VarionusNW said
I am not saying it's overpowered, it just doesn't seem functional. Cuz you can't make an infinite wall, so you could kinda just walk around it...right?
Rancealot said
Well yah, it couldn't be an infinite wall. It seems to be more for magical and ranged attacks (even then some magic is capable of getting through). Also, a charging enemy would have to either take its time to go around the wall, giving the ones behind it more time to respond, or be forced to stop unless it wants to crash into it. Its not the best form of defense, but it could certainly work.
Who said the wall wasn't infinite? if you don't think it's OP, then I'd like to keep it. If you're worried about it being not that useful, there's no need. The emphasis would be on two concepts, 1) area control: the ability to control the battlefield, ally placement, and enemy placement to offer your team an advantage in combat, and 2) crowd control: the ability to disrupt or disable enemy action and movement. Having a defensive screen appear out of nowhere is very disruptive and sections off combat zones.
If this is acceptable, then I'll add it to my CS. However if GM insists I try something else, I will.