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Mass Effect: Underworld

“In other news, the Council has recently denied reports of a Prothean artifact being discovered in the Terminus systems, calling them ‘rumours spread by attention seeking treasure hunters.’ Recent actions by major organisations in the Terminus suggest otherwise - this reporter thinks the Artifact is very real, and the council doesn’t want us to have it. To all the organisations out there hunting the artifact, good for you. Its about time the council shared their toys with the rest of us.
I’m Toruk, and this is Omega News.”


Where there is free civilisation there is crime, and where there is crime, someone will step above the rank and file to organise it. The year 2178CE is no different to any other in this regard, and despite recent setbacks for many of the less organised, for the more powerful groups its business as usual. The galaxy seems to be at peace for now, with no major conflicts brewing, and that is good for business, whatever the business may be.

Only one unusual event is causing ripples among these circles right now. There are rumours circulating across the galaxy that a Prothean artifact of unprecedented power has been located on a remote world in the Terminus systems by a tiny mining corporation no-one had heard of until now. Any Prothean artifact has the potential to advance civilisation by hundreds of years, and that places these artifacts among the most valuable items known to any race, if not the most valuable. Normally they are snapped up by the Council as soon as they are found, but in this case a rare opportunity has arisen - the Artifact’s precise location is unknown and it is deep within the lawless Terminus systems. The Council has been unable to retrieve it so far, and whoever does manage this feat stands to make a fortune large enough to buy a small planet with, as well as earn instant fame across the galaxy.

Needless to say, few are in as good a position to embark on such a risky endeavour as the lawless princes of the underworld that already call space such as the Terminus and Attican Traverse their home, and have hordes of loyal minions to do their bidding. Of course, the original finder of the artifact is still around, and probably already planning out his retirement as he prepares to transport the artifact to the Council. Action will need to be swift and decisive for any crime lord-turned artifact hunter to have a chance at the biggest score in recent history. Not only this, but every other organisation out there is also gunning for the artifact and the Council isn’t going to just stand back and wait for less-than-trustworthy organisations to bring it to them. The only good thing in the whole mess is that the truly mighty power blocs like Aria and the Shadow Broker have decided not to get involved with such a risky and volatile situation. They already have power, influence and a fortune and risking it all to get more just isn’t their style, especially not with the many other concerns that plague them.

Even those organisations that aren’t planning to get involved with the artifact hunt stand to gain from the whole situation. While others scramble for the artifact, they can consolidate and expand their power and influence.

Across the galaxy, boardrooms, bars, HQs and hideouts are ringing with the sound of the some of the more brilliant and power hungry beings plotting how best to profit from the situation. One thing is certain. There will be profit.



Everyone has heard of Aria, Cerberus, The Shadow Broker, Blue Suns, Eclipse and Blood Pack, but the galaxy is a big place, and not even these giants can hope to be everywhere at once. A great many other groups of people band together and form organisations and networks to make their lives on the wrong side of the law easier. Most of these organisations don’t last the year before being torn down, either by outside influence or from within, but a few make it and become real players on the wide and varied field of organised crime. This RP is about those organisations. They can range from highly illegal drug cartels, to organised smuggling rings, to research firms that leave ethics at the door, to information brokers, or even a simple and mostly legal mercenary organisation. This RP presents a playground for the criminal masterminds of every stripe, and while the law is around I encourage you the player to be imaginative and go mad with power. If controlling shadow empires beyond the law and competing with your fellows for petty reasons is your thing, this is the RP for you.

This RP takes place five years before the events of Mass Effect 1, in the same continuity as its spiritual predecessor Mass Effect: Nova. Events that happened in Nova happened in the history of Underworld, and though they have very little bearing on the RP, they may occasionally be referenced. Please take into account the time the RP is set in, the Geth, Collectors and Reapers aren’t around right now, Thermal Clips haven’t been invented and a variety of other things are yet to occur.

The game is run by me, the GM (Sundered Echo). Players control their organisations in the entirety, but control ends there. A main plot will exist that I will control, though it is usually up to you how much your organisation gets involved in it. Ally or fight with each other, plot and scheme and generally indulge in intrigue. The world is a living one and will react to your actions, so don’t be afraid to be imaginative and varied in your interactions. The game is as much about exploration of the Mass Effect setting as it is about my plot, and people are encouraged to interact with no regard to the plot whatsoever.

The rules and standards.
1. While a considerable amount of pettiness is to be expected from the kind of characters in this game, it is to remain in character. We’re all friends in the OOC, and I will not tolerate petty disagreements and fighting for any reason. I am the final arbiter in disputes, and anyone that disagrees will get a visit by a Spectre whose sole purpose will be to ruin your leaders (final) day.

2. I will not tolerate Mary Sue Cerberus agents, Spectres, organisations that make no sense or act incredibly out of character for the sake of power. Organisations that magically acquire far more assets than they realistically could are also not tolerated, and those whose characters are ‘secretly’ working for some other force (like Cerberus or the Council) without informing me well beforehand are also not tolerated. Such characters or organisations will be promptly introduced to Saren.

3. This is an RP, not a strategy simulator. The purpose is not to ‘win the game.’ Organisations made for the sole purpose of wiping out every other organisation will not be accepted. While a certain degree of conflict is expected, remember that we are all here to have fun, and being stomped into the ground is very rarely a person's definition of fun. If I feel it necessary, I will demonstrate the old saying ‘There is always a bigger robotic space cuttlefish’ to you.

