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    1. Yunagi 9 yrs ago

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Bio

I'm a girl of an indeterminate age and nationality (to whoever's reading this anyway, unless you ask nicely, maybe), I've been writing off and on for many years now (no guarantees any of it is/was ever good though), picked up roleplaying a year or two ago and ended up here after not finding much satisfaction in other places. I enjoy many kinds of RP's, really, I don't know what I like until I see the idea for myself! That's not to say I may abandon if I get bored, I do my best to stay within a RP until the end, so long as it stays manageable, the group doesn't become too large and things don't get out of hand. However, I can definitely say I do enjoy fantasy, whether high, dark or in the middle (though I can't say I like it when it's too high or extremely dark), certain types of sci-fi (not too wild stuff, some examples of stuff I like off the top of my head are Mass Effect, Halo, Phantasy Star, Knights of Sidonia, etc...), I definitely enjoy modern day settings, military is a favorite as well and I'm willing to try so much more!

I don't have many preferences when it comes to roleplaying, just please keep your grammar and vocabulary bearable, don't be too short when it comes to posts in Casual and Advanced and we'll get along just fine! Then again, I probably don't even need to tell you that!

A few tidbits of information about me:
-I've lived in the USA, the UK, France and Belgium for varying amounts of time and hope to/plan to move to the Netherlands in the near future.
-As such, I speak English and French fluently, though I can't (yet) speak Dutch to save my life. That's probably something I should work on. I'm also currently learning German in school and I've dabbled in Japanese and Russian, along with testing the waters in the Nordic languages.
-I greatly enjoy video games, my two favorite franchises being Metal Gear and Ace Combat. Also, #f***konami.
-I often watch anime, feel free to ask which, I have a huge penchant for mecha.
-The first thing I ever really wrote was a thing inexplicably called "Dragon Trilogy", despite only being one work, which involved me, my best friend, who was a dragon, and sushi. I was nine, don't judge.
-Show me just about any fighter jet and I can probably identify it.
-More to come, folks. I suck at writing these things.

Most Recent Posts

I might need a bit of help getting up to date too, I know where we are, but could someone give me a rundown of the action since the NPC bandits were taken down? I got really tired and sick last night and couldn't post, so I'm really sorry if I slowed things down! :c

Thanks in advance, I'll do my best to post tonight once I'm done with classes, if my homework isn't too heavy!
Ouch, Iris ain't gonna like that. Unfortunately, as much as I hate to slow things down a bit, I gotta head to bed, I have class early tomorrow and I'll be out the entire afternoon trying out sailing after my teacher conscripted me, so I'll be taking my leave now. 'Night, all, looking forward to seeing how things develop!
Ah crap, @Jedly's post reminded me that levels are hidden and I've been saying that Iris has been able to see peoples' and things' levels! >o<

Can we assume up until now it was deductions based on amount of health and how they look and I'll be careful in the future? ;A;

<Snipped quote by Yunagi>

She must just see the same npcs in the next town over, and they'll have no recollection of her, XD


This too, man, I/Iris suck! D:
Posted! @YunagiNPCs can respawn, I believe, since that was one of the proposed plans for drawing out a dungeon boss. Gotta catch my bus, I'll edit the post if need be.


Iris doesn't need to know that, yet ;3
Post is up!

On tonight's episode of Iris: Intrepid Scout of Aincrad (better name to be voted upon)...

MORALITY IN A VIRTUAL WORLD: ARE NPCS PEOPLE?!
Iris' opponents surprised her with their ability, as soon as she stepped into battle. The one she had struck recovered quickly from the slash and wanted vengeance as soon as possible, the glowing gash long across his back. Focused on another who had turned around, considering him the greatest danger, she almost missed the whirling slash from the one she wounded. A long, heavy sword swung towards her and she desperately tried to block with her machete, but it slid off the lighter blade with easy, damaging its durability greatly. In the split-second that she had slowed the attack down, she spun around, letting the blade hit the armored part of her left arm. The metal protected her from a cut, but she cried out as her arm was hurt, as if she had been punched. It wasn't much, it could be worse, but it definitely brought her health down, she quickly dropped into the yellow zone. Growling, she managed to summon the strength to push the sword away with her forearm, and while her opponent's guard was dropped, she held her machete tight by the handle, punching him square in the face, which didn't take off much health but left him dazed. The girl took advantage of this to kick his leg, and push him to the ground, giving a kick and knocking the wind out of him before moving onto another opponent.... that is, if there were any left. While she dealt with him, the others had mopped up the others, their prey escaping away. They were all still alive, but in the red zone. Now it was her turn to subdue them, she decided as she dropped her machete. Stepping off her defeated enemy, she made a rounding kick to one's cheek, knocking him to the dust, before getting behind another, who was miraculously still standing, combining some harsh punches to the back with a sweeping kick to knock him over. She walked over to another, recovering her machete, she gave a bash with the handle to one's chest, throwing him at another.

