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Hidden 11 yrs ago Post by Jorick
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Jorick Magnificent Bastard

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Herzinth said
So... me and Jojo each have a returning character, and a new character.Jojo's returning character was born a slave in the Free Holds, rejected his place as a slave and fought to free others. My new character was born a slave in the Free Holds, accepted her place as a slave and fought to keep the practice in place.My returning character was born a noble in Renalta before moving to Liveria, has always been highly religious, and is intolerant of other races and all things 'unholy'. Jojo's new character was born a noble in LIveria before moving to Renalta, has never been that religious, and befriended a vampire before becoming one herself.Okay.


Hahahaha, that's freaking great, I didn't realize our other characters were perfect opposites too. I knew the slave one, but I forgot Thailen's whole deal.

We need to have at least one of those pairs be in a group together to be able to openly hate each other.
Hidden 11 yrs ago Post by Alphakoka
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Alphakoka

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Jorick said
Hahahaha, that's freaking great, I didn't realize our other characters were perfect opposites too. I knew the slave one, but I forgot Thailen's whole deal.We need to have at least one of those pairs be in a group together to be able to openly hate each other.


Better yet, make it so that former slave will get in relationship with Herzi's noble and your noble with his slave. Double the hate, double the scandals.
Hidden 11 yrs ago Post by Kestrel
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Kestrel

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Biographical Section


Name: Esyllt Boudica
Age: 21
Race: Human
Sex: Female
Appearance: Without armour, with armour
Homeland: Renalta

Motivation: Oath of loyalty to the royal house of Renalta, as well as a devotion to it's ideals.

Stats & Traits


General
  • Defender
  • Raw Talent
  • Wisened (Golemancy, Necromancy)
  • Awakened Meditation

Achievement
  • Guardian
    When protecting another, you have a greater chance at successfully defending both yourself and the person or thing you are hoping to keep safe. (Minor bonus to defense when guarding someone or something.)
  • Golemancy I
    After seeing a magnificently sized golem get blown to bits, you have realized that if you can build one, and bring it with you, then you might not have to summon one on the fly, and risk its destruction before it can finish forming. (Can now start a mission with a golem premade. While it has a sustained cost like other golems, it does not continue to drain the user to keep it active.)

Unique
  • Pocket Dimension
    Enables the wielder of this trait to store objects and (willing or unconscious) creatures in an ethereal plane and summon them by her side at will. Time stands still in this plane and is sealed so that none but it's mistress can access it; a seal that can only be broken by death.
  • Non-magic Telepathy
    Telepaths can communicate over long distances with other telepaths or short distances with non-telepaths. They can read the surface thoughts of people they come into skin contact with, and can “mine” for deeper thoughts if they can hold a person down for a few minutes, though this is generally uncomfortable for both involved. Telepaths are also capable of leaving thoughts of torture, pain, and nightmares using the same “mining” method, and in this way can turn some people into deranged vegetables. Most importantly, because it’s a biological defect and not a magical one, this does not set off the senses of nearby mages.
    Level Up: Can now telepathically communicate with souls bound to her (either a character making that contract voluntarily, or through a soulstone). This allows Esyllt to see or listen through the senses of another.
  • Spellforge
    Allows you to imbue your equipment with known magic. In Esyllt's case, this allows her to mold armour in shape as if it were a golem and even make it move as one or add leeching or infective effects to her equipment.

Equipment
  • Sword
  • Shield
  • Full plate armour
  • Private dimension carrying various items and building blocks for golems...


Personal Section


Romance: Whatever happens happens. Hate to use the cliché but I prefer to go into the game open-minded.
Does the Kouri Plushie exist?: For now...

Signature: Kestrel
Hidden 11 yrs ago Post by LimeyPanda
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LimeyPanda

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Hidden 11 yrs ago Post by Brand
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Brand

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Super Rough Draft.

