Hidden 10 yrs ago Post by LimeyPanda
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I would assume the pronunciation goes something like 'Foo-boo-key'
Hidden 10 yrs ago Post by Jorick
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LimeyPanda said
I would assume the pronunciation goes something like 'Foo-boo-key'


Hah, I guess that post was unclear. I meant the character name, Elrbetrt.
Hidden 10 yrs ago Post by GreenGoat
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Earlbetr

roll the r a bit at the end.
Hidden 10 yrs ago Post by Jorick
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GreenGoat said
Earlbetr

roll the r a bit at the end.


I feel like you should've gone with that spelling in the first place, haha. Best I could come up with for how to pronounce the listed name, with extra vowels added in to make it possible to pronounce, was El-er-bet-ert.
Hidden 10 yrs ago Post by Alphakoka
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Jorick said
I feel like you should've gone with that spelling in the first place, haha. Best I could come up with for how to pronounce the listed name, with extra vowels added in to make it possible to pronounce, was El-er-bet-ert.


I go with silencing some of the letters: "Elbet-tr"
Hidden 10 yrs ago Post by Brovo
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@Everyone: Haven't read new posts in OOC, just giving a quick update before I have to run out the door here. I have two days of work this week, then vacation time. Prepare for a giant ball post soon full of intros and information.



Twelve thousand eight hundred and eight words, and counting...
Hidden 10 yrs ago Post by Herzinth
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Brovo said
Prepare for a giant ball post soon full of intros and information.


Hidden 10 yrs ago Post by Elendra
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Because they were apparently supposed to go in a new post that I refused to do, HERE THE STUFF IS

Draza's upgrades
--Obfuscating Stupidity; Draza knows that she's not really much of a threat in most eyes already, but she's clever enough to use that to her advantage. She's adept at taking action while appearing to have simply innocently or harmlessly stumbled into her success. Really, it's how she survived this long. She has been with roaming mage hunting Templars in the past, and criminal organizations and such.

--Straight upgrade to soothing aura

--Sharp 2
--Stealthy
Biographical Section


Name: Alotha Quirinus (formerly Alotha Iovina)
Age: 39
Race: “Half”-Elf, “Half”-Human. Really far more confusingly mixed than that.
Sex: Female
Appearance: Standing at 5'8'', she was, in her youth, far more lithe and graceful, with a boyish build and small chest, but after the estrogen of a few kids her hips are wider, her top heavier, and her form far more womanly. She doesn’t have any sort of idealized figure, just a more accented form than before. Her ears are pointed, but only slightly, and her eyes are grey-white. Her hair is kept above her shoulders and is light brown. Marking her body are various scars, from where her arena gear broke, a blade or claw dug in too deep, and her nose is a bit wrong from having been broken too many times. She doesn’t have all of her teeth, missing two on her left side from a particularly powerful right hook she took once.
Homeland: Kingdom of Tuleria (formerly), Kingdom of Renalta (presently)
History: A pretty simple history. As a younger girl she took to disguising herself as a male and fighting in the ring against lizards, monsters, and guys with big weapons. She bound her chest and wore a mask that both served to protect her, intimidate, and conceal. However, despite her good track record, she eventually stopped fighting, and settled down with someone (Marino Quirinus) and had kids. Four of them, Groveren (18 M), Sandisa (12 F), Aracalo (8 M), and Minas (5 M).

However, she was unable to stay the mom for her kids after Marino sustained a severe injury in his line of work at the quarry. In order to sustain her family with the help of her eldest son’s job, Alotha had to go back to the one thing she knew how to do, fight. Returning to the ring as a ‘newcomer’, she quickly established herself as a mama badass. However, with the banishment of the gods, and the establishment of the Kingdom of Renalta and the whole ‘wow that place is cool and better to live in’, the Quirinii moved across the continent to Renalta, with any troubles beaten up and punched out by Alotha as necessary. At least, that’s how she claims it happened, Groveren helped fight things off in a more sensible manner (with weapons), and not all the fights that Alotha sometimes claimed happen did happen.

Motivation: Make the fucking world safe for her goddamn kids.

Traits & Equipment






Equipment List
Magical Cestuses

Combat Mask and Headgear

Various bits of normal adventure gear and other bullshit that everyone who’s not Draza probably has on them. Maps, dungeon delving stuff, basic camping supplies. The works. She got most of it after joining the Blades “I’ll probably need it.”

A homestead in Renalta where her family lives now.