Finally, the last one, witness to the decimation of his friends, though with the best health, she decided against knocking him out. Instead, she went before him and put the blade to his throat. Then, it occurred to her. They weren't players at all, but NPCs. They lacked the name tag designating them as players, for one thing, which she hadn't noticed in the heat of battle. However, if she forgot about that, she'd have a hard time realizing that they weren't real people. This last one, he had a look of terror in his eyes and it was a far cry from anything else she had ever seen in a game. It wasn't acted, nor invented, it truly felt genuine, like he didn't want to die. For a moment, she wondered; who, in this world was a person and who wasn't? NPCs she had seen so far acted realistically, with emotions, connections between them, routines and their own friends. This wasn't a game anymore, to her, it wasn't a death game. Instead, it was a game that became a new reality, erasing its virtual nature, in a way. She didn't need to be in SAO for long to realize that. Life could kill, on Earth and in Aincrad. Fail and death was a possibility. Maya had never experienced the situation, but she wasn't oblivious to others facing it.

When she thought about it, this man and the five others, on the ground, writhing in pain, crying and whimpering like wounded animals, were just as much a person as she was, only they didn't have a body within the "real" world. It was a marvel technology had come this far. If she finished them now, would they be missed? By whom? She had decided against killing when she thought they were players, not wanting to kill a real person, but when she realized they were NPCs, she became unsure. Finally, she put her blade down and looked at the players she fought with. One, a dark haired man with a red bandanna, intimidating looking clothes and an even more intimidating halberd and the other, a shorter, leaner fellow with a bastard sword. Both had a vicious look in their eyes, at least to her. "Let them go." Iris said firmly, putting the machete down from her hostage's neck and disarming the man. She threw his weapon aside and did the same with the others' weapons, until they were all in a messy pile. Standing in front of it, she made a gesture for him to go and watched, keeping an eye on the two players, Cin and TsuMeTai. "Get going. Do this again and I'm not saving any of you. And hurry, monsters might respawn soon." Those who could manage nodded, thanking her quietly and started helping each other up. Something about it felt right. It was strange the peace they found themselves in, going from the yelling, slashing, clanging sounds of battle to the peaceful ambient sounds of floor one in minutes. She'd have to get used to that.
Awwwwwww, Matsuta will definitely be missed! Iris will definitely be hit hard, even if she didn't know him for more than a day...

Anyway, I'm here! I'm writing right now, but to spoil things a bit, Iris will want to spare the men, even with them being NPC's, she'll decide against finishing them off, not wanting to become desensitized to killing people.

Anywaaaaaaaaaay, spoilers out of the way, I'm writing as we speak!

Also, welcome @Lightbox, looking forward to writing with you!
Oh boy, first Iris jumps in to fight some bandits and not only that she'll be in an area above her level?

So much for a leisurely run, she's in the danger zone! xD
Iris had chosen well to get moving though she had missed meeting whoever had shot the arrow, using the opportunity of evading any fire after seeing the trajectory line appear for a second, not noticing it going into a monster until after she had started running, there was still enough light to see the landscape. Rolling hills, forests and plains stretched far and wide until they stopped sharply at the edge of the floor, where the massive floating castle of Aincrad opened up to the world outside with a sharp drop, though past there, she didn't think anyone could do much. The fall would end anyone who tried escaping down to the world below (if it was even modeled, it was a game, after all, which she was finding less and less easy to believe, despite all the evidence she could ever need being perfectly apparent and there was probably an instant-kill wall past a certain altitude to kill off any high defense players) and the structure of Aincrad made it simply impossible to ascend by any other way than through the dungeons, thanks to its steep shape, as evidenced by all the promotional material showing it. More important was to know the floors inside Aincrad, of course, and this one was certainly an attractive one, a good starting terrain. The forests weren't too dense and they were sparse, the scenery was welcoming and the climate was just about perfect, not too hot during the day and not too cold at night. Still, winter was coming, and SAO did have a season system, so she'd have to get some warmer clothes soon.