4. Technology is currently at pre-Mass Effect 1 levels. While this has little bearing on the larger scale, references to Thermal Clips or guns that are as yet not invented are highly frowned upon and while not quite a Spectre worthy offense, still should not be done. If you don’t know whether something is acceptable, ask. I and the other players can probably tell you.

5. It is very possible that organisations will be destroyed and leaders killed in the course of the game. While I will not likely carry out such destructions myself, the other players organisations are quite capable of such, especially when allied together.

6. I expect posts to be two good paragraphs at least. While I don’t require huge posts every time, single paragraph speedposts are frowned upon heavily. Don’t do them.

7. Real Life comes first. I understand this, and if you feel the need to take a leave of absence that is totally alright. However, and I cannot emphasise this enough, please tell me that you are doing so. It only takes logging on for 60 seconds and writing a very short post saying you won’t be around for a while because of real life to tell me this. That minute of your time will save me and fellow players hours of worrying should you disappear. That being said, anyone who disappears without a trace for two weeks straight will have their organisation torn apart by Spectres, as I will assume you are gone for good.

8. If someone hasn’t posted for a while and they’re holding everything up after a few days, don’t worry about posting order. It’s going to be a loose order as it is; just give everyone a chance to reply before you go ahead. An exception to this rule is if your characters are in a conversation that doesn’t affect anyone else, which I do ask you refrain from speed posting and consider a collab.





On Nation Sheets:
The Organisation sheet presented here has been written to attempt to fit as wide a range of possible Organisations and structures as possible, but I am aware of the fact that it may not fit all possibilities. If you have an idea for an Organisation that does not fit this sheet, feel free to disregard part or all of it. Do let me know beforehand if you take this route though.



Hidden 10 yrs ago Post by Sundered Echo
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Hidden 10 yrs ago Post by Sep
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Sep Lord of All Creation

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First.
Hidden 10 yrs ago Post by GreivousKhan
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Sep said
First.


Nope...
Hidden 10 yrs ago Post by Rare
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Organisation Name
The Red Phoenix, based on the human's mythology understanding of the Phoenix.

Organisation Leader and Co-Leaders
The leader of the Red Phoenix is Druslius Sulidonis, a Turian.

Important Figure
The important figure, that make up The Red Phoenix are: Khunar Strurm, a Krogan.

Organisation Specialisation
Druslius likes to focus on the mercenary contacts, because they can make some serious money and they can help gain power and influence from The Red Phoenix. Strurm, controls the drug cartel, and will take control of the Red Phoenix when Druslius dies.

Organisation Type
The Red Phoenix is a mercenary company and a drug cartel. It is mostly a mercenary company, accepting contacts that has the highest bid, assassinating important people, protecting important people, and many other things that a mercenary company does. Yet, there is some drugs to be sell as well, selling red sand, eximo, hallex, and many other popular drugs.

Organisation Income Source
Most of the Red Phoenix's income comes for the mercenary company and drug cartel part of the organisation. Yet some come from the following things: bars, businesses, districts, nightclubs, and their bases. Most of their income comes for Omega, due to their main base being so close to it and that they can keep in check their sources of income within Omega. In Omega alone, there is six bars, three nightclubs, five districts, twenty businesses, and seven drug labs (which is all of their drug labs); while in the Citadel, there is two bars, one nightclub, and eight businesses. And in Nos Astra, The Red Phoenix controls four bars, two nightclubs, three districts, and ten businesses.

Legality
The council would consider The Red Phoenix to be both a legal and illegal operation, because of the drug cartel. But they aren't ban for Citadel Space, because of the mercenary company (which is legal to run).

Organisation Base
The Red Phoenix's primary headquarters is located at one of the busiest districts in Omega. The base is just mainly a couple of houses, mash-up together and given the feel of a gang base. There is communication between individual ships and crew members within the gang's main base, where they keep tabs with each member of The Red Phoenix. And next to the base, is a space hangar, where only small ships (transports, fighters, etc.) can enter and get repair, that's if they're in The Red Phoenix. The base can be use as a pit stop or a safe house, if they're trouble with the law.

Organisation Assets
In Omega, there is six bars, three nightclubs, five districts, twenty businesses, and seven drug labs (which is all of their drug labs); while in the Citadel, there is two bars, one nightclub, one district, and eight businesses. And in Nos Astra, The Red Phoenix controls four bars, two nightclubs, three districts, and ten businesses. The Red Phoenix has a total of seventy-one starships: twenty fighters for various manufacturing origins (Humans), eighteen shuttles (Humans), two large freighters (Turians), five small freighters (Asari), three middle freighters (Asari), twenty interceptors (Turian, Asari, and, Salarian) and three frigates (Turian).

They own three independent fueling stations (in the Omega Nebula, the Eagle Nebula, and the Maroon Sea). The current numbers of members within the are mercenary company are in the eighteen hundreds. Most are soldiers, but some are snipers and biotics, and to make such that boitics are useful during a firefight, they're given red sand (that's if they need it). The Red Phoenix has insider contacts with several larger corporations, including several weapons manufacturers, amour manufacturers, and defense contracters. They also have a relatively robust client base that continues to grow each day with each contact completed and finished. They also own a safehouse within Nos Astra, as in case of any gang members, that capture the main base. But for now, it's used as a hideout for the law in Nos Astra and pit stop for any gang members that just done a mission or are doing one.

