---General Information---
[Name]: Alexander Sinclair
[Username]: Endymolon
[Sex]: Male
[Age]: 20
[Appearance]:
[Ethnicity]: Caucasian
-----Stats----------
(Note: ALL Weapons are expensive, and ammunition isn't infinite. Watch your bullets. And Sniper Rifles WILL NOT BE USER FRIENDLY)
[Level]: 1
[Health Points]: (*Sneaky ninja formula will determine your hp after you submit your cs*)
[Favourite Weapon]: Explosives
[Weapon Stats]: (Will determine skills and lower recoil, increase accuracy, etc. May have multiple guns listed here. 60 points every level. You can wield weapons that you
don't have skill points invested in.)
Explosives: 50/1000
Machine Pistol 10/1000
---Radical Combatical Stats---
***250 points every level*** (Until Level 6, then it is 100 points every level.)
Level 1 - 250
[Agility]: 25/888 (With every point, the character becomes able to run for greater distances, and performing aerial actions.)
[Dexterity]: 30/888 (With every point, reloading and actions with your hands become gradually faster.
[Stealth]: 20/888
[Hawk Eyes]: 25/888 (Amount of distance character can see without a scope, greater mastery allowing detail over long distances.)
[Strength]: 50/888 (Affects damage and carrying capacity, indirectly affects defence by the fact that bullet proof protection is anywhere from light to heavy.)
[Good Breakfast]: 25/888 (Fatigue gradually decreases in battle.)
[Tracking]: 25/888
[Intuition]: 25/888 (Noticing slight differences in things, easier to discover secrets and feel the presence of people around you.)
---Out Of Combat Stats. (OOC, just to confuse everyone~)---
***135 Points per level***
[Gunsmithing] 0/1500 (Mastery allows the user to submit designs for guns to the company, and if approved, may do whatever they see fit with the blueprints.)
[Bulletsmithing] 0/1500 (Components for bullets and blueprints for special bullets are very easy to see clogging up your inventory, and components for bullets are cheaper
than the bullets themselves.)
[Locksmithing] 0/1500 (Many of the areas and buildings in GGO are sealed with locks that can't be opened by simply shooting the lock or failing to blow up the blast proof
door.)
[Armoursmithing] 0/1500 (Mastery allows the user to submit designs for armours to the company, and if approved, may do whatever they see fit with the blueprints.)
[Music] 40/500 (For the lols)
[Lewts] 40/1000 (Allows for slightly higher drop rates and makes it easier to find crafting materials.)
[Cooking] 0/500 (Makes it possible to cook food.)
[Poison Mixing] 55/500 (Allows crafting of poisonous components for bullets or any other object in game.)
[Scavenging] 0/500 (Who needs to make their own food, right?)
---Tell me about yourself.---
[Backstoryeh~]: Born and raised in America, Alexander is the oldest of three siblings. His family moved around somewhat frequently when he was younger, leaving him with an inability to really make friends outside of club activities and such. Motivated to be good and set a good example, yet hampered by that same goal. He found some solace in music, and also in gaming. At firs tit was console and desktop gaming, and now at last it's moved to VRMMO's as he moved away form home to go to college. He was never into them before due to lack of money, and the whole SAO debacle, but after meeting some guys who had done it, he was convinced, and finally saved up enough to get into it. Now he hopes it'll provide the distraction he needs.
[Personalitehy~]: He doesn't talk much, if at all, about his personal life while in game. Sometimes sarcastic, prefers to keep his problems to himself, otherwise a decent enough guy. Has a bad habit of procrastination. Somewhat cynical, yet likes to think of himself an optimist, ending up more as a realist than anything. Can get frustrated by repeated failure. Can be a good leader, yet prefers to be approached rather than initiate contact with strangers for the most part. He's also good at hiding his emotions and true feelings.
(You will start with nothing except for clothing, no starting with camo, ye? "But how do I get money for my first weapon.." Don't worry about it.)
---[Equipment]:---
*Primary Weapon:
*Secondary Weapon:
*Lethal Equipment:
*Tactical Equipment:
*Ammunition:
--Primary:
--Secondary:
--Lethal: (If applies)
--Tactical: (If Applies)
Clothing:
Other: Oh, gm, lord of the knerlags
Items: None