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Hidden 10 yrs ago Post by Ryver et Rhine
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Panda bear!!!

I guess only Lucius is left. =D GO LUCIUS!
Hidden 10 yrs ago Post by xodus
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It is splendid at how many have shown interest and I welcome each and everyone of you to share our insanity.

Ryv based on the merit you have shown and continue to show, you are now the Sub-GM of Chrono Asylum. =) Congratulation.

Now onwards to the character analysis. But before we start, everyone should read up on the current roster of Asylums so as not to make character similar to the ones that have already been created.

Reaper: Reaper I really like the general idea of your two characters, and I love the detail and thought you have placed in them. However I do need to guide you a little in the lore. I am sure you will enjoy it, as it makes everything that much challenging.

Now an Asylum can only craft up to 3 sigils at a time and no more. The reason for this is, sigils require a considerable amount of pressure to maintain as they are rather destructive. Hence sigils on all cards is not possible. Also once a sigil is ignited, or casted the sigil fades away, hence a sigil isn't permanent and needed to be re-crafted.

Next a weapon cannot have alchemic properties of its own. So far there is no such thing as an "alchemic weapon". The Alchemists can channel his energy through the weapon, however the alchemic power remains the same in no way does it magnify.

Also my character Reri too has hetrosemmetric eyes, like Jason. I was hoping that characteristic stays exclusively to her, as it is her defining characteristic. However if you are attached to that concept as well and do not wish to part you are welcome to keep it. xD However with that said, you will have to change the part about that person having a sigil in his eye. The fact is sigils fade upon being ignited hence it is impossible.

I really like Fiora's alchemic specialization. Phasing is a very cool power and I liked her history a lot as well. xD I get a samurai vibe from her.

Okay next up is El_Tigre!

Tickers, awesome name for a bomb. =P

Also I really like Aden's character, his no nonsense attitude coupled with his business image and personality go together brilliantly. Should be fun to see them in action.

With that said I would like to welcome the both of your to Chrono Asylum.
Hidden 10 yrs ago Post by Ryver et Rhine
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Thanks Xodus! =) I am very honored to be given this role. I shall do my best to support everyone in this rp.

Good job with your CS-es Reaper and Tigre. However I would like to add to Xodus' comments from earlier.

@Reaper:

Jason

I really enjoy his design. In fact he reminds me of a MMORPG job class I enjoyed playing greatly. I look forward to seeing him in action to be honest, especially his interaction with some of the characters already created.

Fiora

I love her ability. I can see so much potential in it. However I was a bit concerned because her personality seems very similar to my female character's personality not to mention that they are both of Asian descent. To be honest I wouldn't mind having another Asian lady around, but I do prefer having characters with more varied personalities. I am open to discussing ways we can make them more different in the RP. Please let me know how you want to discuss it.

You will also need to edit her Asylum Code XI (11). I love how you link it to the tarot card, but unfortunately, the numbers 1-12 are reserved for Chronos. All players are only allowed to create Asylums.

@Tigre:

I have pmed you most of my comments earlier. =) Other than that I like what you have written so far. I can't decide who I like more Aden or Jax. I think I might prefer Jax, but we'll see. ;)
Hidden 10 yrs ago Post by Nib
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Congrats, Ryv.
Hidden 10 yrs ago Post by Ryver et Rhine
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Thanks Ink Blood! OMG YOU ARE ONLINE =D

Where have you been?
Hidden 10 yrs ago Post by LimeyPanda
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Well, I'm only one character down: but since both mods (congrats for the promotion, Ryver) I want to see how he goes down.

Meet Bjorn.



There are a couple issues I guessed upon: such as the way teams worked and the process of recruits and such, as well as how missions work. I consider this Beta work.

Now to start working on Vigdis
Hidden 10 yrs ago Post by Reaper
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Ryver et Rhine said
Thanks Xodus! =) I am very honored to be given this role. I shall do my best to support everyone in this rp. Good job with your CS-es Reaper and Tigre. However I would like to add to Xodus' comments from earlier. @Reaper: JasonI really enjoy his design. In fact he reminds me of a MMORPG job class I enjoyed playing greatly. I look forward to seeing him in action to be honest, especially his interaction with some of the characters already created. FioraI love her ability. I can see so much potential in it. However I was a bit concerned because her personality seems very similar to my female character's personality not to mention that they are both of Asian descent. To be honest I wouldn't mind having another Asian lady around, but I do prefer having characters with more varied personalities. I am open to discussing ways we can make them more different in the RP. Please let me know how you want to discuss it. You will also need to edit her Asylum Code XI (11). I love how you link it to the tarot card, but unfortunately, the numbers 1-12 are reserved for Chronos. All players are only allowed to create Asylums. @Tigre: I have pmed you most of my comments earlier. =) Other than that I like what you have written so far. I can't decide who I like more Aden or Jax. I think I might prefer Jax, but we'll see. ;)


Well, actually, she's not a 50-50 introvert/extrovert. She has her moments of extroversion but is mostly an introvert. As for the numbers, noted and edits will be made :)
Hidden 10 yrs ago Post by xodus
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Also everyone, here is the summary of the events (as Ryv already pointed out) that have transpired so far. Now Chrono Asylum is an RP that is laced with intricate details that meld together at future points hence understanding what has happened before is imperative if you wish to enjoy the story and lore.

