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Hidden 10 yrs ago Post by null123
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Apollo26 said
So two days go by...and I dont see a post...(Nods) Ok, I see I need to do something drastic here....One city from a random nation will be bombed every hour until someone posts!!! hahahahahahahNot really, but type ladies and gentlemen.Also, we will let the space ponies idea fly for now, just don't go too far off the MLP meter.


I will note that it won't just be the space ponies, there are other races that I plan to have within my nation from the show. Also since you guys are fine with ponies what about magic? Don't worry, I can keep it under control if necessary.
Hidden 10 yrs ago Post by Hyperdrive
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Posted!
Its a different one from what I made last week, which was longer, and involved a lot of things that happened in my faction. ( I was assuming that with the 1 month gap in IC post, time in our factions passed by too.)
I'll put up the long post soon when you guys posted.

Also: Sorry I didn't put up the post last Thursday, internet goofed up, so please dun burn our cities Apollo.
Hidden 10 yrs ago Post by KabenSaal
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Well, my guys have magic, so, I guess Ponies with magic won't be any different to Kerbals.
Hidden 10 yrs ago Post by Apollo26
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Anyone want to meet me in Amsterdam!!!! Ill be in Holland Tomorrow.
Hidden 10 yrs ago Post by KabenSaal
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Na. I'd love to, but I can't just jet off to another country for a day.
Hidden 10 yrs ago Post by shadowkiller912
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I read the OOC and IC last night I am really interested in this. Making faction sheet for this.
Hidden 10 yrs ago Post by NewSun
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"Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before."




Nation Name
Cephalrrior's Deep


Race(s)
Cephalrrior’s Deep is comprised of 100% Cephalrrior. The unique conditions of their living space makes it nearly impossible to co-habit with other species. They are one of the most physiologically alien species (when compared to Human and/or humanoid races) in the galaxy, certainly the most alien species to be capable of space travel and interaction with other sentient species.
The average Cephalrrior can live up to 10,000 (ten thousand) years given optimal conditions and no external factors such as illness or trauma are introduced, and for this reason can grow to incredible size. However, a small percentage of individuals will live far longer and proceed into the Titanopod phase. It is worth noting that all Cephalrrior are subsurface beings, living in the liquid water oceans of their colonised worlds.
Posesessing 8 (eight) pairs of powerful tentacles and slender, cartilage-lined bodies, the Cephalrriors are extremely unusual, yet highly intelligent creatures. (Note: Even the dullest Cephalrrior is supposedly supposed to be able to exceed 600 IQ relative to Humans. Whether this is because of their massive brains that grow in accordance with their bodies, or due to some other unknown factor, is yet to be determined) Due to their extreme growth potential and living conditions, the average lifecycle of a Cephalrrior is divided into 4 (four) stages, each with it’s own distinctive situational circumstances and outward appearance and traits.

1: Polyp
The Polyp stage is often referred to as the baby stage, and is the first one that all Cephalrrior begin in. The Cephalrrior polyp is produced through the sexual interaction of 4 (four) sexually mature Cephalrrior, whereupon spores from each partaking individual divide DNA amongst themselves and reassemble into a spore-pod. This pod will find it’s way to any nearby suitable surface and attach itself, beginning the process of self-parthenogensis to produce a cloud of polyp-stage Cephalrriors. Cephalrriors at this stage are microscopically tiny, averaging just a few micrometers across, and having next to no capacity for intelligent thought. They simply wander the ocean currents, collecting nutrients from any source passing nearby. They grow quickly, leaving the polyp stage in roughly 3-4 weeks.

2: Medusaeus
Once the Polyp stage has been left behind, the Cephalrrior enters what is known as the Medusaeus stage, which is a form of transitional period between childhood and maturity for the Cephalrrior. During the stage the Cephalrrior begins cognitive development alongside it’s rapid physical growth, and it is experiences here that shape the personality of the Cephalrrior later on in it’s lifecycle. The Medusaeus stage can last anywhere between 1,000 to 1,500 years, and the Cephalrrior during this stage can reach anywhere from 1m (one metre) in length to 15m (fifteen metres).
-A young, 12m Medusaeus rests on a tectonic shelf on the ocean world of Yvar

3: Cephalion
Cephalrrior’s in this stage are perhaps the most well known to other species, as this is the main stage of the life cycle and when sexual maturity is reached. Cephalrriors in the Cephalion stage become truly awesome creatures, cans can range from 30m (thirty metres) in length to a colossal 100m (one hundred metres). The brain of the Cephalrrior is considered fully developed at this point and has incredible raw processing power and lateral thinking capabilities, as well as immense physical strength due to it’s size. However, the Cephalrrior is still biologically restricted to the water, though such limitations can be transcended with technology. Most Cephalrriors will die during this phase. Few Cephalrrior survive to the following stage.
The Cephalion stage lasts roughly 9,000 years in most cases.
-A Cephalion rises to the surface momentarily
-A Cephalion is imaged just below the ocean surface