Personal Section


Romance: She’s married. But sure, husband can die or if we want it to be super scandalous, she could just cheat on him. Hope you like kids though; she’s keeping them.
Does the Kouri Plushie exist?: Yes

Signature: Your username here. Elendra
The following is a tertiary character, would prefer Alotha if I get a second over Ynari :D

Biographical Section

Name: Ynari el-Haddad, formerly Ynari the Nameless
Age: 56
Race: Desert Dwarf, a race of dwarves that reside on the surface around deserts; true in dwarven blood and biology, they are taller and darker skinned than their subterranean cousins.
Sex: Female
Appearance: Standing at 4’10, with stocky build true to her nature, Ynari is a rather average desert dwarf young woman. Her hair is dark brown, although it tends to darken to black if she spends too much time out of sunlight. It is usually kept short, or up in a braided bun if she permits it to grow long in order to not disturb her craft. There’s very little in the way of frills in her garbs, all harty and pragmatic. Light on the skin to combat the heat of the desert and of the forge and nearly flame retardant as well. She has goggles tinted to let her stare into flames or the sun for long stretches, and rags tied around her arms to wipe sweat from her brow.
Homeland: Originally: The Free Holds / Nomadic; Presently: The Goblin Holds
History:


Motivation: While money certainly plays a part in her motivation, she also doesn’t want hell to spill over. That would suck.

Traits & Equipment

General Traits
--Raw Talent: She didn’t realize this until roughly 20 years ago, but she has true talent with magic.
----Raw Talent 2: Actually it's pretty damn good.
--Apprentice: Forgecraft, essentially specialized alchemy. Used in usually one of four ways, bypassing smelting to make usable metal out of ore, or at a greater cost out of stone (such a process is usually done in the field when lacking proper materials); refining and enhancing both the products and the process, speeding it along and increasing the quality of the end good; undoing the work done on other smithed goods, such as tools, weapons, and armours, by rusting them or causing them to fall apart; lastly, channelling other magics into the work. This last manner is the most difficult to do, and the most draining, unless you work with something particularly susceptible to this portion of the craft. In all cases, however, Forgecraft is easier and faster to do than comparable alchemy due to its specialized nature.
--Wells of Power: It is unknown if she found the Vaulted Reliquary because of her connection to the Wells of Power, or if she got connections to the Wells of Power because she found the Vaulted Reliquary. In either case, she’s connected now.
--Awakened Meditation: It wasn't like she was using a lot of magic to begin with.

Unique Traits
--Forged from Blood: While she keeps the exact manner in which she makes steel in this way a secret, Ynari’s weapons and armours of this make are fairly valuable for both their quality, protective qualities against magic, and the strange organic almost wood-like grain to the metal. She refers to the steel as Blood Steel, and it’s assumed that the Blood Sea is involved in the process by which she makes her products. Things made in this way are easier to imbue with further powers, and can even make mundane persons become proper threats so long as they’re neither too stupid or clumsy.
----Finest Steel: Okay, even if they're stupid and clumsy.
--Rapid Mobilization: Normally the creation and refining of goods by Forgecraft is a slow, timely affair. It produces incredibly high quality goods in due order. However, sometimes you need a bunch of spears to shoot out of the ground right now or a shield right now or to make that bad guy’s armour to rust right now. These acts are either far lesser in quality, or more draining to perform. Or both. Can also be used to rapidly arm a militia at the last minute with weapons and armours, or munitions.
--Custom Fit: A far finer touch than Rapid Mobilization, instead of just jutting shit out from things to the ground or at a target, she can quickly arm someone by making the weapons, armours, and tools conform to the person, making works that are perfect for the user.

Equipment List
--Arun’s Gift: An old smith’s hammer. Written in the handle, worn almost to illegible, is “For my daughter, Y”. The rest is scratched out and can’t be read. Ynari says that the rest was just her name.
--Hammer of the Reliquary: Perhaps not that most respectful use of the contents of the tomb; this item was made with those, quality iron, and blood from the Blood Sea. A mighty hammerhead for her own protection, using it instead of Arun’s Gift in combat in those rare times she fights in combat.
--Small Dagger: Sometimes there’s not enough room to swing the hammer, or it’s too noticeable.
--Merchant Robes from the Goblin Holds: Light clothing that minimally impairs movement, meant for merchants of the Goblin Holds. Suitably Arabic in style, and perfect for warm weather.
--Merchant Robes from Tuleria: Not as light as the robes from the Goblin Holds, and a bit more restrictive to wear; these robes do show off a higher status to be worn.
--Expedition Clothes: As light as the Goblin Hold Merchant Robes, but more restrictive in movement, they offer better protection against the elements.
--Finery Clothes: While certainly not as grandiose as as the adornments of true nobility, this dress and garb is flattering to the short frame and curves of Ynari.
--Smithing Gear: An assortment of actual blacksmithing tools, garbs, goggles, and more. Also, an actual anvil, but fuck traveling with that thing in your pack. Shipping it’s a pain, even. Cheaper to just get a new one or pay to use one.
--Map of the Goblin Holds: While the map shows the Goblin Holds and surrounding area, it is littered with notes around the Vaulted Reliquary detailing her searches.
--Maps of the Continent: Not in as great of detail as the Map of the Goblin Holds, Ynari does have maps of the continent and trade routes by which she has earned coin before.
--Smith’s Notes: Her own notes from the Vaulted Reliquary, and from techniques she has tried in both magical and mundane crafting, save Blood Steel.
--Cultured Coins: Money changers may be horrible thieves, but if you are to travel, you are going to need the proper coins more often than not. Ynari has sums of money for a variety of cultures available to her from her time as a merchant mage.
--Basic Survival Gear and Rations: Because it’d certainly suck to go around without these things, right?
--Trinkets and Relics: While not usually carried on her, Ynari does own sequestered away from the Vaulted Reliquary, things she has pilfered from it for herself for study and eventual use.
--Caravan: Based on wagons from her youth, and armed with a variety of employees who each seek apprenticeship, this is her preferred mode of travel. Beats walking.

