Brand said
Brovo, question about magic, So you NEED to have apprentice as a trait to unlock a school of magic, but afterwards your character can then cast any spell pertaining to that school? So a character with say an apprentice trait in fire could cast multiple fire spells? Just asking for future clarification.
He explained this a bit on Skype when people there were making characters.
Apprentice by itself gives you a very basic understanding of that school of power, basically just parlor trick level things. Fire Apprentice could light candles, Illusion Apprentice could change their eye color, that sorta thing, not much more.
Raw Talent is needed to be able to cast anything with real weight behind it to start with. If you wanna throw a fireball, you're gonna need Raw Talent
and be a Fire Apprentice. Even having both of these won't let you cast anything with fire you can think of, both due to your own inherent power limits and the fact that these are
basic understanding traits. You're no master pyromancer yet, but later there'll be upgrades to Apprentice available to let you move toward that if you want.
Oh, and though you didn't ask about this specifically, Awakened Meditation is needed to be able to cast a large number of spells. Just having Apprentice and Raw Talent means someone could throw a couple fireballs and then be too tired to cast any more spells until they rest. Not sure exactly how much Awakened Meditation boosts that, but I do recall Brovo stating 2-3 reasonably powered spells being the limit for someone without this trait.
Basically, if you want to be good at magic from the start you're going to need to heavily specialize into it. Just being a Fire Apprentice won't let you start flinging fireballs like crazy, unfortunately.