A Strange New World
The year is 1600 A.D. and the time for expansion is at hand. Resources not yet seen before and a land seemingly not yet inhabited lays across the ocean just waiting to be colonized. You are a Viceroy in the service of one of the majesty’s from the different courts of Europe, and it is your job and duty to oversee the creation, expansion and growth of these new colonies. Times are hard in this New World however as changes in weather, attacks from the natives or simple stupidity and miscalculation can lead to starvation and plague. If you are successful though the rewards are great, your success will be judged by the crown on a number of factors including industrial strength, economic growth, size of the holdings and the strength of your army. Succeeding in these areas and others can lead to boons from the homeland to aid you further or simply line your own pockets. However failure to provide what the monarch expects can lead to the opposite. Fines and possible expulsion as Viceroy are all too possible. You will not be the only Viceroy there of course. Every nation has sent one in hopes of capitalising on the wealth that the New World has to offer. Will you succeed where others may fail?
Okay as you may have guessed this will be a NRP set during the turn of the 17th century. You won’t be playing a nation but the colonies of a powerful nation during this time. The mechanics of the game will be a mix between statistics and freeform. I don’t want people’s posts to be big pages of numbers however I want some guidelines so people can’t go “Yeah…erm…now I am going to build a death star with a coconut and my vast rooms of gold” which I know some people feel the need to do so that they can win. I am not going to give specific mechanics as of yet since I want to gauge interest first. A couple of other things to note, I want this to be a long term RP with possible revolution being on the cards at times (Not straight away). This RP may start off slowly so don’t expect a world of guns and explosions from the go. Finally as I mentioned if you do not perform well enough in your role as Viceroy then the crown (Me) has the right to punish you and possibly remove you. You then get a chance to petition other monarchs (All played by me for fairness sake) to take over their colonies however if you don’t appear to be a better option you could very well be out of the RP. I will be creating roles for those who are fired as Viceroy, as well as making dropping them a last resort so people shouldn't be worried about having a number of screwups, to avoid them just being dumped however it may not be as glamorous as before. Any questions please don’t hesitate to ask and I will answer them.
The year is 1600 A.D. and the time for expansion is at hand. Resources not yet seen before and a land seemingly not yet inhabited lays across the ocean just waiting to be colonized. You are a Viceroy in the service of one of the majesty’s from the different courts of Europe, and it is your job and duty to oversee the creation, expansion and growth of these new colonies. Times are hard in this New World however as changes in weather, attacks from the natives or simple stupidity and miscalculation can lead to starvation and plague. If you are successful though the rewards are great, your success will be judged by the crown on a number of factors including industrial strength, economic growth, size of the holdings and the strength of your army. Succeeding in these areas and others can lead to boons from the homeland to aid you further or simply line your own pockets. However failure to provide what the monarch expects can lead to the opposite. Fines and possible expulsion as Viceroy are all too possible. You will not be the only Viceroy there of course. Every nation has sent one in hopes of capitalising on the wealth that the New World has to offer. Will you succeed where others may fail?
Okay as you may have guessed this will be a NRP set during the turn of the 17th century. You won’t be playing a nation but the colonies of a powerful nation during this time. The mechanics of the game will be a mix between statistics and freeform. I don’t want people’s posts to be big pages of numbers however I want some guidelines so people can’t go “Yeah…erm…now I am going to build a death star with a coconut and my vast rooms of gold” which I know some people feel the need to do so that they can win. I am not going to give specific mechanics as of yet since I want to gauge interest first. A couple of other things to note, I want this to be a long term RP with possible revolution being on the cards at times (Not straight away). This RP may start off slowly so don’t expect a world of guns and explosions from the go. Finally as I mentioned if you do not perform well enough in your role as Viceroy then the crown (Me) has the right to punish you and possibly remove you. You then get a chance to petition other monarchs (All played by me for fairness sake) to take over their colonies however if you don’t appear to be a better option you could very well be out of the RP. I will be creating roles for those who are fired as Viceroy, as well as making dropping them a last resort so people shouldn't be worried about having a number of screwups, to avoid them just being dumped however it may not be as glamorous as before. Any questions please don’t hesitate to ask and I will answer them.