Name: Mars
Age: 24
Race: Human
Sex: Male
Appearance: Average height and modest build, with curly black hair which falls between the shoulder blades. Mars had brown eyes and keeps clean shaven except for a well manicured mustache. He typically wears a linen Jack of Plates over his long sleeved white tunic, which is promptly tucked into his brown trousers and held up by a belt sash. Fragments of different flags of all the ships Mars has stepped foot on are sewed to his sash, giving it a mismatched appearance.

Mars also opts to sport a felt wide brim hat and black gloves and boots, and over it all he typically wears an elaborate, but faded buff coat. Finally a slim Rapier with an ornate metallic handle hangs at his waist.

Homeland: Kingdom of Tuleria
History:



General Traits:

Slippery (Rank 2)
Rapid Blows (Rank 1)
Sharp (Rank 1)
Acrobatics (Rank 1)

Unique Traits:

Unorthodox (Rank 2):

A fair fight is noble, but being noble isn't always being smart. Some call it Unorthodox, others call it cheating, but Mars calls it ingenuity. This lifestyle builds a reputation that attracts the wrong kind of people... or the right kind, depending on your perspective.(Allows Mars to better see opportunities to 'cheat' and grants a diplomatic bonus with Chaotic Neutral and Lawful Evil characters, maybe Chaotic Good depending on the character. Diplomatic penalty against Lawful Good characters.)

Botanist (Rank 1):

One thing that has always fascinated Mars is the exotic plant life of far off lands. Such an interest in fact that Mars has made it a point to collect and categorize the different flora he has encountered through his expeditions, making him well versed in the knowledge of beneficial, or harmful, properties of various flora, and to some extent even how to combine them to produce desired effects.

Opportunistic (Rank 1):

Stab em in the back then kick em when they're down! (Bonus to actions performed against unalert or wounded characters)

Achievements:
--Weaponized Stick: You're particularly good at taking everyday objects or pieces of nature and turning them into horrifying weapons. Booze? Flammable! Sticks? Stabbable! Boring politicians? Perfect for annoying neighbors! (Minor bonus to improvised tools and weapons.)

--Teamwork I: You work well with others, and are growing accustomed to doing so. You have a greater chance of success in any action if you perform it with an ally, rather than alone. (Minor bonus to anything when done with a compatriot, to a reasonable degree.)

Equipment:
Jack of Plates
Rapier
Buff Coat
Notebook which he records his botany findings in.

Romance: Sure
Does the Kouri Plushi Exist? Yes? Yes.
Signature: Brand
Hidden 11 yrs ago Post by Icarus
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Icarus

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So it would seem I have to once again be the first to fornicate in yet another Renalta revamping. Oh such joy I feel. Consider my spot reserved if there's still a spot on the back of the bus for me.
Hidden 11 yrs ago Post by Tempest
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Tempest Feminazi

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Icarus said
So it would seem I have to once again be the first to fornicate in yet another Renalta revamping. Oh such joy I feel. Consider my spot reserved if there's still a spot on the back of the bus for me.


Hey! Heeyyyy. Don't make me have to get first-post snoo-snoo. I'll do it! Don't think I won't!
Hidden 11 yrs ago Post by Icarus
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Tempest said
Hey! Heeyyyy. Don't make me have to get first-post snoo-snoo. I'll do it! Don't think I won't!


So I guess we'll see who rolls out bed with the messed up PG13 hair first. Ladies and gents; it's on like NAM
Hidden 11 yrs ago Post by Brand
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Brand

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Kadaeux said
CS'


I can't help but think it's funny that last time we were all making fun of Kraith when he bragged about the size of his member, and now you've rolled a bull and a horse.

I guess we see whose laughing now.
Hidden 11 yrs ago Post by PCSutfin
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PCSutfin

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Biographical Section


Name: Zarrosh the Faceless
Age: 37
Race: Orc
Sex: Male

Homeland: The Free Holds

Motivation: Unification of the living world and removal of his curse.

