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Hidden 10 yrs ago Post by The Irish Tree
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The Irish Tree Hot-Blooded Loser

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Lucius Cypher said
Like you have a choice. Who here votes for Irish to have a butt?



Somebody...please save me.
ERode said
I'm not really a butts guy, so I'd have to add in the option of him getting boobs instead.

...Always pegged you for more of a DFC kinda guy. Dunno why.
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ERode A Spiny Ant

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DFC still has small bewbs. Same idea.
Hidden 10 yrs ago Post by Lucius Cypher
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Than I know what we must do.

We must take the excess flesh from one of Irish's many booties and put them on his chest. Than we shall attach pasties to emulate tits, and thus we create a female Irish!
Hidden 10 yrs ago Post by The Irish Tree
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Lucius Cypher said
Than I know what we must do.We must take the excess flesh from one of Irish's many booties and put them on his chest. Than we shall attach pasties to emulate tits, and thus we create a female Irish!



B-but I like being a normal genderless tree!
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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"Your success is measured in pain, blood. Not in satisfaction."


Name: Oroku Azure
Species: Human
Age: 19
Emblem:

Aura Colour: Gunmetal
Semblance: "Warp" - Oroku can manipulate his Aura into a short-range portal system. The range is such that he can only move from one point to another up to ten feet away, but the portals can be used even by allies (and enemies if he's not careful) and remain for a few seconds if left alone. Momentum and direction is maintained when travelling through them. The portal's themselves serve as entry and exit points, and thus have a "forward" direction in which an individual using it will exit from. He can generate portals beyond walls if the structure is less than 10 feet in depth, though the portals do not grant him sight. Only two can generated at a time, though each can be eliminated and re-placed within a split-second.

Weapon: "Kerberos" - A pair of wrist-mounted blades that can retract into Oroku's gauntlets. Each gauntlet contains a two one-sided blades with a slight serration to them. The speeds at which they can eject from their slots lends to a piercing weapon that is rivaled by little. The blades themselves are also capable of rotating, allowing the blades to face inwards; when angled, Kerberos can be quickly clamped back together to serve as sort of scissors weapon. Oroku can further angle the blades all the way back, as if cocking them. Indeed, they are capable of serving as a crossbow-like weapon, launching staves at deadly speeds. The gauntlets can contain only three ballista at a time, needing reloading after three shots each.

Skills & Abilities: Trained in the Azure family arts since his coming of age, Oroku has proven himself a capable warrior serving in the dark and on the frontlines. There is no violent situation he has not been trained to succeed in, and there is no method he will refrain from using to achieve victory. When up against his destined enemy, the Grimm, Oroku becomes a bloodthirsty and untiring figure, seemingly driven by some trained mentality of hatred. Oroku relies heavily on self-driven training, and thus, pure internal skill; he is hard-pressed to try something new, or to prepare for a specific scenario. To him, being strong in all aspects is more important than focusing on what is the most pressing.

Personality: Fanatical, driven, incapable of faltering. Oroku is the poster-child of his family, their pride and their creation. There is no screwing around for Oroku, as the final intention of the task at hand is always the most important. A direct, unimpeded line is the best course. Tradition guides him, honor drives him, and success makes him whole. So long as he remains a victor, Oroku cannot be made fun of, cannot be perturbed. He is stoic and unfamiliar with casual situations, and because of this can be seen as quite awkward when the time comes. It is difficult for him to make jokes outside of combat, or to understand "weaker emotions" in others. On the battlefield, however, he seemingly loosens up. In his home, he drops the rugged walls put up before, and one can speak with him more easily.

History: It was destined, he knew, but for a time it seemed like a distant issue. His parents chastised him with sparse moments of harsh training, and even then, was only lightly pushed compared to his coming storm. He was too young, he himself thought, and the idea of being a Grimm-hunting machine was only vaguely interesting. It seemed too dangerous, too much of a risk. He just wanted to play. To do little boy things like look at bugs and climb trees. Oroku grew innocently for five years in relative peace before one fateful morning with his young sister.

