@KibaroYou cannot wield a two handed weapon (like the scythe) and a shield at the same time (especially not a heavy shield). So it's either switch to a one-handed weapon, or ditch the shield.
Heart of Wilderness is a alternate racial feature for humans, not a feat. You take it in place of the bonus skill point that humans get. For the sake of simplicity for you as a newbie, I'd recommend against it and stick to standard human.
Natural Spell feat cannot be taken
yet. You don't have Wild Shape (yet). You'll need the class ability before you can take the feat. Save it for when you hit 5th level, which is when you normally unlock Wild Shape.
If you need feat suggestions (since, let's face it, there's a lot to look over), on my list of 'good for almost every character' includes
Dodge (which grants a +1 dodge bonus to AC),
Toughness (which gives you +3 bonus HP upon taking it, and then +1 HP every level at 4th and on), and Great Fortitude/Iron Will/Lightning Reflexes (which boost the respective saving throw). When looking at feats, remember that most have requirements that you must qualify for.
BTW, the character traits and flaws section of the character sheet refers to an actual
PC-only abilities that grant tiny bonuses to minor things. They are pretty much optional, but add a bit of flavor while giving a minor bonus to something. For example, my character has 'Dirty Fighting' (which gives a +1 bonus damage when flanking) and 'Magical Knack (Magus)' (boosts effective caster level of arcane casting class up to total character level by 2, which is only good for multiclass characters).
Side note: You may want to keep the variety of notes of yours on a word/notepad file of your own instead of cluttering up your character sheet. I understand that this is your first game, but those areas will be filled with number of feats and class abilities. But that's a personal preference thing.
While of course SpeedWagon is running the show, I am also able and willing to help with character creation. I run for my group of drunken n00bs who never seem to learn the system, so I've had to get pretty good at knowing how characters are made. On the plus side, I never have to worry about them not knowing magic, since none of them are willing to dip into casting classes...