Traits & Equipment


General Traits
--Trait 1. Endurance Training
--Trait 2. Heavy Hitter
--Trait 3. Defender

Unique Traits
--Trait 1. Blessing of the Bound: To fight for the gods, a holy warrior must have the power of the gods behind them. By drawing on their own energy, the wearer of the mask can convert their stamina to holy power, unleashing a devastating attack that tires the user, but greatly damages the target.
--Trait 2. Curse of the Bound: To be a true soldier of the Angels, the wearer of the Cursed Mask is unaffected by the corruption of the Nine Hells. Of course, a power of that magnitude does not go unnoticed. As an added detriment, the mask cannot be removed by normal means, the curse too strong for simple magic to affect.

Equipment List
-Cursed Mask of the Bound
-steel plate armor (no helm)
-dull blue cloak
-claymore

Personal Section


Romance: Not out of the question.
Does the Kouri Plushie exist?: If so, there better be a whole slew of collectable plushies in Renalta. Dibs on the Nash Skullbringer plushie.

Signature: PCSutfin
Hidden 11 yrs ago Post by Kadaeux
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Kadaeux

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Brand said
I can't help but think it's funny that last time we were all making fun of Kraith when he bragged about the size of his member, and now you've rolled a bull and a horse. I guess we see whose laughing now.


The real funny part is. Those two characters (slightly different) were shelved because of LoR2's 1 character limit in favour of Kraith.

Both Murderok and Gryff were my original plan for LoR2.
Hidden 11 yrs ago Post by Gat
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Posting for Genais as well since she's occupied tonight.

First, my character.
Name: Maher Adonai
Age: 23
Race:Human
Sex: Male

Homeland: Kingdom of Tuleria

Motivation: With the Gods banished and the Heavens sealed Maher sees the Nine Hells as standing almost unopposed. So when a call was made for men and women to join The Queens Blades and ultimately stand against the forces of Hell, Maher left the temple that had been his home for several years and answered the call.



Personal Section
Romance: Natural progression only, and only if it makes sense in the first place.
Does the Kouri Plushie exist?: No, Thane ate the last remaining one. They had a disagreement while hanging out together in hammer-space.
Signature: Gat

And Genais' character

Name: Nadira Adonai
Age: 23
Race:Human
Sex: Female

Homeland: Kingdom of Tuleria


Motivation: After being taught the ways of blood magic, Nadiras former teacher Teila warned her of the risk of possession that using blood magic could incur, it had taken years for Teila to learn how to control and suppress the demon who continued to wage war on her body. Teila suggested to Nadira that she join Queen Kouris Blades, Teila had learnt control while accompanying the queen before the kingdom was rebuilt, and so Nadira hoped that she too could stop any threat of possession by assisting the queen.



Personal Section
Romance: opt-in. Ask first.
Does the Kouri Plushie exist?: If it doesn't, then it should.
Signature: Genais
Hidden 11 yrs ago Post by slade
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slade Useless Extraordinaire

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-snip-
Hidden 11 yrs ago Post by Hank
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Hank Dionysian Mystery

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Biographical Section


Name: Dread Fang.
Age: 25.
Race: Known to the Drow and Dwarves as dwelling scarabs and to the Mindflayers as brightscythes, Dread Fang is a member of a race of sentient, telepathic scarabs the size of a large dog or a small pony.
Sex: Male.
Appearance:
Homeland: The Underdark.
History: Born in the Underdark tunnels near the Drow cities, Dread Fang was a member of the largest hive of his kind, which still only numbered slightly more than a hundred scarabs. Dwelling scarabs lived in peaceful coexistence with the Drow, who didn't mind the large insectoids hunting smaller prey in the tunnels. In fact, sometimes the Drow came to barter with the dwelling scarabs, who are intelligent enough to learn the common tongue. Dread Fang was one of those who learned to mind-speak it and became an emissary of his kind in the dealings with the Drow.

One day, a Drow ranger came to the dwelling scarabs to ask assistance in dealing with a troublesome coven of Mindflayers. The dwelling scarabs were used to this request as the telepathic talents of the scarabs were highly useful in finding the psionic Mindflayers. Dread Fang agreed and with a small number of his kind, he joined the Drow hunting party. In return, the Drow provided food and precious gems, which the dwelling scarabs had an unusual interest in (much like magpies do).

