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Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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I increased her Might to 3, removed the unacceptable flaw and put in a Fear of the Woods as a flaw.
Hidden 10 yrs ago Post by Renose
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Do you want it to be lesser (+1 XP) or Severe (+2 XP)

Also your blade will be a strange looking sabre (saber).

Deals +3 Damage (+4 cause its master crafted)

So you currently have +5 XP from your Flaws.
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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Lesser. So I'll have +4 EXP from flaws, which is fine for me.

Do you mean it has 3 damage +4 damage from its master craft for a total of 7? Or am I still suffering some penalty here?
Hidden 10 yrs ago Post by Renose
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Alright, Moderate Fear then. You have to make a DL 20 Concentration Roll to overcome your Phobia in situations where it may apply (like you would have a harder time going into woods or, if you do find yourself with no other option but to go into them, would have to make a Concentration Roll or find yourself at a -2 to all Rolls while within it, essentially be constantly Intimidated while within the woods).

So yea, just add must make a DL 20 Concentration Roll to overcome your fear in situations where it may apply.
Hidden 10 yrs ago Post by Renose
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Asuras said
Lesser. So I'll have +4 EXP from flaws, which is fine for me.Do you mean it has 3 damage +4 damage from its master craft for a total of 7? Or am I still suffering some penalty here?


Ah. Lesser fear its only a DL 15 Concentration Roll then. Also the blade has a +4 Damage modifer thanks to it being Master Crafted (all Master Crafted Weapons deal +1 Damage and get +1 to Attack/Parry Rolls), your Might adding another +3, so whenever you hit you deal an additional 7 Damage.

So you are no longer suffering any penalty if your Might is 3.
Hidden 10 yrs ago Post by Renose
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You could still get one or two more Flaws if you'd like (to get two more XP)
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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How do I determine the cost of gear I want?
Hidden 10 yrs ago Post by Renose
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Just tell me what you want and ill tell you how much it costs.
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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A pair of average wrist guards and shin guards.
Food rations for a week.
A waterskin.
A lantern with some oil and matches.
And a pack that can hold this stuff.
Hidden 10 yrs ago Post by Renose
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Food Rations cost 1 iL per day. Waterskin costs 1 iL.

We'll say the Wrist Guards and Shin Guards cost 15 iL, let you Parry attacks while unarmed with no penalty, +1 to Parry as well if you are armed. Also I take it you don't want any armor then? I'd recommend a Chain Shirt. +4 Armor, only 2 Armor Penalty. There is also the Armor Proficiency Trait as well, lessens armor penalty of selected armor type by one and halves Energy Penalty for sleeping in it (or in the case of this, erases it). Chain Shirt only costs 35 iL.

Pack is free.

Lantern costs 2 iL and a flask of lantern oil costs 3 Talms (bronze coins, 10 Talms equals a single iL), each flask providing eight hours of burning.
Hidden 10 yrs ago Post by Pyromania99
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Pyromania99 Double-edged Austerity

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You know I can only think of one thing when it comes to this duel between Fiore and Liefr. . .

Hidden 10 yrs ago Post by Renose
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So if no one else is going to post, can I assume that either A, your characters are going to leave the camp to find somewhere else to rest or b, your characters are gonna rest there for the night? (and take turns taking watch)
Hidden 10 yrs ago Post by Asuras
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Asuras No spoken words, only napalm and guns

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Vialesa is complete then. Feel free to look over it one more time if you'd like. I added a chain shirt by your suggestion and used my 4 EXP from flaws to get Swift Actions.
Hidden 10 yrs ago Post by Keia Vewyx
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Renose said
So if no one else is going to post, can I assume that either A, your characters are going to leave the camp to find somewhere else to rest or b, your characters are gonna rest there for the night? (and take turns taking watch)


Voting time.

The girls (DM sanctioned included) don't feel safe in this place.
Leifr and Fiore probably don't like it either since they just had a fallout here.

Result:
Let's get outta here.
Hidden 10 yrs ago Post by Pyromania99
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Seconded
Hidden 10 yrs ago Post by ERode
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Well, I'd prefer for the AL gang to meet up with Team Bara and do some communicating, but if you want to move everyone on to the next day or whatever, go for it, Renose.
Hidden 10 yrs ago Post by Keia Vewyx
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ERode said
Well, I'd prefer for the AL gang to meet up with Team Bara and do some communicating, but if you want to move everyone on to the next day or whatever, go for it, Renose.


Leifr's probably going to act like there is no change, though he won't be calling Fiore "sir" anymore... Or calling out to Fiore for any reason, really.
But otherwise, Lady Kortine and Lady Alleruen need not worry about such matters~
Hidden 10 yrs ago Post by Pyromania99
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We can communicate. . . We just need to do that then.
Hidden 10 yrs ago Post by Renose
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Looks good, now how to get asuras chara into the plot. Also, judging on how you made this character, you might have liked my old silent hill RP
Hidden 10 yrs ago Post by ERode
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Yeah, actually, just proceed, Renose. I need to sleep now anyways.

Just a thing though. Alleruen, during his shift, is going to wait half an hour, and then wake up the next person for watch. Because he needs his sleep, and he's virtually blind in the darkness anyways.

Guess you'll be making Observation rolls to see what everyone sees during their turn for watch? XD
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