For the moment, however, lighter equipment suited her perfectly. It made the role of scouting that she had given herself quite easy indeed, she didn't get too weighed down at all. Even the armoring on her left forearm was reasonably light, forgoing heavier mail for a system of interlocking plates that would absorb shocks from swords reasonably well. They probably wouldn't face more than beast monsters for the time being and any humanoid monsters in the dungeons using blunt weapons would probably be quite slow. Still, it'd pay to be careful, while she could probably use the plates to protect against swords, the bronze would be crushed by any blunt weapons and that would be it for her arm for that battle. She'd have to dodge those, thus the interest of leveling her agility and speed early on. SAO was strange when it came to the sensation of running. Iris felt the steps, quick and strong on the dusty road, but without the pain and muscle fatigue that came from running for long. Maya had never been much of an athlete, jogging once in a while with friends, but mostly remaining fit simply from doing a few minutes on a treadmill at home, so she often got quite sore and her feet quickly started hurting. Not in SAO, here, the worst Iris felt was a tingling. Side effect of the combat system and its "pain", she supposed. Still, she found the simulation of fatigue was quite realistic and within a while, she found herself getting tired and she slowed to an easy walk, looking around her for a spot where they could camp out for the night.

To be honest, it wasn't hard, the landscape made her job quite easy, it was very flat and not at all hard to navigate. The only difficulty was the "platforms", some completely unattainable at present by anyone, due to their height. Perhaps some might reach their surfaces once their agility and acrobatics were better, but for now, they had to stick to the natural land. Eventually, she found a spot next to a cliff with a view directly on the road. No one could sneak up on them and the area seemed to have been cleared entirely of any monsters. Man, people are getting fast. Iris remarked with a wry smile. She wondered if there would be anything left for her and her group. She still needed to try her machete, after all! Thinking this, she laughed for a moment, until she heard a strange sound; a clamor of footsteps. Not a group walking together, the sound was too cacophonous, no, they were pursuing someone else, steps she hadn't heard. Turning, she hit the ground, hiding behind a rise in the earth, looking through the grass. Indeed, there was a hooded figure, about forty meters ahead of the group chasing them. They were moving fast and seemed tired and with the distance, they probably hadn't heard the group after them, a bunch of six mean looking players. However, mean as they looked, they were all low-level, even compared to the one they were chasing. Iris briefly hypothesized that they had been in a party since the beginning, making the EXP distribution when they trained on monsters quite light, but, the problem was that these guys probably had a good grip on fighting together.

Then again, she wasn't far above them, due to the time she used in the town making the group. Damn Matsuta, now she was in trouble. Part of her was nagging the rest to play the hero and help the hooded person, but with about a level less than all of them, she'd be in danger if she went for them. Then, she saw something interesting; two players on the grass past the light woods. Compared to herself and the troublemakers, they were higher-leveled by a good measure and they looked to be heading to fight them. Still, Iris worried somewhat for them, their adversaries were better numbered, if nothing else. She didn't need to be told what to do, with a start, she pulled her machete off the sheath on her lower back, flipping it around and darted off from where she laid into the trees, waiting for the two men, one armed with a halberd and the other with a sword, to make contact with their opponents. Once they did, she burst out of the trees behind the bullies, their backs turned to their unknown third enemy. With a cry to break their attention away from the men, giving them a chance to get the advantage, hopefully, she slashed at one of them with a basic sword skill, before jumping to the side and getting into a combat stance, her left arm raised to deflect attacks and her right arm and blade to the side, ready to parry or take the initiative. She wouldn't kill and her impromptu allies wouldn't either, she would just get them to surrender.

Hopefully.
Quick question, when in the SAO timeline does the RP take place? Just wondering, so I can kinda plan out the character and other minor details before hand.

Also, got the 100th post without even noticing. .-.


We start right after Kayaba's "tutorial" for SAO in the round spawn plaza, though since I didn't get shanked for it, I think we're allowed to write a bit about the events leading up to that time for your character. Thus, everyone's at the same level or so, no one's too high up compared to the rest.

Also, congrats. I envy you. ;_;
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