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Hidden 10 yrs ago Post by Wormgod
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Name: Phoebe Jones

Codename: Belladonna

Age: 21

Gender: Female

Place of Birth: Austin, Texas

Affiliations: Austin Community College, HEB, the Internet

Occupation: Part-time cashier at HEB, full-time college student

Appearance: Phoebe is yet another American mutt; a mix of nearly every Northern European ethnicity out there. She's 5'7", 150 pounds of Caucasian regularness. The only unique features are ones she despises; her pale, paper-white skin and matching blue eyes. She jokes that she's "halfway Albino". The only dark on her is her thick, frizzy mass of brown hair. She tames it with mousse and heavy-duty anti-frizz cream. If those don't work, out comes the ponytail holder! Phoebe does take pride in her C-cup breasts and slight, not-quite-hourglass figure. She also appreciates her eyeglasses--they draw attention to her eyes and make them seem larger.

Phoebe always wears a mojo bag on her person; usually in her pocket. She also wears a silver Hamsa hand amulet around her neck, even in costume.

Phoebe's costume is a full black outfit; pants, turtleneck, gloves, shoes, and even a velvet cloak. The only discernible marking is the Hamsa hand amulet, and her magic backpack.

Powers: Phoebe is a witch. She draws power from certain items, rituals, creatures, and spells. Her magic comes from the universe itself--the space and matter surrounding her. She learned to tap into this magic through the Awakening, when she started hearing and seeing things. She claims everything is self-aware and can speak, as long as you are willing and able to listen. The ability to hear and respond to it is magic.

Note that all magic requires energy to "pay" for the spell. There are various loopholes around this: like leaving a spell unfinished, but taking the "energy pay" early. Some spells are simply too powerful for the user to attempt, and can be paid with various time off of their life. Insane feats of magic, like controlling all of the Earth at once, can be paid with full years off of the person's life. But, a witch can never know their death date, so they may end up trying to avoid death in battle by paying with their life, and then die because their death date was so close.

Skills: Magic, knowledge of the occult, a high school education.
Phoebe specializes in chant magic: magic that works through use of speech over periods of time. She has dabbled in ritual magic--magic that works by gathering energy from various items, times, and places--and finds that very interesting, but more "spooky" than others. Ritual magic has a tendency to turn dark by requiring live animals, known poisons (frequently nightshade) and other suspicious materials.

Phoebe's knowledge of the occult comes from her stack of overdue library books on witchcraft and the almighty Internet.

Equipment/Resources: Phoebe's main weapons are wands made from the branches of a rowan tree left outside during a full moon. The branches can be used as temporary wands. They give off moonlight and can funnel spells through them for short periods of time. When simply used as a light source, they can last for a month. When used during a heavy battle (particularly one involving fire or explosive spells) they can wear away in an hour.

Phoebe keeps a variety of protective charms in her apartment and on her person. She wears a mojo bag meant to protect and ward off evil, and a Hamsa hand to ward off the Evil Eye. She isn't sure if these actually work, or if the Evil Eye even exists, but she's not taking any chances.

Phoebe carries a backpack she wove out of magically impregnated thread. It acts as its own dimension, with enough space to fit an apartment's worth of furniture inside. Phoebe stores her magical supplies in there: her wands, a bag of salt, some really overdue library books on witchcraft, some black cat bones (for invisibility) and a few ready-made spells. Most word-based spells--chants and the like--are really, really long. They can be given a physical form and left just a few words unfinished. Phoebe regularly uses this loophole to create useful and destructive spells. She always has a least one water-breathing spell, one forcefield spell (a basic defensive spells that wards off most types of attacks, like guns, fists, and explosions.) , and a few of what she calls "The Holy Hand Grenade." It's a special spell that causes the air around it to spontaneously combust, as if someone threw a hand grenade. And, of course, Phoebe gave these spells the physical shape of a hand grenade.

Phoebe also uses the Internet as a source of occult knowledge and some spell ideas. Most of the stuff out there is fake, but some of it is true.