------------Xx------xX-----------

A.M.R.O is no longer the only one of its kind as slowly several other organizations are taking root in an attempt to share the monopoly that A.M.R.O has acquired in Alchemy and its sheer influence. However A.M.R.O will not stand for any rogue activity that is unpredictable or wreckless.

The story starts with the Gemellie eradicating a meeting of one such deranged organization known as the Forsaken Kings, individuals who believe Alchemy gives them a right to rule. Once the Gemellie take care of that they along with several other teams are suddenly sent to Vegas on an urgent notice. Namely because a tip has been dropped that the Circus will be coming there.

Out of all the Organizations very few actually stand to pose a threat to A.M.R.O. Circus is one such organization, they have also strangely managed to avoid A.MR.O's tracking for more than 2 years and now out of the blue they are said to make an appearance. A.M.R.O wants to understand their intentions.

Once the teams appear in Vegas, the Gemellie are randomly attacked by a rogue Alchemist who peaks Angel's interest. Once the rogue is easily defeated Angel starts a game. The game serves as an ice breaker and also the loser of that game gets to take on the role of the bait, the most undesired role. The objective of the game is to track down a little orb of energy, hence it is sort of race and the only rule is to maintain discretion in front of the public.

The game eventually kicks in as Angel throws the orb near the outskirts of Vegas and mentally declares the game has started. The Asylums reach the end point and start a friendly battle to see who gets to grab the orb first and as it turns out Maeve gets a hold of it and is suddenly paralyzed/

In the back ground we realize Angel has invaded Kiara's mind and is telling her of his plan to use all the Asylums as bait. He tells her the Kings knew where they were and suspects a traitor within their ranks, he also tells her the leader of the Kings is one of the council of four. The Kings are cowards and wouldn't have appeared if the Asylums were in tip top condition, so he set up this game to wear them down and since he telepathically announced this game to everyone, the Kings knew exactly where to ambush them. If that wasn't worse enough, he also laced the ball of energy with a paralyzing poison so as to tempt the Kings even more. His end game the Kings would abduct the paralyzed Asylum and take her to their base and in doing so lead the Asylums right to them.

Currently the Asylums are facing Gadrael one strong, bad mofo. The joint effort of the Asylum results in Gadrael being wounded and bound to chains and impaled by shadows manifesting as spikes. However before the killing blow can be delivered Gadrael does something that is taboo but more so the knowledge of which was though to be extinct. He used a form of forbidden alchemy known as 'sacrifical alchemy'. By destroy his right hand he gained unimaginable power and quickly dispatched the Asylum, leaving them all in critical condition. Eventually however, the damage took its toll and Gadrael quickly retreated but not before abducting the paralyzed Asylum Maeve.

The Gemellie soon appeared afterwards and cleared the battlefield of the remaining enemies and took the injured to A.M.R.O bunker located underneath the Caesar palace in Las Vegas. There these injured Asylums are recuperating in healing pods.

Once recuperated the Gemellie then discuss the gravity of the situation everyone is. The Asylums have seen something they weren't supposed to and now are wanted by A.M.R.O. The duty to kill these Asylum's fell on the Chrono who refused to do so and as such, Reri will be held accountable. With no way out, the Gemellie offer the Asylums two choices. The first, join the Gemellie on a quest to prove that the Chrono made the right choice in sparing the Asylums by them proving their worth. The second, emptying a clip in their mouths.

------Xx----xX-----

IMPORTANT

Now I am sure all of the new players are wondering how exactly will they enter the RP at such a point. The fact is several Asylums randomly appearing in the bunker will be a tad cliche and a tad monotonous. I have a better introduction for the newbies, something I am sure each and everyone one of you will enjoy quite a bit.

Now some where along the story I dropped a hint that someone is invigilating the Asylums from the shadows, as such this person now knows that there are Asylums that know more than they should. Now the span between this secret agent finding out the truth and the Asylums recuperating in the bunker is approximately one day.

In this one day, all the new entrants will have been contacted by this person known as 'The Lizard'. Each of you will have but one instruction head to the bunker in Vegas and kill the Asylums present there. In essence your jobs will be to clean up. Now I think that's as great a start as any, however it gets a little more interesting.

We have had a few drop outs in Chrono Asylums and as such there is a rule, those that leave have their characters killed. The honor of this kill will belong to the new RPers. Your characters will get to control, combat and kill the Asylums I will name. Isn't that exciting for a first post? xD

But this still doesn't include all your characters into the plot line. Now once the specified Asylums are dead and before more carnage can ensue, Reri (the Chrono) will trump the authority of the Lizard and as such bring the Asylums present under the Gemellie. With that done we will move on with the main plot line.

