. To prevent annihilation, humanity built a monolithic, hollowed out, planetoid ecosystem called Sphere that low-orbits the world. Sphere is ruled by the Regent Aedesia, who keeps the citizens of her false utopia in ignorance of reality.

The world below the Sphere, Atlas, is being torn asunder by natural disasters and the diseased monsters due to the coming revelatory events. The city of Astral is under siege by titans and earthquakes. Our characters are on a critical mission in the city to secure valuable assets, but they are cut off from High Command and left for dead.

For reasons unknown, our characters are possessed by powerful metaphysical beings known as Cetra, and subsequently branded traitors and enemies of Sphere by the Regent Aedesia. Our characters soon realize that escaping or hiding is futile. Fighting back is the only option. While doing so, they discover that they have a much greater purpose in the cosmos than they could possibly imagine.


Other
Expect the world to be traditional Final Fantasy cyberpunk with high tech and low life, nature versus technology. The setting and themes are inspired by Ergo Proxy, The Matrix, Final Fantasy, and French philosophy. The characters will be forced to deal with predicaments such as identity and the personal self, the concept of choice in a world with a predetermined destiny, and the nature and existence of the maker.
Been thinking about masking original ideas as fandoms. Just take whatever known fiction that is vaguely similar and slap that brand on your original roleplay. Problem solved.

Summary
- Futuristic cyberpunk world, high tech and low life, nature versus technology.
- Players portray a character that is the original version of him/herself in a world and universe otherwise a copy of a copy of a copy and so on.
- The universe is repeating itself, only the characters can change the nature of the next copy.
- The world and the universe are being torn apart due to coming revelatory events.
- Characters draw their strength from personal metaphysical guardians.
- Themes, setting, and overall inspirations drawn from Ergo Proxy, The Matrix, Final Fantasy XIII, and Jean Baudrillard’s simulation and hyperreality theories.
- Philosophical ramblings concerning the personal self and identity, concept of choice in a universe that has a predetermined destiny, time and space, and the nature and existence of (a) God.

Premise
Sundry are the matters which often cloud my mind regarding the attributes of Edda and my own existence to which I attest and believe to be real. Nothing further now remains but to inquire whether what I have known or know to have been of material things exist, for there is no doubt that the Edda possess the power to effect everything that I am capable of comprehending with distinctness suitable for espial. The faculty of imagination which I possess and of which I make use when I apply myself to the consideration of past events is capable of persuading me of their materiality and place in time. I speak to you now in the past tense, for that which will happen has already happened on the world we know to be Atlas

In the beginning of corporeal things, as it was made clear to me, the Edda was betrayed by one collection of many creations, for they thought themselves equal to that which gave them existence. Those who posed true in the facet of rebellion were appointed to guard, in ignorance of their nature, the mortal children of Edda against threats both foreign and domestic. And then came a plague from the heavens on that celestial body crashing onto Atlas with malice and with spite. Man and beast crumbled beneath its taint and transformed into fiends. Neither sword nor cartridge could halt the Divine Disease.

To prevent extinction, humanity constructed monolithic spheres with which they isolated themselves from the world beyond. But only sin and corruption was ensured within their own enslavement. Atlas has fallen to the lowest deep of pandemonium, and the cataclysm of which I am attempting to you convey is nigh. Chaos has reached the city of Astral, which is where our fates first intertwined.

Information
In this futuristic epic, people are ignorant slaves within false utopian worlds that are simulations of the real world beyond, which is tainted by a vicious disease. The people of the false worlds known as the Spheres are being kept tranquilized so as not to discover their true nature and revolt against the rule of the Regents. As the original world crumbles beneath natural disasters and the Divine Disease, the protagonists of the story are thrown into a plot that will reveal itself to have cosmic importance. The protagonists are originals of themselves within a world and universe that is otherwise a copy of a copy, as imposed by the Simulacrum.

The story draws upon ideas from Jean Baudrillard’s simulation and hyperreality theories within postmodernism. We will explore notions such as whether God is a copy of himself or a copy of a copy depicting the original, personal identity in relation to simulation and hyperreality, and the concept of choice in a universe governed by these theories. You do not require prior knowledge about these subjects in order to join. Moreover, the setting is heavily inspired by numerous other fictions such as Ergo Proxy, The Matrix, and Final Fantasy XIII. However, the inspiration is an interpretation of the ideas from these fictions—a very dark and philosophical interpretation.