Weaknesses: Phoebe is not physically fit at all. This is why she makes spells beforehand, so she can pass out right after making them and not worry about fainting in the middle of battle. She is also not attuned to all types of magic. There is elemental magic, but that is a type of magic only available to a certain few who are naturally inclined towards one of the four. Phoebe is the most common type of magic user, one who is made equally of all four, and therefore the elements do not like to obey her.

Psychological Profile: Phoebe's more likely to "flight" than "fight". She's in the "hero business" to prove that she can be brave instead of actually wanting to help. She has been diagnosed with social anxiety and depression and dons the costume to fight that.

Biography: Phoebe was born and raised in Austin, Texas, the city that prides itself on "weird". She had a rather normal life with normal ups and downs; her parents split, she was raised by her mother, a brief moment of "teenage rebellious stage", and then back to normal. She grew up in three different apartments around the city, finally settling on the far Northern end of Austin.

Then the Awakening came. Phoebe had some really weird dreams that night. Something about that guy who died last year...He drank himself into a stupor in the laundry mat, then choked to death on his vomit...Phoebe blamed the dreams on her anti-depressants. They create some rather vivid dreams. But then she woke up, stumbled over to the coffee machine, and saw that someone was already using it.

The former neighbor who drank himself to death. He was in her kitchen, sipping coffee from her own mug. She screamed and fainted. When she came to, she found her mother standing over her, having no idea what was happening. The dead guy was gone, but the mug was still sitting on the counter with coffee in it. Her mother had seen nothing but the floating mug; Phoebe had to explain what she saw. Her mother believed her. Phoebe's mother claims to have experienced paranormal activity even before the Awakening, and was a firm believer in souls, ghosts, and being left on Earth.

Then they turned on the news and saw the panic erupting around the world. A metallic man, sudden reports of vampires, werewolves, and paranormal creatures even Phoebe couldn't place, and she prides herself on her knowledge of myths and religions. The world was in a panic. Phoebe's college cancelled their classes for the next week. Even her workplace closed for two days. With the extra free time, Phoebe searched for some explanation as to what the Awakening did to her.

She found that explanation in an acquaintance, a Wiccan guy named Gabriel. He had experienced a similar Awakening--what he called the Sight--and told her that what she had seen was a lost ghost. They took a walk to Starbucks and saw many other unexplainable things; dead people, changed people, paranormal creatures, and many more. She studied with him and learned the beginnings of magic. Then she took it a step further and incorporated other religions and cultures, not just Wiccan ideas. She quickly learned what worked and what didn't. For example, Tarot cards worked, but they were notoriously vague. Love spells don't work at all. Hypnotizing was another dud. However, a small explosive spells had great results, and became the base for her Holy Hand Grenade spell.

Soon magic became part of life for Phoebe. Her mother watched her carefully, making sure she remembered to eat, sleep, work, and study her classes. Phoebe would much rather work on honing her skills, but she had to pay rent and go to school too. So, Phoebe learned to balance the three parts of life. When she saw the League on CNN, she just had to join. She had no idea how. So, Phoebe decided to try and end up on the news as a long vigilantee. She donned her costume; a black velvet cloak, black skinny jeans, black turtleneck, crappy black Wal-Mart shoes, and a black ski mask. Not original or superhero-ish at all, but it protected her identity. She went out at night, stopped a few muggers and would-be rapists. She ended up on the local news, where they called her "a rogue sorcerer who fights petty crime", but has yet to attract national attention, or the eye of the League. That really discourages her, but Phoebe's coffee maker says she's a star, so she's got that going for her.
Hidden 10 yrs ago Post by MrDidact
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Shanks, I am as well. We might not get properly going until Monday as I'll be gone for the weekend. But we're definitely off on a good start.

Yog, your character looks pretty good so far. No major issues I can see. I look forward to the finished product.

EDIT: Mat, I like the look of the CS so far. Keep it up.

Wormgod, If you want a good indicator for the basis of the Magic System look at the Dresden Files. As in that series, magic is a highly malleable force and is different for every person. Some people rely on rituals while others have a large amount of personal power. It's ultimately up to you what kind of magic-user you become.

At this point we have a few magic characters here and some others are contemplating their own. After all of these submissions come in, I'm going to ask that we beef up on Metahuman characters with a diverse set of skills.

