I mean, you're welcome to have your character be as difficult as you like. I just think the background information should be made available to a character of that caliber and degree by nature of their job.
Jorj said Ink Blood: Looks good so far. Just be careful going forward that you aren't light in detail. I don't mind brief cs's (we all did them too), but aside from a few quirks, it's kind of difficult to get a good sense of the character. Of course, I purposefully want time to be spent on IC not extraneous details, but as long as everyone else can infer what they need to from your guy, then we'll be good. And, of course, I designed this rp for character building, not so much for the plot, so getting a greater understanding of your character is integral to how everything will function.
Jorj said
No worries Ink Blood, no IC posts yet so we won't have to do any workarounds. Thanks for letting us know.EDIT: Everyone else, get your posts in. By the end of next week I'll jump us ahead to the next system. Consider this to essentially be a time skip. This will happen every time we are to move on to the next system. It'll help to keep things moving and the dialogue a little more fresh.A couple of things I've decided since we've started:1. Food can only be obtained from the galley. It might be recycled, it might be hydroponic, but it must be obtained and eaten there.2. There will always be a presence on the bridge of the ship. Considering the pilot/captain can only be awake and at his post for a limited amount of hours per day, this means that rotating shifts will have to occur. Could be anyone, and will likely happen specifically at down times when no piloting decisions need to be made (so kind of like an over-glorified desk-job).3. Everyone aboard the ship is talented in some way, and likely crafty, each in their own way. DO NOT assume that just because you intend for something to happen does not mean that the desired outcome will occur. Because this scenario is based almost solely off of the interactions of the crew, if an action is taken, a response is required, no exceptions. Think instead how your character will appropriately react and act to their own accord.In the next "GM" post I will come up with a geographic description of the inside of the ship. I would prefer to do this as an image as opposed to simply describing it because there are always things lost in translation or interpreted incorrectly. However, I have very poor image editing skills, could someone help me out with this? Or is there a great tool out there for ship design anyone know of?
Kessa said
Foster, it's on, baby!