The safehouse is just a penthouse on the top floor of a luxurious hotel with a land pad for shuttles.

Organisation Relations
What are your relations with the other player Organisations? This should be discussed with the player who the Organisation belongs to, and can be anything from working partnership to worst enemies or somewhere in between. Perhaps you don’t even know their name.

Organisation History
The Red Phoenix was founded and is currently lead by Druslius Sulidonis, a retired Turian NCO of the Turian Military. He founded The Red Phoenix after he was retired for the Military and moved to Omega with his newly organization. He set up his organization within a district on a house, which would still be his base to this day, and started out as a mercenary company. He accepted contacts, which were in the best interest for his organization, and at first did it his self until he met Khunar Strurm, a korgan that was in the Blood Pack until he left them for something more excitedly for him. When Strurm found out about The Red Phoenix, he decided to join and wanted to meet with the leader.

He walked into the base and saw the Turian, at first he wanted to leave, but something held him. It‘s unknown why he stayed, but he did; even Druslius doesn't know why he stayed to this day. He and Strurm went all over Omega in hopes of people, joining their organization. But, only a hand full of Korgans and Turians joined the organization, due to Strurm's shotgun at their faces; most were found dead, some joined the organization. Yet, Druslius wouldn’t give up and gave the contacts to his new members to do in hopes of generate credits. It was a some what succeeds, it was not enough credits, but it did help buy their first bar on Omega.

Then during one of Druslius' contacts, he was going to have to kill a member of The Blood Pack. It was a big risk, but he took it, because of the credits. He had his sniper with his as he saw the Turian and aimed it at his head and pull the trigger as he saw the guy's head, being hit by the bullet, with a big hole on its side. He was dead and Druslius got the credits for the kill, he through that it was just a job, but it went in a different direction.

The following next day, he got a message for an unknown source that said The Blood Pack declared war on The Red Phoenix. They must of find out that he fired the gun as there were people that saw him, firing his sniper. It was him, Strurm, and the other members verse the Blood Pack; even Druslius through that it was a such death sentence for him organization. But, they won the war between the Blood Pack, somehow. Some could say that the Red Phoenix won due to the fact, that the Blood Pack attacked their main stronghold, or others could say it was due to Druslius and Strurm, working as a team.

But, they beat the Blood Pack back, yet they could attack the Red Phoenix again soon. After the war was over, people began to join the Red Phoenix; due to the fact, that have beaten the Blood Pack. Even Aria was impressed by the Red Phoenix’s actions, but forgot about them (after all she is Aria). Floors of members meant that they were making more credits than they ever did before. It was enough credits to buy him his first bar, and it caused Druslius to buy nightclubs, businesses, more bars, and even some starships.

But, everything costs credits, and they were running low on it; due to, other organizations grabbing the good ones. Then Strurm got a good idea, join the drug business and make tons of credits. At first, Druslius decline the idea; after all he was in the Turian Military. But, once more contacts were taken, he agreed and allowed Strurm to make some drugs. After the first drugs were sold and Druslius saw the results of it, he let Strurm control it (after all Druslius still owned him for the war with the Blood Pack).
Druslius Sulidonis' Data



Name
Druslius Sulidonis.

Race
Turian.

Gender
Male.

Age
Forty-five years old.

Position
Leader of the Red Phoenix.

Background
Being born to a military family is always hard, because the father is out in the military while the mother takes cares of her children. That’s what Druslius learned when he was born into one; his father was focused on getting his boys onto the military, while his mother cared for them when they needed something. In his childhood, he was learned about the Turian military and their actions during the Krogan Rebellion and how it was ‘the best thing that happened to the Turian military’. Either known it stabled the Krogans forever, Druslius hated most things about the Turian military’s history.

Yet, he still had to joined when he reached eighteen (it was a requirement for any Turian to join the military no matter what). He began training as a sniper, which impressed most Turians that were already in the military. He trained for six years, learning everything from aiming a gun to finding the best cover to go to. Druslius also studied the Turian, Asari, and Krogan military as he wanted to reach the rank of NCO. He through that he would of just study and training most of his life until the Relay 314 Incident happened. At first, Druslius didn’t know what was going, other than that the Turian Military attacked someone for trying to reactivate an inactive mass relay, called Relay 314. He was ready to put his sniping skills and training to the test, but then a month later, peace happened between the both sides by the Council. He then learned what really happened and who the others were, which they were called Humans.

Druslius did some digging into their history, and he fell in love with their history. From the Ancient Times to the Modern Era, he realized that humanity had something similar to the Turians: they never give up. A great example would be, the Human’s Second World War, when a powerful focus would destroy their world, they never gave up and they soon won. He kept studying human history and the other race’s histories until he was a NCO. At the age of forty-two, he retired for the Turian Military as a NCO, after his mother and father had died. He wasn't using his skills anymore and couldn't stand living in his homeworld anymore. He got on the next shutter to Omega and declared that this was going to be his new home.

He didn't have any credits on him and needed food and a place to stay, so he looked around for anyone that needs help. Druslius got his first contact for an other Turian and got forty credits out of contact. It was just a similar assassination contact, where he used a pistol provided by the Turian and shot the back of his head. It messy and poorly done, but he didn't got caught nor died and got credits out of it. It was enough for a place to stay for a week and food to last him a few days. He then came up with the idea, that if he was going to survive in Omega, he even join a merc group or make his own. Druslius decided that he must make his own, set his own rules and not follow the other merc groups; It was the dawn of the Red Phoenix.