And like I said before. Racial/Cultural diversity would be nice.
Hidden 10 yrs ago Post by MrDidact
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Asuras, your sheet looks good. No significant flaws I can see. Just put up the Bio and you should be set.
Hidden 10 yrs ago Post by Dblade26
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It's okay if there's another Batman type I guess. I was actually maybe planning on making him quite a bit more crazy and paranoid than Batman since I've done that in some other RPs and it's worked out well enough then, so a bit more like if Batman were crossed with The Question from JLU I suppose, if The Question were capable of functioning in society.

Also the fact that I'm playing Batman in another RP helps lessen my concerns. XD

With those things in mind I might remove him from affiliation with The League and make him more of a crazy, myth-shrouded conspiracy theorist at least at first? I'm not sure unless you have suggestions. I might wait until you finish Pariah before I write the rest of him up so they don't get too similar? Because if Pariah is ALSO a crazy myth-shrouded conspiracy theorist who dresses like a creature of the night or something, well that would just be silly.

Although if it IS the case that he's a crazy-prepared conspiracy theorist which seems like the kind of person you'd give the name 'Pariah' to, I have other angles I can approach Strix from.
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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Neutro is completed.
Hidden 10 yrs ago Post by VitaVitaAR
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Name: Alicia Cruz

Codename: Blast Girl

Age: 19

Gender: Female

Place of Birth: Los Angeles, California

Affiliations: Her older sister, Kate Cruz.

Occupation: Currently, she's between High School and College. Also a super heroine obviously.

Appearance: Her hair is blonde and she has very lightly tanned skin, with green eyes. Her scarf is red, her jacket tan, her shirt white, and her shorts are blue. The gauntlets are red and black. As Blast Girl, Alicia wears a set of black goggles as well, and she retains the scarf. She wears a red and black leotard, with light armoring on her chest(though she mostly relies on not getting hit by anything worse then a fist). The most armor is on her boots, and rather than being for her protection(though they function for that as well), they're more for making her kicks more potent. She also wears a belt of cartridges for her gauntlets.

Powers: Alicia can manipulate her personal gravity. In action this means she can run on walls if she wants, and even survive massive falls via manipulation of her gravity. It allows her to perform impossible feats as well as be ridiculously difficult to move if she so chooses.

Skills: Alicia is excellent in hand-to-hand combat, taking regular martial arts lessons for most of her life, even before her powers awakened and she decided to become a superheroine. She is quite athletic, a good sprinter, and generally capable when it comes to physical activity.

Equipment/Resources: Alicia's main equipment is her Blast Knuckles, a pair of gauntlets designed and fabricated by her older sister, Kate Cruz, specifically for Alicia's Blast Girl persona. Held together by a series of microscopic projectors that emit an extremely powerful magnetic field, they can be activated and assembled on Alicia's hands at will. Manual assembly is possible but takes much more time. When assembling themselves they emit an intense glow. Kate built this trait in because it's more flashy and impressive. The circular portion of the gauntlets holds the cartridges, arranged in a ring of eight around each of Blast Girl's armored fists. Each time she punches, anywhere from two to eight of the cartridges(two by default, more if Blast Girl triggers them) are discharged. Each cartridge contains a hyperconcentrated form of specialized energy. This energy acts as a destructive blast, rocketing opponents back and increasing the power of Blast Girl's punches almost like the blast from an explosive shotgun. While the energy is capable of shattering solid walls and ripping through metal, living cells are more resistant to it, allowing Blast Girl to use the Blast Knuckles to non-lethally incapacitate living enemies. Kate Cruz manufactures the cartridges that act as ammunition for the Blast Knuckles, and Blast Girl carries as many as she can with her when she's going out to fight crime. In addition, she wears light armor on the vital areas of her chest, but is rather lacking in armor otherwise aside from on her boots. The Blast Knuckles and the armor on her chest are bullet proof, allowing her to protect herself from guns to a limited extent. The force from firing them can also be used to launch her into the air with assistance from her personal gravity abilities.

