Avatar of Zero Hex
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    1. Zero Hex 11 yrs ago
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@Heat
Oh well, was hoping for more of a roman epic kinda deal, you know, something along the lines of fantasy but not the usual medieval europe type. Prolly won't join but you never know, things are kinda dry, best of luck with the game.
Maybe interest, just gotta ask: what kind of style would the game lean towards? Is it a bit more fantastic or are we talking grime n grit? Would action-type characters be something like Gladiator/Spartacus sorts where they can consistently hack lesser men to bits with a good degree of ease? Would there be mythical elements to the story?
@Lmpkio
Alright, so it's the wording you've issue with rather than the actual content of the points I raised? While yes, it is dry and straightforward to keep things simple, how was my criticism not constructive? I point out things I feel can be improved upon, explain why I feel the way I do and propose ways I believe it can be worked on, I've even provided a few examples of relevant works. I can't control whether other people have their own questions, I just put down mine. As for the GM being new to the site, this is true, but considering he said he'd had this in mind for five years and implied D&D experience I figured a few questions wouldn't be a problem.

@ArmorPlated
That's fair, but in my own experience it's usually best to just ask? A GM can tell their players what the game they're playing is like/about or they haven't considered this or that and it gets ironed out, or just say that's important for later. I don't think discussion is pointless in that way, at least not as long as the players have a leg to stand on with their points, it can help polish a game or add to its setting consistently if mined for ideas.

@Archmage MC
Eh, if you've got issues work it out with the guy, you know? That's not on me, I'm just here raising and defending my points. I don't think Overwatch is a scam, not really more than any given MMO which for full disclosure I am biased against, but I do think it's creatively soulless as far as lore and character design is concerned.
@ArmorPlated
Like I said if you say something to me I'll respond, for both good and bad. I'm not really worried so much as, trying to determine whether I should bother? Limited time and all, I'm sure everyone's been there, so I like knowing what I'm getting into or not and that does involve asking questions and seeing where the GM is going with this.

Here's the thing, as I see it, on your infinite possibilities multiverse: even when it's done like that it is actually defined and presented to the reader/player in some way. There's an acknowledgement of the setting as such, a way to frame the narrative within this and make the particular focus point relevant, usually even some level of defining how multiversal travel/interactions happens so the setting isn't just making new things up whenever. Michael Moorcock's moonbeam roads, RIFTS' holes in spacetime, etc.

Maybes don't have to be maybes because the GM is/should be in the position to define on some way the basic structure of his setting (you yourself say the given information as an OOC looking to start an IC would be cause for worry), and doing so does not mean it wouldn't be open ended for a huge variety of characters or that it wouldn't work with player contributions to the setting.

@Sierra
Okay but you acknowledge that there's merit to the points I brought up? Why would I be roundabout about a question or how I see a potential issue? I don't expect a GM to be roundabout in telling me things in their game are gonna be a specific way or another, but reasons are nice so I can understand why and how the game ticks and how to play to it. Again, setting/worldbuilding discussion. Ignoring my post for a moment, you would ignore valid concerns, questions or advice if you don't like how they were worded?

@CaptainSully
Plated covered what I would've told you.
@ArmorPlated
Consider you're quoting my answer to someone who's spent a few posts passive-aggressively trying to call me out without actually calling me out. If you don't have a problem with me I don't have a problem with you, I put up my views and provide reasons as to why I hold them and why/how I think they can improve upon something. Having setting discussion isn't difficult, everyone does it all the time.

On that note, here's the thing: why do guesswork on basic setting function at all when the person in charge of the setting can/should be able to provide the information? This seems counterproductive to me, like trying to guess at what specific things a ruleset allows or doesn't and asking how close you were instead of just having the rules available.

I'm not asking how everything is supposed to work, I don't want endgame spoilers, I'm asking how it even begins to work because there is nothing to go by. I'm also saying that usually the central aspect of a work (multidimensional in this case) tends to have a fair bit of focus and development around it to justify why the setting hinges upon it.
@Lmpkio
Congrats on your passive-aggressiveness, accomplishing nothing instead of, you know, popping up to say "hey I think your criticisms/concerns/questions aren't valid because of X or Y" at the appropiate time. Day late and a buck short. BTW, you say you have no shame in calling people out but apparently you do or you'd tag, like so. This isn't really directed at you @jynmi88 because you actually talked and interacted and raised your points on what you liked about the game, like anyone capable of basic discussion.

Having said that, I still don't see an answer to my very simple question of how the multiversal aspect that the game sells itself upon is relevant, when nothing in the setting even makes it clear that it has crossover elements beyond the character sheet telling you that you can be whoever. Even forgetting how characters would or wouldn't be handled, I think that asking how the multiverse aspects work or what they even are and how they're present in a multiverse game is rather relevant to the setting. Don't you?

In simple abstract terms: if your setting hinges upon something then that something needs to be detailed on some level and presented as relevant to engage readers/players. By way of a simple, easy example, The Lord of the Rings was called that for specific, important reasons to the story that the reader is informed of.
On my end, I'm also the opinion that the crossover aspect ultimately feels forced and tacked on one way or another, like you haven't given it enough relevance. Nothing in the setting given leads to or justifies multiversal interactions in any real way beyond you saying they can be a thing OOC, it reduces what you're using to pitch your game ("A Multidimensional RP") to a gimmick character select screen whereas usually dimension-hopping is kind of a big deal. It's a shame because I do think you might have something with the setting (cult trying to accelerate multiversal collapse/singularity) and more controlled non-sandbox structure.
@joiedxvivre
Okay but, why does it have to be some realm? Sounds like we'd just be winging it with apparently nothing to make the crossover aspect relevant or central, don't you think? By that point, to fully enforce the idea of requiring training it'd feel more sensical to just have, for instance, the chaotic state of the world weakening the fabric of reality to the point that magic becomes active once more and technology advances at a breakneck pace. That way you can have a wide variety of characters on a consistent setting that actually require training and development and adapting to a changed world without having them be existing characters for some reason.

Aside from the multiversal aspect feeling a fair bit tacked on, it feels like there's a disconnect between the general attractiveness of crossovers (established characters that can already do things people/players know and like) and actively taking away their memories and skills. Every character building aspect you brought up kinda hinges upon the characters' stories that you're taking away, so blanking them runs rather contrary to that for the sake of a development that doesn't even need to happen that way. Development can well just be adapting to an entirely different world.
@jynmi88
"Home Realm: Open to OC ideas or canon realms? Want a mage from the MtGverse? Go for it!"

The RP is also advertised on the concept of being multidimensional, actively pulling characters from "alternate realms", but the setting it lays down doesn't really cover anything that might lead to the crossover aspect or how it'd work, which along with kinda blanking canon characters anyways made me question the multiversal aspect of it. Obviously, not my game, just felt this all needed to be said because I think it could help polish the starting idea.
@jynmi88
Okay so if you take away the things that make a character, their memories that shape their personality and their distinctive abilities, then why not play a more original character of your own make instead? That way you're actually starting fresh, instead of having an existing character but not, which puts us back to my point that it feels like the crossover aspect is tacked on given we don't even have any real explanation or even a plot hook as to how or why it's happening.

Progression is fine and good, of course, though I'd consider that roleplays often advance slowly and rarely reach any manner of endgame, meaning usually betting in the long run doesn't pay off, so it tends to be better to let players start out with a solid base that they can then expand from. Mario can always jump good and he gets better abilities later, as it were.
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