In time, the Drow ranger returned. Dread Fang had enjoyed the last foray with the ranger and found satisfaction in bringing death to the Mindflayers, an old enemy of the scarabs – natural rivals because of their mind-talents. Once again, he agreed to assist and an unlikely friendship formed between the Drow ranger and the dwelling scarab.

A few years later, roughly five years ago now, the Queen's Blades came to the Drow cities to recruit capable individuals to fight against the oncoming darkness. Dread Fang's friend, the Drow Ranger, volunteered to join them and he came to visit the scarab hive one last time. He asked and Dread Fang accepted. Ever since, the dwelling scarab has been in service of the Queen's Blades and has seen more of the surface world than he ever dreamed he would see.

Two years past, the Drow ranger was killed in an ambush by bandits. Dread Fang was lagging behind and had sensed the criminals too late. He stalked the group for days and picked them off one by one, leaving a trail of corpses through the countryside of Liveria, until they were all dead. None escaped the scarab's vendetta. When the honor-killings were done, his deal with the ranger was technically fulfilled, but Dread Fang decided to return to Renalta regardless and reported for service. In the Drow ranger's name, he would carry on his work to protect the world – and by extension, his hive.

During his time with the Queen's Blades, Dread Fang has learned more about society and culture. The game of chess piqued his interest and he spends most of his free time learning how to play, carefully moving the pieces around with his front limbs against anyone willing to play.

Motivation: To honor the memory of the Drow ranger and to protect his hive from the demonic threat.

Traits & Equipment


General Traits
– Stealthy: Dwelling scarabs are natural ambush predators.
--Sharp: I repeat: ambush predators. They prefer to take out their target in one strike.
--Slippery: When things don't go their way, dwelling scarabs know how to get out of trouble and retreat.

Unique Traits
Predator in the Dark: Dread Fang is a dwelling scarab, something that obviously sets him apart from humanoid species. Their three pairs of hind limbs make dwelling scarabs dextrous and agile, capable of sure-footed movement over difficult terrain and the pair of scything front limbs are powerful weapons, sharp as fresh-forged blades. And when things get really personal, Dread Fang's titular maw rends flesh like butter.
Brightscythe: Dwelling scarabs are born telepaths. They communicate soundlessly with words that enter the mind, not the ear, and sense the presence of other minds. This is how they hunt in the dark, as their vision is lacking (though they have fine hearing and a sharp sense of smell). It is their most potent evolutionary adaptation and defining characteristic.

Equipment List
Dread Fang's body is all the equipment he needs. His scything arms and fangs are his weapons and his chitinous exoskeleton is his armor. Sometimes he allows his allies to strap a few bags to his side so he can help carry supplies that would slow others down.

Personal Section


Romance: As an eight-limbed, predatory scarab, I doubt there will be much call for romance.
Does the Kouri Plushie exist?: Yes? No? Maybe?

Signature: Hank.
Hidden 11 yrs ago Post by Herzinth
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Herzinth

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People keep editing their CSes into to previous posts. Gosh, I need to keep rereading the entire thread to keep up with it.
Hidden 11 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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Jebus christ, you guys work fast. I'm still agonizing on the picture for my cs.
Hidden 11 yrs ago Post by Hank
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Hank Dionysian Mystery

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GreenGoat said
Jebus christ, you guys work fast. I'm still agonizing on the picture for my cs.


