Name: McKenzi Bishop.
Appearance: Standing at roughly 5'9", this woman has a relatively lithe figure and long, raven black hair that flows to the mid-point of her back. Often found wearing baggy, thick clothing that can keep her warm in the cold, and although the specific articles vary from day to day, the same idea remains consistent throughout. Her most notable possessions are a hat with the shield insignia of her father's corporation, and a pair of black combat boots, one of which holsters a combat knife.
Her skin is pale as snow, and her eyes are sea green, often they look too warm to match her typically cold demeanour. If she wore more feminine clothing, a tan, and a smile, one might even be forgiven for finding her quite attractive, but as it presently stands, she's average at the best of times.
Although hidden from view, there's a small scar that runs across the lower left side of her belly, just shy of the bellybutton. Jester ended up leaving this behind on her when he committed his homicide-suicide in her third mission. A permanent reminder of his uncontrollable nature.
Biography: Split into two parts.
Pre-RPMcKenzi Bishop was born and grew up with a single parent, her mother having perished in childbirth. Her father, Alexander Bishop, was a man devoted to his work, and Bishop took after him in every respect. During her childhood she had few friends, not out of trauma or bullying but simply out of a lack of interest in social pursuits: She took the sciences at an early age, and was cold like her father, though behind closed doors they were kind and loving to one another. She has no other family to really speak of, and aside from the occasional incident involving her lack of feminine graces, there was nothing remarkable about her life either... Though what few things she learned of her mother, she grew to see her as being a figure of kindness and love, and thus she did grow to care for the common person.
Soon after Bishop turned eighteen, her father left to start a new research project with his company. She took this opportunity to blossom, and took a research post learning about spirits and whatever realms they may come from. It was here that she learned she was an unawakened holder, and with a burning curiosity she decided to awaken it in a rare moment of throwing caution to the wind. Jester, at this time, spotted an opening in the world of mortal men and took to it without hesitation. The very first moment she heard his voice she knew that what she had brought into the world was something far more terrifying than she had even imagined: A total mad man... Though, strangely, her nature affected his powers and how they manifested through her. Thus, she left to The Library to learn her own powers, and to use them to solve problems.
During the RPMcKenzi Bishop was pulled from the research division to go on her first official mission with two partners: A pirate, and a ladies man. The latter flirted with her or berated her as she tried to offer her advice, but, regardless, she followed his orders, even the ones she felt were foolish. Upon confronting their target, he paid the ultimate price for his arrogance: With his life. In that one moment of horror Bishop acted and with the assistance of the pirate, took the target down, and dispatched her minions.
During her second mission, an "unofficial" affair, Bishop arrived to the ball to celebrate the coronation of a new head of the Library. Here there was an attempt made on his life, and Bishop did what she could just to remain alive, though it was a close call. Later on during the following investigation, she found the corpse of her pirate compatriot: She was all alone again... Save for Jester, who happily mocked the situation.
With the third mission came a series of mishaps and failures. On this mission she was sent to apprehend some of the rebels, and decided to try and help some of the people here. Here she met Vologhn, who she didn't trust at first... A spirit who took over the form of its holder? How could one trust a spirit, with her experience handling Jester. Yet, she grew to realize that he was trustworthy in a fight, and had the same goal in mind as her: To keep her allies alive. Yet, some perished in the fighting anyway... And nothing could be done about it. Here, Jester showed his true malevolence, in the final battle, he took an innocent man that he had possessed and committed a homicide-suicide with its creature. This left Bishop badly wounded, and has left a scar on her abdomen from the incident.
Notable, Jester also met Mime, a creature he consistently referred to as an imitator and pretender.
Between this mission and the fourth mission, her father sent her a letter warning her not to pursue him. This left her distraught and confused. As well, Bishop was promoted to be the eyes and ears of the library by the head of the library himself, to which she tentatively agreed, though she felt conflicted by her father's letter.
The fourth mission involved infiltrating her father's company. Vologhn and Mime accompanied her on this mission, along with one other. She immediately bee-lined for his position, and to her horror, discovered the man she had once considered her father was now willing to torture her... Which, he of course, did. For a limited time, before her comrades came to save to her and extract the information they needed. Alexander escaped, however, and while the details of this mission are shrouded in mystery, the end result is not: Bishop was mentally scarred, and the only thing that stopped her from going completely cold was the gentleness of a person she once distrusted: Vologhn
What happens now, is anyone's guess... Whether she will become colder, or slowly open up to her allies, is a mystery... Then again, many things about this woman's psyche are.
Branch: Research.
Holder: Bishop.
Spirit: Jester/Trickster. He goes by other names as well, but usually sticks with Jester, to keep things simple. Whether "he" is even a "he" or a "she" or an "it" is arguable, it seems to change its shape and form on a whim, usually taking the form of a court Jester only for Bishop's sake. He often hints at being far older and far smarter than he lets on, though his insanity makes any of his claims rather questionable. He is a ruthless sociopath who will torture and murder others for the sake of his own amusement, but usually tries to keep Bishop out of harm's way.