Born a year after, Ayane Azure was practically his only friend; the littlest sister, Fuyumi, was much too young to entertain him or even understand things. In their tremendous family home, Ayane was closest to Oroku's age and followed him everywhere he went, and he enjoyed it. For a time the feeling of being a protector drove him, as if he were his sister's idol. Increasingly, Oroku grew more fond of training himself. When Ayane came across him doing as such, she praised him almost too much. Ayane had not yet begun her own training, delayed due to the supposed incompetency she displayed in the family's eyes. Seeing Oroku so skilled, pride in her brother had caused her to encourage him face to face.

Oroku changed then. It was no longer a matter of being a protector in consideration only. He wished to live up to his sister's expectations. Or rather, what he himself thought she saw. What she saw was an idol, a skilled friend. What Oroku settled on was a legend. He begged his parents to train him hard. No mercy, no breaks. Only efficiency, education, and progress. Oroku lived and breathed his teachings, becoming a single-minded machine inexhaustible and unrelenting in becoming the best he could be. Subsequently, however, this fanatical lifestyle instead turned his sister away. She rarely saw him as he was too busy training himself, and so she shirked from her own duties. Ayane did not like what she saw in Oroku, and so she turned to the outside world. Ayane was ostracized from the family, leaving to wander with a friend she had made in her "rebellious" ways.

But Oroku did not stop. Living up to the honor his family had gained through his actions became the force that beat his heart. There was no other life he could imagine living, and so he continued on. With Ayane gone, there was no friendship to be had, and so it would be a waste of time to do anything but better himself. Oroku became the gleaming trophy of his parents and the extended family; among bloodline Grimm hunters, he was a much talked about individual. Soon his sister Fuyumi had come of age to begin the same training he had, and Oroku saw a sort of salvation in her; if she could grow to be a better warrior than he, his life would be repaired. No longer would he have to assume the role of the next head, nor the unbeatable legend he had been painted as. Oroku was not invincible, and he feared defeat and failure more than anything in the world.

Fuyumi, too, had looked up to him in her youth, though as he began to treat her more as a disciple than a sister, Fuyumi had begun sullen and simple-minded like himself. She shifted her mindset in much the same way as Oroku had, that everything they lived for was inscribed in the scrolls of their family heraldry. There was only honor and victory, and nothing more. Oroku had ruined her life.

Upon the first news of an academy devoted to the elimination of Grimm, the Azure family offered Oroku up, withholding Fuyumi to continue her training. Oroku entered heavy-hearted, but hopeful of being held to a standard less than at home.
Hidden 10 yrs ago Post by Anderiel
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Anderiel

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An acquaintance sent me here, might we still be accepting?
Hidden 10 yrs ago Post by Lucius Cypher
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Yup, we have one open space left. It'll be yours for now and will remain so if your CS passes.
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Rinnee said
Mmm, maybe something knightly, like a Sword and a Shield?Her aura color is Electric Yellow. c:


Whipped something up. Hopefully to your liking

Anderiel said
An acquaintance sent me here, might we still be accepting?


Pretty sure we are indeed looking for another player.

Hidden 10 yrs ago Post by Anderiel
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Anderiel

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Prudence Nella

Emblem


Nickname:
Prue

Species:
Human

Age:
Eighteen

Persona:
Prue is a little unusual, she's lived a life where most of the physical contact she's had was with people the girl hired or had her family's resources did for her. While her parents were very present in her life, they did not have much time to be physically present even from a young age. Due to this, she was often given playmates that were paid or accompanied by maids within their household. Because of this estranged lifestyle, she has difficulty relating and communicating with others in a normal way. She'll often offer payments or trades when something is done in her favor, feeling as if she owes people a debt if they really do anything for her. And even though she feels in debt, it also usually feels artificial as she'll think that the reward was what you were seeking, rather than what you had done for her. It's really a weird experience to approach the girl which opts many out from doing so, nonetheless, she isn't a bad person.

History:
Such a life, with everything in reach, easily obtained with the wave of fingertips. The small but wholly powerful Nella family has always kept to themselves, the matriarch Eva Nella managing the numerous companies she's absorbed discretely from the confines of her own home. While her mother was solely busy with the financial solitude of their family, David Nella would be training the small but increasing regime of guards that protected their hidden estate at most hours, being an overprotective man with a military background he was seen no more than his wife was within the household. And in the midst of this, little Prue simply managed mostly alone within the endless halls of the manor she called her home.

In her early years, Prue felt a closer bond to her toys and maids than her parents. Often she'd cause a scene, breaking whatever she could get her hands on just to get the attention she needed to subside her lonely episodes. Being schooled entirely by the manor's servants, she'd learn things which the girl found unnecessary with her isolated lifestyle, etiquette, and other lady-like lessons were shrugged off entirely. When she came of age however, she'd slowly begin to see her father and mother more as her freedoms began to grow. She'd journey to the outer-grounds of the estate to watch her father train the regime, the whole thing interested her and she quickly felt that she shared the love for combat that her father seemed to have. At other times she'd slip into her mother's chambers to listen in to the business side of the family, while the money aspects didn't really appeal to her, Eva seemed to emit a great amount of respect, and even fear among the partners and subjects in which her dealings involved, she admired this trait of her mother, hoping that she'd inherit this as well.

However, she continued to grow older and nothing seemed to really change. So she decided to spring some action herself. Displaying some influence to her maids, she demanded that they hire a new teacher. "What kind of teacher?" They asked. The answer was of course a combat instructor, feeling it would be her first step to "gaining some favor" with her folks. Unable to demand the young heiress' words, they obliged, hiring a man named Finn Eggis whom was a washed up ex-Hunter whom had lost more than he cared to share, and amassed a hefty debt in the time of his retirement. Uneasy about the man at first, Prue denied any sort of communication the man offered, not because she couldn't but more along the lines of it being the first person new person she had ever met. Quickly the man acknowledged the girls shyness and went straight to business, tossing the girl a gun, to test out her ability with marksmanship... It wasn't the best. With that quickly out of the way, he asked her to drop the gun, and then just as quickly marched to a closet bringing out "Sand-Men" which are human-like dummies for punching. Then the training began...

Growing into her mid-teens she had grown used to this new person, Finn was more of a teacher than her maids had ever been, and the man seemed to purely enjoy teaching her. She knew that he was being paid for the whole process, but it felt very real to her, and by the time she had learned more than she could muster up onto a piece of paper, the two became very close friends. He introduced the girl to knife fighting which interested the girl more than anything else she had come across, the little tools just felt right in her hands, showing superb talents with just a single blade, in combination with her close-quarters skills she began to impress her teacher quickly even commenting that she'd end up surpassing her father.

After the few heartfelt years passed, the contract that bound Finn to the household had ended. He was old, and knew that overstaying his time at the estate of such a large and secrete family would be the death of him.. So after one final lesson, and offering an old finger-trap to her as a keepsake, he departed and that'd be the last Prue would see of the man. But she grew to admire him more than anyone, he'd been the first person to sit there and interact in a way that wasn't artificial and offered his honest feelings to her about the outside life. He'd even been the first person to tell her of the stories of old, about the battle with Grimm and the struggles of mankind in the past. It grew on her... She craved the same life of her old teacher. One full of life, and experience, and danger.

Before Finn left, reluctantly he spoke of a school that may be in the works of opening. An academy for aspiring hunters whom wished to harness their skills and defend against the Grimm on the frontlines. The thought of it filled the girl whom is usually as dull as a jellyfish with fire, maybe she even smiled. Within the hours that her teacher left, Prue quickly gathered what courage she could to approach her father while he was training the small force. Demanding that he grant her access to the school, simply laughing the father accepted this demand and pressed for his daughter to join as a student at the school. While the mother was a bit reluctant, she too accepted her daughter's decision as she would be making her own decisions and following the path she chose to take.


Aura Colour:
~ Plum ~

Semblance : Velleity
Prue's semblance allows her to give life to the unliving, whether it be a carcass or a broom stick. While she isn't actually bringing the dead back to life, Velleity allows Prue to give inanimate things a will of their own, with some small influences, such as having to obey her whim. How this works is much simpler than it should be, Prue simply channels her aura into an object for a varying amount of time depending on what the potential slave "I mean servant." candidate is. After the needed amount has been produced, the object will gain it's own minute amount of aura supplying the object with an artificial conscience. The duration of this effects depends mostly on the amount of Aura given, though the spans are mostly short and the deaths of these slaves "I mean servants." are always a sad fleeting passing for the young Prue.
Weapon/Slave/Servant/Best Friend:
Pledge Hunter is a small butterfly knife that doubles as an wrist-mounted crossbow when attached to the device at Prue's right hand. It is lightweight, accurate, though not able to do in most Grimm with a single blow. The weapon is however extremely easy to be concealed, adding the fact that Prue is very skilled in hand-to-hand combat makes this meager sentient knife a little more intimidating.

Dust Use:
Pledge Hunter is capable of firing bolts tipped with certain types of Dust, giving the projectile traits of the Dust in which it is coated.

Other Stuff:
Prue has a wide array of questionable "miscellaneous" items on her person at times. Things such as; handcuffs, rope, glue, duct tape, zip ties, and fireworks, have all been confiscated from the girl at one point or another. More importantly though, she always has a purple and blue Chinese Finger Trap in her pocket or on her fingers. It's a way to keep her hands busy.

Skills & Abilities:
Coming from the wealthy Nella family, Prue had access to many sources of training throughout her life. While not having "any" sort of talent for guns, the girl from a young age had a love for physical combat. Quickly picking up basic martial arts in her earlier years which would develop further as she grew up. On and off during her combat training, Prue would insist on her trainer giving lessons on knife-fighting, learning quickly that she had a talent for the art, and more the fact that she enjoyed it more than basic hand combat sparked her strong prowess with this combat today. The results of all of this leads Prue to be an extremely capable close-quarters fighter.

Suffers From:
~ Chiraptophobia ~

Hidden 10 yrs ago Post by Lucius Cypher
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Asuras said

"Your success is measured in pain, blood. Not in satisfaction."


Name: Oroku Azure
Species: Human
Age: 19
Emblem:

Aura Colour: Gunmetal
Semblance: "Warp" - Oroku can manipulate his Aura into a short-range portal system. The range is such that he can only move from one point to another up to ten feet away, but the portals can be used even by allies (and enemies if he's not careful) and remain for a few seconds if left alone. Momentum and direction is maintained when travelling through them. The portal's themselves serve as entry and exit points, and thus have a "forward" direction in which an individual using it will exit from. He can generate portals beyond walls if the structure is less than 10 feet in depth, though the portals do not grant him sight. Only two can generated at a time, though each can be eliminated and re-placed within a split-second.

Weapon: "Kerberos" - A pair of wrist-mounted blades that can retract into Oroku's gauntlets. Each gauntlet contains a two one-sided blades with a slight serration to them. The speeds at which they can eject from their slots lends to a piercing weapon that is rivaled by little. The blades themselves are also capable of rotating, allowing the blades to face inwards; when angled, Kerberos can be quickly clamped back together to serve as sort of scissors weapon. Oroku can further angle the blades all the way back, as if cocking them. Indeed, they are capable of serving as a crossbow-like weapon, launching staves at deadly speeds. The gauntlets can contain only three ballista at a time, needing reloading after three shots each.

Skills & Abilities: Trained in the Azure family arts since his coming of age, Oroku has proven himself a capable warrior serving in the dark and on the frontlines. There is no violent situation he has not been trained to succeed in, and there is no method he will refrain from using to achieve victory. When up against his destined enemy, the Grimm, Oroku becomes a bloodthirsty and untiring figure, seemingly driven by some trained mentality of hatred. Oroku relies heavily on self-driven training, and thus, pure internal skill; he is hard-pressed to try something new, or to prepare for a specific scenario. To him, being strong in all aspects is more important than focusing on what is the most pressing.

Personality: Fanatical, driven, incapable of faltering. Oroku is the poster-child of his family, their pride and their creation. There is no screwing around for Oroku, as the final intention of the task at hand is always the most important. A direct, unimpeded line is the best course. Tradition guides him, honor drives him, and success makes him whole. So long as he remains a victor, Oroku cannot be made fun of, cannot be perturbed. He is stoic and unfamiliar with casual situations, and because of this can be seen as quite awkward when the time comes. It is difficult for him to make jokes outside of combat, or to understand "weaker emotions" in others. On the battlefield, however, he seemingly loosens up. In his home, he drops the rugged walls put up before, and one can speak with him more easily.

History:


Looks good so far just finish up the history.

Anderiel said

Prudence Nella

Emblem
If I get accepted, my knees will be red from begging.