I'd hurry up if I were you. Slots are filling up.
Hidden 11 yrs ago Post by Alex
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Alex

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Name: Zayn
Age: 26
Race: Human
Sex: Male
Homeland: The Free Holds
History:


Motivation: Power. Growing up as a slave to the whims of whoever had gold has planted a deep desire in Zayn to strive to have power over himself, his own actions, and others. The Queen’s Blades provide a perfect opportunity to fufill these ends.
Traits & Equipment


General Traits
Sharp: Learning to read people is an invaluable skill to have. It helps one avoid the less desirable clients, and helps in finding the ways to give them their money’s worth.
--Investigator (Sharp Rank 2): Knowing your enemy is important. Hopefully being able to read his opponents will help Zayn in the hundreds of battles to come.
Stealthy: Secrets go hand in hand with the profession, and learning how to keep them, and how to be quiet enough to learn them, is something any ambitious person should consider.
Fortitude: Having learned so many secrets, magic, especially magic that manipulates the mind, is dangerous. Having learned from past experience Zayn has taken steps to protect himself from the arcane arts.
--Slippery: Zayn was lucky to survive his first real combat after joining the Blades. Realizing that no one’s luck holds forever, Zayn is taking advantage of the Queens’ resources to learn a valuable lesson: how not to get hit.

Unique Traits
Telepathy: Zayn is a telepath. He can, over short distances, read the surface thoughts of others, as well as communicating mentally with others. The range of this power is increased when dealing with other telepaths, but those with stronger minds or practice in dealing with these techniques are better equipped to resist it. Physical contact makes the use of his powers much easier, and allows him to attempt to dig deeper into the minds of others, or to even modify or implant memories in extreme moments. Doing so is extraordinarily uncomforting and unsettling, as trying to sort through the input of two brains at once is not an easy task. This a biological, rather than a magical, ability.

Empathic Link After discovering his telepathic talent during adolescence, Zayn has worked at applying it to his work. He discovered that emotions are far easier to manipulate than memories or thoughts. Zayn can subtly influence the emotions of those around him, and, given physical contact, can strongly influence what someone is feeling. While doing this, Zayn forms an empathic link with the subject(s), where he can feel what the subject is feeling. He can suppress these shared feelings slightly, but not entirely (i.e., if he uses this to inflict great pain onto someone, he’ll likewise suffer through pain, though not nearly as much as the subject). It is easier to cause positive emotions (hapipness, lust, glee , etc) than it is to cause negative emotions (grief, anguish, pain, nausea, etc..)

--Perfidious Pathos (Improve Empathic Link):The mind is the most powerful weapon at Zayn’s disposal, and the telepath is taking steps to sharpen it. He is now able to more aggressively project emotions on to others in combat, and can more easily suppress the emotional feedback such an attack would cause him..

--Hostile Fauna: Animals are fueled by emotion and instinct. As a budding empath, Zayn is quickly discovering the uses his powers could have on such creatures. He is able to manipulate animals to perform actions. The effect is subtle: convincing a rabbit to attack a wolf is hard; convincing a wolf that your enemy looks delicious is less so. If Zayn spends significant time with an animal, the bonds he forms can be made deeper and more profound, granting him more control over the beast in question.

Equipment List
Various outfits for any occasion.
A few small knives, shivs and daggers. A whore is always armed, though the weapons are never seen. Nothing flashy, but everything sharp.
Personal Section


Romance: Anything’s possible.
Does the Kouri Plushie exist?: Yes

Signature: Alex agrees to all the rules and regulations and agree that the GM may ruthlessly kill my character without my consent in heart wrenching fashion.
Achievements:


--Combat Negotiator: This character has a way with words, and enemies are more likely to listen to pleas for mercy or to stand down. (Minor bonus to convincing enemy NPC's to do as you wish.)
--That's Mine!: Mission important objectives, or just straight up notable and/or powerful items, just seem to fall into this character's lap. (Minor bonus to finding and acquiring items. Enemies also have a subtle tendency to lose theirs around this character)
Hidden 11 yrs ago Post by Brovo
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Brovo

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Muderok and Gryff, error: Need history!

Laenaia, accepted.

Kasim Ambilus & Zinnarath "Zin" Corsys, accepted.

Thailen Vicarris, accepted.

Draza Zorya, accepted.

Abida Qisaf, accepted.

Rayvon Krayvitch & Maeven Lucre, accepted.

Gat said
But the gods were banished, they hold no sway anymore! :palso not sure if i'll rework maher or not, but expect a character from me at some point.