Weaknesses: Aside from her personal gravity manipulation and martial arts skills, Blast Girl is physically a normal human being who can be harmed as such. She can also run out of ammunition for her Blast Knuckles. They must be reloaded when all eight cartridges are fired, which is an automatic process but it still takes time

Psychological Profile: Alicia Cruz is an individual who displays a strong sense of justice. Even before her powers awakened, she was a girl who didn't tolerate innocent people getting hurt, or anyone causing trouble. She tried to handle all of this as best she could. She found even greater freedom with this as the costumed heroine Blast Girl, able to really fight real crime. Alicia is energetic and friendly to all those around her. Unless the people around her are bad guys, then they get punched in the face with energy blasts. She gets really fired up, especially when in the Blast Girl identity, dramatically declaring her intent to take down all evil without a single casualty, and declaring her superheroine name whenever she arrives on the scene. She condemns criminals for their crimes loudly and in an incredibly fiery manner as she beats them into unconsciousness to leave them for the police. Alicia is dedicated to never killing a criminal, always leaving them to the authorities. However, she has a bit of a tendency to charge into things without thinking them through. Alicia adores her older sister, but sometimes feels like, in spite of their ages, she's the "big sister" and Kate is the "little sister" in terms of their relationship.
Alicia is openly gay.

Biography: Alicia was born the second daughter to the wealthy Cruz family. Her older sister, Kate, was one year her senior. As she grew older, she began to discover many important things about her older sister. Firstly, Kate was highly intelligent, beyond her age. Secondly, she was highly immature and childish. In addition, when Alicia was seven years old, Kate was diagnosed with a chronic illness that, while not normally fatal, impacted her immune system and health, necessitating that the girl was not unnecessarily exposed to outside elements and frequently took ill without taking medication. A combination of these factors made Alicia begin to see herself as the older sister, even though she was the younger of the two. As Alicia attended martial arts lessons(and began to discover an unusual power at only ten years old...), Kate spent time subtly using her families' vast funds to provide herself with a means to relieve boredom resulting from her frequent confinement. Alicia found out about this a few years later, and was initially angry with her older sister, and attempted to ground her... until Kate revealed that not only did she learn of the ability Alicia had discovered, but was also trying to find a way to assist her in fighting crime like the superheroes that got reported on the news all the time. Alicia decided to take this opportunity, on the condition that Kate didn't use so much money that it hurt their family. Which, given the Cruz family's vast wealth, was not an issue at all. At eighteen, Kate finally completely it with some assistance from the Cruz family science department. Blast Knuckle. Alicia donned the identity of Blast Girl, and has been fighting crime whenever she's got the chance ever since,
Hidden 10 yrs ago Post by Wormgod
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Alright, I did some work on my charrie.
Hidden 10 yrs ago Post by Polyphemus
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Name: Sonja Simpson

Codename: The Spirit of St. Louis (often abbreviated SSTL, pronounced "still")

Age: 31

Gender: Female

Place of Birth: Saint Louis, Missouri

Affiliations: Sonja is an honorary officer of both the Saint Louis City and Saint Louis County police forces, working closely with both. In addition, she enjoys a corporate sponsorship from the multi-industry conglomerate Barclay-Hoffmeyer.

Occupation: Superhero, corporate spokesperson

Appearance: Sonja is a very slender African-American woman, possessing something of a boyish figure. Her hands are especially delicate, with long, thin fingers. When "working" she tends to wear business attire- always with a good pair of sneakers, because in this line of work there's a lot of running.

Powers: Sonja is the living conduit of all the latent magical potential in the city of Saint Louis. She generally channels this magic in the way most familiar to her, stage magic, making her capable of such feats as creating fireballs in her palm, unlocking handcuffs, pulling candy from midair, or reading minds. However, given time to research and prepare, she can also channel it into other kinds of ritual magic, such as performing a rain dance. Her magical ability is dependent on the people of the city- they are making a more or less voluntary contribution to her, dependent on how much faith they have in her. More on this below.

Skills: Sonja's career as a stage magician has given her a solid grasp of the fundamentals of the art. She specializes in sleight of hand and escapology. The related skills of public speaking, misdirection, and social engineering also come into play- knowing how to work a crowd is always helpful. In addition, she has some limited training in hand-to-hand combat.

