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Hidden 11 yrs ago Post by Alphakoka
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Tempest said
I know it was hard enough to keep involved in the missions without my slow pacing. I hope to see many of you back in the relaunch, however.


No, I'm offended. :<


Though, I guess I'll rethink my char a bit, her unique is a drag to do.
Hidden 11 yrs ago Post by Tempest
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Gat said
Ahh, good times....


I don't know if I should laugh or smack you, Gat. xD

Maxim said
When you put it like that, I guess it does make a fair bit more sense that way.Although, if we really are that weak at the beginning, shouldn't we start with "Slay x Sewer Rats" instead of "Solve murder mystery for highly suspicious country."? :P


Funny, that's what part of the reboot is going to be changing. xD We're starting in a more local scene with the reboot. From there, we'll likely build and expand. *shrugs* Yes, you aren't the biggest badass around yet. You never were meant to be. Unique skills will still be implemented. I'm unsure if it will stay at one slot to begin or will be expanded upon. Regardless, this organization (The Queen's Blades) is brand new. You're going to be sent off to do things that make sense for you to be going up against. You aren't being sent off against the big baddies immediately. And you aren't being sent off to deal with a couple rowdy farmers. *shrugs*

But you aren't necessarily that weak. Really, you're gonna be stronger than your average joe, though. Neither are you alone. You have allies. You can work together, which is something we actually promote. You're all part of a group. Working together kind of totally makes sense. So that you can cover each others' weaknesses. And play to your strengths.
Hidden 11 yrs ago Post by Tempest
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Alphakoka said
No, I'm offended. :<Though, I guess I'll rethink my char a bit, her unique is a drag to do.


I'll show you offended. *cracks knuckles and smirks*

But yeah, you aren't the only one. Even I'm gonna have to rework my character. But I feel I can deal with this system a lot more than before, lmao. Allows for more creativity in other areas, no having to take filler stats that don't fit into her build just because if I don't, it puts her at a severe penalty... *shrugs* And yeah, I don't like her design as is. Its ridiculous to work with at the end of the day.
Hidden 11 yrs ago Post by Elendra
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Tempest said Look at it more this way.You have done nothing to this NPC to have them act in any particular way to you. You begin to talk to you and they interact well, you have said plenty of reasonable things and they logically have no qualm. It works out... But suddenly have to do a success roll. You fail. Suddenly, everything you did doesn't actually matter. You don't get the information you needed. Because a roll dictated that as opposed to basic interaction skills.

Another situation, a player walks up and starts talking to an NPC trying to get closer to them. They out that they killed the last person who rebuffed their affections. Suddenly, alarm bells are going off in their head. By sheer luck, the player rolls a success. Guess what, the NPC goes completely against character and accepts this and happily deals with the player.These are highly illogical situations that highlight the problems with a roll system for diplomaxy.


I disagree that those are problems with diplomacy being rolled, and more of a problem with how you're doing rolls in general. People shouldn't roll for actions that are too easy to fail, or too hard to succeed. I wouldn't roll strength for someone to pick something up that they shouldn't be able to lift, and I wouldn't have them roll it for something on the other end of the spectrum either.

Regardless, I believe we have a fundamental disagreement on roleplaying. Just because you can't do a character great doesn't mean you shouldn't do that character. If I want to play a doctor I should be able to write the gist of 'they do the doctor thing', and not actually have extensive medical knowledge in order to play it at all. Otherwise you're basically limiting people to 'fantasy versions of yourself who are better at fighting or something' and that's... dumb.
Hidden 11 yrs ago Post by Desert Zephyr
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I apologize for the delay in posting. Sadly, it will continue as my computer completely broke a few days ago, and my replacement has not arrived, and may not arrive for another two weeks. I am posting this from a work computer, so I am going to stay brief. In short, I will have to pass this round, and maybe the next one depending on when my computer arrives. For this round, I was going to have Alex do more, but in the end, he is just going to get up the hill far enough to start placing decent shots, but far away enough to not be easily charged. Again, Sorry for the delay
Hidden 11 yrs ago Post by Gat
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Didnt read any of the last two ooc pages did you zephyr?
Hidden 11 yrs ago Post by Tempest
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-snip-
Hidden 11 yrs ago Post by Alphakoka
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Er, why do I have the feeling that's completely uncalled for and not connecting to what was said?
Hidden 11 yrs ago Post by Tempest
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Alphakoka said
Er, why do I have the feeling that's completely uncalled for and not connecting to what was said?


Lost my temper. *wipes that away*
Hidden 11 yrs ago Post by Gat
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Well that killed the conversation.
Hidden 11 yrs ago Post by Herzinth
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Gat said
Well that killed the conversation.


Crazy weather, am I right?
Hidden 11 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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And now for something completely different.
Hidden 11 yrs ago Post by Brovo
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At work, forgive typos.

Diplomacy: Dice rolls are removed because they are not conducive to a coherent story. Elly you were doing fine before in diplomacy without rolls, and you can still use a unique to boost your diplomatic ability artificially. Andrea did that in LoR 1 with her half-succubi, also used magic to her advantage.

I'm not asking you to be a master diplomat. Trust me.

As for not knowing how to play it, even remotely, that would apply even if there were dice rolls. I punished flagrant stupisity, remember?

Magic: Due to its powerful nature, one should devote themselves to it in order to be truly master's of it.

Also, we are likely going to have two unique slots to start with instead of just one. Should help niche characters find a place.
Hidden 11 yrs ago Post by Sarzu
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Brovo said
At work, forgive typos. Dice rolls are removed because they are not conducive to a coherent story. Elly you were doing fine before in diplomacy without rolls, and you can still use a unique to boost your diplomatic ability artificially. Andrea did that in LoR 1 with her half-succubi, also used magic to her advantage.


By diplomacy you mean acting like a harlot and just seduce/get into bed everything that walked on two legs, yes? :p (estimated time of slap to the back of my head by the time Andrea reads this post)
Hidden 11 yrs ago Post by Kestrel
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Sarzu said
By diplomacy you mean acting like a harlot and just seduce/get into bed everything that walked on two legs, yes? :p (estimated time of slap to the back of my head by the time Andrea reads this post)


Run you fool.
Hidden 11 yrs ago Post by Brovo
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New version up. Took a lot less time than expected.
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