Oh shush you cheeky bugger. There's still Fate & Destiny. Not technically Gods, but close enough to omnipotent for me.

Aëyr, approved.

Esyllt Boudica, approved.

Alicia, the Blood Duelist, approved. However, Slayer Ja'rim lacks a history, and thus the duo is not solidified.

Mars, approved and put into inactive until Brand returns from military duty. Stay safe, mate.

Maher Adonai, approved.

Nadira Adonai, approved.

Saul, rejected: Motivation is weird. Queen wouldn't have time to convince him of anything: She's busy running a country and a continent-scaled effort to stop a demonic invasion. It's one thing to want to talk with the Queen(s) or get to know her/them, but she doesn't have time to personally convince you of her cause.

Dread Fang, approved... Chitter chitter, chitter, chitter~

Zayn, approved.

Mission details will go up over the weekend.
Hidden 11 yrs ago Post by Hellis
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Hellis Cᴀɴɴɪʙᴀʟɪsᴛɪᴄ Yᴇᴛ Cʟᴀssʏ

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Name: 'Child'
Age: 21
Race: Childs a regular half elf in essence. But has undergone alot of small changes as part of the process in becoming a 'god blade'.
Sex: Everything points to Child being born female. But there is no record of or witnesses to said birth alive. And Child answers to either he or she. Furthermore, Child is disfigured to the point where identifying his or her gender becomes very difficult.

Appearance: Tall for her race and with a body that lacks distinguishing marks, she appears very androgynous. Her face is always covered by a mask made from whitened steel. Its exquisite craftsmanship, most people don't even realize it is made of metal but assume it is porcelein. The mask like Child herself, lacks distinguising features, and strengthens the androgynous impression of Child.


Homeland: The Free Holds. Born into slavery, free holds is were Child grew up.

History: Child is the product of a great many things. The nature of being a slave, in that she never knew freedom or rights is one. Fantaical devotion and disregard for her own life is another.

She was taken as a babe, her parents killed immediately after Child was born. Child was gifted with strong but very ambivalent soul, as if it had not finished molding itself. It was just what the people who bought her parents needed. Child was not given a name, nor a title. All Child knew was what they called her, A child. Thus it became her sole frame of reference. The people who bought her parents, and with that, Child; were a cult of some infamy. They were the worshipers of a entity they referred to either as the Weeping Woman or the Mourning Man. A shadowy, dual in nature being that blessed his followers with the gift of true sight, being able to see the spirits of the damned. As it were, the cult had long tried to make their own prophet, one to take the great god inside herself and speak to them. For this purpose they had disfigured children, to make them either more like a boy, or more like a girl. They wished to achieve the same duality as their god, and Child were to be their prophet. She was part of gruesome rituals, her body put trough unimaginable pain and her mind broken and molded to fit the cults needs. Her face was destroyed, her entire body one big puzzle of scars. She had no will of her own and was given a mask to hide her nature further. They believed themselves to have finally found the one.

As things worked out however, that was not to be the case. Their 'God' was banished like the rest of them and the spirits that came were not that of the great Twin Souls they revered, but damned ones. Theylatched onto the crying child and fed of her misery and anguish. Child was just a child, not a chosen prophet, not a great conductor of the fate itself and now she was suffering a fate worse then death. One particulary nasty spirit steered the child to kill the head priestess of the cult before Child could regain control. Realizing there was nothing for her now that she had killed the very person who by all accounts had made her. Child left.