Nickname:
Prue

Species:
Human

Age:
Eighteen

Persona:
Prue is a little unusual, she's lived a life where most of the physical contact she's had was with people the girl hired or had her family's resources did for her. While her parents were very present in her life, they did not have much time to be physically present even from a young age. Due to this, she was often given playmates that were paid or accompanied by maids within their household. Because of this estranged lifestyle, she has difficulty relating and communicating with others in a normal way. She'll often offer payments or trades when something is done in her favor, feeling as if she owes people a debt if they really do anything for her. And even though she feels in debt, it also usually feels artificial as she'll think that the reward was what you were seeking, rather than what you had done for her. It's really a weird experience to approach the girl which opts many out from doing so, nonetheless, she isn't a bad person.

History:
T-B-A

Aura Colour:
~ Plum ~

Semblance : Velleity
Prue's semblance allows her to give life to the unliving, whether it be a carcass or a broomstick. While she isn't actually bringing the dead back to life, Velleity allows Prue to give inanimate things a will of their own, with some small influences, such as having to obey her whim. How this works is much simpler than it should be, Prue simply channels her aura into an object for a varying amount of time depending on what the potential slave "I mean servant." candidate is. After the needed amount has been produced, the object will gain it's own minute amount of aura supplying the object with an artificial conscience. The duration of this effects depends mostly on the amount of Aura given, though the spans are mostly short and the deaths of these slaves "I mean servants." are always a sad fleeting passing for the young Prue.
Weapon/Slave/Servant/Best Friend:
Pledge Hunter is a small metallic blue butterfly knife that doubles as an wrist-mounted crossbow when attached to the device at Prue's right hand. It is lightweight, accurate, though not able to do in most Grimm with a single blow. The weapon is however extremely easy to be concealed, adding the fact that Prue is very skilled in hand-to-hand combat makes this meager knife a little more intimidating. On a less combat relating note, the weapon is constantly being fed Prue's aura which has given the blade long-lasting sentience. While it is incapable of speech, the blade can jingle and move in response to speech, while also being able to make decisions on it's own. Pledge, as Prue calls him, often goes missing..

Dust Use:
Pledge Hunter is capable of firing bolts tipped with certain types of Dust, giving the projectile traits of the Dust in which it is coated.

Other Stuff:
Prue has a wide array of questionable "miscellaneous" items on her person at times. Things such as; handcuffs, rope, glue, duct tape, zip ties, and fireworks, have all been confiscated from the girl at one point or another. More importantly though, she always has a purple and blue Chinese Finger Trap in her pocket or on her fingers. It's a way to keep her hands busy.

Skills & Abilities:
Coming from the wealthy Nella family, Prue had access to many sources of training throughout her life. While not having "any" sort of talent for guns, the girl from a young age had a love for physical combat. Quickly picking up basic martial arts in her earlier years which would develop further as she grew up. On and off during her combat training, Prue would insist on her trainer giving lessons on knife-fighting, learning quickly that she had a talent for the art, and more the fact that she enjoyed it more than basic hand combat sparked her strong prowess with this combat today. The results of all of this leads Prue to be an extremely capable close-quarters fighter.

Suffers From:
~ Chiraptophobia ~



While it looks good, I do want to know this mysterious past of your character. If you want to keep it a secret from everyone else fine, but I need to at least know where you're going with this character. You can either PM me or go ahead and write up something into the History section.
Hidden 10 yrs ago Post by ERode
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ERode A Spiny Ant

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Nickname: That Crazy Rabbit Bitch
Species: Totally Harmless Rabbit Faunus
Age: 17


Aura Colour: Pink~ <3


Weapon: Raptor Rapture is a set of two daggers, just a bit shorter than Azalea's forearms, that serve as her weapons. Straight, double-edged blades with a silver hilt and rose-esque engravings on its grip, it appears to be quite a normal weapon, other than the fact that its blades are serrated, like the teeth of sharks. It's pommel though, is what keeps it distinct from every other dagger or short sword that one can obtain from their neighborhood medieval weaponry store. The ring-like pommel is detachable, and draws out a thin, almost invisible, steel wire, capable of extending a maximum of fifteen meters. Capable of withstanding the tension of three tons of weight, it serves a variety of purposes, not all of them for combat. The pommel can be retracted through a hidden button in the hilt of the blade.
Dust: “Who's Dust? Is he cute?”
Other Equipment: Generally, Azalea carries a pair of disposable gloves, a lockpicking set, a small camera, some tissues, and a suspiciously unlabelled pill bottle, with tablets that have the letters 'NTR' engraved lightly onto them.