4: Titanopod
A rare and terrifying form of Cephalrrior is the Titanopod Phase. This stage is only entered by particularly imposing Cephalrriors who are able to survive longer than their brethren. The Titanopod continues to grow unrestricted, and certain individuals have reportedly been seen at lengths of over a kilometre long, though undoubtedly larger such Cephalrrior exist. Theoretically, the largest Titanopod would be able to reach lengths of up to 10km (ten kilometres) though such theories are unproven at this time.
-Titanopod-12537AY-8C
-Titanopod- 16384RY-JV
-Titanopod-84913NT-5R

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The highly intelligent and physically dominating species is only ever interacted with by other races when they don their specially crafted vessels: vast, advanced exoskeletons built to accommodate their truly monstrous forms. These exoskeletons are built to allow the Cephalrrior to survive inside, even out of water, and are so effective that they are also the means by which each individual Cephalrrior can travel in space. Exoskeleton design varies, but in general, they are reminiscent of giant mechanical spiders that move with the fluidity of such a biological counterpart. These exoskeletons are built to interface specifically with it’s owner, and can come with all sorts of enhancements. Through the exoskeletons, the Cephalrrior travel the systems, visit other races and do battle on land, space and air. Specific exoskeletons will often serve a specific role in a combat situation, though any Cephalrrior is capable of using it’s exoskeleton to great destructive effect if needed. When it comes to space combat, Cephalions will serve as the backbone of a fleet, swarming at foes with great speed and agility, and tearing them apart with powerful appendages, all the while Titanopods serve as the capital ships: while still agile and more mobile than any normal craft of equivalent size, they are often seen with great weapons fitted to their exoskeletons, unleashing a torrent of fire upon their enemies.

Racial Traits
-Older Cephalrriors are huge, imposing creatures. They are rarely seen in groups larger than two or three.
-Cephalrrior, thanks to their great size in comparison to most sentient species, are extremely physically strong and durable. All Cephalrrior individuals are truly terrifying forces to behold should they be enraged
-Cephalrriors are, primarily, an intellectual species, with a great focus on creative thinking. Science comes first to most Cephalrrior and they value intelligence and rationality.


Civilization Tier
2/3

Population
Unknown. The Deep comprises twelve worlds that are all within what is known as the Aquasphere, an area that is constantly showered by massive chunks of ice from a massive nearby comet, known as the LifeStar, that orbits the sector. These massive chunks of ice boarding worlds within the Aquasphere are the reason behind the density of worlds all classed as liquid water ocean planets. The exact population of the Cephalrrior is hard to count or even estimate due to their underwater nature, and due to the fact that they have never bothered to launch a formal survey into the matter.
It is thought that there are 30,000 adult individuals on each planet within The Deep, leading to a total population estimate of 360,000 adult Cephalrrior.

Culture/Society
Cephalrrior society is fundamentally different from those observed in humanoid cultures, with a vast subset of rules and makeshift laws that differentiate themselves from the moral codes set out by more conventional nations. First and foremost, the Cephalrrior have no leader, formal or not, and do not assign any such individual to that sort of role. This may be because Cephalrrior society does not allow for large groups to come together into large communities like other races. In fact, post mortem examinations of rare Cephalrrior corpses found beyond the Aquasphere have shown that they are biologically incapable of holding such communes as their Dunbar’s Horizon is significantly more restricted than those of Humans and their like. This means that there are groups of 10 (ten) to 15 (fifteen) Cephalrrior in each community (or Cephaol) who operate completely independently from other Cephaols. Such communities are brought together through various factors. Common factors include familial ties and common intrigue and interest. This means it is not unusual to find certain Cephaols who are incredible warlike and aggressive, while others will be dedicated to creation and learning. The Cephalrrior are an extremely diverse race, and do not all share a single philosophy, as they are in no way hive-minded or quasi-hive minded. They are extraordinarily individual, and the personalities of each Cephalrrior are incredible diverse.
Each Cephaol will claim it’s own area of ocean within their home world, and may choose to expand on their own terms, almost acting as a small nation of it’s own. Disputes between Cephaols are settled through combat or intellectual games, depending on those involved. It is not common for Cephalrrior to engage in diplomacy with other races that does not directly involve intellectual property, but it is known for some extremely territorial and conquesting Cephalrrior to attempt (and usually successfully) annex planets of other nations with surprising ease.
Over the generations, the Cephalrrior have become a form of guiding species to others in the galaxy; imparting wisdom to races who seek council from their vast experience and intellectual capacity. At least, some Cephaols will impart their knowledge… Others simply wish to kill those who come too close.
It would be unwise to summarise the Cephalrrior as one generalist socio-economic power, as they are about as diverse as they come. It is this unpredictability that allows them to remain so enigmatic, yet so respected and feared among the galactic community, as even in their small communities, their impact can be massive.

