Planet Musria II, located in the solar system carrying the same name, is currently locked in a battle between the two IDS countries, Yerian and Kalasha, over the control of the system. The planet itself is just one of the many which are now being the first line of battle between the two countries. Trough Kalasha is larger and has more resources Yerian is receiving active help in material and training from the smaller Trans-Dimensional corporation Europa Joined Enterprise (based on Jupiter's moon Europa not the continent Europe) thous creating an equal military strength of the two leading to strategy and tactics being the measurement of victory and defeat. But now one of the larger Post-Dimensional powers is worried when Europa Joined erects an facility, with an unknown purpose on Musria II. Now the only question is which is the Post-Dimensional power is worried enough to dispatch a Infiltration, Reconnaissance & Sabotage (IRS) team?
1. United Corporation (UC)
Short Info: The UC is the most powerful Trans-Dimensional corporation with direct corporate control of around 25% of the IDS explored by the Post-Dimensional Society. Owned by the genius mage & inverter Traveler it is on of the most active and important parts of the Post-Dimensional Society.
Strengths: UC's "soldiers" are one of the five best trained in the Post-Dimensional Society, having high morale from enormous wages and access to advanced MagiTech equipment and the immense observation data UC collects. Many have much experience from working for UC's client countries (countries which are in practice ruled by UC).
Weaknesses: Lack of any real motivation outside of monetary pursuit.
Type: Mercenary "soldiers"
2. Allied Worlds (Made out of the Human Alliance and numerous other military allies of the HA)
Short Info: The Allied Worlds are a human-based alliance whit numerous non-human members. Their military is made out of the Earth Defensive Forces (EDF) the traditional forces of the Human Alliance and Allied Fleets made out of members which are not members of the Human Alliance. We would be focusing on the Special Operations section of EDF
Strengths: Much real experience from constant small wars, advanced training, one of the top weapons in the Post-Dimensional Society. High motivation from fighting for their own home.
Weaknesses: Some equipment is not as good as that of other powers. Might get a little hot-headed in their wish to protect humanity.
Type: Actual soldiers
3. Nippon no Renki Kumiai (Japanese Cooperation Union) AKA NRK (JCU)
Short Info: Made out of the hundreds of corporations of different scale (Trans-Dimensional to local) which came forth from old Zaibatsus to those build by Japanese which settled across the IDS or were integrated in the Post-Dimensional Society and joined JCU. This makes JCU a semi-united massive corporation with massive influence in the Human Alliance and many other Post-Dimensional countries.
Strengths: One of the best stealth equipment as well as the small amounts of the offensive operations that NRK has taken (lowering the amount of sensor data collected about their attacks) means also make it's highly advanced equipment based around high-grade Japanese engineered tech, traditional Japanese magic (Onmyōdō) and the divine power of the myriad of Kami make it one of the hardest combinations to defend against. Add traditional material arts boosted with MagiTech and NRK has one of the most powerful defensive and offensive forces on the world.
Weaknesses: Disorganized and commonly branched in factions based around the larger parts of NRK. Many of their forces lack actual military training, experience and discipline. Most of their equipment can only hope to mach that of their opponents never overtake it.
Type: Unique mix of "soldiers"
Joint mission between EDF and JCU was selected.
EDF CVS "Asia", "Sol" class fleet carrier, flagship of the Tenth Fast Response Fleet of EDF. Briefing room 02.
Admiral Makari, commander in chief of the Seventh fleet, is briefing the personnel, a joint IRS team of EDF soldiers and JCU members, in short about the mission:
"Now let me go trough the basic information that you need:
First seven days ago the CLS "Istria", a "Silence" espionage light cruiser, detected a unknown installation, both in origin and purpose, on the planet of Musria II which is currently the location of active fighting of two smaller countries of Yerian and Kalasha with the first being backed up by Europa Joined Enterprise. "Istria" collected as much data as she cloud, without risking detection from the two newly brought UC-made Kalashian surveillance satellites, and then left two days ago towards one of the outposts which this very fleet will pass on it's way back to one of the outlaying bases. Now this is where you come, both you from the Forces and our friends in JCU, will use the stop at that station to board "Istria", which will take you to Musria II."
The admiral proceed to open a holographic 3D relief of the facility and the nearby area and then went on:
"Here is the second point and your first tasks, to land some four kilometers north from the facility and from there proceed towards it, investigate it, send all of the collected data to "Istria" and if the unit leaders decide that it is needed then damage the facility as much of possible. After that you shall go into hiding for a few weeks, the execution of this part is up to to you and the unit leader to decide. After a month or so a signal will be sent to you to notify you where you will be picked up after twenty four hours. After returning to Earth you will debriefed on the BBS "France". You can get from the data in the portable devices in front of you. Any questions?"
The admiral proceeded to answer questions about the mission...
Other briefing data:
Target:
Unknown facility, Musria II, 43°52'25'' north longitude, 89°04'31'' west latitude. Dimension 205-135-100-AGRA-2...
Location information:
Holographic 3D relief is available.
The facility is located in a clear out of the jungle which covers most of Musria with a large military & production complex covering most of the area inside the 1km radius of the facility. More information available in the extended data.
Mission type:
Infiltration and Reconnaissance with possibility of Sabotage.
If you want more info about some aspect of the mission feel free to ask in the following way:
"One of the gathered asked the admiral: "Excuse me sir/admiral/... if you cloud explain/go in detail/... [insert question here]?"
I am leaving you to chose between which faction will your character be: Special Ops of EDF (Since they are the only ones which EDF would use for such a mission) or a member of JCU. Whatever faction you chose I will chose the other, probably ...
EDF Special Forces
(a member of EDF Joint Space Operations [part of EDF Marines], EDF Special Action and Reaction [independent], EDF Special Strike Force [part of EDF Ground Forces], EDF Special Space Command [part of EDF Space Admiralty] or some of the smaller units)
Racial borders: None - any race(species) of sapient beings can be a part of EDF and it's special forces.
Note: Due to the most human population of the Human Alliance most of them are human.
Your character can vary from someone which just graduated as one of the top students of one of the Human Alliance's military academies to an near-retirement special forces veteran.
The character should be skilled in military tactics, strategy, combat and other military-needed skills. It should also have skills needed to be a part of an IRS operation as well as some other skills with appreciable military uses, like first aid, basic nanotech manipulation, field repairs or so on.
The equipment of your character would mostly be military contractors of EDF - Earth based corporations like Mitsubishi, Colt, Boeing with a few other like UC or Pirate tech which is high in number and easiness of circulations.
Nippon no Renki Kumiai/Japanese Cooperation Union
(a member of one of the corporations, guilds,... & organizations which are part of NRK/JCU)
Racial borders: Has be of Japanese descent or someone adopted into a family of Japanese descent.
Note: It is the Japanese Cooperation Union after all.
This character can be anything from a martial artist, over a mercenary or Onmyōdō mage or any other master of skill with combat use.
Skills of this character should be according to it's specification a mercenary would be versed in military skills, a martial artist in close combat and physical skills, Onmyōdō mage in the art of using its magic and some other related skills.
Equipment would consist of JCU stealth equipment and depending on specialization different MagiTech equipment blessed by Shinto priests and Kami.
What is required for a character:
A name.
A surname (family name).
Gender(Sex).
Age. Note: In the Post-Dimensional Society trough use of advanced magic and technology a human's lifespan has been increased to roughly 1 million years. So you put the overall time in Earth Year that your character is alive.
Appearance age. Note: This is how old does the character appear.
Race(Species).
Appearance. Note:Picture/Image preferred trough a detailed description will do.
Short bio.
Personality.
Skills. Note: Feel free to separate in sub categories for easier management.
Equipment: Note. Separation for easier overview is welcomed.
Other. Note: You might want to mention the rank and unit of origin of an EDF member, use ranks from the US Navy/Marines/Army depending on what branch of service they are a part of.
The Note parts are to be deleted in the character presentation/sheet post.
Links to characters:
Megumi Wolfbane Soma Yours
Shinosaki Yakov Mine