Tormented by the spirits taunting her, and without a proper sense of purpose or self, Child drifted. She wandered streets in desperation until one day, she was found by a man called Hedzer Limbrant. A gladiatorial promoter, he happened to come upon Child as the latter was fighting of two very large hounds over a piece of garbage child had intended to eat. Child, possessed by a spirit of rage, tore the very jugular of one dog with her teeth. Recognizing the Mask that by now was to small for Child and hung to her hip and what it meant, the promoter offered to help Child. And so, Child became a gladiator. Using the spirits to her advantage, while having a 'safe' environment to let the nasty ones out in force, she became quite the sight. A terrible, heartless killer of the Arena, Child had no problem with fulfilling her duty. Many were those who had their skulls caved in, their bones shattered or eyes gauged out. At one point, she had earned her freedom without realizing it. When this was made known to the agents of the Queens Blades in the area, they were quick to contact Hedzer. They spoke to Child, and ensured her they would help her get rid of her curse, if she swore to aid them with her talents. She was given a new, beautifully made mask by Hedzer as she left the Free Holds, one that she has never removed since.

Now the enigmatic gladiator travel as a Queens Blade, and gods have mercy on the being that face her.

Motivation: Childs sole motivation in life is to ease the voices that torment her, to find peace be it at the end of a blade or by exorcising them. For this reason she is seeking mediums and spiritual masters as well as artifacts that could help her. Desperation drives her, not ambition.

Traits & Equipment


Traits

Endurance: Child has gone trough torture that would make the bravest man cry to the now banished gods for mercy. She is capable of enduring great pain as a result. Her time as gladiator has made this even more apparent and the beatings she has endured have dulled her sense of pain further. This is of course, a double edged sword, as she is less likely to pull away from a battle before taking a more severe injury.

Sharp: Child knows a lot about fighting, about spotting weaknesses in her opponent. The spirits as well as her gladiatorial mentors taught her to spot it her opponents. She'll go for the eyes. She'll smash your joints, exploit your weak footing or poor stance. Child survived several years in the arena for a reason.

Heavy Hitter: Child has deceptive amounts of power in her fists. And is known to do severe damage quickly with well placed and brutal strikes. Granted, she winds up taking more damage at times as result of her disregard for her own life.

Style: Gladiatorial Fighting
Childs life went from bad to worse when she was put in the arena. Fighting for her life, she picked up a highly unortodox and dirty way of fighting. Apt at using short range, very in your face kind of weapons, she is akin to that of a "In boxer" while most knights and warriors would be considered a “out boxer”. Her complete disregard for her own aswell as the opponents lives has played heavily in her favor as well as she will risk a wound to be able to get close enough to completely destroy her opponent.

Spirit Host;
Child was molded to be the cults way of communication with the gods. As all good, fanatical intentions go, if didn't work. The spirits that they called upon were not that of the divine, but of the lost and damned. They clung to the child like leaches and child became something of a spiritual beacon. Child is now tormented by there spirits, all wanting to control her for their own gain. Child learned however, that trough rigorous training as well as torturous rituals, she could control their desires and draw upon their strenght. Child reaches out to one of the many souls and spirits clinging to her and find what primal emotion drives them and becomes a channel for it. A dead warriors blood lust may boost her temporarily in combat per example. Should she fail to control it however, the spirit might cause havoc both on her mentally, as well as by lashing out on the surroundings using Child as a vessel.

Equipment

-Hatchet Swords: Her most typical, and least exotic part of the arsenal is the two blades that are strapped to her back. The blades, are made like that of curved swords, but the style and the angle make it more akin to set of hatches in nature. They are made to chop things, rather then slice.

-Modified Tonfas: A spring sit in the middle of the baton, allowing for a hidden metal spile to shoot out with brutal force from the short tip. Used in junction with a strike to suprise enemies wearing plate and armor in general.

Cestus: Simply a pair of gauntlets used to beat the ever living hell out of your opponent. Arguably not to effective against armored opponents and the like. Yet, Child has gotten the better of many when it comes down to using them.

Armor: A set of segmented, hardened leather. Provides some very moderate protection from blades and strikes, but at least allows for free movement and protection from the weather. Neck is with light plate that protect her main arteries from stray blades and arrows. Several more plates run down her back and spine. Losely attached and very light as to not to hinder her movements, they are there are not hinder a properly aimed blade at all.

Romance: If someone uses cheat codes to unlock Childs heart, sure!
Does the Kouri Plushie exist?: ...Depends, can Child keep the plushie?

Signature: Hellis
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