He is, ultimately, enigmatic and whimsical, and sees the human race as nothing more than an amusing distraction from... Whatever it was he was doing before.
Weapons/Spells: Mind Play: Mind Play is, to put it simply, mind control. Jester and Bishop are capable of possessing a target based on its highest stat versus her spirit. If she succeeds, she takes control of the target, though there are things to keep in mind about this power.
The more powerful the target is in comparison to Bishop, the more deadly the wounds sustained by the target will be to Bishop as well. Thus, if Bishop is barely retaining control over someone, and that someone is injured, Bishop will also sustain a similar injury, the magnitude of which scales based on their power. This effect continues one post even after Bishop breaks control, so if she causes a target to jump off a cliff to its death, then lets go of control, she can still be harmed by this connection.
If Bishop's SPI isn't enough to overcome the target's defense stat, she can push herself a little further, and add 20% to her spi score for taking control over the target. (ex: 10 spi + 20% = 12 spi in practice.) However, in doing so, she focuses entirely on this act, and loses control over her own body in order to retain control over Jester, thus becoming extremely vulnerable. As well, wounds sustained by the target are nearly equally deadly to Bishop. If the target dies while under her control, she will likely die soon after. Alternatively, Bishop can also leave Jester in control to retain control over her own body, though he is a malevolent sociopath, and will likely relish the chance to harm her allies and her enemies, and civilians, indiscriminately. Bishop is the only thing he will not attack.
If the target dies while Bishop is controlling it without the 20% bonus, there's a two post cooldown before she can use Mind Play again due to trauma. If the target dies while Bishop or Jester is controlling it with the 20% bonus, she suffers severe mental trauma that debilitates her for one post, and cannot use Mind Play again for three posts, assuming she survives.
She
can choose to possess an ally PC if they give her permission. They retain control of themselves. This is mainly used for stat booster, to help an ally get out of harm's way, or otherwise.
- Stat Booster: Bishop can boost the weakest stat of a target she's chosen to use mind play on based on her spirit compared to the deficit. Specifically: Bishop's SPI - Target's weakest stat * 0.8. Example: Weakest stat is agility at 4. Bishop's SPI is at 12. 12-4=8. 8*0.8=6.4. Round down to 6. 4+6=10. She cannot use this ability in the same post that she takes control of a target.
Both Stat Booster and Mind Play cannot be used with any of Bishop's other abilities, though they can be used with skills.
Surprise Party!: This oddly named power allows Bishop to turn herself or a target within eyesight invisible. This invisibility can be seen through by targets with superior spirit scores, or by powers that give a target some form of superior vision or sense of smell.
- Mirror: Bishop can choose to use surprise party's invisibility effect to reflect part of the damage of an ability back at the user. The rest is sustained by Bishop. The target's SPI is used against hers to calculate the damage difference. Approximately 5% of the damage is reflected either towards Bishop or the target who casted the ability based on how much higher one is above the other. ex: If Bishop has 12 SPI, and the target sustaining damage from the reflection has 14 SPI, Bishop will sustain 60% of the damage, and the target will sustain 40% of it.
Using Mirror breaks Surprise Party! And prevents it from being used for three posts.
Jester's Gift: Allows Bishop to afflict a target with some of Jester's madness. The effect is totally random and can vary from being minor or major, ranging from uncontrollable laughter to insane levels of rage, to pure unending terror, hallucinations, and more. It's up to the GM to decide how the power works. Targets with a high POW or SPI score in comparison to Bishop will resist this effect better than most. She can affect up to three targets with this power, but has to hit them one at a time. If she uses mind play on a target afflicted with Jester's Gift, she is affected by Jester's Gift to a lesser degree.
- Bishop's Pain: Every target affected by Jester's Gift is riddled with extreme pain. The resistance stat is POW or SPI versus Bishop's SPI. The pain can be crippling. For every 2 SPI above the target's SPI or POW, the duration of the pain lasts an additional post. If Bishop's SPI is 10 points or higher than the target's resistance stat, the target is knocked unconscious from overwhelming pain.
Using this removes the effects Jester's Gift has on the targets affected. While targets are still being affected by Bishop's Pain, Jester's Gift cannot be used on additional targets, unless a person is knocked unconscious by Bishop's Pain, in which case, they are no longer affected: They are unconscious.
Bishop cannot use Bishop's Pain in the same post as using Jester's Gift. She can use one or the other per post, not both in the same post.
Skills: PUNCH-2: "When things get desperate..."
SCAN-2: "I can't defeat an enemy I do not understand."
SPELLATK-1: "One empowered moment can be enough to overturn an empire."
TELEPATHY-1: "Jester's recent developments would be fascinating if it weren't for the fact that he can torture
others with his incessant attempts at humour now."
Stats: