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Hidden 10 yrs ago Post by Dlayeth
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PKMNB0Y said
Male to female characters. It's making my internal struggle to create my new character even harder qwq.
Clearly... I'm assuming there are more females then males? Which is odd, because I do believe it was stated that there were a lot fewer females then males in the LN. :P
Hidden 10 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Yep. That's about it. Then again, 10k people (more like 9k really, but come on; half of those were like worthless in clearing).

Edit: WEEEELP, that character sheet happened. Awk.
Hidden 10 yrs ago Post by zaga2575
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Character Sheet
Name in Real Life: Caelyn Bayles
In Name Game: Tuocsamai
Age: 19
Gender: Male
Looks:
Short Bio: Caelyn's father had it all planned out. He had a friend that was in with the creating company of SOA and he put in a nice bribe to him to secure his son a copy for his birthday. The 25th of November to be precise. He would give it to Caelyn early, he had to. For the last 10 years, his father had been away. He knew it was always a disappointment to Caelyn for him to not be there, but not this year. This year, he was going to repent for all of his short-comings to Caelyn.
The look on Caelyn's face when he opened up the game along with his nerve gear was worth all the money in the world. It seemed like a patch had been put over the big the hole in their relationship. Things were finally looking up for them. "Dad. Thank you so much!!! How did you ever? I mean they ONLY made 10,000!"
Caelyn never thought he would get a chance, he was tired of being in a place that was filled with selfish people. No one wants to lend a hand and everyone is out for themselves. In a world like SOA you can be whoever you want to be, its like a second chance.
Personality: Caelyn is reserved but dreams about being from a time that was chivalrous. He wants nothing more than to be helpful. He has always been very insightful and listens well.
Skills: (what skills you'd like your character to know)
Preferred weapon and Armor: Light Armor, and Greatsword
Hidden 10 yrs ago Post by zaga2575
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didn't mean to post in IC >< im sorry.
Hidden 10 yrs ago Post by MarshiestMallow
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I'm happy with it!

Haha don't worry about that, we've all done things like that. Now you can edit it and post
Hidden 10 yrs ago Post by Little_ninja
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So many katana users lol
i only skimmed but I don't have any issues with it
so as Caits said approved
post it in CS bin
Hidden 10 yrs ago Post by DELETED7282737
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wait wouldnt the nervegear just replace the foot with no nerves in it since it would be the standard model of the player in game
Hidden 10 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Too many katana users. u.u
I guess I'll make my new character. Say hello to my little friend: THE SCYTHE.
I'll whip up a new character, but first let me toss a few skill suggestions out there.

Sweeping Slash: The user swings the scythe in a 270 degree radius in front of them; depending on the angle of the slash, the scythe can either a) have a chance to crit (upper 1/3), b) hook all enemies hit and drag them into one spot (middle 1/3) or c) temporarily incapacitate them for half a second (lower 1/3).
Last Word: The user dashes in to an incredibly close range and attempts to impale/execute/incapacitate the target. It has a 5% chance of success, but when it does the effects are devastating (can only be used on regular monsters; no effect on bosses except as a gap closer).
Shockwave: The user swings the scythe around them in a circle, damaging enemies and forcing enemies nearby backwards. Anything between the scythe's blade and the user are dragged along for the ride (or used as a pivot, depending on the sturdiness of the thing).
Crescent Moon: The user swings the scythe vertically, knocking an enemy up into the air. If learned, the player may also combo 'Lunar Strike' onto the target.
Lunar Strike: The user hooks the enemy vertically and swings them overhead and into the ground. The impact causes a minor shockwave that knocks back nearby monsters and players and has a chance of incapacitating the enemy in question. Following the impact, the user has the option of pinning the target to the ground, dealing minor damage every second. (Must complete quest to obtain; if used in other scenarios, the scythe kind of just bounces back to the users hand and only does regular scythe damage).
Safe Return: Only usable on allied players; the user uses the scythe to literally drag a player to the user. The scythe does no damage if used, and has a cooldown of two minutes; damage is reduced during this cooldown. The person being dragged has the option of denying the rescue by hitting the shaft of the scythe during its casting; it takes three seconds for the scythe to begin returning to the user, but the return itself in instantaneous. Varies directly to the size/length of said scythe.
Soul Harvest: Passive; Every enemy killed near the user has a higher chance of dropping rare crafting materials. Toggleable.
Death's Door (Unique skill): Passive; the lower the HP of the user is, the damage they take and give is increased. Very high risk/high reward. Toggleable.