This is the general blue print of what is to happen.
Hidden 10 yrs ago Post by xodus
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Also Limey, there are a few things that will probably cause you to edit your character. One Asylums only get paired once. As I mentioned an Asylum is linked with their partner, their sanity is one. This is done so as to lower the insannadiction effect. However if one Asylum were to die, the link severs and the bulk of stress results in the other Asylum going insane. As such Asylums are paired once.

Also a father daughter Asylum team up seems very difficult. As the Asylum's sanity is linked the age gap needs to be taken into consideration. The older the Asylum the greater the drain on his sanity, as such it is unlikely a large age gap will occur between Asylums. 5 to 6 years at max, would be the limit. Any more and both the teams would be in danger.
Hidden 10 yrs ago Post by TheMasterNarrator
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Can I also just point out that Limey's specialty comes dangerously close to being mine? I have Self-Alteration, and he's got what is basically the same thing limited to animal characteristics.
Hidden 10 yrs ago Post by Ryver et Rhine
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Thanks Reaper. =) Glad we settled that. Saw your edit.

Thanks for the congratz Limey!

To be honest I like your character's appearance, weapons and alch-specs, but I second Xodus' view regarding the age difference. I look forward to see how you amend it for your team.

Concern noted Narrator. Limey can you explain how your ability will be different from Narrator's. =D I hope we can find a happy middle ground for both of you. Perhaps Limey would you like to consider shapeshifting instead? I do think it will fit your character's nickname more.
Hidden 10 yrs ago Post by Ryver et Rhine
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Numbers 1-12 are reserved for Chronos only. :P So any number other than that is fine.

Check this link: Clicky! It summarizes the numbers taken (under Teams).

For those who want to know the rules for creating their character sheets (CS), please refer to this link.

As a quick summary the following Asylum Codes have been taken:

13-20: XIII (13)
20-30: XXI (21), XXII (22)
31-40:
41-50: LV (55)
51-60: LIX (59), LX (60)
61-70: LXIV (64), LXV (65)
71-80:
81-90: XC (90)
91-100: XCI (91)
101-110: CX (110)

Naturally some numbers appear more elegant than others. You can use this site to help you decide what numerals you want.

Other Useful Information:











PS: If anyone has any other specializations to add to the list for potential new members please let me know. =)
Hidden 10 yrs ago Post by LimeyPanda
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Well, thanks for all the feed back. I suspected there would be a number of issues: and I was correct.

It seems the core concept is flawed in its entirety: so I'll probably work the entire idea from the ground up: including the age, the Alc-tech and the core 'Father-Daughter' combo.
Hidden 10 yrs ago Post by Ryver et Rhine
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Panda... I have posted the template above to help you and Lucius.

I included a list of specializations we would like to see too. =D

I am aware it is a bit outdated. I shall update it with info about the new teams on Saturday.

Edit: o.O Wow.. I thought Seira's ability was called metal manipulation all this while. I realized it should be called weapon alteration.
Hidden 10 yrs ago Post by LimeyPanda
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Narrator, Can you describe what you mean by Self-Alteration? That can be a lot of things, ya see.
Hidden 10 yrs ago Post by Lucius Cypher
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Indeed, I am unsure if this allowed by i was hoping to reserve the powers of "Shapeshifting" or it's equivalent and "Scrying" or its equivalent. Also still on my phone for today.
Hidden 10 yrs ago Post by Ryver et Rhine
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Okay I shall mark shapeshifting as reserved.

I don't have a scrying ability up there so you can use it. =)
Hidden 10 yrs ago Post by Reaper
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So, I made the edits and removed the lore breaking parts, their powers should now work as intended, A quick question though, can sigils be inactive until ignited? Or at least, put on a timed delay of sorts. Like the alchemy only fully activates after X number of seconds. This is just so I know how to play Fiora's Alch-Spec within the bounds of the establish lore.
Hidden 10 yrs ago Post by TheMasterNarrator
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LimeyPanda said
Narrator, Can you describe what you mean by Self-Alteration? That can be a lot of things, ya see.


Lucius Cypher said
Indeed, I am unsure if this allowed by i was hoping to reserve the powers of "Shapeshifting" [...]


Self-Alteration is basically shapeshifting with Alchemy. Giving yourself claws, wings, gills and so on through the use of Sigils (in Rex's case, anyway.) Sorry to rain on both of your parades...
Hidden 10 yrs ago Post by Ryver et Rhine
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@Reaper: I will not be able to answer the sigil questions. I believe Xodus will be able to when he is next online.Right now I do believe that sigils have to be activated because my guy does carry one or two around with him along with a sigil crafting kit. Thanks for raising this point though. I believe it is a good point for everyone.

Noted with thanks Narrator. I shall strike shapeshifting off the list. Lucius if you need help with specializations please feel free to send me a pm.
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