Positive Traits
He pros are: Charismatic, experience in strategy, like things calm, clever, natural leader, good at using a sniper rifle, and friendly.

Negative Traits
His flaws are: Shuts down when things are in chaos, rude, arrogant, questions about loyalty in his men, sucks at using anything else but a sniper rifle, and greedy.
Khunar Strurm's Data



Name
Khunar Strurm.

Race
Krogan.

Gender
Male.

Age
Four hundred fifty.

Position
Co-Leader of the Red Phoenix.

Background
His background is unknown to everyone and he would like to keep it like that.

Positive Traits
His pros are: Strong, great at using his shotgun, ruthless, can use his fists to get people talking, can make drugs (that are good), and headbutts hard enough to kill someone.

Negative Traits
His flaws are: Rude, cocky, questions things later or forgets about the questions, naive, gets mad easily, and lazy.
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That was quick responding.

Feel free to have at it folks, I'll be around for the rest of the day to critique and answer questions before I must inevitably sleep...
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Hidden 10 yrs ago Post by Sep
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I plan to go information broker if no-one else does. If not I have alternate ideas.
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Avoid this :L
Hidden 10 yrs ago Post by Sundered Echo
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There are no dibs, in fact I encourage people to take the same types of groups as others if thats what they want to play.

Having two merc groups for example, means direct competiton - no easy clients and prices would have to be kept competitive.

The RP neither requires any particular organisation types nor suffers from having many of the same type, especially as you're not exactly going to be working together....
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Organisation Name: Halios Consortium

Inspiration Illuminates Progress

Organisation Leader: Vartarus Halios, CEO

Important Figures:

Shilo Than, Head Researcher of the ‘Blackout’ Division, volus

Hakim Kalif, Head of Security, human

Forsan Rykarn, Man Hunter, krogan

Organisation Specialisation: Genetic Research and Therapy, Pharmaceuticals, Biological Augmentation and Experimentation.

Organisation Type: Legal Research Firm with undisclosed and classified illegal research and materials acquisitions division.

Organisation Income Source: Sales of illegal technology supplemented by a legitimate front.

Legality: Halios Consortium operates outside of the confines of Citadel Law as it is not a part of Citadel Space, operating a legal front while taking great pains to hide its Blackout division, where Citadel Law is thoroughly discarded in pursuit of cold, often unethical research. While Citadel investigators suspect there is something shady about the Consortium, they have nothing concrete to base their suspicions off of yet, especially since they have no authority on the frigid, remote planet. Generous “Donations” to the Executive Board all but ensure that Halios Consortium is kept free from outside interference.

Organisation Base: Noveria, Peak 37 Research Facility. Head office is maintained in Port Hanshan.

This mountain-based facility has a pair of docks capable of housing two medium-sized cargo freighters each, as well as large garage to house land vehicles making the often treacherous journey across the winding mountain paths. A pair of anti-aircraft batteries are nestled in the cliff-face, and a small battery of anti-vehicle cannons and pillboxes guard the overland approach.

Each of the hangers and the overland garage are each manned by a secure checkpoint, and while it is very seldom for visitors to be received in the facility, those that are permitted access are under the watchful eye of armed guards and state of the art security systems including remotely accessed and magnetically locked doors, biometric scanners, and Smart cameras with access to public databases to verify visitor identification. Additional security is provided by a contingent of 75 light and 8 heavy security mechs, rotating shifts of 120 guards, and many of the scientists and researchers who have achieved “Trusted” status are permitted to carry personal arms in the facility, although few chose to do so.

A total of four research labs make up Halios Consortium’s presence on Peak 37, including the rumoured “Blackout” lab. The three “Front” labs share what amounts to a small town’s worth of amenities, including a housing complex, a movie theater, two restaurants, sports complex, and other amenities which are all often staffed by the researchers’ or guards’ families. What makes the facility unique amongst many others on Noveria is Halios Consortium’s efforts to create the illusion of living on the surface of a much more temperate world. Ceiling-spanning vid screens, much like on the Presidium, show blue skies with changing weather patterns, advanced ventilation systems to simulate fresh air, and a wide assortment of vegetation is brought in and maintained to help combat against the psychological stress of living in a subterranean environment.

Organisation Assets:

6 Medium Freighters, 3 VIP Transports, 2 Business Shuttles, 1 Heavy Freighter with a small, 3 Fighter detachments assigned to Noveria facility.

18 Small Freighters, 14 Medium Freighters, 2 Heavy Freighters with 2 fighter detachments, 4 rented docks on fuel stations in each distribution center system with emergency refueling ships, fully stocked distribution centers with warehouses, on-site labs, customer service departments, and other essentials of a cross-galactic service with armed guards, mechs, and drones for each ship and facility.

Rented docks and distribution centers on Omega, Elysium, Illium, and Khar’shan.

Long-standing relationship with the Eclipse Private Military Contractors, Eclipse is often used as ship escort and personnel protection detail, as well as several off the books “wetwork” assignments.

Contacts in the black market on several worlds.

Note: Each fighter detachment is six fighters.

NOTE: Eclipse can be substituted with a player-based PMC company upon sheet acceptance.

Organisation Relations:

Bretin's Raiders: While strictly off the books, Halios Consortium never-the-less conducts business with the pirate outfit for test specimens in exchange for a "finder's fee" and the occasional sample of Halios Consortium's wares.