Yeah, I don't know how to balance things. Look them over please.
Hidden 10 yrs ago Post by Little_ninja
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I have to say, I haven't bothered to read, but saw Eclipse. Eclipse is a Dual Blade skill, so consider changing the name of that.
I will look into the skills a bit more, and put restrictions when they seem necessary.

liferusher
It is very hard to answer that question, since there was no information about any one-legged players of SAO.
Hidden 10 yrs ago Post by FujiwaraPhoenix
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Ah, okay. Names are tentative and all, so yeah. I dunno.

Edit: Name changed to Lunar Strike.
Hidden 10 yrs ago Post by MarshiestMallow
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They look okay

There would still be pain for the foot, because the nerve gear would assume you had two feet in real life
Hidden 10 yrs ago Post by Little_ninja
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I don't have any major issues with it

Death door Unique skill ... I would have to say ... no at this point.
The way you added it isn't exactly that of a unique skill.
Both the toggles will have to be of high level mastery, and Soul Harvest will probably go down after a duration. (Example, you capture 50 souls, but you leave battle for 5 minutes, every minute the soul count goes down so the chance to get higher drops goes down) Otherwise you could stack it to 1000000000000, and have ridiculous drop rates

Most of the Skills seem to be of a "Medium" skill level at least, so I doubt you will get to use many of them yet. I'd say Cresent Moon and Shockwave.
Last Word .... I need to think on that a bit more
I'll try to design a couple more that are more suitable for the lower end to use.
Hidden 10 yrs ago Post by FujiwaraPhoenix
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Yeah, I was thinking of them from low to high, dunno. The soul stacking was meant for more concentrated item grind, so I didn't take into account the possibility of permanent stacks. Decay over time seems much better.

Looking everything over, I think I may have been influenced too much by the possibility of 'unique mechanics' when coming up with the scythe skills. In my head, it was more of a late-game oriented weapon style that revolved around lots of AoE and CC.

As for Death's Door... I guess it can be modified so that it either a) isn't a unique skill and simply high mastery or b) make it so that it also increases HP regen exponentially the closer you get to death. I'm not sure if either's a good option, though.
Hidden 10 yrs ago Post by Little_ninja
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I don't see much of an issue with Death's Door other than it saying it was a unique skill. A high mastery would suit it.
I have doubts about it being a unique skill, since there was no indications of a scythe in the original SAO, and therefore, since there were 10 unique skills, they would probably comply to being to somehow being related to 10 of the original weapons or armor or something like that.
Hidden 10 yrs ago Post by FujiwaraPhoenix
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Ah, okay. Makes sense then. No unique, keep as is. Gotcha.

Oh, I almost forgot to add this for Safe Return: If the blade of the scythe is touched by the target to be rescued, the scythe will instantly retract to the scythe user. The scythe can also be thrown to activate the skill, but has a higher chance of failing depending on a) distance and b) unique properties of the scythe. Like, a floor 5 scythe with no unique traits can only be extended and not thrown, while a floor (let's say, 50?) scythe with unique properties can be thrown to activate the skill, at a max of maybe 5-10 meters, but can be intercepted by enemies during the travel. What do you guys think? Too op?
Hidden 10 yrs ago Post by MarshiestMallow
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Well, I was going t say dorm thing but ninjas beat me too it lol.

I'm Happy with it, so long as deaths door isn't a unique skill.

When I'm home, I'll update the katana skills

So, these skills are for a scythe? Do you have any basic overview of just what this is (I know what it is lol) for the game itself? It would have to be a crafted item which means you need a blacksmith to make it. Hm. Probably a quest item really
Hidden 10 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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Yeah, scythe skills. I spent some time detailing the process about acquiring said scythes to ninja via PM, which I think he'll be transferring to you once he's done with his League match.
Hidden 10 yrs ago Post by Little_ninja
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League matches
Playing a few lol
Hidden 10 yrs ago Post by FujiwaraPhoenix
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FujiwaraPhoenix Archer Inferno

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You can still forward the PM in between said matches. :I
I'll type my new char form up tomorrow. Have an idea about what I want to do already.
Hidden 10 yrs ago Post by MarshiestMallow
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Ah okay. If I approve them, I'll post them up when I do the editing.
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