Equipment: As a primary weapon, Sonja carries the autographed baseball bat of legendary Cardinal Stan Musial. The bat is, like her, imbued with the admiration and faith of the good people of St Louis. In her hands, this simple Louisville Slugger is nigh unbreakable and hits many times above its weight. Aside from the bat, Sonja carries a deck of cards and some simple police gear- a walkie-talkie, handcuffs, a pen and notebook, a police-issue bulletproof vest, and a can of Mace.

Weaknesses: As noted above, Sonja's magical ability stems from her mystical link to her hometown. As such, the faith and confidence of St. Louisans greatly influences her power. When she enjoys high popularity, her abilities are at a peak. When St. Louisans lose faith in her, for instance due to a scandal or successful mudslinging, her power level plummets. She employs several PR consultants to keep her popular and visible, but of course there is only so much they can do with the hearts and minds of the fickle public. If Saint Louis were to be destroyed, her magical power would be permanently gone. In addition, her power is active, not passive- for instance, she would need to be aware of someone shooting at her before she could catch or deflect the bullet.

Psychological Profile: Sonja is an entertainer at heart, and is a bit of a showoff. She will forgo a simple solution in favor of a flashier one, and "giving the people their money's worth" is often a higher consideration than her safety or everyone's general welfare. Sonja is also concerned with her own financial success and is often looking for money-making opportunities. That's not to say she doesn't take her job seriously- she will gladly give up her time to help others and makes frequent donations to charity. In sum, she genuinely means well, but wants everyone to know it.

Biography: Born to two brewery workers and raised in the Tower Grove neighborhood of St. Louis, Sonja was very much a citizen of St. Louis. Square-cut pizza, the Cardinals, horrific mispronunciations of French and German words - she was a vocal proponent of all of these things. After her father took her to a Penn and Teller show at the age of eight, Sonja also became fascinated in stage magic. She immediately began to teach herself simple illusions, gradually moving on to more complex tricks and amassing a library of how-to books. She was a natural, her thin fingers and natural dexterity aiding her in picking locks, marking cards, and the like. She would often impress friends and was frequently invited to high school parties for the purpose of showing off her act. Upon graduation from Roosevelt High School, she was able to find a few bookings in local clubs, bars, and parties, initially under the name "Sonja the Stupendous" and later just "Sonja".

On the day of the Awakening, when her magic powers first manifested, Sonja was different in that she somehow knew, deep in her spinal cord, just how it worked. Saint Louis has always been a city on the edges of reality- Native Americans living in Cahokia built gigantic mounds to honor the occult significance of the place, ghosts and demons are often reported there. Sonja knew without knowing that everything that was just off about the place was being funneled into her. And suddenly her illusions were not illusions, but fact and reality.

Call it civic responsibility, call it Christian guilt, call it whatever you like, but Sonja knew that she represented the city, and drew strength from it. It stood to reason she should defend it. Her first major piece of public exposure came when she exposed systematic abuse in an Oakville nursing home, winning her a great deal of sympathetic press (and a significant power boost as a result). She began to tackle more serious crimes, such as racketeering, police corruption, and even armed robbery. As her fame grew within Saint Louis, she found her powers growing, as well as her ego. The governments of both the city and the outlying areas recognized that she was there to help, naming her an honorary police officer. The publicity greatly increased her demand as a magician, she used the proceeds to buy an autographed Stan Musial bat, reasoning (correctly) that owning a relic from one of the town's great heroes would concentrate her power further.

However, problems came when gunmen attacked a public performance at a local casino. While the attack was foiled with minimal injuries, it raised questions about her ability to protect the general public, giving her power something of a hit and her bank account a larger one.

Enter Barclay-Hoffmeyer.

The international company, with fingers in many pies, was looking for one of the new metahumans as a spokesperson for their products, as well as an ad hoc private contractor for thorny problems facing the company. While the more cynical said she had sold out, BH's expert team of publicists have managed to rebuild and cultivate her image, and Sonja is once more a darling of the local media. The formation of the League is being viewed with great interest, and BH has made much of the invitation Sonja received. Membership in a national league of superheroes might be just the thing she needs.

Let me know if any changes or edits are needed. Thank you for your consideration!
Hidden 10 yrs ago Post by MrDidact
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Asuras, your character sheet is in very very good form and you are officially accepted into the RP.