Organisation History: A third-generation company founded 83 years ago by Elarius Halios, a turian medical doctor with a strong background in chemistry and shares in promising pharmaceutical companies, Halios Consortium had its humble beginnings in the Palaven capital Cipritine and shortly after on the Citadel in the Wards. Specializing in new medicine, vaccines, and vitamins tailored to the unique biological needs of each species, Elarius Halios’ upstart company grew exponentially thanks to the quiet but very successful presence across several of the galaxy’s medicinal markets. While breakthroughs such as Medigel captured the galaxy’s collective attention, Halios Consortium focused on more specific markets with more stringent treatment requirements.

When it was time to pass the reigns of the company to Tiberian Halios, Elarius’ son, change was already in the air. Tiberian, a reputable geneticist that had published papers in several medical journals going as far back as his time as a field doctor in the Hierarchy’s armed forces, and perhaps inspired by or in spite of his experience with the often risky procedures involved in military medicine, decided to expand Halios Consortium’s scope of interest. Tiberian was not afraid to push the envelope, expanding the company’s scope of research and beginning to hire outside of turian worlds for the best and brightest minds he could attract and a considerable amount of resources were spent in researching the unique biology and genetic sequences in each individual species in the galaxy with the aim of creating specialized treatments and surgeries that were aimed at mending specific ailments at affordable rates. Like a hole in a dam, the funds came in first as a trickle before becoming an unstoppable torrent. Effective, affordable treatments that addressed underfunded and often ignored issues by the galaxy at large were now beginning to fill a niche that had been horrendously under represented. Halios Consortium was fast becoming one of the most recognized brand names in the galactic medical community. It never quite achieved the recognition of the largest corporations like Sirta Foundation, but the company had a very secure foothold and for the first time in the company’s history, Halious Consortium was turning a profit and needed to expand.

When Tiberian’s son Vartarus finished his medical education and training and joined the company, his father soon set him onto what would ultimately prove to be an impossible challenge to develop something that would replace Medigel as the new primary galactic standard for all encompassing cross-species first aid medicine. What followed was and aggressive expansion and branching into biotic amps, prosthesis, and physical augmentation technologies and surgeries. Vartarus’ department soon became the most daring and profitable for Halios Consortium, following a very high risk- high reward model that was successful thanks to the large amount of funding Halios Consortium was capable of providing from the profits of the tried and true ventures.

When it was time for Tiberian to retire, Halios Consortium was signed over to his son and Vartarus became the new chairman and CEO of the company, quickly restructuring the family business into a model that emphasized the established departments while quietly signing his risk-taking department off the books and channeling far more resources into it, effectively making it classified and seldom spoken of within the company. The very same traits that gave Tiberian reason to entrust a new division to Vartarus was exactly what lead the youngest Halios to lift the restrictions of his corporation, relocate the primary center of operations on Noveria, and begin attracting the most brilliant and ruthless minds he could afford, including the brilliant volus biological engineer and geneticist Shiloh Than, the newly appointed head of the “Blackout Division.”

As Halios Consortium grew and began to take on progressively more illegal methods in its aggressive pursuit of research and development, Vartarus Halios took inspiration from an unlikely and very unsettling source; the Collectors. While the enigmatic and fabled race of body traffickers was hardly confirmed to be real, Halios has none-the-less sought them out in interest of trade and has ordered members of his security team to obtain test subjects, ultimately expendable people no one would miss (at least, that’s what Halios tells himself) that are run through a cruel and ruthless line of experimentation and testing for the newest augmentations, therapies, and drugs in Halios Consortium’s lineups. Many do not realize that the last light from Noveria’s star is often the last they’ll see as they disappear under the heavy confines of Peak 37, at the mercy of scientists who see them as little more than lab rats. While the corporation expands, so does their net for victims and trade profits. While galactic authorities are unable to prove Halios Consortium’s illicit activities, or are powerless to legally respond to them, there is a net of suspicion about the corporation, although the rumours have the added side effect of preventing many from inquiring too closely; after all, the galaxy is a very large place where someone could disappear without warning.
And Halios is very good at covering his tracks.

- - -

Leader CS:

Name: Vartarus Halios
Race: Turian

Gender: Male

Age: 57 Earth years, 42 Palaven Years.

Appearance: A distinguished middle-aged man with a pale-grey carapace with a violet facial tattoo, two stripes down the mandibles on either side and three strips vertically down the chin. He sports a pair of sharp orange eyes, a slightly more slender frame than your average turian, and slightly taller than average height, allowing him to tower over most of his contacts. He typically wears expensive white suits with black accents with a gold pin with the Halios Consortium symbol on his right lapel.



Background: A brilliant geneticist born to an influential and rich family of famed scientific background, Vartarus followed in the footsteps of his father and grandfather and inherited the family corporation after his father retired. While his early family life was unremarkable, his military service saw Vartarus assigned to the medical corps where he became very decorated for his unconventional but effective practices that had saved the life of several casualties of the various turian colony uprisings. After his 15 year conscription term had expired, Vartarus immediately went to work for his father and soon met Myrea Dolarius, his soon to be future wife, at a scientific conference on Palaven. Within five years, the youngest Halios was the proud father of two sons, Marius and Thanos.