I originally posted this in advanced, but i did not seem to generate much initial interest. Perhaps it will generate more interest in the coming week. In the meantime, I'm testing the waters here in casual, which usually has a wider audience.


I have seen your writing before. You are a wordsmith, good sir. I'm honored to have your interest. And yes, Ergo Proxy is a major inspiration.
Amended my character sheet to include skills and a new image that better coincides with the character's personality. The skills show base value + point value.

I have a question: shouldn't the ability to drive a car come before the ability to jump-start a car engine? I don't know much about cars, but my logic contests this order. I also have a request: could you link the character sheet posts in the character list?

Summary
- Futuristic cyberpunk world, high tech and low life, nature versus technology.
- Players portray a character that is the original version of him/herself in a world and universe otherwise a copy of a copy of a copy and so on.
- The universe is repeating itself, only the characters can change the nature of the next copy.
- The world and the universe are being torn apart due to coming revelatory events.
- Characters draw their strength from personal metaphysical guardians.
- Themes, setting, and overall inspirations drawn from Ergo Proxy, The Matrix, Final Fantasy XIII, and Jean Baudrillard’s simulation and hyperreality theories.
- Philosophical ramblings concerning the personal self and identity, concept of choice in a universe that has a predetermined destiny, time and space, and the nature and existence of (a) God.

Premise
Sundry are the matters which often cloud my mind regarding the attributes of Edda and my own existence to which I attest and believe to be real. Nothing further now remains but to inquire whether what I have known or know to have been of material things exist, for there is no doubt that the Edda possess the power to effect everything that I am capable of comprehending with distinctness suitable for espial. The faculty of imagination which I possess and of which I make use when I apply myself to the consideration of past events is capable of persuading me of their materiality and place in time. I speak to you now in the past tense, for that which will happen has already happened on the world we know to be Atlas

In the beginning of corporeal things, as it was made clear to me, the Edda was betrayed by one collection of many creations, for they thought themselves equal to that which gave them existence. Those who posed true in the facet of rebellion were appointed to guard, in ignorance of their nature, the mortal children of Edda against threats both foreign and domestic. And then came a plague from the heavens on that celestial body crashing onto Atlas with malice and with spite. Man and beast crumbled beneath its taint and transformed into fiends. Neither sword nor cartridge could halt the Divine Disease.

To prevent extinction, humanity constructed monolithic spheres with which they isolated themselves from the world beyond. But only sin and corruption was ensured within their own enslavement. Atlas has fallen to the lowest deep of pandemonium, and the cataclysm of which I am attempting to you convey is nigh. Chaos has reached the city of Astral, which is where our fates first intertwined.

Information
In this futuristic epic, people are ignorant slaves within false utopian worlds that are simulations of the real world beyond, which is tainted by a vicious disease. The people of the false worlds known as the Spheres are being kept tranquilized so as not to discover their true nature and revolt against the rule of the Regents. As the original world crumbles beneath natural disasters and the Divine Disease, the protagonists of the story are thrown into a plot that will reveal itself to have cosmic importance. The protagonists are originals of themselves within a world and universe that is otherwise a copy of a copy, as imposed by the Simulacrum.

The story draws upon ideas from Jean Baudrillard’s simulation and hyperreality theories within postmodernism. We will explore notions such as whether God is a copy of himself or a copy of a copy depicting the original, personal identity in relation to simulation and hyperreality, and the concept of choice in a universe governed by these theories. You do not require prior knowledge about these subjects in order to join. Moreover, the setting is heavily inspired by numerous other fictions such as Ergo Proxy, The Matrix, and Final Fantasy XIII. However, the inspiration is an interpretation of the ideas from these fictions—a very dark and philosophical interpretation.
This has to do with initial excitement. Once it wears off, you lose interest. You can prevent it by writing down all of your ideas, leave them for a week and then return to them and see if you are still interested. Work with the ideas a bit more and then leave them for a week again. I've recently taken to this method, which has made me scrap dozens of ideas. There is but one idea that I'm still interested in and still working on. When I finally get around to posting it, my initial excitement will be at a zero, which will help me to be consistent in running the roleplay.
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