Skills & Abilities: Azalea is a rabbit faunus. Thus, she's good with her feet. Living for a few years with her hands tied up behind her back had made her extraordinarily good with her feet, in truth. She can use them as she would with her hands, and she could even be considered to be ambidextrous with them, capable of holding pens in both feet and writing two different letters with both of them at the same time. And, as expected, Azalea's legs are strong, making her fast and furious, both as a sprinter and a kickboxer. To add onto her lower body prowess even further, she's a lightfooted individual who can step around silently, like a ninja. Except she's a stalker, which is why this rabbit faunus is also extraordinarily good at finding out the personal information of individuals that she's interested in. Combine that with her lock-picking skills, which can only be stopped by one of those stoopid electronic locks, and there's no escape from her. One would say to hide yo kids, hide yo wives, but after she gets started, Azalea sees all. There is no escape from the Eye of Azalea, and there is no mercy to be found in her quest for true love.

Description: All things considered, Azalea Prayers is an eye-catching young faunus, in a cute, fluffy, girly way. With a slender, toned build and soft, pink hair, she gives off the impression of someone who's light and carefree, the type of girl whom you can freely talk about nothing with. Her eyes are a shade of amethyst, quirky and bouncy, always filled with energy, while her attire, whenever she has a choice, strays towards minimal clothing with light, pastel shades. Her hands and fingers are cool to the touch, soft and smooth, while her feet are dainty and small, if not heavily callused. She stands at a height of 5'7, and Azalea's height only makes her slim legs seem longer. The two drooping white bunny ears on her head are the only reminder she has that she's actually a faunus.
Personality: Azalea is a girl who is in love with love, entranced with something that she had never, herself, felt before. In search for such an unattainable treasure, she'll go past boundaries that many others have stopped at. A monster who takes the form of a rabbit faunus, she's both merciless and fanciful, one who has no qualms with tearing out someone's spine with her teeth, and yet would love to decide the fate of the world over a hot dog eating contest. Laws amuse her, and figures of authority make her laugh, because she lost faith in those things as a child. The only types of people she respects are those that can do anything they want to, regardless of what others say. Outside of love, she is empty, one who can pretend to be interested in a variety of other wholesome activities, but ultimately care little about it. In a way, Azalea is almost a groupie, someone who emptymindedly mirrors the likes and dislikes of her 'friends', because she really doesn't care.
Hidden 10 yrs ago Post by ERode
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ERode A Spiny Ant

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So much edge. I think I overdid it, actually. XD
Hidden 10 yrs ago Post by cerozer0
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cerozer0 Starboy

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Honestly, cutest yandere I've seen in awhile. I'm terrified.
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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ERode said Pink~ <3


I will end you.
Hidden 10 yrs ago Post by ERode
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ERode A Spiny Ant

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I will love you~
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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History is completed.
Hidden 10 yrs ago Post by ERode
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ERode A Spiny Ant

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oh lol

Oroku: "Your success is measured in pain, blood. Not in satisfaction."
Azalea: "D'aw, is that a confession? It is, isn't it? You love me right? Great, I've already planned out our marriage and the murderers of my in-laws, so let's have some fun~"
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The Irish Tree Hot-Blooded Loser

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ERode said
oh lol

Oroku: "Your success is measured in pain, blood. Not in satisfaction."Azalea: "D'aw, is that a confession? It is, isn't it? You love me right? Great, I've already planned out our marriage and the murderers of my in-laws, so let's have some fun~"



Stop making crazy adorable.
Hidden 10 yrs ago Post by Lucius Cypher
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Lucius Cypher Looking For Group

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Excellent, both Erode and Asuras. Still waiting on Irish and Shadow to finish up their CS and if Hazmat doesn't show up Erode you're free to create another character. Here's the picking of those available for possible partners and teammates. Discuss among yourselves who is with who.









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Asuras No spoken words, only napalm and guns

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The harem is real.
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