Hidden 10 yrs ago Post by shadowkiller912
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(WIP)

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Nation Name: Saeculian Imperium (Sai-Culians)

Race(s): Saeculians

http://destiny.wikia.com/wiki/File:Awokenvarious.JPG

http://destinynews.net/wp-content/uploads/2013/03/destiny-human-300x169.jpg

http://fc06.deviantart.net/fs71/i/2013/165/9/0/the_forbidden_worlds_by_bbb4445-d68zn4q.jpg

Racial Traits:

Telepathic Psychics

Civilization Tier: 2

Systems:

Saeculi (14 billion)

Damocles (11 billion)

Eos (13 billion)

Tian (20 billion)

Altena (9 billion)

Chios (2 billion)

Titan (9 billion)

Finis (1 billion)

Galatia (3 billion)

Marathon (6 billion)

Sadalmelik (5 billion)

Altair (7 billion)

Durandal (12 billion)

Algorab (11 billion)

Ophion (14 billion)

Nashira (9 billion)

Aquila (10 billion)

Deneb (8 billion)

Colchis (4 billion)

Caria (10 billion)

Cynos (5 billion)

Vega (Demea) (3 million)

Aurak (7 million)

Auriga (6 million)

Izar (3 million)

Actium (20 million)

Angelia (4 million)

Saint Katharine (10 million)

Voyage Systems

Columbia (10 million)

Yamato (3 million)

Von Braun (20 million)

Korolyov (14 million)

Population:

Culture/Society:

Religion

Military:

Saeculian A

Unique Tech

Wave Force Cannon

....
Hidden 10 yrs ago Post by Hyperdrive
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I'm sure Queen or Apollo would look at your NS apps soon, in the meantime feel free to edit in other stuff that you'd like to include.

duck55223 said
I will note that it won't just be the space ponies, there are other races that I plan to have within my nation from the show. Also since you guys are fine with ponies what about magic? Don't worry, I can keep it under control if necessary.

I guess its alright if there's info on your NS sheet to support how the magic works, just in my opinion.
Hidden 10 yrs ago Post by KabenSaal
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Titanopods are terrifying. We need more Gaia's Arms!
Hidden 10 yrs ago Post by NewSun
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KabenSaal said
Titanopods are terrifying. We need more Gaia's Arms!


Agreed. They're much more docile than the pictures would suggest though. It was hard to find something similar to what I had in mind
Hidden 10 yrs ago Post by Apollo26
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soory ive been off the grid, I had no WiFi in Amsterdam
Hidden 10 yrs ago Post by Hyperdrive
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Welcome back, there's a couple of apps waiting for approval. :D
Hidden 10 yrs ago Post by Apollo26
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Newsun: I like it.... like really like it, but I wouldnt get to carried away if (and or when) they engage in combat. They own the ocean no doubt, but in space its pretty much an even playing field. Other then that, its accepted I like the direction its going in. Pick a place on the map.

Shadow: Im going to need you to downsize, the resources required to sustain your population would be immense, not to mention the space and planets. Also give me some more details with your racial traits, telepathic psychics can be what the Zargonians have ( which is good) or mind reading and mind destruction ( Which is OP and not good). Other then that just finish it and it will be good.
Hidden 10 yrs ago Post by Apollo26
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New plot twist and time skip, it would be in your best interest to read it. The time line was been moved up by 100 years and we have a new "evil empire". You can advance your nation by 100 years (ie. you can claim an additional few planets and one or two new technological advances. Also because NO ONE IS POSTING!!!!! we can just assume that some nations have met already, this can be settled in the OOC.

Oh yea sorry duck, im going to say yes to magic but in a limited sense for now. Until we have someone really researching and studying the use of magic I want to keep it somewhat weak.
Hidden 10 yrs ago Post by Hyperdrive
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Fantastic, I'll begin putting up a post about the events that occurred to the Harlaci Imperium in the past 100 years. I'm guessing since we've all met, we were able to establish a diplomatic council, like the UN or the one in Mass Effect.
Hidden 10 yrs ago Post by Apollo26
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I wouldnt do that just yet, I want to play that out in IC.
Hidden 10 yrs ago Post by Hyperdrive
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Alrighty, was just curious and all. :P
Hidden 10 yrs ago Post by Apollo26
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It is def in the plan, I want people to think about what side they want to be on.
Hidden 10 yrs ago Post by KabenSaal
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So, how do you roll that? I mean, a hundred years ago, the Kabal Empire was mobilizing a massive fleet to prevent a war from sparking over this omnipotent AI. Plus, one or two of the empires where on the right track to finding it, so if given a hundred years, there is no doubt they would have it.
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