Personal Section

Romance: Yes yes yes!
Does the Kouri Plushie exist?: Yes.

Signature: Yes! Er, I mean, Elendra.
Hidden 10 yrs ago Post by Brovo
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@Everyone: Just so ya'll know.

Yes, that is the giant ball room post that you probably cannot and should not read in just one sitting. Yes, it was so giant I had to divide it in two.

Q: Where's Tuleria?
A: When I can work with Tempest on it I'll add Tuleria at a later date. Our schedules are simply a mess right now, so nailing that one down is proving to be a bit of a buggery kangaroo.

Q: Holy shit you don't expect me to read all of that do you?
A: No, you can skim it to your heart's content. It's just giving you literally every single piece of information you could possible need on every faction and the ball room, giving you all the information and opportunity you need to potentially form early contracts which you can use later. If you have a favourite faction, you can choose to just read that one. There's little harm in it.

Q: What happened to Meryl and Gustavo?
A: Dungeon. Collab to be finished later.

Q: Wait, I can talk to these people? These national leaders and their advisors and shit?
A: Talk, flirt, challenge--do what you want, or what you need, or both. I'll be available all week to help you out.

Q: MISSIONS PLOX?
A: Soon™. Brain needs to relax first after that massive amount of work, but I have the rest of this week off work after tonight's shift, so... We'll see.
Hidden 10 yrs ago Post by Jorick
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Brovo said Yes, that is the giant ball room post that you probably cannot and should not read in just one sitting. Yes, it was so giant I had to divide it in two.


CHALLENGE STILL ACCEPTED.

COMMENCING READING NOW.
Hidden 10 yrs ago Post by Herzinth
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Jorick said
CHALLENGE STILL ACCEPTED.COMMENCING READING NOW.


Previous plans forcing me to stop after first post.

Will have to reread first post upon returning home in order to complete challenge.
Hidden 10 yrs ago Post by Alex
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Brovo said
Holy shit you don't expect me to read all of that do you?
No, you can skim it to your heart's content. It's just giving you literally every single piece of information you could possible need on every faction and the ball room, giving you all the information and opportunity you need to potentially form early contracts which you can use later. If you have a favourite faction, you can choose to just read that one. There's little harm in it.

READ IT ONE GO?
CHALLENGE COMPLETED
Hidden 10 yrs ago Post by Jorick
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Herzinth said
Previous plans forcing me to stop after first post.

Will have to reread first post upon returning home in order to complete challenge.


Psh, nerd.

Alex said
READ IT ONE GO?CHALLENGE COMPLETED


Same here. Only took about an hour, so not that bad at all.
Hidden 10 yrs ago Post by Gat
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I got through the first section before needing to do slightly more important things... like come to work on a public holiday with no bonus pay because the company I work for are a bunch of cheap bastards.
Hidden 10 yrs ago Post by LimeyPanda
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Challenge complete: No sweat on forehead.

Still, there is so much coice... i am like a kid in a social candy store!
Hidden 10 yrs ago Post by Kadaeux
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Brovo said Holy shit you don't expect me to read all of that do you?


Not exactly challenging to do so :p

Now if you'd written it like certain other RPers might have.... *Cough*Clyde*Cough* then I might have had difficulty :p
Hidden 10 yrs ago Post by Jorick
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I got an idea for a character (or rather a set of abilities that grew into a character) a couple weeks ago, not exactly originally intended for LoR, but tonight I got bored and decided to go ahead and throw together a character sheet mainly for fun. However, If Kasim or Zin die irrevocably and I have the opportunity to bring in a new character I'll probably use this big gross guy, so I figured I may as well post the mostly complete sheet now in preparation for that very possible dark future.

Hidden 10 yrs ago Post by Rayn Night
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Alright, the changes are made. Donovhan will remain a reserve character while Elrithos will join in the ranks.



Hidden 10 yrs ago Post by Brovo
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@Gat:


@Rayne Night: Alrighty, here we go. Because your biographies are so long, don't be surprised when I note a few (or a lot, depending on perspective) of changes that need to be made.





The Templar has more issues than the desert elf. Still, work is needed.

A second post is on the way to address more RP-wide concerns, but I figured with how in depth this one got, it should be its own post for Rayne.
Hidden 10 yrs ago Post by Rayn Night
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Perfect, thank you very much. I am working on the modifications right away.
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