While he was always a caring and supportive father, Vartarus’ first love was always to his research, and his loyalty to his family legacy was unyielding. Despite his great advances in the medical sciences, the elusive replacement for Omni-gel his father had charged him with when he began at Halios Consortium had yet to be achieved. It did not take much for Vartarus to begin to authorize much more illicit activities, quickly replacing anyone who did not share his vision with more malleable personalities and ruthless geniuses who were often released from their own companies for differences in ideology, namely the unpopular concept that the Hippocratic Oath and its galactic equivalent were simply holding progress back. Halios Consortium certainly had begun to subscribe to the philosophy of “it is easier to beg for forgiveness instead of asking for permission”, and soon begging for forgiveness was no longer a concern. There simply were not enough people aware of what the corporation was really up to that posed a threat.

While his research in the Blackout Division became much more ruthless and cruel, Halios maintained his other departments much as his father had, and he made sure to keep himself visible and accessible to his employees. He strived to be what the ideal employer should be; shrewd, decisive, and respectful. His employees and the researchers under his wing were what drove the company, and as such he made sure that they were well taken care of to not only ensure happiness and productivity, but to also instil a sense of loyalty that let many turn a blind eye to the rumours they heard about in their own company. After all, could a man who lets you take a month off to visit distant family and give you a yearly bonus the same year be the same man who abducted people out of the slums and tortured them to death?

This willful ignorance and excellent work culture in Halios Consortium had played well into ensuring the turian’s family stayed together. He was a devoted husband and father, often taking time away from work to spend what time he could with his family, especially when he knew he was too involved with his work. The substantial profits from the company allowed the Halios family to enjoy an opulent lifestyle, and none in his family wanted for anything. The finest clothing, food, and décor filled their lives, as well as vacations to worlds that most could never dream of affording. His family is largely what drives the turian, although it still pales in comparison to his strive to discover and expand the influence and power of his corporation. When reports came to him about a potential Prothean relic, Halios wasted no time in springing into action. After all, there was no telling what advancements such a relic could promise; it would be the key to realizing his father’s wish, providing the lifestyle his family deserved, and would ensure Halios Consortium would become among the most powerful entities in the galaxy. Knowledge is power, and Vartarus is terribly hungry for both.

Positive Traits:

-Charismatic.

-Intelligent.

-Patient, a plotter.

-Takes great effort to look after the welfare of his employees and their families.

-Judges people based on merit over species, race, or creed.

-Pays heed to his advisors.

-A family man.

-A crack shot with a pistol.

Negative Traits:
-Narcissistic.

-Arrogant.

-Ruthless.

-Has little value for life.

-Prone to mood swings.

-Has been known to approve expensive ideas that have a high failure rate.

-Approves and encourages unethical research practices.

-Excessively opulent lifestyle; materialistic to a fault.

- - -

Important Figures

Name: Doctor Shilo Than

Race: Volus

Gender: Male

Age: 43, 28.6 Irune years

Position: Head Researcher of the Blackout division.

Appearance: While most aliens would be unlikely to notice due to the universal bulkiness of a volus’ protective pressurized suit, Shilo Than is slightly more slender than his counterparts, owing to a lean diet and a slightly longer set of limbs that tend to be hereditary. Like most of the medical and research staff at Peak 37, Dr. Than’s suit is a white on grey colour with red stripes and accents to denote his status as a medical professional.

[/B]Background:[/B] A long-term associate of Mr. Halios, Dr. Than was a travelling professional with the uncanny ability to disappear from public when his medical practices started drawing unwanted attention from the authorities. Always having been fixated on anatomy and of the opinion that a few live subjects can go a long way in creating effective treatments for the rest of his patients’ (and oftentimes victims) species. Having been well connected with the black market for most of his professional life, Dr. Than’s original identity has been long lost to time and he has a history of changing his identity every time he was forced to start a new practice. Vartarus Halios first became aware of Dr. Than on Omega where a reliable source made the volus doctor known. He was an ideal candidate for Halios Consortium’s newly formed Blackout division.

Meticulous and oftentimes impartial, Dr. Than is often thought to be lacking in empathy, but he has been a good friend to Halios and the turian CEO’s family since they met nearly two decades ago. He has something of a dry sense of humour and it often can go unobserved by those who are unfamiliar with the volus. He is a man who is familiar with danger, death, and working on the wrong side of the law, and he is very much accustomed to what the inside of bodies looks like. He is a brilliant scientist and medical practitioner, and despite his isolate and relative safety on Noveria, Dr. Than is known to publish renown medical journals under a pen name and the research grants associated to his alter-ego has helped fund some of his more risky procedures and developments and made the volus fairly wealthy, even if one were to exclude his salary from Halios Consortium and the bonuses that come with his lofty position with the company.

Positive Traits:

-Extremely intelligent, well versed in the fields of biology, chemistry, genetics and physics.

-Street smart.

-Ambitious.

-Meticulous, documents everything.

-Loyal to his friends and company.

-Well-liked in his division.

Negative Traits:

-Ruthless malpractice of medicine.

-Little regard for individual lives.

-While not suffering from OCD, he is very particular with how his laboratories and equipment are laid out to the point of vain irrationality.

-Is technically a wanted man in Council Space.

-Can be so absorbed in his work he neglects his health.

-Can be particular vindictive if he feels he has been slighted.

-Unintentionally omits information when speaking to others, a habit formed over years of having to watch over his shoulder.

- - -

Name: Hakim Kalif

Race: Human

Gender: Male

Age: 31

Position: Chief of Security on Peak 37

Appearance: A ruggedly handsome man of Moroccan descent, Hakim is a physically fit former mercenary who keeps a neatly shaved beard, brushed back black hair, and thoughtful brown eyes. He stands at an imposing 6’04” and thanks to his career as a mercenary and a dedication to dieting and exercise; he is in excellent physical and mental condition. His uniform and armour are always kept in a pristine and presentable state.

Background: An Earthborn man hailing from North Africa, Hakim grew up accustomed to a balmy coastal climate to a fairly opulent family and his life up until his 18th birthday was largely unremarkable. A sense of wanderlust overcame the young man and much to his family’s surprise, he announced that he was going to move to the Citadel to take part in the new exciting frontiers in galactic civilization.

It wasn’t long until Hakim found himself over his head in gambling debt in an attempt to alleviate the costs of living in the upper wards to a lieutenant in an Attican Traverse mercenary company who offered him the chance to repay his debts by signing on for a five year contract in the company. Hakim, seeing no other option and wishing not to get stabbed leaving his apartment in the upcoming weeks, reluctantly agreed and was pleasantly surprised to find the life of a soldier of fortune was much to his liking. While his family wasn’t thrilled with the news, they couldn’t argue he was better off than he would have been on Earth. Hakim soon became a reliable and resourceful mercenary, moving up the ranks and pay grades steadily and taking on a range of skills including VIP protection, colonial security, as well as the typical soldier-type training including offensive and defensive operations.

Over the course of nine years, Hakim had find himself deployed over a dozen times to various hotspots around the Traverse, earning himself a solid reputation for quick and decisive action in the face of danger. His keen insights towards colonial defense were what first drew Vartarus Halios’ attention to Hakim, and when he was a month shy of his 28th birthday, he took a position with Halios Consortium’s Peak 37 security detachment and within 3 years had found himself promoted to Chief of Security after a drug scandal resulted in the termination of the last Chief. While he’s still learning the ropes of running an entire division that also overseas Halios Consortium’s off world warehouses and docks, he is a keen man who has yet to slip up over his career. Despite his relatively young age, he has largely earned the respect of his security teams.

Positive Traits:

-Trained mercenary, is comparable to a first-rate soldier in training and experience.

-Friendly disposition, he is both approachable and capable of defusing tension with relative ease.

-Orderly, he runs a tight department and does not overlook small details.

-Well known among Halios Consortium’s employees, he knows everyone’s names and remembers details of their personal lives.

-Dedicated to his job, he follows the regulations to a T.

-Well-mannered, maintains a professional respect when dealing with both coworkers and contacts related to his job.

-First-aid trained, he keeps his first aid and CPR training up to date and is able to treat any of the aliens on Peak 37.

-Animal lover, owns both a pet parrot and a pyjak and has been known to animal-sit for coworkers.

-Fitness buff, works out at least one hour every day.

Negative Traits:

-Uncompromising, does not bend or break the rules or regulations for anyone even for minor infractions.

-Has been known to engage in extra-marital affairs, uses his potion to protect himself and his various mistresses.

-Frequently uses work-related trips to various Halios Consortium stations as pseudo vacations and is rumoured to indulge in drugs, drink, and gambling, being careful to only partake in things that can clear his system within two days.

-Violent temper, while it’s hard for Hakim to lose his cool, the rare time he does usually ends up with somebody in the medical wards.

-Keeps in close contact with his mercenary buddies, whether or not this is an issue to Halios remains to be seen.

_ _ _

Name: Forsan Rykarn

Race: Krogan

Gender: Male

Age: 287, 17.2 Tuchanka years

Position: Man Hunter

Appearance: Unremarkable as far as krogan go, Rykarn stands at a commanding 6’08” at the hump. His flesh is as tough as rhino’s hide given his age, and is a dark tan in colour. His crest is a gradient of barely discernable shades of brown. What makes him stick out are the bright red eyes that peer out from his otherwise dark appearance, giving Rykarn something of a sinister look, which coupled with his impressive physique, make him quite an intimidating sight.

Background: Being born in a particularly tough year for Clan Forsan, Rykarn was the only krogan born to the clan in a month on account of the genophage. His father grew fiercely protective of his only son, ensuring Rykarn had all the best opportunities that the clan could provide on account of Forsan Durn’s position as a warlord. Rykarn grew up comfortably untouchable on account of his father’s considerable power and resources.

This, of course, engendered no small amount of resentment among other youth and Warlord Durn’s three main rivals sent their sons, who had yet to take the Rite of Passage, to prove their worth by killing Rykarn. Confronted alone and away from help, Rykarn enthusiastically met his assailants in a melee that resulted in their deaths and one broken serrated blade. Instead of being furious, Durn gloated about his son’s victory, claiming it was a sign that his bloodline was superior. The clan leader decreed that it was an act of self-defence, and if three aggressors couldn’t kill one boy, than they were weak and weren’t worthy of the clan. Durn’s rivals were furious, but there was little they could do but plot their revenge.

Despite his father’s insistence he remain on Tuchanka to work his way up to becoming Clan chief one day, Forsan Rykarn had left Tuchanka after meeting with a Blood Pack recruiter, who was impressed with the young krogan’s Rite of Passage, in which he had to kill a varren unclothed and unarmed to demonstrate his mastery of his bloodlust and his ability to channel the ancient struggle of his ancestors, who struggled against the native life of Tuchanka without more than primitive weapons and their own strength. Rykarn found himself sent to the Skyllian Verge to the batarian colony of Camala, where he was to be a private security enforcer for the Blood Pack. He found himself liking the batarians and finding that the skills and training that had come naturally to him were in high demand amongst Camala’s various clients of the Blood Pack, which increased his own standing amongst the Blood Pack leadership. It wasn’t long before Rykarn found himself stationed throughout the Verge and the Terminus Systems, including one particularly eventful tour of duty on Flett, the vorcha training world where vorcha were bred and beat into the common foot soldiers of the Blood Pack.