Shinobi, your sheet looks mostly in order though I do agree it seems as if your character has a lot of powers. I would probably take out the plasma blasts, electromagnetic spectrum control, and magnetism that she gets at night since that doesn't really mesh with a "Lunar" motif anyway. You can keep the phasing and constructs if you wish however. The weaknesses section seems rather inconsistent too since in her day phase she gets energy blasts but you say she has no offensive powers and at night she gets to phase and form constructs but you say she has no defensive aspect. Just tweak those issues and your sheet should be fine.

Wormgod, your magic system is intriguing but keep in mind that I said each different Sorcerer's magic will work in different ways. I'd like for you to expand a little bit more on exactly how her system works and what she can do with it. She shouldn't be able to do absolutely everything using magic. She should have a specific 'type' of magic that she excels in, others that she's competent in, and more that she just plain sucks at in order to preserve game balance. For example from what I can see, most of her ability lies in making big gestures. That means that she's probably not that subtle and she shouldn't be as proficient at things like being invisible. But on the whole your sheet is in good shape so far.

Dblade, actually a crazy Question-type is far different than what Pariah is. Pariah is basically what happens if you took Michael Westen from Burn Notice, made him more brutal and pragmatic, made him even more of a martial arts master, gave him some detective skills, and put him in a dark costume. His name is Pariah simply because of how differently he operates from the other heroes. I'd actually like to see a Question-type character, he was one of my favorites in the show. And he could be independent from the League at first but he would eventually have to come around.

Vita, your character sheet looks very solid. Blast Girl is accepted. Just one question, is she hispanic or portuguese? Cruz seems like an odd surname for someone with blonde hair and green eyes haha.

Polyphemus, your character sheet is excellent. Sonja is accepted into the RP. I have to ask if Zatanna was one of the inspirations for this character?

Yay, four official players!
Hidden 10 yrs ago Post by Polyphemus
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I can't say she was, I'm really not familiar with the character. If there's similarities, they're coincidental.

Thank you for accepting me!
Hidden 10 yrs ago Post by Wormgod
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Actually, the invisibility is not her magic at all; it's the cat's magic. There's an old myth that a black cat boiled in a cauldron in a broth made of nightshade at midnight during a full moon will infuse the bones with ability to turn the user invisible. That type of magic is not from Phoebe, it's from the ritual, the plants used, and the sneaky ways of cats.
Hidden 10 yrs ago Post by VitaVitaAR
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@MrDidact: I have no idea. I think the idea I had was that her name is a relic from a long family line, I just thought those colors suited the design I made, I'll be honest. ^^;
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Polyphemus, for shame Poly. Everyone should know who she is :P But thank you for the quality sheet and I look forward to roleplaying with you.

Wormgod, Ah I see. That makes sense. But I'd still like for there to be more explanation about how Phoebe's system works. And she should still have things that's she better at than others. Like artists or chefs. Or you could have her just be a jack of all trades, master of none. Just keep that in mind and you should be good.

Vita, I'll just say she's portuguese to meet my standards of diversity haha.
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That's fine with me.
Hidden 10 yrs ago Post by Dblade26
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I think I will go with a high-functioning paranoid conspiracy theorist like The Question then, with Batman's wealth, use of Gadgetry and some of his backstory and the detective and martial arts skills common to both. I could have him be involved with the League and his technological skills and money could be useful to them, I just don't want to step on an already established character's toes.
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Vita, Diversity for the win!

Dblade, that's a very interesting character concept and I would love to see the sheet. Perhaps Pariah and that character could be associates? That reminds me that I still have to make sheets for Pariah and Olympia haha.
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Perhaps they could. They're both non-powered highly-skilled martial artists and detectives. I'm not sure what his status with the League is other than financing it if he's involved.
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He could be like the Question in the JLU show. He's the guy who finds all the threads that nobody else noticed, he's the better detective because he investigates even insane theories. He'd be one of the go-to guys to do work on the down low. And perhaps some kind of hacker.
Hidden 10 yrs ago Post by Dblade26
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I might just edit the Strix sheet to fit this concept better, since it would really just mean doing that to his personality section and part of his bio.
Hidden 10 yrs ago Post by MrDidact
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Sounds good, I await the finished product.
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