After a particularly bloody and violent falling out amongst top officers in the Blood Pack over a quarrel over line of succession after the leader, Ganar Wrang, died of mysterious circumstances, Forsan Rykarn quietly quit the company after deciding his life was more important than being caught up in a power struggle and a man of his talents could find work elsewhere. After several years as hired gun and bounty hunter, Rykarn came into contact with Halios when the krogan had inadvertently stopped a gang from striking against a Halios Consortium warehouse on account of him being paid to kill their leader by another client. After a few interviews, Rykarn was recruited into Halios Industries in a unique position for the newly formed Blackout division, run by Doctor Shiloh Than. It would be his job to make sure that key enemies of Vartarus Halios would find themselves in “accidents”, as well as to obtain test subjects for Dr. Than that wouldn’t be missed. A partnership emerged, and Rykarn began his work for Halios Consortium, remaining in Vartarus’ employment long after the younger turian eventually took over the entire company. While Rykarn largely operates alone, he does have a small field team he has available to assist with asset obtainment, and as an accredited bounty hunter, Rykarn has been able to stay out of the law’s lingering gaze for the most part.

Positive Traits:

-Extremely resourceful, able to locate and reach targets using locally available equipment and materials. For him, it’s not a matter of if, but when.

-Weapon’s expert, prefers cheap disposable weapons and is an excellent marksman with a rifle.

-Patient, always thinks before acting. The pay-off is always worth it in the end.

-Basic living standards, does not need much to be comfortable.

-Well-connected, a long life has yielded several reliable contacts across the galaxy.

-Physically dominating, even by krogan standards, Rykarn is remarkably strong and very swift.

Negative Traits:

-Not a people person, it is unknown if Rykarn has any acquaintances or friends. He does not offer insights easily.

-Bloodthirsty, while able to ignore his desire to kill to complete a job, he has been known to pick weapons or methods that are painful and very, very visceral when taking a life. It’s not unheard of for unaccounted murders to occur in locations he is sent to. Many victims are by chance and are not a part of his mandate.

-Uncertain motives, while he has served Halios dutifully for many years, it’s thought his loyalty lies mainly with the pay. No one is certain as to what would make him change loyalties.

-Racist, while not as blind with hate as other krogan, Rykarn still harbours a resentment for alien races. On an individual level, he’s able to overlook this, but without a personal connection he’s just as quick to assume the worst about aliens and deal with them accordingly.

-Secretive, little is known of Rykarn’s personal habits and he offers little information about what he’s doing, volunteering the very minimum of information his employer requires. Regardless, the work is almost always accomplished as requested.
Hidden 10 yrs ago Post by Sundered Echo
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Enalais, while I hate to be imposing restriction on budding sheets so early, I have to mention this particular one before you get too much further.
Spectres are a no go area. Not even the most silver tongued reasoning will convince me otherwise.

There will only be one Spectre in this RP, and he is controlled by me, used for the express purpose of enforcing the rules outlaid in the OP, as well as other hand-of-god GM actions (of which I hope there will be few). Being an ex-spectre does not excuse the character from this rule. Such is virtually unheard of.

If you're looking for an ex-military spec-ops background, I suggest one of the Turian elite or covert ops forces like the Armiger Legion or the Blackwatch, though if you find another you prefer that'd be fine too. Just no Spectres.

I feel I should add though that this is by no means me saying no to the sheet. Aside from the Spectre thing, I think the sheet shows promise and look forward to seeing it expanded on.
Hidden 10 yrs ago Post by data549
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Now to scour the ME wiki for information. I have to find a good name for my Batarian Ninjas after all.

Thankfully; the Batarian Special Intervention Unit does give me a possible origin for my commander.
Hidden 10 yrs ago Post by Mosis Tosis
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Hidden 10 yrs ago Post by Sovi3t
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Echo, can my group somewhat have a large share in smuggling ships and weapons?
Hidden 10 yrs ago Post by Sundered Echo
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Thats hard to answer with certainty given how little I know of your organisation at this early stage, although smuggling weapons and ships (ships especially) is a fairly big endeavour. Definitely manageable if you're going for a group based around smuggling, but if not then that might be a bit much for just one group to manage.
Hidden 10 yrs ago Post by Sovi3t
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Ah , I see

I'll expand on it in my NS, and hopefully we could iron out a few details
Hidden 10 yrs ago Post by Sundered Echo
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Indeed. Should be interesting.
Hidden 10 yrs ago Post by Mosis Tosis
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Alright, all of my CS stuff is up in that former post of mine. I know you've already had a chance to look at most of it Sunny, but there's a lot there and I'm sure I probably made a few mistakes. I know I didn't follow the CS guidelines exactly, hope that's ok. For the minor characters, I wanted to give them a bit of a more personal touch so I did a little shadow broker-esque thing for those, let me know if that needs changing.
Hidden 10 yrs ago Post by Sundered Echo
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I'll take another look then Mosis, though given how tired I am right now it'll have to wait until tomorrow before I can properly review it.
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